Hm, I get your point. It was a bit too much for me. I was able to kill them all since had strong army but after grinding 10 of them I felt bored. This is my personal feeling and it might be challenging for other player. Thanks for the map though. It was challenging. more...
Oh and some heroes being easy or not is also always about luck. You know how AI can sometimes be stupid and break down their armies and sometimes unite them under one main-hero. Sometimes they come at you with twice the army, sometimes with half of it and then lost both halves due to not being prepa more...
You get TP when you really need it, which is during the mid/end-game invasion.
Pink hero with 1000 of each dragons is guarding it. You can either defeat it yourself taking some heavy penalties or alternatively you can take over all their castles in which case the hero is banished in 7 days and th more...
In the original version there was the problem of enemy no longer recruiting more heroes - which apparently you didn't have. I fixed it in this version so that they can hire more... but weird enough, they don't...?
Hi valery!!! I've just finished TEW IV the second times with MOS, 3 month earlier than MoD (M5W3D1 vs M8W3D6). At first it's harder but later it's more powerful with a lot of super demons. Really enjoyed your art...:D. I'm going Alexander the Great and when i finish i'll inf more...
Imp (Upgrade: Familiar)
Imps and familiars mean swarms of little winged creatures that will overwhelm
enemy forces. Fortunately these creatures are weak and an experienced
warrior can bring on numerous damages in their ranks. The imps and familiar
are a real annoyance for any Hero gifted in magic, as they have the unique
ability to destroy or even steal mana from the enemy.
Horned Demon (Upgrade: Horned Overseer)
The demons and grunts are the basic infantry of the inferno troops. They
are resistant and can sustain an enemy charge thanks to their high number
on the battlefield. The horned demons have the unique capability to sacrifice
themselves in a huge explosion of primal chaos energy.
Hell Hound (Upgrade: Cerberus)
Hell hounds and cerberi are the spearhead of the inferno forces. Their
incredible attack skill gives them a huge devastation power within enemy
ranks. However these creatures are not very resistant and therefore should
not stay in a long melee combat. They are at their best when used for
skirmish combat or to finish weakened enemies. On top of that the cerberi
can strike several units at once thanks to their 3 heads.
Succubus (Upgrade: Succubus Favorite)
Succubi are the only shooters within Inferno ranks, they should therefore
be used as support troops for the attacking units. This is all the more
true as they have the ability to counter-strike on enemy ranged attacks.
The enemy will always hesitate before engaging a combat against them.
Use this at your own advantage.
Hell Stallion (Upgrade: Nightmare)
The nightmares the most reactive and fastest Inferno creatures. They will
cross the battle field to fiercely charge into enemy ranks. These creatures
have such a reputation for unforgiveness that they will make the enemy flee
in panic, and even creatures that are stronger than them. When engaged in
a melee against them the enemy won’t fight back.
Pit Fiend (Upgrade: Pit Lord)
Pit fiends and Pit Lords are the most skilled warriors amongst Inferno troops.
They also have the ability to cast devastating spells to weaken the enemy
or even spread death on a whole area of the battlefield. Gifted in both
defense and attack, these creatures are the backbone of any successful strategy.
Devil (Upgrade: Arch Devil)
The devils are the ultimate representatives of chaos on Ashan. Their power
and agility are unequaled amongst Inferno troops. These monsters have access
to the infernal reality plan at will and can therefore teleport on the battlefield.
The archdevils have the supreme ability to call for Pit Lord reinforcements
straight from inferno.