Author: Sasha (Serbia), 27-03-2017 22:00

Invasion - The First Circle - Heroes 3 map

Hm, I get your point. It was a bit too much for me. I was able to kill them all since had strong army but after grinding 10 of them I felt bored. This is my personal feeling and it might be challenging for other player. Thanks for the map though. It was challenging. more...


Author: Lauri , 27-03-2017 18:15

Oh and... - The First Circle - Heroes 3 map

I guess it goes without saying the map is supposed to be played on impossible setting. Otherwise the enemy won't hire extra heroes :)

But I guess you always play on impossible so shouldn't be a problem? more...


Author: Lauri , 27-03-2017 18:14

My bad - The First Circle - Heroes 3 map

The map file was correct, but I'd forgotten to activate spare heroes for them. Therefore the enemy doesn't hire more heroes if you manage to win them in battle without them escaping.

Such a tiny mistake causing such a major headache.

Go me.

Map waiting to be uploaded. I apologize more...


Author: Maygwan , 27-03-2017 18:12

Thats correct - Balance - Heroes 3 map

You can however go in and change the editor to allow solo play on the other factions. i played a few on solo just to test the map based on the multiplay aspect. more...


Author: Cesar (Sweden), 27-03-2017 12:50

Necro - Balance - Heroes 3 map

But at solo challeng i could only pick necro it had boosted ai i said ^^ more...


Author: Lauri , 27-03-2017 11:19

Luck factor - The First Circle - Heroes 3 map

Oh and some heroes being easy or not is also always about luck. You know how AI can sometimes be stupid and break down their armies and sometimes unite them under one main-hero. Sometimes they come at you with twice the army, sometimes with half of it and then lost both halves due to not being prepa more...


Author: Lauri , 27-03-2017 11:14

Invasion - The First Circle - Heroes 3 map

Yeah, I understand it can be a bit frustrating at that point, but I'd like you to think of it other way... think of it as a twist in plot.

I know it feels frustrating just when you feel like you're SO close to victory, just when you've taken all the towns that you're quickly l more...


Author: Lauri , 27-03-2017 11:10

TP - The First Circle - Heroes 3 map

You get TP when you really need it, which is during the mid/end-game invasion.

Pink hero with 1000 of each dragons is guarding it. You can either defeat it yourself taking some heavy penalties or alternatively you can take over all their castles in which case the hero is banished in 7 days and th more...


Author: Lauri , 27-03-2017 11:02

weird - The First Circle - Heroes 3 map

That is most weird, shouldn't happen.

In the original version there was the problem of enemy no longer recruiting more heroes - which apparently you didn't have. I fixed it in this version so that they can hire more... but weird enough, they don't...?

I have to take a look late more...


Author: Shinoshuke (VietNam), 27-03-2017 09:32

MoS- Powerful ! - TEW IV Commodus' Revenge - Heroes 3 map

Hi valery!!! I've just finished TEW IV the second times with MOS, 3 month earlier than MoD (M5W3D1 vs M8W3D6). At first it's harder but later it's more powerful with a lot of super demons. Really enjoyed your art...:D. I'm going Alexander the Great and when i finish i'll inf more...


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Scon lange ist der einst so gefurchtete Tyrann Karl-Heinz gefangen. Doch nun ist er wieder erstarkt. Ihr solltet ihm schnell den Garaus machen, denn so werdet ihr machtig genug, eure Feinde zu vernichten.

Added: 23-03-2017


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Author: Przemek (Kalisz, Poland), 11-03-2013 17:03
Raelag's reminiscence
Small, balanced, but moderate in terms of game play map.

This map reminds me first scenario of Dungeon Campaign, where Realag was to beat other competitors after a month in small arena.
You will have similar feeling here. Whoever engages in conflict at the very end, will be most likely the winner.

At the first impression you have plenty of time to be prepared. In spite small area, there is lot of places to visit and buff yourself. Among with memory mentor and spell library. In the beginning you can see that your garrison is guarded well (99 archangels + 99 upgd devils). There will be much time until enemy beats them up - you could think.

However this is just impression. Map maker did one thing that I must consider as a design flaw. For some reason there are two ways to reach your empire (and your opponents). Previously mentioned garrisons or red key guard. Each fraction has their own garrison. So beating garrison will grant you access only to one empire (for example yours). Getting red key will grant you access everywhere, and what is most interesting: without beating garrisons. To get red key you have to beat some phoenixes one time, which is easier than beating 99 angels and devils each time. After that you got instant access to all other empires.
Considering this may I ask, what is the purpose of these garrisons? They were never attacked and were easy to bypass.

Personally, this small overlook spoiled a bit all the fun I could potentially have in this map. However it was not that bad since it took some time for enemy to kill phoenixes. Of course not much time, and I didn't manage to visit all places in my small empire before they came. And when they came, it was all over because you must have engaged in a conflict. Map is ultra small, so "either them, or you". Like in Raelag campaign..
If above issue will be resolved one day, this map may bring you much of fun. If not, you may be a bit frustrated why this all has ended so quick..

I have also found one bug: red player's military post (dwelling) is inaccessible.


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