Hm, I get your point. It was a bit too much for me. I was able to kill them all since had strong army but after grinding 10 of them I felt bored. This is my personal feeling and it might be challenging for other player. Thanks for the map though. It was challenging. more...
Oh and some heroes being easy or not is also always about luck. You know how AI can sometimes be stupid and break down their armies and sometimes unite them under one main-hero. Sometimes they come at you with twice the army, sometimes with half of it and then lost both halves due to not being prepa more...
You get TP when you really need it, which is during the mid/end-game invasion.
Pink hero with 1000 of each dragons is guarding it. You can either defeat it yourself taking some heavy penalties or alternatively you can take over all their castles in which case the hero is banished in 7 days and th more...
In the original version there was the problem of enemy no longer recruiting more heroes - which apparently you didn't have. I fixed it in this version so that they can hire more... but weird enough, they don't...?
Hi valery!!! I've just finished TEW IV the second times with MOS, 3 month earlier than MoD (M5W3D1 vs M8W3D6). At first it's harder but later it's more powerful with a lot of super demons. Really enjoyed your art...:D. I'm going Alexander the Great and when i finish i'll inf more...
Peasant (Upgrade: Militia Guard)
The peasants and the militia guards are the basic infantry of the Holy
Griffin Empire. Those troops are weak and not efficiently trained, but
they are numerous. On top of that the peasants are an important source
of revenue for their masters and the militia guards are expert in the
art of confusing their enemy in the melee.
Archer (Upgrade: Marksman)
The archers and marksmen are key in battle to weaken the enemy ranks before
melee combat. The archers of the Griffin Empire excel in the art of drowning
the enemy under barrages of arrows. The marksmen's powerful crossbows are
especially deadly at close range.
Squire (Upgrade: Knight)
The knights and squires are the backbone of the Haven forces. They are
resistant and can sustain enemy charges while other troops will maneuver
to take the enemy from the rear. They can make the fight last longer with
their mastery in the art of melee combat and defense.
Griffin (Upgrade: Royal griffin)
Griffins are the fastest troops of the Haven faction. They excel in skirmish
attacks, flying into enemy ranks or diving from the sky above the battle.
However they are quite weak when forced in a real melee, but they will
always defend themselves to their last breath.
The priests and Inquisitors are the keepers of the true faith in the Holy
Dragon of Light. As such they won't hesitate to enter the battlefield against
the non-believers and all factions that may threaten the Order of Elrath.
As priests they will not enter the melee but rather summon the wrath of
their God on enemy troops, and protect their owns in combat with support
Cavalier (Upgrade: Paladin)
The cavaliers and paladins are the ultimate guardians and elite troops of
the Holy Griffin Empire. Mounted on powerful horses and heavily armored,
they are at their best when they charge on enemy troops from afar. On top
of that the Paladins have the ability to dispel enemy curses in their ranks.
Angel (Upgrade: Archangel)
The angels are the incarnation of Elrath on Ashan, and as such they are
the most ultimate representation of his power. These creatures of light
are fierce in combat and their attacks are always deadly. An angel cannot
be killed if its substance is endangered it will become a pure spirit again
and rejoin its master. As lieutenants of Elrath, the archangels are blessed
with the supreme power of resurrecting the champions who died in combat,
giving them another chance to serve their Lord.