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Map name: |
Dragons Cape |
Map version: |
1.4 (English) |
Game version: |
2.0 |
Map type: |
Multiplayer |
Map size: |
Small (96x96) |
Underground: |
None |
Players: |
2 |
Human Players: |
2 |
Teams: |
0 |
Level Recommended: |
Heroic |
Last version of this map and other my maps you will find on a site www.fosgen-mm.narod.ru
Description: The Dragons Cape has been a lure for treasure seekers and adventurists for ages. Legend has it, that
somewhere in the Cape's sands lie hidden ruins of an ancient Dragon city. The one who takes courage to fight
the city guards and defeats them gets countless riches!
Author's note: The Dragon Cape is a duel map designed for a multiplayer game. The map has default
victory/loss conditions.
Artifacts Disabled: Ring of the Unrepentant, Boots of Levitation, Wings of the Angel.
Spells Disabled: Instant Travel, Word of Light, Curse of the Netherworld.
List of changes:
v.1.4
- Artifacts Disabled: Ring of the Unrepentant, Boots of Levitation, Wings of the Angel
- Spells Disabled: Word of Light, Curse of the Netherworld
- More roads are placed on territory of blue player
- One Eldrith well will shift more close to shipyard in territory of the blue player
- Other minor changes
v.1.3
- Maeve disappearance bug is corrected
- Trading post placed on each player's territory
- All familiars removed from garrisons
- Water elementals quantity in garrisons is increased with 25 up to 28
- Water elementals in garrisons are divided into 4 equal stacks (7 elementals in everyone)
- The shipyard and lighthouse are now protected by mages and archmages
- Protection of redwood observatories is strengthened
v.1.2
- 240 familiars were added to each garrison
- Taverns replaced by sylanna`s ancients
- Sphynxes replaced by gold mines
- One gold mine replaced by the sylanna`s ancients on the territory of each player
- One gold mine replaced by the vault of the mages on the islands
- Monolith one way entrance placed on the islands
- Black dragons were placed instead of shadow dragons on the islands
- One Relic artefact and chest were added to the islands treasures protected by the dragons. Removed one Minor and one Major artefacts.
- Major artefact was placed close to the gold mine on sea islands
- The shipyard and lighthouse is protected by druids and druids elders now
- The hill fort is protected by black dragons now
- The crypt replaced by a garden of the wee folk
- Two resource piles of wood and ore were added to each player's territory
- Aggression of some monsters is increased
- Other minor changes
v.1.1
- Surfce map illumination replaced
- Victory condition description altered
- Slight objects relocation
- Sphinx guards added
- All graphic objects removed for size reduction
- Disappearance from game's maps list bug fixed
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