Author: Sasha (Serbia), 27-03-2017 22:00

Invasion - The First Circle - Heroes 3 map

Hm, I get your point. It was a bit too much for me. I was able to kill them all since had strong army but after grinding 10 of them I felt bored. This is my personal feeling and it might be challenging for other player. Thanks for the map though. It was challenging. more...

Author: Lauri , 27-03-2017 18:15

Oh and... - The First Circle - Heroes 3 map

I guess it goes without saying the map is supposed to be played on impossible setting. Otherwise the enemy won't hire extra heroes :)

But I guess you always play on impossible so shouldn't be a problem? more...

Author: Lauri , 27-03-2017 18:14

My bad - The First Circle - Heroes 3 map

The map file was correct, but I'd forgotten to activate spare heroes for them. Therefore the enemy doesn't hire more heroes if you manage to win them in battle without them escaping.

Such a tiny mistake causing such a major headache.

Go me.

Map waiting to be uploaded. I apologize more...

Author: Maygwan , 27-03-2017 18:12

Thats correct - Balance - Heroes 3 map

You can however go in and change the editor to allow solo play on the other factions. i played a few on solo just to test the map based on the multiplay aspect. more...

Author: Cesar (Sweden), 27-03-2017 12:50

Necro - Balance - Heroes 3 map

But at solo challeng i could only pick necro it had boosted ai i said ^^ more...

Author: Lauri , 27-03-2017 11:19

Luck factor - The First Circle - Heroes 3 map

Oh and some heroes being easy or not is also always about luck. You know how AI can sometimes be stupid and break down their armies and sometimes unite them under one main-hero. Sometimes they come at you with twice the army, sometimes with half of it and then lost both halves due to not being prepa more...

Author: Lauri , 27-03-2017 11:14

Invasion - The First Circle - Heroes 3 map

Yeah, I understand it can be a bit frustrating at that point, but I'd like you to think of it other way... think of it as a twist in plot.

I know it feels frustrating just when you feel like you're SO close to victory, just when you've taken all the towns that you're quickly l more...

Author: Lauri , 27-03-2017 11:10

TP - The First Circle - Heroes 3 map

You get TP when you really need it, which is during the mid/end-game invasion.

Pink hero with 1000 of each dragons is guarding it. You can either defeat it yourself taking some heavy penalties or alternatively you can take over all their castles in which case the hero is banished in 7 days and th more...

Author: Lauri , 27-03-2017 11:02

weird - The First Circle - Heroes 3 map

That is most weird, shouldn't happen.

In the original version there was the problem of enemy no longer recruiting more heroes - which apparently you didn't have. I fixed it in this version so that they can hire more... but weird enough, they don't...?

I have to take a look late more...

Author: Shinoshuke (VietNam), 27-03-2017 09:32

MoS- Powerful ! - TEW IV Commodus' Revenge - Heroes 3 map

Hi valery!!! I've just finished TEW IV the second times with MOS, 3 month earlier than MoD (M5W3D1 vs M8W3D6). At first it's harder but later it's more powerful with a lot of super demons. Really enjoyed your art...:D. I'm going Alexander the Great and when i finish i'll inf more...

Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes of Might and Magic 5 - FAQ

Q. Ashkarik:
In your opinion, briefly, the basic innovation of the project. What type message?

A. GromOzekA:
In my opinion, this acceleration of game process lost-free for its quality and depth
Q. Ashkarik:
That is the same, but more compactly and more quickly? And how then to understand the increased strategic component? It unless does not provide a certain scale, height of the bird's flight, slow reflections above a field of fight and Away?
In what you, more shortly, see increased Strategy OIII5?

A. GromOzekA:
As it is written on a site of game: "... More flexible line of development of cities will allow to realize various long-term schemes, and new opportunities of development of characters expand your tactical arsenal. Unique distinctive features of each race will make your game experience more variously and more brightly! "
I understand, that it is the general words not bearing the concrete information but while this all that it is possible to tell, let details will be a surprise

Q. maiorov3d:
Whether there will be in game a generator of casual cards or Even at the worst the editor of cards?

A. Larisa:

Minutes and recommended System requirements. Requirements?

A. Larisa:
While game is in that stage of development when system requirements still finally are not formulated

DVD or CD? (it is optimum both that and another)

A. Larisa:
In present the moment to discuss a format of the edition still early, all ideas Are concentrated on development. But most likely, as well as other our last games, HoMMV will leave in both formats

The network game, what modes?

