Author: Sasha (Serbia), 27-03-2017 22:00

Invasion - The First Circle - Heroes 3 map

Hm, I get your point. It was a bit too much for me. I was able to kill them all since had strong army but after grinding 10 of them I felt bored. This is my personal feeling and it might be challenging for other player. Thanks for the map though. It was challenging. more...


Author: Lauri , 27-03-2017 18:15

Oh and... - The First Circle - Heroes 3 map

I guess it goes without saying the map is supposed to be played on impossible setting. Otherwise the enemy won't hire extra heroes :)

But I guess you always play on impossible so shouldn't be a problem? more...


Author: Lauri , 27-03-2017 18:14

My bad - The First Circle - Heroes 3 map

The map file was correct, but I'd forgotten to activate spare heroes for them. Therefore the enemy doesn't hire more heroes if you manage to win them in battle without them escaping.

Such a tiny mistake causing such a major headache.

Go me.

Map waiting to be uploaded. I apologize more...


Author: Maygwan , 27-03-2017 18:12

Thats correct - Balance - Heroes 3 map

You can however go in and change the editor to allow solo play on the other factions. i played a few on solo just to test the map based on the multiplay aspect. more...


Author: Cesar (Sweden), 27-03-2017 12:50

Necro - Balance - Heroes 3 map

But at solo challeng i could only pick necro it had boosted ai i said ^^ more...


Author: Lauri , 27-03-2017 11:19

Luck factor - The First Circle - Heroes 3 map

Oh and some heroes being easy or not is also always about luck. You know how AI can sometimes be stupid and break down their armies and sometimes unite them under one main-hero. Sometimes they come at you with twice the army, sometimes with half of it and then lost both halves due to not being prepa more...


Author: Lauri , 27-03-2017 11:14

Invasion - The First Circle - Heroes 3 map

Yeah, I understand it can be a bit frustrating at that point, but I'd like you to think of it other way... think of it as a twist in plot.

I know it feels frustrating just when you feel like you're SO close to victory, just when you've taken all the towns that you're quickly l more...


Author: Lauri , 27-03-2017 11:10

TP - The First Circle - Heroes 3 map

You get TP when you really need it, which is during the mid/end-game invasion.

Pink hero with 1000 of each dragons is guarding it. You can either defeat it yourself taking some heavy penalties or alternatively you can take over all their castles in which case the hero is banished in 7 days and th more...


Author: Lauri , 27-03-2017 11:02

weird - The First Circle - Heroes 3 map

That is most weird, shouldn't happen.

In the original version there was the problem of enemy no longer recruiting more heroes - which apparently you didn't have. I fixed it in this version so that they can hire more... but weird enough, they don't...?

I have to take a look late more...


Author: Shinoshuke (VietNam), 27-03-2017 09:32

MoS- Powerful ! - TEW IV Commodus' Revenge - Heroes 3 map

Hi valery!!! I've just finished TEW IV the second times with MOS, 3 month earlier than MoD (M5W3D1 vs M8W3D6). At first it's harder but later it's more powerful with a lot of super demons. Really enjoyed your art...:D. I'm going Alexander the Great and when i finish i'll inf more...


Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes 5 - FAQ by Nival Interactive - August 2006

Heroes 5 Random Maps

Summary:

  • The Skill Wheel won't be placed into the game.
  • It is unlikely that the combat camera settings in the beta, which allowed to use close-ups for absolutely all strikes, will return.
  • Official modmaking support is being "worked over" by Ubisoft.
  • The map editor will include a manual.
  • There are plans for major balance changes in Training, Necromancy and Gating, but it's too early to talk about that. When making changes, they consider both their own and fan opinions.
  • Considering DRM: distribution of pirated versions is first and foremost endorsed by those who buy them, and the presence or absence of protection of any kind is secondary. Ubisoft had "reasons" for dropping StarForce.
  • To enable duel mode with the AI, one can select two players and place one of them in autocombat mode.
  • Ubisoft is discussing plans to produce additional text materials about the history of Ashan.
  • It takes about a month to make one hero model, so female hero models were not made because of time constraints.
  • Combat replays are not yet planned.
  • Message boxes with story elements will not return.
  • Spells cannot be cast on heroes — it'sart of the system, and it makes no sense to make exceptions for initiative-modifying spells like Haste and Slow.
  • It is possible that the option to prevent the hero from using magic during autocombat will return.
  • Those who need a difficulty evel higher than Heroic can try playing without using save/load.
  • In version 1.3, cheat codes will return, but only for the singleplayer mode.
  • According to Ubisoft, Heroes V and Dark Messiah are only the first steps in the development of Ashan.
  • Patch 1.3 will add player ratings for the duel mode.
  • No levels besides the ground and the underground will be added.
  • Nival currently has no time to provide support for modding.

