Author: Valery (Lyon, France), 24-01-2017 18:45

+ - The Empire of the World II -Era Edition - Heroes 3 map

Also I see strange creatures in your army, proof that you activated additional wog options. Map has its own dat file, if you change, I don't guarantee is playable. more...


Author: Valery (Lyon, France), 24-01-2017 17:51

+ - The Empire of the World II -Era Edition - Heroes 3 map

I think you can just disable mod, then press F12 after reloading save, to update scripts. Try this more...


Author: Valery (Lyon, France), 24-01-2017 17:50

+ - The Empire of the World II -Era Edition - Heroes 3 map

Try to download again the mod from wakeofgods.org/mods (look in the list for this mod), delete old first, install new then reload your save. I think you have some old version. more...


Author: MnM Workshop (Budapest, Hungary), 24-01-2017 16:00

aaa - Samsara - Heroes 5 map

You sir have found one of the easter eggs we put in the map.
1/2
;-)

Ps: What exactly do you mean, by "only team mode"? Is there a way to make a map team map and ffa at the same time? more...


Author: D.Cuong (Việt Nam), 24-01-2017 13:05

Link to GoogleDrive - The Empire of the World II -Era Edition - Heroes 3 map

I upload link again.
https://drive.google .com/drive/folders/0 B76oSmwNu7VdY1dzTUFN ZmtweEE more...


Author: D.Cuong (Việt Nam), 24-01-2017 13:01

CRASHLOG !!! - The Empire of the World II -Era Edition - Heroes 3 map

Hi Mod, please help me this problem:

After I buy the Reduce Defense for Praetorian (by 200 mithril - first special skill), I've got a crash. I upload my save file here. Can U check for me?, thank you!

https://drive.google .com/drive/folders/0 B76oSmwNu7VdY1dzTUFN ZmtweEE?usp=sharing more...


Author: Alex (Ukraine), 24-01-2017 11:42

damn - The Empire of the World II -Era Edition - Heroes 3 map

Damn, it likely happened cause I used secondary skills scrolling. Is there any way to disable this thing and continue the game or should I start over? more...


Author: Alex (Ukraine), 24-01-2017 11:31

Cant learn all skills - The Empire of the World II -Era Edition - Heroes 3 map

I cannot learn all skills by Maximus. I have 8 primary skills and two hidden and others do not appera with the level increase. I am though on a level 47. Did I do something wrong? more...


Author: koget (Denmark), 23-01-2017 00:37

Skype - The Devil Is In The Detail - Heroes 3 map

Msg "erkoget" more...


Author: Deferatto (Moscow, Russia), 23-01-2017 00:24

HotA Crew - The Devil Is In The Detail - Heroes 3 map

Argh... Still nothing. Did you search me by nickname Deferatto or by e-mail in skype? It can be different e-mail here, so better to search by nickname. more...


Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes 4 - Hero Skills and Classes FAQ

Heroes of Might and Magic 4 (PC)
Hero Skills and Classes FAQ v1.12
By: Lena LeRay
E-mail: riivaj@hotmail.com
April 1, 2003

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                   TABLE OF CONTENTS
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
1) Introduction
2) Skill List
3) Starting Class List
4) Full Class List
5) Legal Shiznit
6) Updates/Thanks


~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
                                                     1) INTRODUCTION
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
     The information in this FAQ can be found in the manual. There's
an excellent chart on pages 41 - 42 that shows the combinations of
skills needed to get most of the classes. More detail on the classes
can be found on pages 116 - 120, including why you should bother
with the classes -- their special abilities.