A. Larisa:
Will be hot-seat and some modes. More in detail we shall tell about them hardly later while I can tell, that as a whole the multiplayer becomes more dynamical, and expectation of a course of the opponent will be brightened up by various ways

Q. Dark Phoenix:
How many all locks

A. Larisa:

Q. Dark Phoenix:
Whether will be Sandro

A. Larisa:
In game will be both new heroes, and the heroes who have passed bp [of the previous parts of a series. What it is concrete - is solved

Q. Skull Wizard:
Whether there will be a marsh lock, Fortress?!

A. Larisa:
What else there will be locks, besides already declared human and Inferno we shall declare shortly

Q. azorex:
Whether the number of locks = 6 is final, and whether its expansion in Addon or during development is planned? (yes, no, concrete number.)

A. Larisa:
Yes, in game there will be 6 locks, and this number is not planned to increase. Concerning to aaa-it to speak still early

Q. azorex:
Whether there will be any balance between kind and malicious races in game? As for example, 2 malicious Races 2-nd resist kind at 2 neutral, etc. (yes, no, in what proportions.)

A. Larisa:
The question I is not absolutely clear can to tell, that you can play for each race, and then for yourself solve, who from them good, and who bad

Q. azorex:
Whether realization in locks of the Tree of construction when some buildings do not suppose Constructions others is planned? In HoMM4 we saw the rudiments of this idea which unfortunately have been not finished to mind. (yes, no, a substantiation.)

A. Larisa:
The system of construction of cities becomes more flexible and as consequence - the player will receive more freedom in a choice of sequence of construction of buildings. It will allow to fill game by greater number of various tactical schemes and as will facilitate game to less prepared player who often rests against shortage of game resources

Q. IL13:
Whether the hero himself will take part in battle as in HoMM 4?

A. Larisa:
Heroes of some classes Can to accept direct participation in battles

Q. Dalin:
Whether accommodation in Files OffSite Is planned shortly
Set for creation the fan-site: Buttons, frameworks, Backgrounds, a trade mark and a symbol of game?

A. Larisa:
Good idea! Probably, not shortly, but more close to an output of game, we shall try to place such fan-site a whale

Q. nereganyj nik:
Whether probably to include in game an opportunity to connect language pack?

A. Larisa:
While early to speak about it

Q. CragHack:
Quantity skills, places under skills and their gradation (the BASIC, adv, the Expert or how in 4-ea still the master and grandmaster?)

A. Larisa:
skills in detail we shall tell about system hardly later. While I can tell, that it has received new development...-not last role in skills both skills will be played also with a class of the character

Q. CragHack:
Whether statistics of units types of attacks and types of protection Differ... (In 4-ea Differed hand-to-hand and remote)

A. Larisa:
Is not present

Q. CragHack:
Whether will be in 5-ea an opportunity to use a chain of groups, how in 3-ea? Or restriction on Similar tactics is planned...

A. Larisa:
Will be

Q. _Maximus_:
Heroes in locks, only that race which you play or all without discrimination

A. Larisa:
The probability of occurrence in this lock of heroes of title race is more

Q. _Maximus_:
How many kinds of armies at each race

A. Larisa:

Q. _Maximus_:
How many levels of upgrades at armies (two as in the third, or it it it is more)

A. Larisa:

Q. maiorov3d:
Whether there will be a underground level?

A. Larisa:

Q. stealth_nsk:
Whether units will grow every day, or once a week?

A. Larisa:
Once a week - every day would be not so interestingly

Q. stealth_nsk:
Whether the army without the hero Can move

A. Larisa:
Is not present

Q. D'sparil:
Whether remove system of a choice which was in IV? Either hydras? Or dragons?

A. Larisa:
Yes, will clean

Q. Dust_HL:
In a command of developers there are people who took part in the championships, tournaments under this or that version of Game!?

A. Larisa:
The majority in a command of developers are old fans of series Heroes of Might and Magic, many of them took part and in the championships

Q. Dust_HL:
That for the majority of them there are Heroes: the Single or multiplayer?

A. Larisa:
For whom as Therefore we try to make so that both the single and a multiplayer were everyone in own way is good

Q. AlexS:
Whether the battlefield will be increased?

A. Larisa:
The sizes of a battlefield will vary depending on the sizes of armies meeting on it

Q. AlexS:
Whether there will be new standard spells (not usual protective or putting damages, and something original)?

A. Larisa:
Yes, spells will be the most different, including besides attacking and protective

Q. AlexS:
At you really free-of-charge beer after eight? And with what purpose?

A. Larisa:
Yes, really free-of-charge beer With the purpose of drinking in the good company

Q. Darth Kernel:
And it is possible more precisely about the generator of casual cards / the editor of cards. From your pregoing answer to this question not clearly, that from this will be realized

A. Larisa:
Sorry there Will be a generator of casual missions - there will be also an editor of cards. The boy and.. The boy

Q. Darth Kernel:
Whether there will be an editor of campaigns?

A. Larisa:
It is not solved yet

Q. bigpapa7777:
Where that in news slipped, that Nival as works above Universe M*m. Whether And so the question is planned in the near future continuation of such remarkable idea as M*M 6 from Company Nival?