Written by Sikon


Temporary Translation from the automatic translator (The original in Russian here)

All greetings!

Which time, having pulled out(having escaped) from tenacious paws of censorship and, having come in themselves after short years(summer) drowsiness, we shall continue, in process of forces, to please \disappoint (necessary to emphasize) you the answers, within the limits of interrupted was dialogue.
Questions on Maps Editor we shall leave up to its(his) official output(exit) together with patch 1.3 – the blessing, to wait remains absolutely not for long.
And somewhere in news I spoke that in August we can please you with the new information – we can! Hardly later

Actually, a new selection:


1. Why Expert Formation(Education) in game of 15 %, and in the localized wheel of skills - 30 %? Why on a wheel from your site till now in Protection there is a Skilful Magic of Darkness? Whether it is planned to add a wheel of skills in game vkladkoj at reception of a level or in other kind that it was possible to plan development of the hero somehow? It is how much complex(difficult) to make Magic_Wheеl, Heroes_Wheel, Creature_Wheеl by analogy to " a wheel of skills " and whether such business is planned or not?

Unfortunately, wheel of skills initially laid out on our site really contained mistakes(errors) – now there already corrected variant.
To add in game a wheel of skills it is not planned.
About Heroes Wheel, Creature Wheel – that that your way on them should be displayed?


2. Whether you plan to return again in game of an option of adjustment(option) of the chamber (those were bete) at which impacts of essences show close up absolutely all, instead of elites?

No, hardly.


3. If certainly will allow UBI tell please, occurrence Dark Elfov in the form of the new race, new fraction HEROES 5 was planned and unequivocal, or magicians at that stage had races-competitors from which you, for any reasons, have refused? If those were available, you could name them? Well, so, korotenko.

Competitors special were not
... Simply earlier lock Dungeon, in our opinion, did not have not which general(common) svyazuyushchej idea, that is it simply was the lock with a free set of certain cave essences … Dark elfy one of the famous races in the corresponding(meeting) literature and in the world of Heroes they anyhow already appeared, so their "settling" in dungeon was rather natural. Besides "good" elfy and "good" wizards in game already are why to not add also "bad"


4. Whether documenting resources of game is planned? Whether the publication of the editor of the interface Is planned? Whether revision of a file data.pak and its(his) ordering Is planned? (that would be more convenient modmejkeram)? Whether any documentation on the same file in case ordering it is not expected Is planned?

The editor of interfaces? – would not refuse to have it(him)
Ordering data.pak? – is not present, it is not planned.
As to the documentation, it basically a question of official support modmejkerstva which while is studied by the publisher. Though the editor will be with a management(manual).


5. Very much hunting to see on a card(map) nekotrye interesting and habitual structures of type of university, school of magic, the house of veterans. Whether there will be it? If will be, whether that can be located in a patch? Can these structures (at all
Breaking balance) will appear in the editor?


In the editor – is not present, in patches - hardly …


6. Whether there will be heroes who add new svojsta to units? For example, Aksel dobablyaet and paladinam type of Attack and protection, and it would be desirable for certain bonuses to all knights that it(he) added what nibud new skill to this class monstorov and not just banal improvement napadaeniya and protection.

In game in fact already there is a pair such heroes, and we do not exclude occurrence new in the future.


7. The balance will be how much deeply reconsidered and whether you plan to arrange any official competitions on game (the second question follows from the first - for such competitions the balance should be perfected very well)? Probably, you will advance somehow game on kibersportivnye competitions like WCG? Whether the balance (skills, fractions, spells) in a following patch Will be corrected? And how you will define(determine), what corrective amendments to bring?

We correct balance as required, - I do not think, that there will be a revision of everything, but we have, for example, plans on essential changes for Training, Necromancy, Gaiting – but while early about it(this) to speak.
Those changes which necessity is obvious to us are actually made, and we are based both on own experience, and on the analysis of that players at various heroic forums write.
About official kibersportivnykh competitions, here, for example: http: // www.gigabyte.ru/gaming/2006/index.html. We shall be hopes, it only the beginning.


8. In game there is a set of adjustments(options) which are not included in the menu of game (them it is possible to find in files autoexec.cfg, user.cfg and still any). Whether will in the further options in the menu of game are added still? If is not present, whether that the list of all commands(teams) with their description will be laid out?

What that is possible(probable) and will be added, but all adjustments(options) from files in the menu will not move are precisely, as in these files many specific adjustments(options) not actual, for overwhelming majority of players. For the same reason hardly we when nibud shall do(make) their full list with the description.


