Author: Valery (Lyon, France), 24-01-2017 18:45

+ - The Empire of the World II -Era Edition - Heroes 3 map

Also I see strange creatures in your army, proof that you activated additional wog options. Map has its own dat file, if you change, I don't guarantee is playable. more...


Author: Valery (Lyon, France), 24-01-2017 17:51

+ - The Empire of the World II -Era Edition - Heroes 3 map

I think you can just disable mod, then press F12 after reloading save, to update scripts. Try this more...


Author: Valery (Lyon, France), 24-01-2017 17:50

+ - The Empire of the World II -Era Edition - Heroes 3 map

Try to download again the mod from wakeofgods.org/mods (look in the list for this mod), delete old first, install new then reload your save. I think you have some old version. more...


Author: MnM Workshop (Budapest, Hungary), 24-01-2017 16:00

aaa - Samsara - Heroes 5 map

You sir have found one of the easter eggs we put in the map.
1/2
;-)

Ps: What exactly do you mean, by "only team mode"? Is there a way to make a map team map and ffa at the same time? more...


Author: D.Cuong (Việt Nam), 24-01-2017 13:05

Link to GoogleDrive - The Empire of the World II -Era Edition - Heroes 3 map

I upload link again.
https://drive.google .com/drive/folders/0 B76oSmwNu7VdY1dzTUFN ZmtweEE more...


Author: D.Cuong (Việt Nam), 24-01-2017 13:01

CRASHLOG !!! - The Empire of the World II -Era Edition - Heroes 3 map

Hi Mod, please help me this problem:

After I buy the Reduce Defense for Praetorian (by 200 mithril - first special skill), I've got a crash. I upload my save file here. Can U check for me?, thank you!

https://drive.google .com/drive/folders/0 B76oSmwNu7VdY1dzTUFN ZmtweEE?usp=sharing more...


Author: Alex (Ukraine), 24-01-2017 11:42

damn - The Empire of the World II -Era Edition - Heroes 3 map

Damn, it likely happened cause I used secondary skills scrolling. Is there any way to disable this thing and continue the game or should I start over? more...


Author: Alex (Ukraine), 24-01-2017 11:31

Cant learn all skills - The Empire of the World II -Era Edition - Heroes 3 map

I cannot learn all skills by Maximus. I have 8 primary skills and two hidden and others do not appera with the level increase. I am though on a level 47. Did I do something wrong? more...


Author: koget (Denmark), 23-01-2017 00:37

Skype - The Devil Is In The Detail - Heroes 3 map

Msg "erkoget" more...


Author: Deferatto (Moscow, Russia), 23-01-2017 00:24

HotA Crew - The Devil Is In The Detail - Heroes 3 map

Argh... Still nothing. Did you search me by nickname Deferatto or by e-mail in skype? It can be different e-mail here, so better to search by nickname. more...


Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes 6 Patch 1.8 released

Download the Heroes 6 patch 1.8 now, connect to the game and launch it.

Heroes 6 Campaign/Scenarios

  • In the 1st Necropolis campaign map, the portal that leads to Jorgen looks available before defeating Salvatore.
  • In the 4th Stronghold campaign map, at the beginning of the map, there is a revealed spot that has no interest for the user.
  • Kiril has two swords in his hand during the reputation upgrade scene.
  • In the 4th Inferno campaign map, a black texture can be observed in the background when converting the town of Bel-Zeri
  • In the 2nd Inferno campaign map, a glitch can be seen in the conversion cinematic, when converting towns to Inferno.
  • In the 4th Haven campaign map, the hero is overlapped by the Inferno castle's texture.
  • In the 2nd Haven campaign map, not all enemy creatures are shown in the encounter window, when attacking a fort found in the western part of the map.
  • In the 2nd Inferno campaign map, there is an unreachable pile of gold near in Necropolis fort, in the western part of the map.
  • In the 4th Stronghold campaign map, the game crashed when the user selected the Creature recruitment tab in the town of Ur-Salos.
  • Fortune of Crag Hack map - Quest item present on Multiplayer map
  • In the 2nd Dance Macabre campaign map, the VFX of the "Staff of the Netherworld" is visible when the Hero is inside a ship.
  • In a tale of two Guardians map, no information provided in the Pyramid tooltip about the Dragon Pharaoh quest.
  • In a tale of two Guardians map, the Lord Xeens army is triggered too early and it is too aggressive.
  • In Dance Macabre - The Mask of the Black Death campaign map, "Thunder Cup" quest item was found on the map.
  • A tale of two Guardians - Kalindra is an enemy AI present on the map and the user shouldn't be able to recruit her from the Hall of heroes.
  • Gold Edition Map - Lord Haart is an AI hero present on the map, the player shouldn't be able to recruit him from the Hall of Heroes.
  • A princess of Varn - Primary Quest marker is not displayed on the in game map menu.
  • 4th Inferno campaign map - Wrong deployment area for creatures in combat map.
  • Gold Edition Map - Lord Haart should have a higher level.
  • Gold Edition Map - The quest markers for recapturing the Dwarf buildings do not disappear from the Kingdom overview map until reaching the next building.
  • Tutorial - The stack of Vestals does not join the hero's army.
  • Prologue - "Get attuned to the Sword of Griffin" secondary quest cannot be completed without fighting each combat manually.
  • The Fall of the House of Bull - The quest items "Dragon Eyes" are not removed from the hero inventory after completing the quest "The Gate".

