Author: Razorockham (Netherland), 19-04-2024 22:04

Typical Caseneuve-map - Resistance. Game A (Fr/Ang) - Heroes 4 map

Again a well-designed, but difficult map made by Caseneuve. His world is a vast maze, with complicated solutions to open new doors. more...


Author: Razorockham (Netherland), 19-04-2024 21:46

Demonologist Anita - Nefrith's Strory - Heroes 4 map

Nefrith's Story indeed is a real RPG map. Good story-line, no mistakes. I played on champion level, but even with more easier levels this map is far from 'easy'- as the maker wants us to believe. Most helpful is the hero Anita - acquire her help and her 'summon imps' spell a more...


Author: Andor (UK), 19-04-2024 20:28

Feedback - Battle Royale - Heroes 3 map

Runs decent with WOG but as usual there are occasional error crashes, good thing is they are not permanent, a quit reload and it's gone. more...


Author: Honey Locust (Usa), 19-04-2024 18:57

Feedback - Battle Royale - Heroes 3 map

Oh yeah I didn’t test it with WOG at all, no idea how it handles or balances with that, uncharted territory!

A lot of the rest of the map is randomized so that also might affect challenge level, will deff look into the placements of things, though I will say- there is a way to access that monoli
more...


Author: ogogo (Lithuania), 19-04-2024 10:32

bug-hint - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Thank you,
Спасибо,
Ačiū.
more...


Author: wasilix , 19-04-2024 09:51

- - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Just in case if you didn't find a workaround mentioned in this thread in Russian: it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workar more...


Author: wasilix , 19-04-2024 09:50

- - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

People in this thread mentioned in Russian, that it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workaround you can use. more...


Author: Mango (Vietnam), 19-04-2024 00:53

-5 power by doing quest - Ira the Mage - Heroes 3 map

I also got stuck in Efreet fight, but after that i remembered the seer that give you -5 power by doing his quest. Hope this help s/o get stuck in the future.
Its near the stable right before you water walk to get into the fight
more...


Author: Andor (UK), 18-04-2024 23:29

Feedback - Battle Royale - Heroes 3 map

SPOILER: Some of this issues might be caused by Wogification and new terrain I guess.

So the artifacts that are on islands for some reason AI doesn't touch them.

Few buildings that I couldn't reach:
Lizard Den around middle of the map
Refuge camp North on the map south of the Cast
more...


Author: Andor (UK), 18-04-2024 23:19

Edit - Battle Royale - Heroes 3 map

There are a few issues on the map, nothing major.

A few unreachable places
More important one, the first Quest Tower lvl 20 req is passable so you can go in there at any level.
more...


Author: Honey Locust (Usa), 18-04-2024 18:30

Crystal dragons - Battle Royale - Heroes 3 map

Your intuition is right but I won’t spoil the surprise beyond that ;) it’s a small reward but a nice one nonetheless! They’re set to the default spawn / growth, some of my play tests the CPU actually took them out but I guess if no one does early on they quickly get out of hand.

There are some ot
more...


Author: Honey Locust (Usa), 18-04-2024 18:27

Thanks! - Battle Royale - Heroes 3 map

Good to know! I will work on some fixes when I get more feedback so I can upload it all at once. What places were unreachable? I thought I blocked off that tower correctly but I guess not! more...


Author: Al (Canada), 18-04-2024 17:53

Great map - Island of Rabbits - Heroes 4 map

Awesome map! 10/10 would recommend more...


Author: Andor (UK), 18-04-2024 17:52

Edit - Battle Royale - Heroes 3 map

There are a few issues on the map, nothing major.

A few unreachable places
More important one, the first Quest Tower lvl 20 req is passable so you can go in there at any level.
more...


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Heroes 5 Patch 1.4 download

Hi all

The quite-delayed patch 1.4 will finally arrive today

This patch is quite big, as it contains all patches previously released. You can install it on any Heroes 5 version (1.0, 1.1, 1.2, 1.3). So you wont need to upgrade up to 1.3 to install this one.

The map editor contained in the version is also the one that will be provided with the forthcoming addon, except for the dwarves data. You will be able to open the maps created with the previous map editor version. You wont be able to do that the other way round (save with the new map editor and open with the old one).