9. Why there is no protection at game? Same promotes distribution of piracy versions.

… In general distribution of piracy versions is promoted, first of all, by those who buys them, and then already presence-absence of every possible protection.
As to refusal from StarForce it was a choice of the publisher and they had on that bases.


10. Whether there will be an opportunity to play a mode "duel" with a computer?

Actually already now it is enough to choose two players and to start for one of them the autobattalion commander;-)


11. Whether are planned what nibud additional text materials on the new Universe? For example, in the form of stories. Certainly it is a question to YUbi, but can you know?

This question really to UBISOFT. While early to speak definitely, but similar plans are discussed.


12. Why you do not wish to make female modelki? In fact bearded, basovitye, and square "women" look(appear) very ridiculously.
At developers not proskalzyvala the idea in due course to make model of each hero exclusive, such how at Agraila, Markela, Izabel, etc. whether such course from developers Is possible(probable)?


In the sum the model of one hero together with corresponding(meeting) animations is done(made) about one month, and more … Having increased this number on quantity(amount) of races, it is possible to receive the provisional answer to a question why it has been decided to not do(make) female modelki. That, is they have not been made, as their presence would not affect(influence) essentially quality and interesnost games, but a lot of time for manufacture would demand.
Actually similar decisions are typical for any big game project.


13. At present fighting machines(cars) are rather useful only in the beginning of game or in campaign. Whether strengthening(amplification) fighting machines(cars) with growth of the hero, even for the heroes specializing on them is planned? The Example: spets on honey. To tent not only increases quantity(amount) of hits which can be cured, but also quantity(amount) of charges, say, on a charge for everyone 5 levels, etc.
They are in our opinion strong enough in a combination to corresponding(meeting) skills.


The basic problem of fighting machines(cars) was that they could be destroyed. Now we have made their quantity(amount) “ hit points ” depending(dependent) from skila War Machines and it(him) perkov. We think it will help(assist).


14. Whether the opportunity in a mode of network game (lan) in a course of the opponent will be added to be engaged by something (viewing of kingdom, locks, units), and that now in general anywhere to climb is impossible?

Probably …


15. Replei fights are planned?

While is not present


16. Whether texts as in HOMM 3, 4 will be returned? Artefacts, and the texts opening the script Mean not.

No
17. Why in the beginning of fight courses are casually distributed(allocated)? It is wrong.
Why to increase the initiative it is possible only for units, and it is impossible for the hero, by means of magic Haste or to reduce it(her) by means of Slow?


We do not like a variant when the certain essences always garantirovanno go the first is, first, boringly, and secondly, similar essences become categorical enough. Small random, in this case, does(makes) fights more variously, and forces players to adapt for a changing situation, instead of to operate(work) on the same nakatannomu to the script.
As to increase \reduction in the initiative of the hero by means of Haste \Slow - that now on the hero in general it is impossible to influence any magic - the system is those, and there is no sense to do(make) exceptions for separate spells.


18. On igromanskom a disk often saw fragments of the most beautiful video of a roller of fight of an angel with a dragon (or with a devil, I I do not remember) at the destroyed lock. But in game has not found it(this) video. The roller to appear somewhere?

It was a roller made Ubisoft on motives of game, even long before its(her) end, therefore in sense of the actual party(side) with game it(he) is connected poorly, and transfers(transmits) its(her) spirit more likely. Therefore we do not plan to publish it(him) again.


19. Whether introduction kasteram new spells is planned, as for example lichu the appeal elementalej would approach(suit) animate dead, and to the druid?

It is not planned, as kasterov difficultly enough and long balansit, and introduction of new spells certainly would demand it(this).


20 .v to a three was opportunities in a mode of autofight to forbid to the hero to use magic.. I have not found it(this) In the five. Whether it is possible to add such option?

Probably, we shall add …


21. On logic of things success and morals (and also in prinitse AI a computer - can to a lesser degree) characteristics likelihood.. But at avtosejve for example, that success, that morals arise to identically last variant. Whether it is impossible to make that it there were really random variables?

And what for? - That using save \load it was possible to change one and too a place several times, the successful combination will not drop out yet? We would not like for it to encourage …
Success and morals are likelihood: If you will play two games on the same card(map) not using save \load – they will not repeat (By the way, it not our personal invention - the similar system randomajza was both in the second and in the third Heroes, and for example, in well-known Jagged Alliance)


22. Do not find(consider) for bragging, but whether it is impossible to add a level of complexity more than the Hero? Does not suffice Imposibble spetsalno for maniacs

Try to play, not using save \load


23. And how developers from Nival concern to promises, which Fabris Kambune in the interview? Personally some of them seem to me cherezchur transcendental. These promises have been given with the consent of Nival or simply given to you as the task?

