Author: maygwan , 25-02-2017 18:06

did you use dracula or other hero - Conquest of H and H Ult Ed - Heroes 3 map

Also did you amass plenty of skeletons. Ironfist will also cast haste if you need it. Gorgons will make mincemeat of ghosts but you need to block litches with either archs or phoenixes. There are plenty of ways to beat hades but sometimes it takes a few tries to figure it all out. more...


Author: huy , 25-02-2017 17:39

sutck after kill geryon - When Gods walked the Earth - Heroes 3 map

after kill him and a lot of yellow dragon, i can't find way to continue
Pls help more...


Author: Koni , 25-02-2017 16:22

dwelling condition - The Eye of Osiris - Heroes 4 map

only if you approach the nearby dwelling, there is a condition triggered and set to true. That means that you have to fetch the 3 birds out of thies nest. more...


Author: Novik (PL), 25-02-2017 15:21

Hades - Conquest of H and H Ult Ed - Heroes 3 map

Did anyone kill Hades? For me he is unbeatable with 20k Ghosts Dragons, Vampire Lords, Dread Knights and 10k Power Liches on cursed ground. Any tips? more...


Author: Novik (PL), 25-02-2017 00:53

Minoguard - Conquest of H and H Ult Ed - Heroes 3 map

M9,W1,D1 - I played quite slowly.
600 Titans and 310 AA more...


Author: Alissa , 24-02-2017 23:02

Alissa the Wise Wolf - Catastrophe - Heroes 3 map

I wonder if it's possible to mod the brush so that you can choose what obstacle it places. Like if you want to place mountains, you select mountains. more...


Author: Lauri (Finland), 24-02-2017 20:21

Updated - The Ninth Circle - Heroes 3 map

The map has been updated:
- Fixed a bug where you were able to remove the angels from an garrison.
- Deactivated Orb of Invulnerability
- Activated all heroes allowing you, and your enemies, to hire new heroes
- a few minor things more...


Author: someGuy (UK), 24-02-2017 15:25

nice map - When Gods walked the Earth - Heroes 3 map

Ive just completed the map Ive liked it alot even tho its not my type of map where AI dont move at all

Zeus was abit too weak Hades and the other one with black dragons where alot tougher.
the terain in the last fight just about the grail made the last fight easy.

9/10 just bcz of the king&# more...


Author: someGuy (UK), 24-02-2017 12:29

thank you - When Gods walked the Earth - Heroes 3 map

got it, thank you.
i kept avoiding those green things in the water xD more...


Author: Nidza (Belgrade), 24-02-2017 10:29

odgovor - When Gods walked the Earth - Heroes 3 map

yes it was hard.. go back to ship and sail little above Hippolyta island.. you will be attacked and after victory pen of death will pop up more...


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Heroes of Might and Magic 4

For The Gathering Storm

Heroes of Might and Magic IV Updates (patch 1.2)

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Heroes of Might and Magic IV is more than a sequel - it's a celebration of both the old and the new. With an all-new engine that features a new magic system, new campaigns, new hero-character classes, and gameplay that varies according to how you play, you'll be amazed at how much the Heroes you know and love has improved!

Players familiar with the Heroes series will immediately notice many improvements to the familiar interface and gameplay:

Now you can actively lead multiple hero-characters into battle to fight alongside troops for an intense combat experience. You'll encounter all-new heroes and over 60 creatures in 6 massive campaigns and 24 scenarios.

With an all-new game engine, lifelike isometric view, breathtaking graphics and richly detailed landscapes, the adventure map comes alive! Heroes IV combines the latest technology with the best features of the classic strategy game.

With 48 Hero Classes and all-new skill and magic systems, summon all your strategic insight, tactical cunning and leadership abilities to ascend to the throne of this perilous new world!

Newcomers to Heroes of Might and Magic will find that, while the game includes very detailed scenarios and hero possibilities, the series itself is renowned for its ease of use. Much of your time will be spent exploring the maps and continents, collecting resources, and engaging the enemy in battle. Visit towns, explore forests, raid castleseach of these places is a new opportunity to build up your army, earn gold, and gain new territory and hero-characters!

General

  • For the first time ever, bring hero-characters into battle as super-soldiers in your army!
  • All-new game engine!
  • All-new isometric viewpoint and informative interface.
  • Tweak the new personal scenarios and map editor to make levels and quests for your friends!
  • Over 140 hours of gameplay and 6 unique campaigns.
  • 11 starting Hero classes, 37 advanced classes - choose the specific classes of each member in your army!
  • All-new magic system - Complete Hero customization at your fingertips.
  • 60 varied creature classes to control.

Adventure Map

  • More than 300 Adventure Map structures to interact with.
  • Resource mines appear in multiple states: undeveloped resource deposit, working mine, abandoned mine (guarded by creatures), and run-out mine (no longer producing resources).
  • New "Fog of War" map effect: clear for recently explored terrain, gray in areas visited in the past, and black for areas not yet visited.
  • Watch out for Wandering Monsters. If they find any of your armies and they think they can take them out, prepare for battle!
  • Creature stacks controlled by the player will run away if overpowered, join your army if they feel like it, or fight.

Hero Classes, Creatures and Armies

  • Each player can control up to 8 armies, each consisting of up to 7 individual hero-characters and/or troops of creatures!
  • 11 starting Hero Classes, each with two starting skills (Barbarians have 3), and 37 advanced Hero Classes.
  • 9 Hero Primary Skills, each with 3 associated Secondary Skills (27 total).
  • 66 types of creatures!
  • Hero-characters and creatures have similar stats: Damage, Hit Points, Speed, Movement, Spell Points, Shots, Luck, and Morale.
  • Hero-characters of any class can equip themselves with any artifact.
  • Creatures have a backpack so that they may carry but not equip artifacts.

Combat

  • Each combat screen grid can be a different terrain, with associated bonuses and negatives for Hero Classes/Creatures.
  • Hero Classes can participate in combat; they can move, attack, defend and retaliate just like creatures!
  • Combatants can face in 8 different directions on the Combat Screen.
  • In siege combat, Creatures at the base of a town wall can attack defenders at the top of a wall and vice-versa!

Towns

  • Six town types: Academy, Haven, Preserve, Asylum, Necropolis and Stronghold.
  • "Outpost" towns may be captured by the player and converted into any of the six town types!
  • 5 Schools of Magic: Life, Order, Death, Chaos, and Nature.
System requirements
Pentium 200 MHz or faster processor (Pentium II 400 MHz reccommended)
Microsoft Windows 95, 98, Me, or 2000
32 MB RAM (64 MB RAM recommended)
650 MB hard disk space
CD-ROM drive
Internet access required for online features
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