Author: Sasha (Serbia), 27-03-2017 22:00

Invasion - The First Circle - Heroes 3 map

Hm, I get your point. It was a bit too much for me. I was able to kill them all since had strong army but after grinding 10 of them I felt bored. This is my personal feeling and it might be challenging for other player. Thanks for the map though. It was challenging. more...


Author: Lauri , 27-03-2017 18:15

Oh and... - The First Circle - Heroes 3 map

I guess it goes without saying the map is supposed to be played on impossible setting. Otherwise the enemy won't hire extra heroes :)

But I guess you always play on impossible so shouldn't be a problem? more...


Author: Lauri , 27-03-2017 18:14

My bad - The First Circle - Heroes 3 map

The map file was correct, but I'd forgotten to activate spare heroes for them. Therefore the enemy doesn't hire more heroes if you manage to win them in battle without them escaping.

Such a tiny mistake causing such a major headache.

Go me.

Map waiting to be uploaded. I apologize more...


Author: Maygwan , 27-03-2017 18:12

Thats correct - Balance - Heroes 3 map

You can however go in and change the editor to allow solo play on the other factions. i played a few on solo just to test the map based on the multiplay aspect. more...


Author: Cesar (Sweden), 27-03-2017 12:50

Necro - Balance - Heroes 3 map

But at solo challeng i could only pick necro it had boosted ai i said ^^ more...


Author: Lauri , 27-03-2017 11:19

Luck factor - The First Circle - Heroes 3 map

Oh and some heroes being easy or not is also always about luck. You know how AI can sometimes be stupid and break down their armies and sometimes unite them under one main-hero. Sometimes they come at you with twice the army, sometimes with half of it and then lost both halves due to not being prepa more...


Author: Lauri , 27-03-2017 11:14

Invasion - The First Circle - Heroes 3 map

Yeah, I understand it can be a bit frustrating at that point, but I'd like you to think of it other way... think of it as a twist in plot.

I know it feels frustrating just when you feel like you're SO close to victory, just when you've taken all the towns that you're quickly l more...


Author: Lauri , 27-03-2017 11:10

TP - The First Circle - Heroes 3 map

You get TP when you really need it, which is during the mid/end-game invasion.

Pink hero with 1000 of each dragons is guarding it. You can either defeat it yourself taking some heavy penalties or alternatively you can take over all their castles in which case the hero is banished in 7 days and th more...


Author: Lauri , 27-03-2017 11:02

weird - The First Circle - Heroes 3 map

That is most weird, shouldn't happen.

In the original version there was the problem of enemy no longer recruiting more heroes - which apparently you didn't have. I fixed it in this version so that they can hire more... but weird enough, they don't...?

I have to take a look late more...


Author: Shinoshuke (VietNam), 27-03-2017 09:32

MoS- Powerful ! - TEW IV Commodus' Revenge - Heroes 3 map

Hi valery!!! I've just finished TEW IV the second times with MOS, 3 month earlier than MoD (M5W3D1 vs M8W3D6). At first it's harder but later it's more powerful with a lot of super demons. Really enjoyed your art...:D. I'm going Alexander the Great and when i finish i'll inf more...


Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes of Might and Magic 5 - HAVEN - Creatures

Peasant (Upgrade: Militia Guard)
The peasants and the militia guards are the basic infantry of the Holy Griffin Empire. Those troops are weak and not efficiently trained, but they are numerous. On top of that the peasants are an important source of revenue for their masters and the militia guards are expert in the art of confusing their enemy in the melee.

Militia Guard
Archer (Upgrade: Marksman)
The archers and marksmen are key in battle to weaken the enemy ranks before melee combat. The archers of the Griffin Empire excel in the art of drowning the enemy under barrages of arrows. The marksmen's powerful crossbows are especially deadly at close range.

Marksman

Squire (Upgrade: Knight)
The knights and squires are the backbone of the Haven forces. They are resistant and can sustain enemy charges while other troops will maneuver to take the enemy from the rear. They can make the fight last longer with their mastery in the art of melee combat and defense.

Knight

Griffin (Upgrade: Royal griffin)
Griffins are the fastest troops of the Haven faction. They excel in skirmish attacks, flying into enemy ranks or diving from the sky above the battle. However they are quite weak when forced in a real melee, but they will always defend themselves to their last breath.

Royal griffin
Priest(Upgrade: Inquisitor)
The priests and Inquisitors are the keepers of the true faith in the Holy Dragon of Light. As such they won't hesitate to enter the battlefield against the non-believers and all factions that may threaten the Order of Elrath. As priests they will not enter the melee but rather summon the wrath of their God on enemy troops, and protect their owns in combat with support spells.

Inquisitor
Cavalier (Upgrade: Paladin)
The cavaliers and paladins are the ultimate guardians and elite troops of the Holy Griffin Empire. Mounted on powerful horses and heavily armored, they are at their best when they charge on enemy troops from afar. On top of that the Paladins have the ability to dispel enemy curses in their ranks.

Paladin
Angel (Upgrade: Archangel)
The angels are the incarnation of Elrath on Ashan, and as such they are the most ultimate representation of his power. These creatures of light are fierce in combat and their attacks are always deadly. An angel cannot be killed if its substance is endangered it will become a pure spirit again and rejoin its master. As lieutenants of Elrath, the archangels are blessed with the supreme power of resurrecting the champions who died in combat, giving them another chance to serve their Lord.

Archangel
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