Author: Andrew (Moscow, Russia), 20-01-2017 21:48

fix - Gelu the Necromancer ult ed - Heroes 3 map

the map seems to be interesting though more...


Author: Andrew (Moscow, Russia), 20-01-2017 21:46

Not yet fixed - Gelu the Necromancer ult ed - Heroes 3 map

I thought this problem with tan player freeze wouldn't touch me, yet I was wrong. Steel freezes as of Jan 20. more...


Author: Don , 20-01-2017 19:08

Enviroment Slave, efforts are much appreciated. - Puritania II - Heroes 4 map

I hear ya Loud and clear, the most time consuming part of creating a world is indeed the enviroment. more...


Author: Zix (Novi Sad, Serbia), 20-01-2017 16:25

game crashing - Under The Griffin's Claw - Heroes 5 map

the game is crashing on month 6 week 1 day 6 , tried to change order of play from 060101 , tried to change a lot of things , tried on other PC , so I can try to play again , on Heroic also , so far it was good , played with Necro more...


Author: Synesthesiac , 20-01-2017 09:11

+ - The Empire of the World II -Era Edition - Heroes 3 map

I have been trying to figure out a way to beat him on anything but easy all night long. No matter what I do, his stacks are spread out across the board in such a way that in a couple of rounds, I have nowhere to move. And it's not like I can kill an entire stack at once. I have No Retaliation, more...


Author: Lpro , 20-01-2017 01:45

Author - Dragon Lord - Heroes 3 map

Thank you for commenting! Glad you enjoyed the map! more...


Author: michel (France), 19-01-2017 20:45

answer 2 Keµµ - La cordee-haven-2017 - Heroes 5 map

Ok Keµµ, Please can you go to the region ( like the picture ) ( the red region ) with the player 1 ( your player ) This will open the fog of war of the first floor map, so you will be able to see which player triggers this bug
Keµµ peux tu aller sur la zone indiquée sur la photo avec ton joueu more...


Author: Polina (United States), 19-01-2017 18:18

Awesome map! - Dragon Lord - Heroes 3 map

Great map- Thank you! more...


Author: Кецц (Moscow), 19-01-2017 13:45

not ready to play. - La cordee-haven-2017 - Heroes 5 map

On a second week map breaks during the move, fails when trying to load the previous autosave. more...


Author: maygwan , 19-01-2017 09:43

Working with others - Conquest of Heaven and Hell - Heroes 3 map

I have done this before i worked on the Masters of Sighisoara campaigns and it takes a long time to complete maps, Sometimes 2-3 years. Also this map took me 6 months just by itself. I admit my story telling could definitely improve and is my Achilles heal when it comes to maps. I will probably stil more...


Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes 5 Spells and Magic

Destructive Magic
Focuses on direct-damage spells such as Fireball, Meteor Shower and Chain Lightning.

Dark Magic
Curse-oriented school which targets the enemy and reduces their aptitude in combat. Includes spells like Curse and Blind.

Light Magic
Comprised mainly of bless-type spells, such as Haste, but also has direct-damage spells in Holy Word.

Summoning Magic
Encompasses a range of spells dealing with movement and the exploitation of nature among other things. Includes Conjure Phoenix and Wasp Swarm.

Adventure Map Spells
Lists spells that can be used outside of combat

Destructive Magic

Eldritch Arrow Eldritch Arrow

Shoots several magic missiles to deal non-elemental damage to the selected enemy creature. Higher Spellpower increases damage. The number of missiles fired depends on hero level.
Stone spikes Stone spikes

Deals earth damage to all creatures in target area (cross form)
Lightning Bolt Lightning Bolt

Deals lightning damage to selected enemy unit.
Ice Bolt Ice Bolt

Deals ice damage to selected enemy unit.
Fireball Fireball

Deals fire damage to all units in the target area. Fireball has a target area of 3x3.
Circle of Winter Circle of Winter

Deals ice damage to all units surrounding the target spot.
Chain Lightning Chain Lightning

Deals massive lightning damage to several adjacent creatures, starting with the selected one. Higher Spellpower increases damage. Chain Lightning hits 4 creatures in a row, even if friendly. The damage inflicted is halved with each jump.
Meteor Shower Meteor Shower

Deals massive earth damage to all creatures in target area. Meteor Shower has a target area of 5x5.
Implosion Implosion

Deals earth damage to a single targeted enemy unit.
Armageddon Armageddon

Deals massive damage to all creatures and war machines on a battlefield.