Here are the download links :

European :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.04_eu.exe (109Mb)
European collector :
https://patches.ubi.com/heroes_might_magic_5/heroes_migh...04_eu_collectors.exe (109Mb)
Russian version :
Heroes 5 patch 1.4 Russian version (97,55 Mb)
Spanish / Italian :
https://patches.ubi.com/heroes_might_magic_5/heroes_migh..._5_1.04_eu_sp_it.exe (105Mb)
US and US Limited :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.04_us.exe (109Mb)
Czech :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.04_cz.exe (104Mb)
Polish :
https://patches.ubi.com/heroes_might_magic_5/heroes_might_magic_5_1.04_pl.exe (104Mb)
Czech / Polish collector :
https://patches.ubi.com/heroes_might_magic_5/heroes_migh...cz_pl_collectors.exe (105Mb)
Hungarian / Polish :
https://patches.ubi.com/heroes_might_magic_5/heroes_migh...gic_5_1.04_hu_pl.exe (105Mb)
Korean :
https://patches.ubi.com/heroes_might_magic_5/heroes_migh...ic_5_1.04_korean.exe (104Mb)
Digital :
https://patches.ubi.com/heroes_might_magic_5/heroes_migh..._5_download_1.04.exe (110Mb)

Here is an extract of the readme:

Features added:
***************

"Paper doll" in Hero inventory interface
Support for p2p network in the game and in the editor (now maps can be loaded from shared folders without downloading, check the map editor documentation for more details)

Note: If you have maps with same name in "C:\Program Files\Ubisoft\Heroes of Might and Magic V\Maps" folder and in the p2p's folder then the game will activate the map from game's folder.

Bugs repaired and changes made:
*******************************

Stability:

  • Game no longer freezes on sending results to ubi screen
  • Game no longer freezes on Ubi rating games when host is disconnected
  • Game results will not be submitted to ubi.com situation is no longer present
  • Placing the "entry point object on the map no longer causes the editor to freeze"

Interfaces:

  • 'Move Hero' button disabling at turn start in some situations no longer present
  • Hero movement path plotting on Puzzle Map seen no longer
  • In the Wait interface players default names now change with player color change
  • Select spell region difference with spell icon exists no longer
  • Showing more then 1k creatures in one stack now is correct
  • the big icon of Random Hero in Duel creation interface now is correct
  • option changes now may be saved by clicking 'Apply' button
  • the “Clear” button in Hall Of Fame no longer erases all results including the default ones
  • not all the upgrades performed are updated correctly bug exists no more
  • no movement path after exiting whirlpool bug fixed
  • Vital information no longer displayed after player presses 'End Turn' button in Hot Seat Mode
  • icons of Shadow Matriarch, Cavalier, Spectre, Wraith, Silver Unicorn, Emerald Dragon now are in accordance with their models
  • icon of Sack of Endless Gold now is accordance with model
  • mission results screen has been improved
  • the Alt+F4 shortcut works correctly now in multiplayer duel mode
  • many text bugs have been fixed

Gameplay, Mechanics, Balance:

  • Duel 3x3 concept has been improved
  • the problem with incomplete army positioning in Duel 3x3 mode exists no longer
  • Gremlins can repair machines and construct creatures only once per combat in all situations
  • Mages no longer damage themselves from casting
  • the ability "Guardian Angel" no longer gives an extra turn to the hero after the stack resurrected by the "Guardian Angel" has died
  • Vampires no longer regenerate when attacking undead creatures
  • Pendant of Mastery and Artificier manipulating exploit fixed
  • specialization for dungeon hero Eruina now works correctly
  • changes in cost of buildings in Sylvan town
  • creatures now are collected in dwellings
  • all levels of Magic Guild cost equally in all towns
  • now creatures don’t disappear in combat when splitting stacks
  • skill Gating now is more balanced and improved
  • perk "Power of speed" was changed and grants "Mass Haste" spell now
  • perk "Power of Endurance" was changed and grants "Mass Endurance" spell now
  • building "Dragon Tombstone" (Necropolis) now requires Dragon Graveyard to be built first.
  • building "Library" (Academy) now requires Magic Guild to be built first.
  • perk “Imbue Ballista” (Ranger) can't be obtained by the hero without perk “Imbue Arrow” now.
  • Warlock can get "Resistance" and "Counterspell" perks now.

Map Editor:

  • functionality of the Map Editor has been improved
  • Hero Editor Tool has been improved

    Other:
  • wrong camera behavior when a Paladin attacked by the range attack creature now fixed
  • wrong camera behavior when a unit is "scared" by the attack of the Hell Charger now fixed
  • wrong camera behavior when a creature attacked by the attack of Ranger now fixed
  • the auto-combat button doesn't have a correct refreshing of its icon in hot seat when 2 human players are carrying the combat bug exist no longer
  • the delay between clicking on a hero's destination and his actual movement on the adventure map now fixed
  • wrong system resolution after system went to standby bug exists no more
  • sky in Necropolis town has been improved
...and some more.


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