So... why write a FAQ if it's all there already? Well, if you're like me, you'd rather have an easy to find web page or text file sitting online somewhere. If you're like some friends of mine, you are guaranteed to lose or destroy the book at some point. Maybe you've installed it on a laptop and forgotten the book. Whatever reason you choose, on with the real reason you're here. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 2) SKILL LIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Knowing the skills in Heroes of Might and MAgic 4 (HOMM IV) work is an important part of understanding how to get the classes you want. It's the skills your heroes have that define what classes they take on. In HOMM IV, your character can learn up to twenty skills, total; however, fifteen of those will be offshoots of the other five. In other words, You can choose up to five paths of learning for your character to take. Three other skills get built on top of each of those foundations. For instance, the Tactics skill increases the speed and movement of all the friendly units travelling with the hero. In addition, it makes it possible for the hero to learn the Offense, Leadership, and Defense skills. Each of these has its own separate function. All four of these skills work off of each other; some upgrades of a given skill can't be learned until other skills in that group are learned first. When a hero gets two or more skills in a group, he's considered to have specialized in that group of skills. The first two groups of skills a hero specializes in determine his class. After that, it's the strongest two sets of skills that determine his class. It IS possible to change classes later on. However, it's hard to do because once a hero takes on a class, the skills relevant to that class will be the ones more likely to get upgrades when he levels up. This list of skills presents a general overview of what each skill does and which classes each skill group is needed to obtain. -------------------------------------------------------------------- Chaos Magic Chaos Magic allows the hero to cast Chaos spells. Conjuration: Increases the hero's spell points and spell point regeneration Pyromancy: Increases the effectiveness of Chaos Magic Sorcery: Increases hero's spell damage Classes: Archmage (optional), Fire Diviner, Fireguard, Heretic, Lich, Pyromancer, Sorcerer, Warlock, Witch King, Wizard -------------------------------------------------------------------- Combat Combat increases hero's melee and ranged defense. Melee: Increases the hero's melee attack and lowers the target's defense against it Archery: Increases the hero's ranged attack and lowers the target's defense against it Magic Resistence: Increases the hero's magic resistance Classes: Archer, Assassin, Barbarian, Battle Mage, Beastmaster, Fireguard, General, Paladin, Ranger, Warlord -------------------------------------------------------------------- Death Magic Death Magic allows the hero to cast Death spells. Occultism: Increases the hero's spell points and spell point regeneration Demonology: Increases the effectiveness of Death Magic Necromancy: Allows the hero to raise skeletons from the dead of a defeated army Classes: Archmage (optional), Assassin, Dark Lord, Dark Priest, Demonologist, Lich, Necromancer, Ninja, Reaver, Shadow Mage -------------------------------------------------------------------- Life Magic Life Magic allows the hero to cast Life spells. Healing: Increases the hero's spell points and spell point regeneration Spirituality: Increases the effectiveness of Life Magic Ressurection: Allows the hero to ressurect some of his dead troops; some restrictions apply Classes: Archmage (Optional), Cardinal, Crusader, Dark Priest, Heretic, Monk, Paladin, Priest, Prophet, Summoner -------------------------------------------------------------------- Nature Magic Nature Magic allows the hero to cast Nature spells. Herbalism: Increases the hero's spell points and spell point regeneration Meditation: Increases the effectiveness of Nature Magic Summoning: Allows the hero to summon varying creatures Classes: Archmage (optional), Bard, Beast Lord, Beastmaster, Demonologist, Druid, Enchanter, Summoner, Warden, Warlock -------------------------------------------------------------------- Nobility Nobility allows a hero to become governor of a town, increasing creature growth. Estates: The hero earns extra gold for his kingdom. Mining: The hero earns extra resources for his kingdom. Diplomacy: Allows the hero to bribe some outnumbered enemy units into joining his side Classes: Beast Lord, Cardinal, Dark Lord, Guildmaster, Lord, Lord Commander, Warlord, Witch King, Wizard King -------------------------------------------------------------------- Order Magic Order Magic allows a hero to cast Order spells. Enchantment: Increases the hero's spell points and spell point regeneration Wizardry: Increases the effectiveness of Nature Magic Charm: Allows a hero to convert a small number of outnumbered troops to his side Classes: Archmage (optional), Battle Mage, Enchanter, Illusionist, Mage, Monk, Seer, Wizard, Wizard King -------------------------------------------------------------------- Scouting Scouting increases the hero's scouting radius. Pathfinding: Makes it easier for the hero to travel in the adventure map Seamanship: Makes it easier for the hero to travel in the adventure map Stealth: Allows the hero to travel without being seen when by himself and not adjacent to others; Allows the hero to see others with an equal or lower level of stealth Classes: Bard, Field Martial, Fire Diviner, Guildmaster, Ninja, Prophet, Ranger, Seer, Thief -------------------------------------------------------------------- Tactics