Dark Magic

Weakness Weakness

Causes the selected enemy unit to inflict less damage in combat. Spellpower determines the duration of effect. Weakness decreases the target maximum damage to min+t*(max-min), where t is 50%, 35%, 20% or 0%, depending on Dark Magic mastery. Thus, at Expert Mastery, damage is always equal to minimum.
Slow Slow

Makes target enemy stack take fewer actions in combat. Initiative of the target is decreased by 25%, 30%, 35% or 40%, depending on Dark Magic expertise of the caster (None, Basic, Advanced or Expert).
Vulnerability Vulnerability

Destroys armor of target enemy stack, reducing its defense. Can be cast several times on a single stack, but defense will not go lower than zero. Defense of the target in decreased by 3, 4, 5 or 6, depending on Dark Magic mastery.
Decay Decay

Inflicts plague on target enemy stack. The stack receives earth damage each time it takes an action. Decay damage is 32+8*Power. The effect duration is 2, 3, 4 or 5 turns, depending on Dark Magic mastery.
Suffering Suffering

Weakens the target enemy unit to decrease its Attack. Attack of the target in decreased by 3, 6, 9 or 12, depending on Dark Magic mastery.
Confusion Confusion

Makes creatures in target enemy stack forget what they are doing on a battlefield. Some of the affected creatures will forget to use shooting attacks and retaliation strikes. Depending on Dark Magic mastery, 50%, 70%, 90% or 100% of the target stack will forget to act.
Frenzy Frenzy

Drives target stack of creatures frenzy. Frenzied stack considers all other creatures and war machines its personal enemies and attacks the nearest one with redoubled rage. Target stack is frenzied for one turn. If the caster is Expert in Dark Magic, the effect lasts 2 turns.
Blindness Blindness

Blinds the selected enemy creature so that it cannot move, attack or use any abilities. Blindness disappears if blinded creature is attacked. Spellpower determines the duration of effect. The target is blinded for 0.25*Power turns.
Puppet Master Puppet Master

Gives the hero temporary control over selected enemy unit. The spell does not work on undead, elemental and mechanical units. Unit under this spell can't counter-attack. The targeted creature remains under the caster control for 0.25*Power turns.
Curse of the Netherworld Curse of the Netherworld

Deals unholy damage to all creatures on a battlefield except undead and infernal ones.

Light Magic

Divine Strength Divine Strength

Causes the selected friendly unit to inflict more damage in combat. Spellpower determines the duration of effect. Divine Strength increases the target minimum damage to min+t*(max-min), where t is 50%, 65%, 80% or 100%, depending on Light Magic mastery. Thus, at Expert Mastery, damage is always equal to maximum.
Haste Haste

Causes the selected friendly unit to act more frequently in combat. Initiative of the target is increased by 10%, 20%, 30% or 40%, depending on Light Magic expertise of the caster (None, Basic, Advanced or Expert).
Endurance Endurance

Increases the selected friendly unit's defense strength. Spellpower determines the duration of effect. Defense of the target in increased by 3, 6, 9 or 12, depending on Light Magic mastery.
Cleansing Cleansing

Dispels positive magic effects from enemy creatures and negative effects from friendly creatures. Checks agains caster level to dispel effects, so low level caster would be unlikely to dispel magic cast by high level mage. Chance to dispel is better when mastering Light Magic. Actual chances are 40%, 60%, 80% and 100%.
Righteous Might Righteous Might

Affected creature is filled with rage and a lust for blood, it gains bonus to attack. Attack of the target in increased by 3, 6, 9 or 12, depending on Light Magic mastery.
Deflect Missile Deflect Missile

Makes the selected friendly unit receive less damage from ranged attacks. Damage received from ranged attack is reduced by 25%, 40%, 55% or 70%, depending on Light Magic mastery.
Magical Immunity Magical Immunity

Clears both positive and negative magic effects from the target stack and makes it immune to further magic spell effects. Can only be cast on friendly stack.
Teleportation Teleportation

Teleports targeted friendly creature to another location on a battlefield.
Resurrection Resurrection

Resurrects creatures in target friendly stack.
Word of Light Word of Light

Deals holy damage to all the undead and infernal creatures on a battlefield.

