This was really a fun map! i played solo at hardest was kinda a challenge but with necro u kinda just snowball. i won in 10 months . Great work. love to see more maps like this :) it would be much harder to win if u werent playing necro^^ 10/10 more...
While doing the map I noticed many AI blocking with caravans, and if I take cities I get many caravans from enemy AI. It seems AI is not able to manage caravans, to a point it create traffic jams and make the game very slow: probably what creates my savegame unloadable too. more...
Sorry to say that, the map blocked after I beat the 3rd player too (with a relatively small army on my necromancy hero - 4k skeletons-170 vampires-30 dragons-500 spiders- 200 lamasu), I'm not able to reload a savegame.
My Pc is decent, 8Gb Ram + Radeon HD8750 with addition 2Gb DDR5 Ram.
Nice map. I liked the ideas of spell learning and picking secondary skills for 2 main heroes.
I finished in 205 days, using the horn, rushing. Didn't get the Grail, AI found it before, so 442 points this time.
At the very end, I had to cheat a bit, since I could not find black tent needed t more...
I found myself chasing AI until I lost interest... I appreciate the time invested to make and test the map, but it is far from enjoyable (at least for me). I suppose giving town portal,blind and animate dead would make it too easy, but chasing around AI is really not an alternative. more...
The quite-delayed patch 1.4 will finally arrive today
This patch is quite big, as it contains all patches previously released. You can install it on any Heroes 5 version (1.0, 1.1, 1.2, 1.3). So you wont need to upgrade up to 1.3 to install this one.
The map editor contained in the version is also the one that will be provided with the forthcoming addon, except for the dwarves data. You will be able to open the maps created with the previous map editor version.
You wont be able to do that the other way round (save with the new map editor and open with the old one).
"Paper doll" in Hero inventory interface
Support for p2p network in the game and in the editor (now maps can be loaded from shared folders without downloading, check the map editor documentation for more details)
Note: If you have maps with same name in "C:\Program Files\Ubisoft\Heroes of Might and Magic V\Maps" folder and in the p2p's folder then the game will activate the map from game's folder.
Bugs repaired and changes made:
Game no longer freezes on sending results to ubi screen
Game no longer freezes on Ubi rating games when host is disconnected
Game results will not be submitted to ubi.com situation is no longer present
Placing the "entry point object on the map no longer causes the editor to freeze"
'Move Hero' button disabling at turn start in some situations no longer present
Hero movement path plotting on Puzzle Map seen no longer
In the Wait interface players default names now change with player color change
Select spell region difference with spell icon exists no longer
Showing more then 1k creatures in one stack now is correct
the big icon of Random Hero in Duel creation interface now is correct
option changes now may be saved by clicking 'Apply' button
the “Clear” button in Hall Of Fame no longer erases all results including the default ones
not all the upgrades performed are updated correctly bug exists no more
no movement path after exiting whirlpool bug fixed
Vital information no longer displayed after player presses 'End Turn' button in Hot Seat Mode
icons of Shadow Matriarch, Cavalier, Spectre, Wraith, Silver Unicorn, Emerald Dragon now are in accordance with their models
icon of Sack of Endless Gold now is accordance with model
mission results screen has been improved
the Alt+F4 shortcut works correctly now in multiplayer duel mode
many text bugs have been fixed
Gameplay, Mechanics, Balance:
Duel 3x3 concept has been improved
the problem with incomplete army positioning in Duel 3x3 mode exists no longer
Gremlins can repair machines and construct creatures only once per combat in all situations
Mages no longer damage themselves from casting
the ability "Guardian Angel" no longer gives an extra turn to the hero after the stack resurrected by the "Guardian Angel" has died
Vampires no longer regenerate when attacking undead creatures
Pendant of Mastery and Artificier manipulating exploit fixed
specialization for dungeon hero Eruina now works correctly
changes in cost of buildings in Sylvan town
creatures now are collected in dwellings
all levels of Magic Guild cost equally in all towns
now creatures don’t disappear in combat when splitting stacks
skill Gating now is more balanced and improved
perk "Power of speed" was changed and grants "Mass Haste" spell now
perk "Power of Endurance" was changed and grants "Mass Endurance" spell now
building "Dragon Tombstone" (Necropolis) now requires Dragon Graveyard to be built first.
building "Library" (Academy) now requires Magic Guild to be built first.
perk “Imbue Ballista” (Ranger) can't be obtained by the hero without perk “Imbue Arrow” now.
Warlock can get "Resistance" and "Counterspell" perks now.
functionality of the Map Editor has been improved
Hero Editor Tool has been improved
wrong camera behavior when a Paladin attacked by the range attack creature now fixed
wrong camera behavior when a unit is "scared" by the attack of the Hell Charger now fixed
wrong camera behavior when a creature attacked by the attack of Ranger now fixed
the auto-combat button doesn't have a correct refreshing of its icon in hot seat when 2 human players are carrying the combat bug exist no longer
the delay between clicking on a hero's destination and his actual movement on the adventure map now fixed
wrong system resolution after system went to standby bug exists no more