Author: Andor (UK), 24-04-2024 14:26

Advice - To conquer the world - Heroes 3 map

Have you guys played WoG before?

It includes an editing app inside the game and you can ban any spells you want and more.

You just need to add it to your current HOMM game.

Also if there is something you don't like about a map, if it's not too scripted, you can easily modify it f
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Author: Платон мне друг (Latvia), 23-04-2024 21:13

Задумка хорошая... реализация подкачала - Defence of Interest - Защита интересов - Heroes 3 map

На четвёртом месяце всех нагнул, а вкусных мест осталось с лихвой. Спасибо за создание. more...


Author: Платон мне друг (Latvia), 23-04-2024 13:26

Navigation, logistic, earth and one scholar. And ECONOMY, ECONOMY, ECONOMY. - Sail Into The Black - Heroes 3 map

3 navigators, but spend a lot of time for new castles. Possible to finish early. Sail and explore, be careful - a lot of traps. All connected with water-i mean enemies cities. more...


Author: Платон мне друг (Latvia), 23-04-2024 13:18

DIPLOMACY DOESNT WORK - Sail Into The Black - Heroes 3 map

Thx for good work,finished on 3m3w1d.Elfs forever, started with Enova. First step 3mines including gold, 2 heroes with expert money and 2 navigators onboard. One collecting, second Voy took inferno castle on 7th day with 50 centaurs. In the end had 5 heroes with TP and ressurection. more...


Author: Ja Rite (United States), 23-04-2024 01:26

Nice Map - To conquer the world - Heroes 3 map

Well done map, lots of detail, agree with other poster no reason to have tents if you have FLY/DD.

I'd recommend a version with some banned spells (or gettable later so it's easier to clean up at the end). Also buff up computer players, otherwise fun map.

Thanks for the upload!
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Author: Luis (Peru), 22-04-2024 20:38

like - Road to Victory III - BACK TO YESTERDAY - Heroes 3 map

is very funny more...


Author: Kir (Russia), 22-04-2024 15:19

map - To conquer the world - Heroes 3 map

Good balanced map. A variety of filled in locations. All spells are allowed, which makes keyman tents pointless (didn't visit any). more...


Author: handrew (Bellingham WA USA), 22-04-2024 07:23

I'm stuck with the same issue - Fawn's Labyrinth - Heroes 3 map

month 50 :( more...


Author: AdeLaida (Omsk, Russia), 21-04-2024 22:40

something go wrong on this site - A GRANDMASTER'S CHALLENGE - Heroes 4 map

I try to attach photo again more...


Author: AdeLaida (Omsk, Russia), 21-04-2024 22:33

:) - A GRANDMASTER'S CHALLENGE - Heroes 4 map

Ok, I finished it. Central island was very boring, so I thought drop this map, but return and win.
About map:
- terrain is awful! Only "Pathfinder" spell in early stage makes me sane and calm - but it was luck (twice a row - a find spellbook in first skeleton, then I find shrine near ma
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Author: MortymorRobotron (CZ), 21-04-2024 19:31

Incredible map - Portishead - Heroes 3 map

Určitě si ho zahraju, už se těším ;) more...


Author: Nebel 74 (CZ), 21-04-2024 18:10

Portishead - Portishead - Heroes 3 map

Ano editor až v nouzi i já takhle hraji, ale občas je nutné to zkontrolovat:) Ještě jednou dík za koment a koukni na pokračování až vyjde. more...


Author: MortymorRobotron (CZ), 21-04-2024 17:33

Incredible map - Portishead - Heroes 3 map

Snažil jsem se všechny tvoje mapy hrát bez návodů i editoru, a většinou se mi to myslím povedlo. Ale párkrát jsem mrknout musel, když jsem třeba minul artefakt co není vidět na mapě, ten se pak zpětně hledá hodně těžko... :D A začátek se mi líbil, člověk jen musel pochopit co dělat, pak už to šlo. more...


Author: Nebel 74 (CZ), 21-04-2024 17:19

Portishead - Portishead - Heroes 3 map

Myslím že současná verze je i o něco lehčí, takže super že jsi to prošel. Jinak začátek je na YT jsou tam i dva pěkné průchody celou mapou. Každopádně jestli jsi zvládl začátek bez nápovědy klobouk dolů, některé komentáře co jsem četl na YT, psaly že je ten start pěkně crazy:) more...


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Heroes 5 - Tribes of the East FAQ

Tribes of the East is still in schedule to be released in september or october. We have pushed back this expansion during last winter and invested more money to be sure the end of the Heroes 5 cycle is the best possible, we certainly wont let go of it now :)

It is true that the team at nival was reduced a few weeks ago, but that was expected, as most of the work had already been done by then. We've been in debugging and balancing phase for a month already, you dont need the whole team to do that anymore. Its sad to fire people, but when there is work for 30, you dont need 50 people. I can understand fired people are disgruntled.

Other elements to make you feel better ? We have more than 15 testers in ubisoft romania working to balance and debug the game, and a production team of 5 in paris checking the progress, making sure the maps are more balanced, more challenging, more original. All texts have been proofread (hopefully not letting mistakes through this time) and US voices were recorded two weeks ago.


Dev Diary provided by Fabrice Cambounet, Producer at Ubisoft:

1. Heroes 5: Tribes of the East alternate upgrades

Why / how did you decide to create alternate upgrades for each creature in Heroes 5?

The alternate upgrades is the major innovation that we had planned from a long time to include into “Heroes 5 - Tribes of the East”. This feature was actually hinted at in “Hammers of Fate”, with the renegades being the alternate upgrade for the Haven troops. It does increase the number of playable creatures by +50% - logically – and helps us smash a total of more than 170 creatures overall.

The basic gameplay idea behind the alternate upgrades is to give the players a new range of tactics, and to be able to adapt to each battle situation. Each range of upgrades has its own orientation, and you can easily mix any type of creatures to create your perfect tool on the battlefield.

Regarding the access to all upgrades, we have chosen to leave a complete liberty to the players. You are free to choose at any time which upgrade you want to buy, for a similar cost. You can also retrain your creature to change the upgrade, for a reduced cost. So you can adapt your army between each battle if needed.

Do they imply a lot of new tactics? Can you hint at some of them? Can you give us some examples of new creatures?

All creatures have a new way of playing and fighting with the alternate upgrades:)
Take for instance the alternate gremlin who will fix during the battle your faulty golems – quite a handy man ! Or the skeleton footman who will complement the archer quite well, being more resilient and more aggressive. The elven sprites alternate upgrades have a use similar to the gremlins : they can heal your treants while healing themselves – you wont need them much until you get these treants, but they will be critical afterwards !

2. Other improvements

Are you creating new special abilities for creatures? Can you give some examples?

We are introducing a very specific capacity for the Dungeon alternate upgrade : invisibility. It works like a stalking ability. The creatures will not be seen by the enemy when they are placed on the battlefield initially. It can last up to three turns, which is highly enough to reach the enemy lines. The creature is revealed when attacking, but can also be spotted with magic abilities.

What other improvements can player expect from Tribes of the East?

There are many improvements to be expected ! We have been working extensively on the storytelling tools. The jump in quality is clear from H5 to Hammers of Fate, and you can expect the same kind of quality leap from HoF to Tribes of the East. This is critical to deliver a perfect ending for the story arc covering all of the campaign chapters started with the demon invasion.
A small but interesting point for the fans is the addition of an adventure building that will allow the heroes to redistribute their skills:)
Another important point is of course the inclusion of the Orc faction, with their own special blood rage ability:)

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