Heroes 6 Dynasty Weapons/Traits/Pets

  • Staff of Sandro - The description of the "Transfer Life" ability contains a placeholder value when it's affecting a stack.
  • The "Wrath of the Orcs" ability of the Malathua's Cleaver dynasty weapon generates debug text in the event log.
  • The level 3 (Sephiel's Voice) ability of the Heartending Song gives too little heal.
  • Alma is to small and its very hard to spot on the adventure map.
  • The level bar of a Dynasty Weapon shows a constant value.
  • Same color is used for the progress bar and numeric values in the Dynasty Weapon's upgrade bar.
  • The Dynasty Weapons equipped by a hero can't be changed.
  • The dynasty weapon cannot be used again if the "lock dynasty weapon" option was used.

Heroes 6 Achievements

  • The mana spent in manual combat is doubled in "Channeler" achievement's counter.
  • Close and Personal - Using any other type of attack except melee will cause the combat not to be counted for the "Close and Personal" achievement.
  • For Blood and Honor - Inconsistency between the name of the week in the achievement's description and in-game.
  • The user gets the "Tears affinity" achievement, if another user makes the Tears upgrade before him.
  • "No Guts, No Glory" achievement is unlocked only if the Dragonwraith is defeated after another heal is performed when the creature's HP bar is fully restored.
  • "Finesse" achievement is not unlocked after defeating Giovanni in the required time.

Heroes 6 Abilities/Creatures abilites

  • In the abilities window the reset button had a 2nd line "(Aptitudes)", this isn't displayed anymore.
  • The concept of MIGHT affinity hero vs MAGIC affinity hero is not introduced clearly enough.
  • The might defense bonus received from Stone Skin spell is shown with a minus instead of a plus on friendly creatures.
  • The Lich's "Life Drain" ability has a misleading value in its tooltip.
  • Abitity "Acolyte of Fortune" displays no description for ability in tooltip. Instead Title is displayed twice.
  • Natural Born Leader ability displays no description for ability in tooltip. Instead Title is displayed twice.
  • Using the Sun Crusader's "Sun Steed" ability will cause an existent "Guardian Angel" effect to disappear from the unit.
  • The Centaur's "Vigilant Scout" special attribute is not used when the enemy creature is at two or less squares away from the Centaur.
  • Hero can sabotage or plunder his own mine.
  • The description of the Arachne's level 5 ability contains the value 0/.
  • The Abilities that summon elementals will summon more creatures than stated in the spell book.
  • Defender I ability - Inconsistency between tooltip and behavior.
  • Assailant I - Inconsistency between tooltip and behavior.
  • The "Blizzard" ability last for 1 turn although in the description says that it lasts 2 turns.
  • Yume"Ice Armor" specialization is missing.
  • The Blazing Glory's "Searing Light" ability will cause Blazing Glories to die and not be resurrected after the combat.
  • The number of Blazing Glory creatures that die from using the "Searing Light" ability is not shown on the combat map.
  • Blazing Glories that die when using the "Searing Light" ability cannot be resurrected during combat.
  • The Wanizame's "Blood Frenzy" will cause 100% of the creature's normal damage rather than the stated 30%.
  • No icon for the passive ability awarded by "Emerald Yumi Bow" in the Spellbook.
  • The bonus to the "Diplomat" ability awarded by the "Master Diplomat" specialization is too small to make a difference.
  • Light Magic ability value given in the tooltip during the duel for the Celestial armor is 0%.
  • Sanctuary Reputation ability level 1 for Might heroes is not displayed in the spell book.
  • Debug text can be seen when attempting to use the Mizu-Kami's "Spirit Bond" skill on a unit when it is already active on another creature stack.
  • No mana will be gained through the "Meditation" skill if the hero uses the spell when under 20% mana.
  • The Siege Master II ability is functional in normal Duel maps.
  • The description of the Dreamwalker's "Sky and earth" special ability contains the value 0.
  • The game crashes when the user places a creature stack one square behind the designated area, during the "Tactics" phase.
  • The game crashes when the user casts the "Terror" spell on the Idol of Storms structure.
  • The player can use the "Sabotage Mine" and "Plunder Mine" on his mines.
  • No specialization present for Acamas in the Heroic Abilities page of the Ability tree.
  • Vampires and Vampire Lords cannot be attacked when they have the "Out of Time" buff.
  • The "Blizzard" spell can't be cast 2 times over the same area
  • "Pressed attack" ability has the same bonus for blood and tears reputation.
  • The Lich's "Drain Life" ability doesn't work if the stack that is attacked dies.

