Author: Milosh; Gajic; ("Avda Pera") (Nish; Serbia), 27-03-2012 23:36 man... So i should add academy heroes in towns?
Some of the creatures are meant to be unreachable...
And it's meant for academy heroes to collect all of those before the dwarfs get to the surface...
i was thinking about it like this:
-academy heroes get the creatures
-academy heroes fight eachother
-due to equal army strength of those academy heroes when only one or two remains (with much of their army killed off) they are not a lot stronger then the underground dwarfs
-academy heroes/dwarven heroes reach eachothers "realms"
-the end
Author: Biti (Frankfurt / Germany), 27-03-2012 21:19 There's a lot of work to do.... First, all of the joiners placed around the towns are academy units, all towns on the surface are academy towns but without any hero assigned to them, so the AI comes along with random heroes without proper towns or units.
Second, many of the joiners are placed on masked terrain and can't be "touched" neither by AI nor human player.
If this map is supposed to be played with academy units only (I don't mention the dwarfs in underground here) you may set up academy heroes in each town and place the units in the garrison instead (and remove the joiners).
Author: Miloš Gajić ("Avda Pera") (Niš Serbia), 27-03-2012 11:50 Not much of a programer (or whatever) i made this map hoping the ai player(s) would also try and get the army from villages or from around the castle... but they (obviously) need to be "told" to do so. And i have no clue how to do that... so if anyone can change that in this map he's got my "blessings" ; to do so :)
Ps: *have you found out the secret army stashes within those villages?