Author: Francois (France), 18-04-2024 13:08

Not buggy, but Heroes VV.V mod version 1.36 necessary - Armageddon Blade - Heroes 7 map

Thank you for your comment.
I don't understand some bugs. Before releasing it, my brother and I tested this map and found no bugs (I ALWAYS test my maps before publishing them).
1- There is no fight to recover the Armageddon Blade, you just have to find Sir Christian's tomb. So I don
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Author: tom (kitchener, canada), 18-04-2024 12:50

Fun map but a little buggy - Armageddon Blade - Heroes 7 map

Like the map. nice job. FYI finding it a little buggy. heroes disappear if you leave them in castle to defend. once they defend castle they are gone by next turn. could not recover hero by sending a second hero to prison to battle. you get to battle but you don't get the prisoner. had to battl more...


Author: Alex (Switzerland), 18-04-2024 07:23

Single player is too easy - This is Legion - Heroes 3 map

On the one hand, I like the idea of the map - all players start with strong armies and towns are well-guarded. However, the AI simlpy cannot compete with a human player here:
1. AI cannot combine combination artifacts, yet getting the one near your starting town is the main priority in the early ga
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Author: 32167 , 17-04-2024 22:04

:) - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Использовал тот же метод с дирижаблем. Однако, синяя и зеленая палатки недоступны до 6.1.1 и установлены они для бирюзового. Только после этого его герои выходят из заточения. Мне пришлось специально гнать бирюзового к черной палатке, чтобы он ее открыл, а я получил доступ к дирижаблю.
В целом карт
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Author: Ivan (Bulgaria), 17-04-2024 20:28

Playing against time - The Devil Is In The Detail - Heroes 3 map

It can be done even under 100 days.
Example from HoTA 1.71 map, impossible difficulty
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Author: ogogo (Lithuania), 17-04-2024 20:00

other path? - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

The questguard near green tent "Defeat greater basilisks"
i can't access them.
Blue border guard on path to basilisks - i cant step on them.
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Author: Романов (Россия), 17-04-2024 18:52

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Нашел верфь дирижаблей на северо-западе, в итоге прилетел к синей и зеленой палатке на берегу по воздуху. more...


Author: MattHu (Hungary), 17-04-2024 14:11

translation - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

oh also - would love an english translation to have experienced the lore more...


Author: MattHu (Hungary), 17-04-2024 14:10

unique and inventive! - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Loved the early game of this map, just like Aeten Nomere, you managed to reinvent the gameplay here.

I played tan which I think is the most fun, because you start somewhat behind, and I disabled town portal, event at the one magic shrine.

Unfortunately was only able to play halfway through sin
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Author: Andor (UK), 17-04-2024 13:26

Andor - This is Legion 7 Chaos - Heroes 3 map

This map is HOTA not SOD more...


Author: K (NZ), 17-04-2024 13:01

Nice - Новая империя (Empire) - Heroes 3 map

Nice looking free for all map, lots of stuff, had to call it won after getting first place in the thieves guild rather than flagging everything, as it is too large with not enough ways to fast travel. But I had a good time playing it and the AI finds its way around well. I'd like to see an AI b more...


Author: VeryCritical9798 (Singapore), 17-04-2024 07:59

Two kindoms - Two kindoms - Heroes 3 map

Quite balanced except for inferno castle gate is tiresome. more...


Author: sphinxx , 16-04-2024 21:47

:) - Jedi Story - Heroes 3 map

https://youtu.be/hq-dBnexSqs?t=614 more...


Author: Vrag , 16-04-2024 20:33

Прохождение - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Не знаю, задумано ли найти полёт или дверь измерений, но к василискам для зелёной палатки пройти нельзя( more...


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Heroes 6 preview

The connection between strategy game and role-playing game is not clear even further in Might and Magic Heroes 6, carrying the eternal conflict closer to the Blizzard standard.

Might and Magic is a sequence of role-playing games for computer. Heroes of Might and Magic is some kind of strategy games. What is the kind of Might and Magic Heroes 6?

I saw a shot demonstration of the game at GamesCom yesterday and to my mind this is the classic strategy game that focuses on role-playing that is why the name is changed in some way.

Might & Magic: Heroes 6 screenshotThe main change is an end to predetermined skills and power of a hero. Players choose their own paths in Might and Magic Heroes 6. It is your duty to determine the skills and powers you will be using to prevail during the competition. You also have the opportunity to choose the advanced class and define your role in the fight. Such an addition as racial abilities allows the players to choose the preferable character. There is no need to be constrained to a definite path.

The events during the game took place 400 years before the situations shown in the other Heroes titles, concentrated on the life of one family. The king has passed away, leaving five sisters and brothers to fight for control of the throne. Each of them wants to rule over all the rest. One looks for holy power, becoming a sacred knight. Another decides to choose the necromancer path. Another fabricates contracts with demons to achieve the goals. When you start playing you create the character, choose its sex and decide whether it concerns to magic or might.

Might & Magic: Heroes 6 screenshotEach group includes their own unparallel units with unparallel play styles, aiming to what the presenter named "The Blizzard standard". For example, in StarCraft 3 the Terrants play in a different way than the Zerg, whose playing differs from the Protoss. Just the same we can observe in Might and Magic Heroes 6.

I bore the Necromancer in acts. Units and characters of the Necromancer siphon life force and power away from their competitors. The number of their powers depends on the duration of a battle. Visually the process of the game can give you a real enjoyment. There are many details on the overland maps that will make players explore every corner, searching for secrets.

One main change in the overland map is the changing of the way cities appear after upgrading them. There is no necessity to click on the town to see its fortifications; you can see it on the map. The other new peculiarity is if a player catches an opponent's city, he can convert it into one of his own.

There are a lot of differences in the battles. Flows will slowly rise during some battles, choosing another area. The players will be impressed by a variety of goals, killing units, defending objects. We prepared fights for bosses in the game. At the end of the demonstrative example we saw a tremendous blue water snake that attacked via a cut scene. The fans of course will like this version as the previous games Might and Magic Heroes. But now Ubisoft has not enough time for making the next Heroes of Might and Magic RPG.

Jeann'e at 2011-01-08 02:01 wrote:
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