Author: Shinoshuke (VietNam), 27-02-2017 12:34

Frenzy confused!!!! - TEW IV Commodus' Revenge - Heroes 3 map

Hi, Valery!!! I've played some of your maps and i'm really enjoy them...Now i'm really confusing about frenzy spell. As description, it'd be casted on enemy to null his defend and reduce his HP but not in my case, i can only cast frenzy on friendly creatures. Ex: my HB not enemy& more...


Author: Fawahar (Panagyrishte, Bulgaria), 27-02-2017 12:01

Brief info - The Cat and the Swindle - Heroes 3 map

Здрасти, Наско :)
The map is designed for multiplayer, thus it could be not so much challenging vs AI. The far regions of the map are giving an edge to the first one exploring them. If I give here more reasons why it will be a spoiler, but I will say, there are specific things, very helpful all aro more...


Author: Atanas (Sofia, Bulgaria), 27-02-2017 10:27

My feedback - The Cat and the Swindle - Heroes 3 map

The idea with Wisdom id fresh and I like it!

But why is that 15 lv limitation.
And map was completed with about 40% map revealed.
Why you put efforts to create something, which is not needed.

Not offense, just a honest feedback.

Overall rating: 7 more...


Author: Marijan (Zagreb, Croatia), 26-02-2017 22:01

Sve pohvale, ali... - Jedi Story - Heroes 3 map

U kartu je uloženo stvarno puno, puno truda. Ali... Ne. Karta se nemože završiti bez Map Editora. more...


Author: pat (malta), 26-02-2017 21:27

shangrila a work of art - SHANGRILA - Heroes 5 map

wow man yet another great map.i just love your maps full of new things and surprises more...


Author: maygwan , 26-02-2017 20:33

I have looked at save - Conquest of H and H Ult Ed - Heroes 3 map

Cant test and wont be able to cause your hero stats are too low to fight hades.

You either need to build dracula so you have 99 to all stats or try with merlin to 99 but you have missed an area with some stat builders like library ect. Its after you beat the 2 barbarians and get clovers there a p more...


Author: evilstone (Taiwan), 26-02-2017 12:47

Elven is somewhat unplayable - Demon Hunter - Heroes 5 map

I finally start to explore the sea at the 6th week and green heroes attack my town.It seems the enemy automatically choose the way to elven town.I don't know how to deal with that.GG.The other two factions are fine tho. more...


Author: Novik (PL), 26-02-2017 12:06

Hades - Conquest of H and H Ult Ed - Heroes 3 map

Impossible to win even if i will have thousands of skeletons. My save:
https://www.sendspac e.com/file/qxq5g9 more...


Author: D4em0nl , 25-02-2017 21:57

D4emonl - Titan's Pass - Heroes 7 map

map created on h7 ver 1.31 back then max hero lvl was 30 more...


Author: maygwan , 25-02-2017 18:06

did you use dracula or other hero - Conquest of H and H Ult Ed - Heroes 3 map

Also did you amass plenty of skeletons. Ironfist will also cast haste if you need it. Gorgons will make mincemeat of ghosts but you need to block litches with either archs or phoenixes. There are plenty of ways to beat hades but sometimes it takes a few tries to figure it all out. more...


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Heroes 3: In the Wake of Gods

Heroes 3: In the Wake of Gods. Download Section

Heroes 3 Chronicles: The Final Chapters

This item will be released on June 1, 2001. 

You may order it now and we will ship it to you when it arrives.

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Heroes 3 Chronicles: Conquest of the Underworld

Description
The Might and Magic role-playing series is almost as old as home computing itself. The Heroes Chronicles is a series of four story-driven strategy games set in the Might and Magic world and follows immortal hero Tarnum on separate adventures.

In Conquest of the Underworld, Tarnum is charged with the duty of escorting Queen Allison through the underworld to recover the kidnapped soul of her father and return it to its rightful place in paradise. You must protect her from demons and undead warriors who want to make sure that neither of you ever escape their necropolis.

Features:

  • Escort Queen Allison through the underworld to retrieve her father's stolen soul
  • Fight legions of demons and undead warriors
  • Installment of the popular Heroes of Might and Magic series
  • 1 of 4 story-driven strategy games set in the Might and Magic world
  • Streamlined gameplay
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Heroes 3 Chronicles: Warlords of the Wastelands

Description
The Might and Magic role-playing series is almost as old as home computing itself. The Heroes Chronicles is a series of four story-driven strategy games set in the Might and Magic world and follows immortal hero Tarnum on separate adventures.