And about what particularly interview there was a speech? Anything "transcendental".
In any case, certainly, we in a rate of those variants of development of game which are sounded by our publisher, and all of them, anyhow, are preliminary coordinated(agreeed).


24. A question of personal Character for Old Boy: What your favourite lock in Heroes V and why? (only be not over-modest)

In general, I play for different locks, depending on mood. But favourite, always was and is human, it is simple because people to me somehow more close and rodnee


25. Whether the чит-mode for kartostroitelej, for check of gameability of a card(map) will be returned?

In a patch 1.3 chity will work for singlovoj games and to not work in a multiplayer.


26. Why have cleaned(removed) caravans? For what to spend forces for gathering of armies on all card(map)?

This ambiguous innovation 4ой parts which was pleasant far not to all. The sense of gathering of armies on all card(map) that is a normal strategic choice which should do(make) the player before each concrete fight: To attack at once or to tighten a reserve, having wasted time.


27. Whether game on a local network will be finished? In many networks even with an output(exit) of a patch there was no such opportunity. Can it is necessary to reflect about sodanii a mode direct-IP?

The mode of game on a local network will be finished, but direct-IP is not promised yet.


28. Whether there will be cards(maps)? Not cards(maps) of missions, and geographical cards(maps), it is desirable the games somehow drawn to a plot. Even as in a three.

Has not absolutely understood: the cards(maps) integrated into game or, additional materials on the Universe from the publisher in the form of cards(maps) Mean. The first – hardly, the second – is possible(probable).


29. Universe Might and Magic " - that you under it(this) mean? It only KHoMM and the Dark Messiah, or something more scale - can, even books?

For us, as for the developer, now it, first of all Heroes V. According to the publisher, this Universe will develop in many games in the further - Heroes V and Dark Messiah it only first steps.


30. During fight there are such foreshortenings as, say, shadowing flight of an arrow (or how it correctly to name?). Whether more various movement of the chamber - effective flights, etc. is planned?

No, it is not planned.


31. Whether there will be kakya-??iOny-нибудь a statistics on servers UbiSoft, t.e quantity(amount) of victories, defeats by that or other player, total reting and t.d? And whether this rating will be directly built in in Heroes? Or it is necessary also sites serfit ubi-софтовские?

The rating of players is on site Ubisoft. The quantity(amount) of the victories \defeats and the other similar information can be looked in a network profile. Besides in a patch 1.3 the rating for duels will be added. To do(make) a certain total rating we do not plan.


32. Whether it is planned in UBI creation of "souvenirs", figures of heroes \monsters \aOO?oa¬O«o?

In general Ubisoft various souvenirs on game such as, playing cards, T-shorts, kovriki for the mouse i.t.p are let already out(already released). Depending on market success of game they will let out(release) them still.


33. How much(As far as) I know, on amazone from blessing UBI the book on Universe НММ_V is on sale, whether there will be something similar in an electronic variant or in paper, but on russki? And if yes, when?

Any official book on Universe HOMM V from UBISOFT did not leave yet. There is Strategy Guide, but it not the Universe. If will throw the reference(link), that you saw on amazone, I can answer more in detail.


34. Whether it will be enabled the hero by means of magic teleportirovatsya from a vault on a surface and on the contrary?

No, will not be


Whether 35. Prisustvuyut developers on off. Forum YUbi or whether transfers(transmits) personnel Yubi all remarks and wishes which there express - to developers from Nivala?

Directly at forum UBISOFT it is(are) not present, as time on our own hardly suffices us. But we in a rate of moods and desires of the western audience.


36. Whether the increase in levels of cards(maps) (for example, as in Age of Wonders2 is possible(probable) in the further: two levels of vaults, plus the world of demons)?

No.


37. At present installation modov causes some difficulties with network game. Whether probably to realize the mechanism of blocking \switching-off modov at creation of network game (for example, installation of additional protection on the original packages forbidding their direct editing, plus tracking of "nonnative" packages)?

Well, in general amateur fashions people always put that at own risk. Us, certainly, pleases, that such fashions for Heroes V are done(made), but any official support modov we are not engaged yet – we simply do not have on it time.


38. In the company for the Wood Union there is a necropolis under name apel-???
It prikol translators, or " so has turned out "? Who thought out names?


Original English names thought out UBISOFT. Their Russian variants – our translators. Concerning to apel-???a that in English it(he) refers to Apil-Sin - so it is possible to see in it(this) both a literal translation, and a joke of translators.