Heroes 6 Localization/Text fixes

  • Town dwellings now indicate the number of creature per week in their tooltip.
  • In the 2nd Haven campaign map, inconsistency between voice and subtitles in Voices that appear after having defeated air elementals on the bridge.
  • During the 1st Prologue Mission, missing subtitles in video in Russian version.
  • During Prologue, missing translation in dialog window (text and sound).
  • Missing tooltips for Kirin's special ability.
  • When an Artifact Set is equipped, the tooltip box is too small
  • In the Diving Attack's tooltip there is no information about the special ability's cooldown.
  • In the final campaign map, Malassa's Daughter's monologue after having conquered the fort displays inconsistency between audio and subtitles.
  • Placeholders and not translated texts in Chinese version.
  • In the 3rd Inferno campaign map, line in dialogue when orcs attack displays inconsistency between voice and subtitles in both instances line are triggered.
  • Wrong and missing speaker name in intermission sequences.
  • Slightly inconsistency present at intermission sequence after defeating breeder queen.
  • In the 2nd Sanctuary campaign map, when Karloff arrives by boat in the fight screen appears Katsue instead of Karloff
  • In the Final campaign map, inconsistency between voice and subtitles.
  • In Necropolis' Hall of Heroes, some of heroes' name is not localized.
  • No translation for "My Dynasty" in main menu.
  • "Hz" not localized in the video settings of the main menu.
  • Grammar issue present in a certain string of the My Dynasty tooltip.
  • The name "Duke Slava" is displayed non-localized in My Only Dynasty favorite Hero, My Dynasty Heroes and Hero Info screens.
  • My Dynasty Heroes - Information - "ScrollLabel" not localized in Russian version.
  • My Dynasty Heroes - Dynasty Weapon - "Label" not localized in Russian version.
  • Debug string present in abilities titles for Prince S?awoj and Kiry? in the Polish version.
  • Sveltana's background story is not localized
  • Missing translations for Sir Jaywoods hero name.
  • Inconsistency between text and audio during the Intro cinematic.
  • Duplicate string in tooltip for "Master of water" abilities.
  • Title displayed twice and missing description for all hero specialization abilities.
  • Grammar agreement issue in duel type string.
  • Debug text is generated in the event log when using the "Lightning Rod" ability of the Thunder Staff.
  • "Goldmine" is not localized in German version.
  • The description of the "Power of the Lich" ability of the Staff of Sandro contains a placeholder value.
  • Tears Path - Debug text as the description of the Spring Spirit's Temple.
  • Incorrect reference in the tooltip of the "No Retaliation" attribute of the Spirits during Inferno Campaign Boss Fight.
  • The tool tips of the "View online profile" and "Compare achievements" buttons are not localized, if accessing them in game.
  • In Duel Mode, the numbers below the stacks of units are too big and the lower part of them is cut-off.
  • The Taunt ability has debug text present in the tooltips.
  • The tooltip for "Anathema on Polish Localization states that the enemy suffers from "- 0%" Morale
  • Wrong description of the "Haste" talent in the Hero creation menu.
  • Incorrect message received after being defeated by the AI.
  • The names of the maps are not displayed on the client's loading screen if the host has Korean SKU installed
  • The debug text "undefined" is displayed for the faction of the open slots in the game lobby.
  • Missing text in the "Week of the Froth Snake" description
  • Improper grammatical formulation in artifacts properties descriptions in Pirates of the Savage Sea campaign.
  • In the Demo version, Priory tooltip does not use a plural for the creatures that it creates.
  • The Stronghold "Advanced Town Portal" has no tooltip.
  • Incomplete text displayed for the "accept invite" button.
  • In Dance Macabre campaign, "Great Lich's set" is not localized in game in Chinese version.
  • Warlords of XEEN - Missing translation of the names of the characters throughout the level.
  • Danse Macabre Campaign - Missing translation of several heroes' names.
  • A Tale of Two Guardians/Warlords of XEEN - Missing text for the sacred building.
  • The Conquest of Enroth - Missing translation of the names of the characters throughout the level.
  • Unlocked level bonuses don't appear as available in the tooltip description of an equipped Dynasty Weapon.
  • Missing translation in the Extra Content menu.
  • The Conquest Of Enroth - The map name and its description are switched, the map is listed with its description.