Summoning Magic

Fist of Wrath Fist of Wrath

Summons magical fist to deal non-elemental physical damage to target enemy creature. This spell ignores magic resistance and protection from magic. If you're wondering, black dragons can be targeted by Fist of Wrath.
Fire Trap Fire Trap

Puts several magical explosive mines on a battlefield. Mines are invisible to the enemy. Depending on the caster mastery, 2, 4, 6 or 8 mines are placed on the battlefield. Each mine does 50+10*Power damage when blowing up.
Wasp Swarm Wasp Swarm

Summons a swarm of insects to inflict damage on the selected enemy creature. At Basic, Advanced and Expert mastery, target initiative is reduced by 20%, 40% and 60% respectively.
Raise Dead Raise Dead

Reanimates creatures in target friendly stack. Undead creatures are brought back to "life", all other creatures are re-animated for the duration of the battle only.
Earthquake Earthquake

Earthquake damages town walls during a siege.
Phantom Forces Phantom Forces

Copies the selected friendly unit. The copy has the same characteristics as original unit except that it disappears as soon as it receives any damage (Incorporeal ability gives the copy 50% chance to avoid any damage) The caster can clone creatures of maximum level 4, 5, 6 and 7, depending on his/her Summoning Magic mastery.
Summon Elementals Summon Elementals

Summons fire, earth, water or air elementals (depending on the battlefield terrain) to fight for the hero's cause. The number of summoned Elementals is equal to the Spell Power of the caster. At Expert mastery, that number is doubled.
Firewall Firewall

Creates a wall of fire in the selected area on battlefield. Deals fire damage to all creatures in this area during several turns. Duration is equal to the caster Spell Power.
Conjure Phoenix Conjure Phoenix

Summons on the battle time a Phoenix fighting on the hero's side. Only one Phoenix can be on the battlefield in one moment
Arcane Armor Arcane Armor

Encloses target stack with magical energy shield that partly drains all damage dealt to the stack. The shield has 300+30*Power Hit Points, and drains 25% of the damage dealt to the target. At Expert mastery, it drains 50% of the damage.

Adventure Map Spells

Vessel of Shalassa Vessel of Shalassa

Summons a sea ship. Hero must stand on a shore and there must be an unoccupied boat nearby for the spell to be successful. That spell requires a hero level 1 to be learned (no magic skill is required).
Summon Creatures Summon Creatures

Summons creatures from nearest town. Buy your creatures in the town garrison before casting the spell. You will be able to choose which stack(s) you summon. Each summoned creature costs 1 Mana. That spell requires a hero level 10 to be learned (no magic skill is required).
Instant Travel Instant Travel

Teleports the hero and his entire army to another location on adventure map. That spell requires a hero level 15 to be learned (no magic skill is required).
Town Portal Town Portal

Transports hero to the nearest friendly town (all the movement points will be lost). That spell requires a hero level 20 to be learned (no magic skill is required).
bob at 2007-01-31 01:16 wrote:
i agree...
Zalan darvas at 2007-01-30 20:37 wrote:
Kell ez a jatek holl lehet letolteni egy demot ?
Sasha at 2006-11-27 17:34 wrote:
Heroes 5 Fan-Maps:
http://www.maps4hero es.com/heroes5/maps. php
thLex at 2006-11-27 17:26 wrote:
I find only one 3vs3 map for H5! That sucks...
I can do better than that! Do something!!!
Monkisscool at 2006-11-15 19:32 wrote:
Page is useless at all, it's for noobs...
Ghiorghita at 2006-09-01 16:02 wrote:
I think u should get a life ^^^^... this page is preatty
Aaron at 2006-08-21 19:33 wrote:
Implosion, Meteor Shower and Chain lightning images are in the incorrect location.. and lack of description on the spells (how much damage, etc.) makes this page pretty useless.
Demon Exterminator at 2006-07-28 14:20 wrote:
this page is useless..........
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