Author: ogogo (Lithuania), 19-04-2024 10:32

bug-hint - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Thank you,
Спасибо,
Ačiū.
more...


Author: wasilix , 19-04-2024 09:51

- - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Just in case if you didn't find a workaround mentioned in this thread in Russian: it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workar more...


Author: wasilix , 19-04-2024 09:50

- - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

People in this thread mentioned in Russian, that it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workaround you can use. more...


Author: Mango (Vietnam), 19-04-2024 00:53

-5 power by doing quest - Ira the Mage - Heroes 3 map

I also got stuck in Efreet fight, but after that i remembered the seer that give you -5 power by doing his quest. Hope this help s/o get stuck in the future.
Its near the stable right before you water walk to get into the fight
more...


Author: Andor (UK), 18-04-2024 23:29

Feedback - Battle Royale - Heroes 3 map

SPOILER: Some of this issues might be caused by Wogification and new terrain I guess.

So the artifacts that are on islands for some reason AI doesn't touch them.

Few buildings that I couldn't reach:
Lizard Den around middle of the map
Refuge camp North on the map south of the Cast
more...


Author: Andor (UK), 18-04-2024 23:19

Edit - Battle Royale - Heroes 3 map

There are a few issues on the map, nothing major.

A few unreachable places
More important one, the first Quest Tower lvl 20 req is passable so you can go in there at any level.
more...


Author: Honey Locust (Usa), 18-04-2024 18:30

Crystal dragons - Battle Royale - Heroes 3 map

Your intuition is right but I won’t spoil the surprise beyond that ;) it’s a small reward but a nice one nonetheless! They’re set to the default spawn / growth, some of my play tests the CPU actually took them out but I guess if no one does early on they quickly get out of hand.

There are some ot
more...


Author: Honey Locust (Usa), 18-04-2024 18:27

Thanks! - Battle Royale - Heroes 3 map

Good to know! I will work on some fixes when I get more feedback so I can upload it all at once. What places were unreachable? I thought I blocked off that tower correctly but I guess not! more...


Author: Al (Canada), 18-04-2024 17:53

Great map - Island of Rabbits - Heroes 4 map

Awesome map! 10/10 would recommend more...


Author: Andor (UK), 18-04-2024 17:52

Edit - Battle Royale - Heroes 3 map

There are a few issues on the map, nothing major.

A few unreachable places
More important one, the first Quest Tower lvl 20 req is passable so you can go in there at any level.
more...


Author: Andor (UK), 18-04-2024 14:52

Thank you! - Battle Royale - Heroes 3 map

What an amazing map.

The only regret is that I never found out what lied behind the (in my case) Hordes of Crystal dragons that probably guarded some treasure related to the tents.

No one really had the army to defeat then, either because they were to many, WOGification or just the fact that
more...


Author: Francois (France), 18-04-2024 13:08

Not buggy, but Heroes VV.V mod version 1.36 necessary - Armageddon Blade - Heroes 7 map

Thank you for your comment.
I don't understand some bugs. Before releasing it, my brother and I tested this map and found no bugs (I ALWAYS test my maps before publishing them).
1- There is no fight to recover the Armageddon Blade, you just have to find Sir Christian's tomb. So I don
more...


Author: tom (kitchener, canada), 18-04-2024 12:50

Fun map but a little buggy - Armageddon Blade - Heroes 7 map

Like the map. nice job. FYI finding it a little buggy. heroes disappear if you leave them in castle to defend. once they defend castle they are gone by next turn. could not recover hero by sending a second hero to prison to battle. you get to battle but you don't get the prisoner. had to battl more...


Author: Alex (Switzerland), 18-04-2024 07:23

Single player is too easy - This is Legion - Heroes 3 map

On the one hand, I like the idea of the map - all players start with strong armies and towns are well-guarded. However, the AI simlpy cannot compete with a human player here:
1. AI cannot combine combination artifacts, yet getting the one near your starting town is the main priority in the early ga
more...


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Heroes 5 - Dwarven racial skills, abilities, Rune magic and Hero specializations

Basic Runelore
Allows magical runes of 1-2 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.
Advanced Runelore
Allows magical runes of 3-4 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.

Expert Runelore
Allows magical runes of 5 circles to be placed on own creatures in combat, temporarily giving them new battle abilities and characteristics.

Ultimate Runelore
Allows magical runes to be placed without wasting wood and ore.

Fine Rune (Runelore)
There is a 50% chance of not using up resources on rune activation.

Greater Rune (Runelore)
Allows the same rune to be activated for the second time for triple resource cost.

Refresh Rune (Runelore)
Allows a previously placed rune (random if many) to be refreshed on selected creature prolonging its effect, wasting only 50% of current Initiative on this action.

Absolute Protection (Runelore)
Normal attacks against hero's creatures are always unlucky. Lucky attacks are turned to normal. If enemy has Absolute Luck perk, effects of both perks are nullified.

Offensive Formation (Attack)
Attack of Dwarven creatures in hero's army increased when close to each other on the battlefield.

