Author: ogogo (Lithuania), 19-04-2024 10:32

bug-hint - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Thank you,
Спасибо,
Ačiū.
more...


Author: wasilix , 19-04-2024 09:51

- - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Just in case if you didn't find a workaround mentioned in this thread in Russian: it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workar more...


Author: wasilix , 19-04-2024 09:50

- - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

People in this thread mentioned in Russian, that it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workaround you can use. more...


Author: Mango (Vietnam), 19-04-2024 00:53

-5 power by doing quest - Ira the Mage - Heroes 3 map

I also got stuck in Efreet fight, but after that i remembered the seer that give you -5 power by doing his quest. Hope this help s/o get stuck in the future.
Its near the stable right before you water walk to get into the fight
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Author: Andor (UK), 18-04-2024 23:29

Feedback - Battle Royale - Heroes 3 map

SPOILER: Some of this issues might be caused by Wogification and new terrain I guess.

So the artifacts that are on islands for some reason AI doesn't touch them.

Few buildings that I couldn't reach:
Lizard Den around middle of the map
Refuge camp North on the map south of the Cast
more...


Author: Andor (UK), 18-04-2024 23:19

Edit - Battle Royale - Heroes 3 map

There are a few issues on the map, nothing major.

A few unreachable places
More important one, the first Quest Tower lvl 20 req is passable so you can go in there at any level.
more...


Author: Honey Locust (Usa), 18-04-2024 18:30

Crystal dragons - Battle Royale - Heroes 3 map

Your intuition is right but I won’t spoil the surprise beyond that ;) it’s a small reward but a nice one nonetheless! They’re set to the default spawn / growth, some of my play tests the CPU actually took them out but I guess if no one does early on they quickly get out of hand.

There are some ot
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Author: Honey Locust (Usa), 18-04-2024 18:27

Thanks! - Battle Royale - Heroes 3 map

Good to know! I will work on some fixes when I get more feedback so I can upload it all at once. What places were unreachable? I thought I blocked off that tower correctly but I guess not! more...


Author: Al (Canada), 18-04-2024 17:53

Great map - Island of Rabbits - Heroes 4 map

Awesome map! 10/10 would recommend more...


Author: Andor (UK), 18-04-2024 17:52

Edit - Battle Royale - Heroes 3 map

There are a few issues on the map, nothing major.

A few unreachable places
More important one, the first Quest Tower lvl 20 req is passable so you can go in there at any level.
more...


Author: Andor (UK), 18-04-2024 14:52

Thank you! - Battle Royale - Heroes 3 map

What an amazing map.

The only regret is that I never found out what lied behind the (in my case) Hordes of Crystal dragons that probably guarded some treasure related to the tents.

No one really had the army to defeat then, either because they were to many, WOGification or just the fact that
more...


Author: Francois (France), 18-04-2024 13:08

Not buggy, but Heroes VV.V mod version 1.36 necessary - Armageddon Blade - Heroes 7 map

Thank you for your comment.
I don't understand some bugs. Before releasing it, my brother and I tested this map and found no bugs (I ALWAYS test my maps before publishing them).
1- There is no fight to recover the Armageddon Blade, you just have to find Sir Christian's tomb. So I don
more...


Author: tom (kitchener, canada), 18-04-2024 12:50

Fun map but a little buggy - Armageddon Blade - Heroes 7 map

Like the map. nice job. FYI finding it a little buggy. heroes disappear if you leave them in castle to defend. once they defend castle they are gone by next turn. could not recover hero by sending a second hero to prison to battle. you get to battle but you don't get the prisoner. had to battl more...


Author: Alex (Switzerland), 18-04-2024 07:23

Single player is too easy - This is Legion - Heroes 3 map

On the one hand, I like the idea of the map - all players start with strong armies and towns are well-guarded. However, the AI simlpy cannot compete with a human player here:
1. AI cannot combine combination artifacts, yet getting the one near your starting town is the main priority in the early ga
more...


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Heroes 5 - NECROPOLIS - The Necromancers

"Life is change, chaos, filth and suffering. Death is peace, order, everlasting beauty."

ID Card:

Associated colors: black and toxic green
Worship: Necromancers worship the Primordial Dragon of Order in a twisted version of her destructive aspect
Core philosophy: “Embrace the Void”. Morbid fascination for death and fanatic devotion to the cause
Country/kingdom: None (they are a secret society hidden within Academy and Haven)
Capital city: None (same reason)
Key symbols: the mother spider

Description:

Necromancers are a split-order of the Wizards. They study death-magic to become eternal. They can control the spirits of the deceased (ghosts) or raise the dead form their graves (skeletons, zombies).
Necromancers believe that pleasures are sensual (linked to our five senses) and that each pleasure leads to pain (being sick from eating too much, grieving the death of one’s beloved, etc.). The solution is to embrace death, which is perfection through sensory deprivation. Necromancers believe in an eternal, unchanging, neutral life rather than maintaining moderation in all things until the next life.
High-ranking Necromancers become Vampires: eternally young, beautiful and powerful, but as cold and insensitive as alabaster statues.

On the battlefield, Necropolis troops are generally weaker than their opponents. However their cost is lower as they are less dependent on “material” resources to grow. So they tend to benefit from a clear numeric advantage.
But Necropolis troops also compensate their relative weakness with other abilities. All Necropolis creatures are Undead. Undead creatures are not affected by morale: the dead don't care, you can't motivate them with the prospect of victory and they are not afraid to die. Mind Effects and poisons also don't work on them: they don't have minds or bodies.
On top of that some units will drain life from their enemies or remain untouched by non-magical attacks.

BRIEF HISTORY

The origins

62 YSD: The Schism of the Seven
Schism between the disciples of Sar-Elam, who can’t agree on the best way to follow the road laid down by the Seventh Dragon and, hopefully someday surpass him. Sar-Antor founds the Blind Brothers, a congregation of healers, seers and embalmers dedicated to the worship of Asha. Sar-Badon founds the Dragon Knights, a martial order disciplined in both body and mind.
The other disciples, led by Sar-Shazzar, the most gifted of them all, lead an exodus of wizards and like-minded humans to found the Seven Cities (the first kingdom of Magic) in the southern deserts.

74 YSD: Mysterious death of Sar-Shazzar
Sar-Shazzar dies in his sleep. When attendants attempt to move his body to the Necropolis for preparation and burial, it crumbles to ashes.

461 YSD: Discovery of Necromancy
Belketh, a disciple of Sar-Shazzar, discovers the path of Necromancy. Necromantic experimentations begin in the Seven Cities.

610-660 YSD: Rise of the Necromancers
The Necromancer presence grows until they are a powerful political force in the Seven Cities

The modern ages

751-770 YSD: Purge of the Necromancers - Civil war in the Seven Cities
Jealous of the power acquired by the Necromancers, the Wizards of the Seven Cities initiate a large-scale persecution, ranging from the seizing of their properties, to banishment, to the spectacle of public executions.
A long and gruesome civil war ensues. The ancient cities are destroyed and much of the land is rendered uninhabitable.

771 YSD: Foundation of the Silver League
Survivors of the Seven Cities establish the Silver League (the second kingdom of Magic) in the lands to the south. Necromancers flee east to the haunted valley of Heresh.

813-822 YSD: War of the Broken Staff
The Necromancers attempt to crush the newborn Silver League but the Wizards gain the upper hand and invade Heresh. The Necromancers are utterly defeated and their kingdom shattered.

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