Heroes 6 Miscellaneous

  • In the Rise to Power multiplayer map, there is a wrong camera starting position for the players in slots three, five and six.
  • During the 4th Necropolis campaign map, small freezes during the cinematic with Mother Namtaru played at the start of the map.
  • The exchange rates are not the same before and after making a selection in the marketplace window.
  • There are two "ChaosMagic" in the magic book and one of their icons is missing in Chinese version.
  • Confusing words in the lower part of the My Dynasty Hero Abilities description tooltip.
  • Message "Your hero has been defeated by" appears twice in the events log.
  • Stone Skin Scroll - Missing description.
  • The chat window should not pup up on screen.
  • The text "Red Palm Tribe" is cut off in the Victory window of the 3rd Sanctuary campaign map.
  • In the 3rd Sanctuary campaign map, issue during the first dialogue cinematic.
  • In Duel Mode, the user's avatar doesn't change when AIs turn is.
  • The areas explored by the AI's secondary hero do not unfog.
  • The game crashed when the client joined a multiplayer session and entered the lobby.
  • In Creek of Lost Souls map, a rally flag, a neutral stack of creatures and other resources can be found under the ground texture and the hero cannot access them.
  • The heroes' background stories can be modified when entering the game for the first time.
  • Wrong camera start spot on certain maps.
  • In Duel Mode, the opponent AI will have fewer creatures in a Duel match if the user has previously played a Skirmish map.
  • In the Duel Mode, the options from the drop down list are overlapping when changing the player's position from attacker to defender.
  • The game crashes when the escape key is used to close the multiplayer menu while having the news widget open
  • The game crashed when selecting "Play Manually" after being defeated in a Quick Combat.
  • In the Bestiary, low resolution picture for Azkaal.
  • The game crashed when switching from the surface level to the underground level in the multiplayer Save/Load menu.
  • The game crashes on intro cinematic if the network connection is lost.
  • The user that accepts an invite while he is in a Hotseat lobby will see both the lobbies overlapped.
  • Any pop-up message will remain on the screen after joining a session via game invite.
  • The Player Options Window remains opened after moving the player from the blocked list to the friends list.
  • If a player exits the game on any Multiplayer Standard map, the next player that will exit during the AI's turn will remain stuck
  • When a user accepts an invite while being into a custom game lobby, he will enter a different server than the host
  • The game will crash if a user starts an Auto Matchmaking search after he exited a Multiplayer Session in which he entered by accepting an invite from the Auto Matchmaking lobby.
  • All created heroes are unavailable for selection during auto-matchmaking after exiting a multiplayer session in 3 or more players.
  • The user won't be able to zoom or move the camera using the scroll after he uses the "Statue of Revelation" Haven building.
  • In the Demo, creatures icons are doubled.
  • In the Demo, tapping the arrow to switch town, does not switch town.
  • In the Crater Isle map, the game crashes for the host when loading an autosaved game by the session's client.
  • In a Sanctuary Town screen, the "Town Portal" and "Advanced Town Portal" buildings don't have any animation.
  • Game crashed when started saved session.
  • The game will crash for the client that enters 2 times in the same save game.
  • Game crashed when the user left a hotseat game against an AI opponent.
  • While loading the Town Screen, if the ESC button is spammed, a graphical corruption appears.
  • Different items are present in the Artifact Merchant after loading a game.
  • A glitch revealing the fog of war from the map is present when entering the town or fort screen.
  • The user remains stuck in the Town Screen if entering the town and by using the spellbook button.
  • After creating 44 heroes the 'Create New Hero' button is grayed out and no additional heroes can be created.
  • The game crashes when loading the first autosave made on any campaign map.
  • Switching between different duel maps will allow the user to enter the Duel lobby without a Hero
  • The game crashes for the initial host after the client loads an auto-saved game
  • In Duel Mode, creature stack cannot be attacked if overlapped with another stack.
  • Some of the Sandro moves are not audio co-related in Sandro theme menu.
  • In the Gold Edition map, some creatures and resources present in the starting area for the first player slot are not positioned correctly.
  • In The Lost City map, the user cannot pick the spell scroll after defeating the stack that guards the area.
  • The Quest Log can be opened in the townscreen and it overlaps the already opened town windows.
  • The game crashed for the client when joining a previously saved session by the host.
  • Cut off text for the time log displayed in the friends list.
  • Danse Macadre- The game's background music does not stop when a cutscene starts.
  • The game crashes when the user quits the game on the AI's turn.
  • Quick save cannot be performed after loading a game until a new autosave is generated.
  • The "End Turn" button is functional only after it is pressed a second time.
  • The game crashes on the loading screen for the client after joining a saved multiplayer session first created on patch 1.5.2.
  • Error message is received after confirming any purchase from the "Altar of Wishes"; the user cannot purchase anything from the "Altar of Wishes".
  • Unlock" button appears "Unlocked" only after the user closes the DLC unlock window.
  • The user can access the Load game menu in a multiplayer session using hotkeys "Ctrl+L".