Shrug Darkness (Dark Magic)
Enemy Dark Magic spells will be cast with only 50% of effective Spellpower.

Defensive Formation (Defense)
Defense of Dwarven creatures in hero's army increased when close to each other on the battlefield.

Preparation (Defense)
All the creatures, while discharging the Defend command, will retaliate any enemy, which assaults them, first, even if the enemy has "No retaliation" ability. Moreover, if the defending creature has "Unlimited Retaliation" ability, it will attack the enemy twice: Before and after it's assault

Ignite (Destructive Magic)
Fire spells casted by the hero or by creatures in his army in combat will ignite enemies, inflicting 100% of current spell damage to the target during next 3 rounds.

Mentoring (Enlightenment)
When this hero meets another friendly hero, the latter gains as much experience as he or she needs to have his or her experience become equal to 25 percent of that of the mentor's (this is only effective if that hero has less experience originally).

Tap Runes (Enlightenment)
Regains some mana (depending on Knowledge) each time any rune is used.

Empathy (Leadership)
Each time when the Morale effect is triggered with any of the creatures in the hero's army, the hero moves 10 percent forward along the ATB bar. (If the creature has a negative Morale effect, the hero is moved backwards).

Runic Attunement (Leadership)
Increases creature morale by +2 for one turn after rune casting.

Eternal Light (Light Magic)
Hero's light spells are impossible to dispel.

Snatch (Logistics)
The hero spends no movement points to pick up resources, access buildings and other similar actions.

Swift Mind (Logistics)
Hero receives +25% bonus to Initiative at start of combat.

Dwarven Luck (Luck)
Twice more chance to resist enemy spell

Distract (Sorcery)
Enemy hero will receive 20% penalty to Initiative after casting any spell in combat.

Runic Armour (Summoning Magic)
Hero receives Arcane Armour spell and +4 effective Spellpower when casting it.

Runic Machines (War Machines)
Increases initiative of all warmachines by +3

Rune magic


Rune of Berserking(Level 1, 1 ore)
Creature will perform two Melee Attacks instead of one against the same target next attack (at least one friendly creature from this friendly stack must be killed before this rune can be placed on it). Rune of Charge(Level 1, 1 wood)
Creature speed increases by 100% untill the end of the turn.

Rune of Exorcism (Level 2, 1 sulfur)
Dispels all the negative effects imposed on the creature (only those that can be dispelled basically).

Rune of Magic Control (Level 2, 1 gem)
Creature will have a chance to steal random positive effect imposed on the enemy target in attack once.

Rune of Elemental Immunity (Level 3, 1 mercury)
Creature gets immunity to two random magical elements until the end of combat.

Rune of Etherealness(Level 3, 1 crystal)
Creature gets incorporeality for one turn.

Rune of Resurrection (Level 4, 1 ore + 1 gem)
Ressurects 40% of killed creatures in the stack.

Rune of Thunderclap (Level 4, 1 wood + 1 mercury)
Selected creature will have a chance to inflict the Thunderclap effect to the enemy in attack once (the target will lose its Initiative).

Rune of Battle Rage (Level 5, 1 ore + 1 crystal)
Creature will have a chance to perform a Melee Attack against all nearby enemies once (no retaliation).

Rune of Dragonform (Level 5, 1 wood + 1 sulfur)
Creature gets +100% to its Defense, +100% to its attack and +50% to magic-proof for one turn (doesn't work for Dragons).


Dwarven hero specializations


Border Guard (campaign hero)
Hero has a bonus to his Defense (+1 Defense for each 2 hero levels) if fights are one day away from owned city.

Golden Tongue (campaign hero)
Neutral creatures are more likely to join this hero. Moreover victories provide this hero with gold and resources.

King of the Stone Halls (campaign hero)
All creatures in hero's army have "Rune of Thunderclap" effect permanently active (refreshes at the start of creature turn).

Keeper of the Flame
Specialises in Priests. Rune Priests and Patriarchs in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level.

Master of the Runes
With each level-up, the hero can spontaneously learn one more Runic Spell.

Protector
Specialises in Defenders. Defenders in hero's army gain +1 to their Offense and Defense for every two levels, and +1 to their Hit Points for every five levels of the hero.

Rider
Specialises in Riders. Bear Riders and Blackbear Riders in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level.

Rune Artist
Chances of success with Fine Rune feat are increased by 20% from the start and by +1% for every level.

Sacred Hammer
Each time the hero casts a light magic spell on a friendly creature, there is a chance that the 'Bloodlust' spell will be cast freely upon the affected unit.

Sharp Blade
Specialises in Spearwielders and Skirmishers. Spearwielders and Skirmishers in hero's army gain +1 to their Offense and Defense for every two levels of the hero, starting on first level.

Stormcaller
Lightning-based spells of this hero are irresistible for the enemies (immunities and magic-proof still apply).


Other new hero specializations


Dragonblessed (Isabel)
All creatures in hero's army get a Bless effect for the whole combat.

Master of Initiative(Raelag)
All creatures in hero's army get +1% to their Initiative and enemy creatures get -1% for their Initiative for every level of the hero.
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