A. Larisa:
Nival really works above Universe Might and Magic - for Universe Heroes creation of uniform integrated Universe M*M. Enters into it of Might and Magic V. Ubisoft plans
What our further plans - while a secret

Q. friend:
Whether we in game beautiful Drawing shall see portraits of heroes and monsters?

A. Larisa:

Q. _ ` Doc ` _:
How many levels of monsters will be in game?

A. Larisa:
The question Is not absolutely clear

Q. Drakeus:
Whether there will be an opportunity of editing of units in the editor of cards?

A. Larisa:
While opportunities of the editor were not discussed

Q. bloodvessel:
What platforms will be supported, whether it is possible to Export the fifth Heroes on Linux/Mac?

A. Larisa:
While similar technical questions were not discussed

Q. Sniper85:
Whether there will be at game sets of artefacts with an end result (the Helmet of a tiger, an armour of a tiger, frosty Hammer = Force of a dragon and regeneration, etc.)

A. Larisa:
The exact answer while is not present

Q. ventus:
Whether movement on a global card will be carried out right after a clique of the mouse or all over again the route, and only after second a clique will be shown, the hero will start to move? (from video it is not so clear, the second cliques if it is, in the cursor is not reflected in any way)

A. Larisa:
In the beginning the route will be shown, whether and that a little, will get hard...

Q. Quaker_KLN:
Whether it will be possible, just as in the third Heroes, all actions with ease to carry out one mousy, not resorting to the keyboard?

A. Larisa:
It is possible

Q. Snegovik:
Whether founders read this forum, and whether will be any of the ideas submitted here Are embodied? Or people here uselessly dreams all?

A. Larisa:
Certainly, all it is readable and it is very close. To answer, unfortunately, it turns out not so often as it would be desirable... Concerning to ideas - yes, probably some of them will Are embodied, in this or that kind

Q. Messalot Lich:
In game there will be caravans?

A. Larisa:
Is not present

Q. KindDragon:
Whether it will be possible to write down demos that there was an opportunity in game will share the passage with others

A. Larisa:
On the given period to development such options were not discussed yet

Q. Strashun:
Whether will be to receive stacks of units Experience, how in Heroes 3.5?

A. Larisa:
Is not present

Q. Tuker:
Whether usual units can (not heroes) to use Artefacts, potions etc.
Q. Stud NPN:
Mmm... What there is " an acceleration of game process lost-free for its quality and depth " faster development of the hero and Building the lock? Smaller cards? It is More than resources?

Q. stealth_nsk:
Whether there will be a division of possible spells of magic guild on locks (as in IV)?

Q. The clown:
Whether in game accidents in fight (we shall admit a miss) and in game (for example - wandering monsters) will be stipulated?

Q. The clown:
Whether the opportunity global active (protection-attack or bonus) spells is considered?

Q. The clown:
Whether if will be two modes of fight they Approximately will be equal in relation to the lost monsters?

Q. LicheLord:
How many approximately will be monsters in game?

Q. LicheLord:
What vsetaki will be system of upgrades?
(Each unit will be apgrejdivatsja twice!? - Dust_HL)

Q. Hamelion:
In game there will be introductory (finishing) rollers to each campaign or will be only one big introductory (as in the fourth)?

Q. Hamelion:
The system of defense of the lock will be essentially other, than in the fourth?

Abstracting from a simple principle " so will be because we so have solved ", answer, please.
Why monsters cannot move on a card without heroes. Whether you thought of an opportunity to resolve similar movings under condition of if the moved army without the hero will be to incorporate, for example, enough the soldier?

Abstracting from a simple principle " so will be because we so have solved ", answer, please.
Whether the fighting system at which, for example, two thousand peasants, having thrown sklopom, can fill up absolutely unpunishedly pair-three black dragons at all not being afraid of anybody is final to lose? (i.e. system: us will strike and we shall endure, and here who will survive - that will revenge)

Q. Sniper85:
I so have understood, that the most part of actions and the moments is taken from 3 heroes (monsters separately do not go, in locks too will clean a choice of monsters (it is remembered you spoke, that it increases the tactical party of game), monsters do not grow every day, are used chains of groups, etc.). Really founders of the fifth part of heroes are involved more with 3-rd part, how " the sample to podobaniju "?

