Language: German
Es ist die Zeit nach den grossen Unruhen.
Die Geschichten uber die langst vergangenden Kriege und Taten, sind noch nicht lange her. Nur wenige kehrten zuruck vom Feldzug des Blutes.
Kaum sind die Wunden Eurer Nachbaren verheilt, durstet es Ihnen nach Rache und es scheint noch einmal zu einer Schlacht zu kommen. Vielleicht die alles entscheidene und letzte Schlacht, die alle Differenzen zwischen Euch und Euren Nachbaren klaren wird? Rustet Eure Waffen und seit bereit!
Viel Spass Cliarc!
Author: Эзот Праа, 10-02-2023 18:16 Красивая карта - Die grossen Unruhen Очень крутой и необычный дизайн, очень понравилось. Но вот ИИ, увы... Путешествовать было интересно - драться нет. Думаю что именно соло карта с таким дизайном и кучей сценариев была бы просто супер. Но за то что я получил море удовольствия от путешествия - 10/10, оно того стоит.
Author: John DiFool (USA), 03-04-2010 04:16 Yes it is, but... Well, first of all, yeah, instant travel will allow you to get past most problems, but it's worthless when trying to visit an unvisitable grail obelisk, for example, because the object's "reachable" ; side is not facing your direction of travel. And it also renders at least one colored guard pointless, as you can just jump over it.
The author simply needs to put 8 heroes with all Logistics skills and artifacts, and say 1,000 Black Dragons, and test all objects and entrances. If he did that it would turn a map with enormous potential into something really special.
Author: M Baker (Thailand), 02-04-2010 19:36 Finished it Awesome map, one of the best designed and looking I've played. Some sections are amazing, such as the inferno city atop a mountain of liquid magma, reached only by a bridge.
Fantastic use of the ability to elevate sections of the map. Really adds to the look of any map and here it is utilised so well.
Again, to confirm, it is impossible to successfully navigate this map without instant travel. The bugs aren't bugs but intentional (except maybe the underground access?).
Lots of neutral towns to capture, which I love (why don't more designers do this?).
Only complaint; it is too easy. Will try it on heroic next, but worked a charm and enjoyed it to the end.
A ten from me.
More please!
Author: M Baker (Thailand), 01-04-2010 22:23 A solution To get to many of the unreachable areas, which seem almost too deliberate to be accidental, can I suggest using instant travel. This allows you to jump around and access what appear to be inaccessible areas. Works for me!
Author: dserbource (France), 01-04-2010 03:18 Bugs yes but... There are bugs ( unreachable areas , empty Seer's huts, blocked tunnel entrance,etc.) but I managed to end the game in 7 months and 2 weeks although, playing with the purple(barbarian) I had to wait 9 days at the beginning before leaving my island (the time to build a shipyard in the city), island where there is nothing to do except seize the 2 mines ( wood and ore).
The map is nice , although I did not explore it entirely.
Author: John DiFool (USA), 01-04-2010 03:04 Last Update... I don't know if the author of this map can read English; I do hope he or she will fix these issues. Aside from the various broken map locations, there's another bug: a Fortress hero named Hangul has mysteriously acquired the means to get oodles of black dragons out of nowhere it seems (360 of them now, when I have a mere 80 Titans). Yes I know about Diplomacy, but I had a scout go near his only Dungeon castle, and there were no free Black Dragon stacks to be seen anywhere along his route (and I've been following him for weeks now). He already had 160 when I first saw him, then he gets 200 more. Maybe this is by design (
I probably wouldn't bother with such detailed criticism for most maps, but for one chock full of such wonderful details it's a shame that it has all these errors. Polished up and fixed this would be fun as heck to play.
Author: John DiFool (USA), 30-03-2010 04:20 More bugs, unfortunately... Have played 3 more months, and so far I have noticed the following issues:
Inactive one way teleporter south of the Academy starting town-the one that's kind of in a cave near the hill fort.
Unreachable Blue Keymaster's tent, middle right of the aboveground. For some strange reason I can get within one step of the thing (it's on dirt ground), but cannot actually reach it even though the ground looks solid.
Nonfunctional underground gate in the desert NE of the 2nd Academy town (gives me the "blocked by rubble" canned message).
I also ran across a non-working quest hut, but perhaps the AI had already triggered it earlier.
With a map containing such unusual uses of terrain, you really need to playtest it much more carefully.
Author: John DiFool (USA), 29-03-2010 05:25 Wow...but also Dohh... This is one hugely detailed map, probably the most creative-looking Heroes map I've ever played. There's literally tons of things to explore and look at, some of which might indeed cause your jaw to hit the floor.
But alas, like most Huge maps, the AI takes forever, and I've found at least one error-a bridge in the NE snowy region (where the Academy starts) has a nonfunctional bridge (for the mapmaker, it's near a garrison, hill fort, and a Tear of Asha obelisk).