Tarnum learns of the true history of his people in Warlords of the Wasteland and organizes an army to move against the oppressive spellcasters that have ruled his homeland. His march will take you from arid plains to humid swamps and will culminate in a fight that echoes historic battles of Tarnum's barbarian ancestry.

Features:

  • Raise an army of Stronghold troops to fight tyrannical rulers
  • Installment of the popular Heroes of Might and Magic series
  • 1 of 4 story-driven strategy games set in the Might and Magic world
  • Streamlined gameplay
  • Playable minilevels of other Chronicles episodes
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Heroes 3 Chronicles: Masters of the Elements

Description
The Might and Magic role-playing series is almost as old as home computing itself. The Heroes Chronicles is a series of four story-driven strategy games set in the Might and Magic world and follows immortal hero Tarnum on separate adventures.

Tarnum puts aside his hatred of magic in this episode to learn the spells he'll need to keep the Elemental Lords from turning the world into their battleground. You'll play as Tarnum in Masters of the Elements and travel among magic clouds and fiery fields of the elemental plane to acquire the spells necessary to build a town and an army that can stop the destruction.

Features:

  • Keep the Elemental Lords from turning the world into their battleground
  • Acquire spells necessary to build a town and an army that can stop the destruction
  • Installment of the popular Heroes of Might and Magic series
  • 1 of 4 story-driven strategy games set in the Might and Magic world
  • Streamlined gameplay
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Heroes of Might & Magic 3 Complete

GameSpot Review
Your typical game developer specializes at a particular genre, leaving New World Computing as an uncommon exception that excels on not one but two fronts. Best known for its long running Might and Magic role-playing series, New World has since created the offshoot Heroes of Might and Magic turn-based strategy series, which has nearly eclipsed its role-playing progenitor with the sheer amount of critical and popular acclaim it's earned. It's no coincidence - the Heroes formula is one of the most brilliant strategy game designs ever conceived, with its careful blend of micro- and macromanagement within a distinctive fantasy setting. And so, the big question with Heroes of Might and Magic III is whether the formula is good enough to hold up three games in a row. After all, while Heroes III overhauls the appearance and otherwise expands upon its predecessors, its gameplay remains fundamentally similar. Nevertheless, spending even a short time with the game quells any doubt that it's anything but an excellent sequel and a first-rate strategy game in its own right. But you'll notice its new look before everything else.

The first two games were especially notable for their colorful storybook-style graphics, which lent either one a quirky sense of humor in spite of the epic subject. You'd witness hundreds of peasants being slaughtered by, for instance, a pack of minotaurs. But because both the peasants and the minotaurs looked silly, and because their numbers were graphically abstracted onscreen with just a single unit representing the army, it was difficult to take the combat too seriously.

Even though it plays about the same, a veteran of the first two Heroes games will initially suspect that Heroes of Might and Magic III is a departure from the series because of its face-lift. Specifically, it tries to look a little more serious. Many of the units seem more dangerous than before, and at first, the look can put you off. The 3D-rendered units seem to lack some of the charm and character of the previous games, in part because the higher resolution graphics mean all the creatures appear smaller onscreen than before. Still, further inspection reveals that the old flame still burns - just take a look at the new units like the devils (complete with scythes, ram horns, and sideburns) or the behemoths (lots of hair, teeth, and claws) and you'll see that the series still retains its trademark sense of humor.

While not all of the monsters in Heroes III look interesting, most of its graphics are beautiful, especially for a genre that typically neglects its appearance for the sake of gameplay. Heroes of Might and Magic III sounds even more impressive, with incredible and well-suited orchestral themes for each castle, although the operatic vocals from Heroes II are conspicuously absent.

The turn-based gameplay has you recruiting mercenary heroes, whom you then guide about an overhead map jam-packed with resources, treasure, magical artifacts, mysterious landmarks, monsters, and more. Using the resources your heroes acquire, you augment your towns so that they can produce more powerful units, or still more resources. Meanwhile your heroes gain experience, skills, and spells, and you put them in command of the largest armies that you can afford in an ultimate effort to defeat the enemy mercenaries looking to conquer you first. As your heroes earn experience through combat and exploration, you'll want to utilize some for castle sieges, while others will make far better scouts or magic users. All the while, you need to balance resources between recruiting new troops and heroes, and building new facilities in your castles.