Q. Sniper85:
When approximately it will be possible to see videoclips of 5 heroes, but not with background, and from the game (a mode of a course, fight, locks and construction in them and something similar)?

Q. Drakus:
Whether the opportunity of destruction with the subsequent otstrojkoj new cities is provided? Naprimer-has destroyed zamok-has constructed a necropolis?

Q. Drakus:
Whether the system of diplomacy will be realized has paid to one player with a condition, what that will attack another (or will declare war??)

Q. Mukis:
What schools of magic will be present?

Q. Mukis:
On a trace, which hero will leave, it will be possible to define, where it has gone? In what party?

Q. ventus:
What will occur to the heroes won by fight?

Q. ventus:
Whether there will be essences as strongly to differ on force depending on uronja sushestva?

Q. ventus:
What role (only bonuses and prepjatsvy or more) will be played with the lock at osade?

Q. xiksabrod:
What races there will be heroes? (people, elfy, skeletons:-)
How the race of the hero will affect its development? (skily, predisposition to elements...)

Q. xiksabrod:
Whether there will be mnogogeksovye monsters. (there can be a quantity geksov will zavisit from quantity of monsters in a stack?)

Q. xiksabrod:
Whether can letuny hang in air. (whether there will be in game flying arrows?)

Q. kot Matroskin:
Whether there will be Graal? If yes, there will be it former or something will be brought new?

Q. kot Matroskin:
Here it has been told, that game becomes faster.. Whether ostanutsja huge cards in which it is possible to play very long time?

Q. kot Matroskin:
Whether there will be the heroes creating spells during fight, are sounded (for example, how in Demiurges)? Tell about ozvuchke games more in detail

Q. CragHack:
How it is charged ekspa for the killed monsters? On hits, or everyone costs the quantity ekspy?

Q. CragHack:
Whether will be vaorirovatsja the size of a field in dependence not only otkolichestva armies noi from types of armies (neutral luchnikam it is more favourable to rise further, to pedestrians is closer)

Q. CragHack:
Whether will be CASUAL neutral armiii practically homogeneous with ostavu (it is possible aprgrednutyj among neapgrejdnutyh) or there will be a combination of armies of one lock. Whether captains (As in locks in 2-nd heroes) are possible at them?

Q. graytown:
Whether there will be a free rotation of the chamber above a field of fight?

Q. graytown:
How there will be a capture of the lock as in 3 or how in 4 heroes?

Q. GreyVolf:
Action of morals and success will be as in I3 or I4?

Q. GreyVolf:
Whether there will be an obvious opposition of races (for example more strongly, monsters of one race beat another how Titans - CHD)?

Q. GreyVolf:
Whether the lock it will be pure defensive works as in I4 or will influence a gain of soldiers as in I3?

Q. Chaser:
Whether and artefacts put on by heroes on them will be visible? Or heroes will be skinami, how in Heroes 1-4?

Q. Drako:
Whether there are at last dragons reasonable race (as was in Heroes II), or on them will hunt, do still artefacts of their bodies, etc.? It is very important question, and it concerns not only to dragons, but also to other reasonable "monsters" whom 3DO has transformed into gun meat?

Q. Drako:
Whether there will be heroes-iaaoiaiieau? In sense, not people, not elfy, not orks and not gnolly, and the presents negumanoidy, for example griffins or unicorns (not speaking about dragons...). And if in their game will not be, whether that will appear an opportunity to create similar heroes in the editor?

Q. Drako:
Whether there will be on a card presents " Dragon city " in which it will be possible to employ dragons (as was in Heroes II), instead of easier to plunder and ruin? Strange enough employment for "light" heroes, isn't that so, to attack peace city and to cut out all inhabitants, to catch a bag of gold and a couple of artefacts.

Q. Lord713:
Whether there will be on a battlefield a grid, if yes its realization will be as in the third heroes or how in the fourth? (whether toest will probably tell from 100 % confidence, what, having put a unit " here here ", I can close luchnika from any miles of attacks (except for dvuhjardovyh))?

Q. Lord713:
Whether there will be a choice of a grouping of armies (whether toest it will be possible to put armies in a heap or on the contrary to place widely)?


Q. ivan06081977:
The Lord developers, it would be desirable to ask you - how long?
The precise border in illumination of the project expected by all between the western and Russian fans will be traced how long?
I shall explain!
Look at the international site of game -!
Site tizernyj (i.e. while bolvanka with news without sections almost)! Also that, since June, 30th the second roller with A3, and today pojaailis the first diaries of developers lays in high quality! And all is natural in English! I not against English, especially suffice me of knowledge that prohonour the same diaries, but...
There is site Nivala with section of Heroes 5, and there is practically empty! Where rollers with Russian komentarijami? Where diaries of developers in Russian? Where an exclusive?
I understand, that UbiSoft on legs and hands knits, but dear Nivalovtsy, I ask, spread the information EVEN simultaneously with the western sites, do not emphasize poverty and sootvestvenno minority of native Russian community of admirers of game!
The request - respect with the compatriots!