Tactics increases the speed and movement of all friendly creatures. Offense: All friendly creatures get +10% to melee and ranged attacks Defense: All friendly creatures get +10% to melee and ranged defense Leadership: All friendly creatures get +1 Luck and Morale Classes: Crusader, Death Knight, Field Martial, General, Illusionist, Knight, Lord Commander, Pyromancer, Reaver, Warden -------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 3) Starting Class List ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ Every hero starts out with one specialized skill group under his belt. This group defines his starting class. Starting classes only require one skill, and have no special class abilities. Skill Starting Class ----- -------------- Tactics Death Knight/Knight Combat Archer/Barbarian Scouting Thief Nobility Lord Life Magic Priest Order Magic Mage Death Magic Necromancer Chaos Magic Sorcerer Nature Magic Druid ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 4) FULL CLASS LIST ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ This is an alphabetical list off all of the classes, their skill specialization requirements, and their special abilities. -------------------------------------------------------------------- Archer Skills Required: Combat Class Ability: None -------------------------------------------------------------------- Archmage Skills Required: 3 Different Magic Types Class Ability: Hero gets +20% to all spell effects -------------------------------------------------------------------- Assassin Skills Required: Combat, Death Magic Class Ability: Hero's speed and movement increase by 3 -------------------------------------------------------------------- Barbarian Skills Required: Combat Class Ability: None -------------------------------------------------------------------- Bard Skills Required: Nature Magic, Scouting Class Ability: Hero has maximum Luck at all times -------------------------------------------------------------------- Battle Mage Skills Required: Combat, Order Magic Class Ability: Automatically learns Magic Fist spell; Hero gets +20% to Magic Fist and Ice Bolt spells -------------------------------------------------------------------- Beast Lord Skills Required: Nature Magic, Nobility Class Ability: Hero gets +20% to Summon Wolf and Summon White Tiger spells -------------------------------------------------------------------- Beastmaster Skills Required: Combat, Nature Magic Class Ability: Hero gets +20% to Summon Wolf -------------------------------------------------------------------- Cardinal Skills Required: Life Magic, Nobility Class Ability: Hero gets +5% to ressurection skill -------------------------------------------------------------------- Crusader Skills Required: Life Magic, Tactics Class Ability: Hero has maximum Morale at all times -------------------------------------------------------------------- Dark Lord Skills Required: Death Magic, Nobility Class Ability: Hero's melee attack causes target maximum negative morale -------------------------------------------------------------------- Dark Priest Skills Required: Death Magic, Life Magic Class Ability: Hero gains 1 hit point for every 2 melee damage he deals -------------------------------------------------------------------- Death Knight Skills Required: Tactics Class Ability: None -------------------------------------------------------------------- Demonologist Skills Required: Death Magic, Nature Magic Class Ability: Hero gets +50% to all demon summoning spells -------------------------------------------------------------------- Druid Skills Required: Nature Magic Class Ability: None -------------------------------------------------------------------- Enchanter Skills Required: Nature Magic, Order Magic Class Ability: Hero gets +20% to all summoning and illusion spells -------------------------------------------------------------------- Field Marshal Skills Required: Scouting, Tactics Class Ability: All friendly creatures get +10% to melee and ranged attack -------------------------------------------------------------------- Fire Diviner Skills Required: Chaos Magic, Scouting Class Ability: Hero gets +20% to the effects of all fire-based spells -------------------------------------------------------------------- Fireguard Skills Required: Chaos Magic, Combat Class Ability: Hero is immune to fire-based spells; Hero takes half damage from fire-based melee attacks -------------------------------------------------------------------- General Skills Required: Combat, Tactics Class Ability: All friendly creatures get +1 morale -------------------------------------------------------------------- Guildmaster Skills Required: Nobility, Scouting Class Ability: Hero's melee attack has a chance of Stunning the target -------------------------------------------------------------------- Heretic Skills Required: Chaos Magic, Life Magic Class Ability: Hero can ignore the effect of all wards -------------------------------------------------------------------- Illusionist Skills Required: Order Magic, Tactics Class Ability: Hero gets +20% to the effects of all illusion spells -------------------------------------------------------------------- Knight Skills Required: Tactics Class Ability: None -------------------------------------------------------------------- Lich Skills Required: Chaos Magic, Death Magic Class Ability: Hero's melee attack has a chance of Aging the target -------------------------------------------------------------------- Lord Skills Required: Nobility Class Ability: None -------------------------------------------------------------------- Lord Commander Skills Required: Nobility, Tactics Class