Half the game is spent exploring and building, and the other half is spent in battle. The overhead map switches to a side view when you engage in combat, at which point you must command your various creatures against their enemies, taking turns moving unit stacks one by one depending on their speed. You can have up to seven types of creatures serving under a hero (as opposed to five in the previous games), with seven unique creatures available in each of the eight castles. Every creature can also be upgraded, making it more powerful yet more expensive to recruit. Each castle is meticulously balanced, and although the units roughly correlate between castles, most of them are unique. In fact, many of the creatures (both old and new) now have special abilities; archangels can resurrect their fallen comrades, unicorns create a defensive anti-magic aura, and cavaliers deal more damage if they charge their target. Combat plays out simply, but a great deal of complexity lies beneath the surface, as your hero's attributes and spells tend to sway the course of a battle.

The single player game spans six campaigns detailing the war to claim the kingdom of Erathia from the perspective of good, evil, and mercenary leaders alike. The story isn't played up too much, but the campaign missions themselves are well designed and appear deceptively small. In fact, many contain subterranean caverns as well as the usual overworld territory, often demanding hundreds of turns across many hours of play. And if you can finish the campaigns, you still have dozens of single player maps to try, with the promise of many more to come thanks to the map editor included with the game. Meanwhile, Heroes III is a much better multiplayer game than its predecessors, as you can scroll around the map and review your forces when it's not your turn.

Heroes of Might and Magic III doesn't alter the formula set forth by its ancestors, but represents a refinement and improvement on caliber with the finest sequels ever released. The promise of much more of everything - heroes, castles, creatures, artifacts, skills, spells - is gracefully accomplished so as to accentuate the game's complexity, style, and strategy without making it feel excessive. Much like its predecessors, Heroes of Might and Magic III successfully combines a number of elements that are enjoyable and accessible on their own, but when combined and weighed as a whole, they add up to a game that's both entertaining and rewarding.--Greg Kasavin--Copyright © 2000 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.

Description
Now you can get the complete Heroes of Might and Magic III experience in one value package. This monster bundle will keep players building towns, raising armies, casting spells, and conquering foes for months. Look at all that awaits: 86 standalone missions, 14 campaigns, 38 single-scenario maps, quests for 138 magical artifacts (including 12 powerful combination artifacts), 8 town types to build and conquer, 16 hero classes, 145 combat units, and hundreds of adventure structures, including teleporters, neutral creatures, and special terrains with unique tactics. Missions can be self-contained single scenarios, linked together into multiscenario campaigns, or played as multiplayer scenarios against other human players across a network. As many as eight players can compete or team up via hot seat, LAN, modem, or the Internet. The random map generator lets you create unlimited battle scenarios. Create your own unique battles with a fully functional campaign generator and a map editor, ensuring customization for infinite replayability.

Features:

  • Contains the original Heroes of Might and Magic III, plus the expansion Armageddon's Blade and The Shadow of Death
  • Turn-based strategy war game set in the mythical land of Erathia
  • Features a magic system, character development, quests, a world to explore, and a story to uncover
  • Focuses on elements of strategic conquest--the building of armies, territorial expansion, siege warfare, and battle
  • Supports up to 8 players via LAN, modem, or the Internet
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 heroes.jpg (21716 bytes)

 

Heroes of Might and Magic III: Armageddon's Blade

In the demon kingdom of Eeofol, Lucifer Kreegan has a vision to set the world on fire by constructing "Armageddon's Blade". Seeking to dethrone this insane king, Catherine invades. However, her generals report the appearance of the fiery Phoenix and mysterious elemental Confluxes. As Catherine contemplates her next move, she wonders... do these omens foretell of Erathia's victory... or the world's destruction?

Heroes of Might and Magic III The Shadow of Death(tm)

Like several threads braided into a single string, Sandro the Necromancer manipulates four unsuspecting heroes to do his bidding. Yog, the uncertain barbarian, and Gelu, the elven sharpshooter, are convinced that assisting Sandro will help them reach their dreams of glory. The motivations of the mercenary Crag Hack are much simpler - gold. And fresh from the Succession Wars, Gem simply wants to escape the ghosts of her fallen friends but soon uncovers new horrors.

With the help of these unwitting companions, Sandro assembles two artifacts of tremendous power. World domination is within his grasp. He stands at the brink of invading the good lands of Erathia and AvLee unless these four heroes can band together and assemble the Angelic Alliance - the only artifact that can give them the strength to stand up to their enemy.

 

Heroes of Might and Magic 3 (Jewel Case)

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Герои 3 Новости

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