A. - = [+] =-:
The exclusive cannot be, as that appears here should correspond precisely to that that pojavljaeetsja there. There are delays with translation therefore as on it time too is necessary. Certainly we aspire to synchronize materials with the international site, but on it time is necessary, suffer a little and all will be

Q. stealth_nsk:
Whether there will be spells Town Portal, Dimension Door, Flight, Town Gate are included by default and if yes, what of them?

Q. Z@rRaZza:
The size pinga in a mode of a simultaneous course will be how much critical at game in multipleeer on a network?

Q. Z@rRaZza:
What volume of the traffic will be transferred at game in a step-by-step mode?

Q. ventus:
Whether occurrence of neutral heroes is possible?

Q. ventus:
Whether there will be at heroes individual differences (specializations in certain armies, skillah or magics how in OII3 or similar) or the hero of the same race will be distinguished only with a portrait and the biography?

Q. Dion:
Whether there will be alternative upgrades for units? For example mechnika apgrejdit at the choice of or in the crusader, or in paladina

Q. Dion:
Whether there will be a plot through, or the plot will be as in 4-ea (events are connected only by what occur in one world)?

Q. trimurti:
Whether there will be a button of an exchange " all on all " (by transfer of artefacts and armies from one hero to another).

Q. trimurti:
Whether will be Quickcombat and as it will be organized

Q. trimurti:
What requirements to a connection at game through the Internet (transfer of a course will borrow what is the time at the modem 56e, and whether this time will vary with current of game).

Q. Nike3D:
Whether any writers have been employed for creation of the company and briefings?

Q. Nike3D:
In what language developers "forge" game (snachalo in Russian - and then perebodjat on English or naobarot)?

Q. Gorbik:
How there will be realizovanna a system of calculation of glasses for passage of a card?

Q. Gorbik:
Whether there will be a system an offline of fights any

Q. interworld:
Construction of buildings in city will demand some courses or not?

Q. Gripfon Visart:
Whether there will be combined spells?

Q. Gripfon Visart:
Whether there will be at all essences abiliki, how in 4 Heroes, and monsters, like the Genies, 3 spells knowing more?
Your name: *
Your comment: *
Your favorite version of the game: Heroes Might & Magic

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Герои 5 - Руководство по скриптам

Герои 5 патч 1.2 для русской версии

Heroes 5 - Специальные Возможности Существ

Герои 5 - Артефакты

Герои 5 - Заклинания и Магия

Герои 5 патч 1.1 для русской версии

Герои 5 - Inferno - Биографии героев

Герои 5 - Necropolis - Биографии героев

Герои 5 - Academy - Биографии героев

Герои 5 - Haven - Биографии героев

Герои 5 - Sylvan - Биографии героев

Герои 5 - Dungeon - Биографии героев

О редакторе карт Героев 5

Герои 5 - FAQ от Nival Interactive за 1 июля 2006 г.

Герои 5 - FAQ от Nival Interactive за 8 июня 2006 г.

Герои 5 - HEX-codes


Heroes 5 - Обои

Герои 5 - Магия

Heroes 5 - Дневник разработчика #2 - Проведение бета-теста

Heroes 5 - Каждому по способностям

Heroes 5 - Городской интерфейс

Heroes 5 - Курсы практической магии

Heroes 5 - Уникальные свойства рас

Heroes 5 - Academy Faction

Heroes 5 - Существа Academy

Heroes 5 - SYLVAN

Heroes 5 - SYLVAN - Существа SYLVAN

Heroes 5 - DUNGEON

Heroes of Might and Magic 5 - DUNGEON - Существа DUNGEON

Heroes 5 - INFERNO - The Lords of Chaos

Heroes 5 - INFERNO - Существа INFERNO

Heroes 5 - HAVEN - The Knights of the Light

Heroes 5 - HAVEN - Существа HAVEN

Heroes 5 - НЕКРОПОЛИС - Некроманты

Heroes 5 - НЕКРОПОЛИС - Существа Некрополиса

FAQ по "Heroes 5" за июль 2005 г.

Heroes 5 Часто задаваемые вопросы

Heroes 5 скриншоты

Heroes 5 - Ключевые особенности

Heroes 5 - Homepage

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