39. Why elfam in the list of sworn enemies it is impossible to add neutral essences (elementalej, phoenixes, dark knights)?

Bug. Have already corrected.


40. Why on cards(maps) there are no constructions in which it is possible to buy(purchase) dark knights or phoenixes?

Dark knights and phoenixes are not on sale!


PS.
" Here Pasha Emilevich, possessed supernatural
chutem, has understood, that now it(him) will beat, maybe, even
Legs(Foots). " (
Sasha at 2007-01-19 13:39 wrote:
to: Plurivultis
Practical book of the editor:
C:/games/Heroes of Might and Magic V/Editor Documentation/HOMM5_ Editor_Practical_Gui de.pdf
Plurivultis at 2007-01-18 16:06 wrote:
No. Wait. Got it. The information I needed was on this site. It's the page about 1.3 patch w/map editor. Read the comments.
Plurivultis at 2007-01-18 15:12 wrote:
Right! Does anyone know where is a good manual to the map editor? Cause I'm having rally painful problems in making subtarrean maps. Maybe I'm just missing something. Can anyone help, please?
PLEASE SOMEONE ANSWER! at 2007-01-17 00:36 wrote:
..lol... does anyone know a good website that teaches you how to use the map editor? because I just barely figured out there even was one! Thanks to Sasha...lol.. anyway, I could really use a guide. Thanks a TON!
PLEASE SOMEONE ANSWER! at 2007-01-16 23:23 wrote:
to: Sasha Thank you SO much! lol... the sad thing is I would have NEVER checked there, anyway thanks a ton!
Sasha at 2007-01-16 11:14 wrote:
"Start" -> "All Programs" -> "Nival Interactive" -> "Heroes of Might and Magic V - Hammers of Fate" -> "Map Editor"
PLEASE SOMEONE ANSWER! at 2007-01-16 10:02 wrote:
Is the "random map genorator" considered the "map editor" because if it isn't, well then, I can't find any map editor anywhere. Will someone please explain to me whats going on here? If the random map genorator is the map editor then, it is not what I expected at all! but again, if it is not the same thing write back to me and PLEASE explain how I can use the map editor. Thank you.
andriuss at 2006-10-28 09:45 wrote:
cooooooooooooooooooo oool
Cocidius at 2006-10-25 20:25 wrote:
what the fuck?! babelfish...
tima at 2006-09-06 16:35 wrote:
tegfr
Sasha at 2006-08-23 21:17 wrote:
Maps editor will appear in the near future.
robin at 2006-08-23 17:17 wrote:
hdöe
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E-mail:
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как взять Dragon Utopia

Герои 5 - Руководство по скриптам

Герои 5 патч 1.2 для русской версии

Heroes 5 - Специальные Возможности Существ

Герои 5 - Артефакты

Герои 5 - Заклинания и Магия

Герои 5 патч 1.1 для русской версии

Герои 5 - Inferno - Биографии героев

Герои 5 - Necropolis - Биографии героев

Герои 5 - Academy - Биографии героев

Герои 5 - Haven - Биографии героев

Герои 5 - Sylvan - Биографии героев

Герои 5 - Dungeon - Биографии героев

О редакторе карт Героев 5

Герои 5 - FAQ от Nival Interactive за 1 июля 2006 г.

Герои 5 - FAQ от Nival Interactive за 8 июня 2006 г.

Герои 5 - HEX-codes

Герои 5 - ДЕМО-ВЕРСИЯ

Heroes 5 - Обои

Герои 5 - Магия

Heroes 5 - Дневник разработчика #2 - Проведение бета-теста

Heroes 5 - Каждому по способностям

Heroes 5 - Городской интерфейс

Heroes 5 - Курсы практической магии

Heroes 5 - Уникальные свойства рас

Heroes 5 - Academy Faction

Heroes 5 - Существа Academy

Heroes 5 - SYLVAN

Heroes 5 - SYLVAN - Существа SYLVAN

Heroes 5 - DUNGEON

Heroes of Might and Magic 5 - DUNGEON - Существа DUNGEON

Heroes 5 - INFERNO - The Lords of Chaos

Heroes 5 - INFERNO - Существа INFERNO

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Существа HAVEN

Heroes 5 - НЕКРОПОЛИС - Некроманты

Heroes 5 - НЕКРОПОЛИС - Существа Некрополиса

FAQ по "Heroes 5" за июль 2005 г.

Heroes 5 Часто задаваемые вопросы

Heroes 5 скриншоты

Heroes 5 - Ключевые особенности

Heroes 5 - Homepage

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