Ability: All friendly creatures get +2 morale -------------------------------------------------------------------- Mage Skills Required: Order Magic Class Ability: None -------------------------------------------------------------------- Monk Skills Required: Life Magic, Order Magic Class Ability: Hero has Chaos Ward at all times -------------------------------------------------------------------- Necromancer Skills Required: Death Magic Class Ability: None -------------------------------------------------------------------- Ninja Skills Required: Death Magic, Scouting Class Ability: Hero's melee attack becomes poisonous -------------------------------------------------------------------- Paladin Skills Required: Combat, Life Magic Class Ability: Hero has Death Ward at all times -------------------------------------------------------------------- Priest Skills Required: Life Magic Class Ability: None -------------------------------------------------------------------- Prophet Skills Required: Life Magic, Scouting Class Ability: Hero has Spiritual Armor at all times -------------------------------------------------------------------- Pyromancer Skills Required: Chaos Magic, Tactics Class Ability: Any unit using a melee attack on Hero takes fire damage -------------------------------------------------------------------- Ranger Skills Required: Combat, Scouting Class Ability: Hero gets ranged ability and +5 ranged attack -------------------------------------------------------------------- Reaver Skills Required: Death Magic, Tactics Class Ability: Hero has Bloodlust at all times -------------------------------------------------------------------- Seer Skills Required: Order Magic, Scouting Class Ability: Hero's scouting radius increases by 2 -------------------------------------------------------------------- Shadow Mage Skills Required: Death Magic, Order Magic Class Ability: Hero has Blur at all times -------------------------------------------------------------------- Sorcerer Skills Required: Chaos Magic Class Ability: None -------------------------------------------------------------------- Summoner Skills Required: Life Magic, Nature Magic Class Ability: Hero can summon +20 experience points worth of creatures per day -------------------------------------------------------------------- Thief Skills Required: Scouting Class Ability: None -------------------------------------------------------------------- Warden Skills Required: Nature Magic, Tactics Class Ability: All friendly Creatures get +10% to melee and ranged defense -------------------------------------------------------------------- Warlock Skills Required: Chaos Magic, Nature Magic Class Ability: Hero gets +10 spell points and can regenerate 1 extra spell point per day -------------------------------------------------------------------- Warlord Skills Required: Combat, Nobility Class Ability: Hero gets +5 to melee attack -------------------------------------------------------------------- Witch King Skills Required: Chaos Magic, Nobility Class Ability: Hero's attack keeps target from retaliating; target runs away for a short distance -------------------------------------------------------------------- Wizard Skills Required: Chaos Magic, Order Magic Class Ability: Hero's spell costs decrease by 2 -------------------------------------------------------------------- Wizard King Skills Required: Nobility, Order Magic Class Ability: Hero's melee attack gives target maximum bad Luck -------------------------------------------------------------------- ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 5) LEGAL SHIZNIT ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ You know what? I don't really care what you do with this as long as you don't try to say its yours and don't try to sell it. After all, as I mentioned in the intro, I just collected the info and put it in one spot anyway -- so it's not even mine. It's 3DO's. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 6) CONTACT ME ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ I can be contacted at riivaj@hotmail.com. I also have a web site at http://www.sasdomain.us/, but at the time of this writing the site hasn't been updated recently and the only reason to go there is (shameless plug!) to check out the video game and anime desktop wallpaper I have made. ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ 7) UPDATES/THANKS ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ "Updates" is pretty self-explanatory. "Thanks" refers to the people who've pointed out little errors I made, which will be noted next to the update they inspired. The exception to that is the first dude to point out a typo, but that's only because I lost the e-mail he sent me. -_-' Sorry! v1.12 - Fixed/Modified: - Typo under Battle Mage class (Thanks to justin@cs.duke.edu) - Contact Me section v1.10 - Fixed/Modified: - A couple of typos - The Legal Shiznit section - Added - Contact Me section - Updates Section v1.00 - Created the FAQ
Your name: *
E-mail:
Your comment: *
Your favorite version of the game: Heroes Might & Magic

Heroes 7 News

Heroes 7 maps

Heroes 7 cheats

Heroes 7 News

Герои 7 Новости


Heroes 4 News

Heroes 4 campaigns

Heroes 4 - Cheat codes

Heroes 4 - Heroes biographies

Heroes 4 - Monsters

Heroes 4 - Hero Skills and Classes FAQ

Heroes 4 - Screenshots - Gallery

Heroes of Might and Magic 4

Heroes 5 - Homepage


Герои 4 Новости

Пользовательские компании для Heroes 4

Герои 4 - чит-коды

Герои 4 - Биография героев

Heroes 4 - Monsters

Heroes 4 - Screenshots - Gallery

Герои меча и магии 4

Heroes 5 - Homepage

Haps4Heroes.com

Copyright © 1999-2017 All questions and comments please mail to evgkuz@yandex.ru