Heroes 6 Community Bug fixes

o Artifact
Ring of Swiftness doesnt increase friendly creatures iniative.

o Miscellaneous
After an Arena battle, battle music keeps playing.

Complete balancing list:

o Building costs:

Haven
Griffin Aviary
o Gold cost decreased to 3750 instead of 5000.
o Wood cost decreased to 5 instead of 7.
o Ore cost decreased to 4 instead of 5.
o Crystal cost decreased to 4 instead of 7.
Griffin Tower
o Gold cost decreased to 2500 instead of 3000.
o Wood cost decreased to 4 instead of 7.
o Ore cost decreased to 1 instead of 2.
o Crystal cost decreased to 3 instead of 7.
Altar of Radiance
o Gold cost decreased to 4000 instead of 6000.
o Wood cost decreased to 5 instead of 8.
o Ore cost decreased to 5 instead of 8.
o Crystal cost decreased to 5 instead of 6.
Altar of Resplendence
o Gold cost decreased to 3500 instead of 4000.
o Wood cost decreased to 5 instead of 8.
o Ore cost doesnt change.
o Crystal cost decreased to 6 instead of 10.
Chapel of the Holy Sun
o Gold cost decreased to 3250 instead of 4000.
o Wood cost decreased to 8 instead of 12.
o Ore cost doesnt change.
o Crystal cost decreased to 3 instead of 5.
Priory of the Holy Sun
o Gold cost increased to 3000 instead of 2500.
o Wood cost decreased to 5 instead of 7.
o Ore cost decreased to 4 instead of 5.
o Crystal cost decreased to 4 instead of 5.
Transept of Heaven
o Gold cost decreased to 11000 instead of 15000.
o Wood cost decreased to 13 instead of 20.
o Ore cost doesnt change.
o Crystal cost decreased to 14 instead of 20.
Transept of Elysium
o Gold cost decreased to 9000 instead of 15000.
o Wood cost decreased to 12 instead of 20.
o Ore cost decreased to 10 instead of 25.
o Crystal cost decreased to 20 instead of 11.
Advanced Marketplace
o Gold cost decreased to 2500 instead of 3000.
o Wood cost decreased to 2 instead of 5.
o Ore cost doesnt change.
o Crystal cost decreased to 2 instead of 5.
Unique Building Tier 2
o Gold cost decreased to 2000 instead of 2500.
o Wood cost decreased to 2 instead of 5.
o Ore cost doesnt change.
o Crystal cost decreased to 2 instead of 5.
Unique Building Tier 3
o Gold cost decreased to 4000 instead of 5000.
o Wood cost doesnt change.
o Ore cost doesnt change.
o Crystal cost decreased to 8 instead of 10.
Marksman Tower
o Gold cost decreased to 2750 instead of 3000.
o Wood cost doesnt change.
o Ore cost doesnt change.
o Crystal cost doesnt change.
Cathedral of Light
o Gold cost increased to 2500 instead of 2250.
o Wood cost doesnt change.
o Ore cost doesnt change.
o Crystal cost doesnt change.

Inferno
Raging Kennels
o Gold cost increased to 2250 instead of 2000.
o Wood cost doesnt change.
o Ore cost doesnt change.
o Crystal cost doesnt change.
Hall of Forbidden Desires
o Gold cost decreased to 2750 instead of 3000.
o Wood cost doesnt change.
o Ore cost doesnt change.
o Crystal cost doesnt change.
Spawning Chamber
o Gold cost decreased to 3000 instead of 5000.
o Wood cost decreased to 3 instead of 5.
o Ore cost decreased to 4 instead of 7.
o Crystal cost decreased to 3 instead of 7.
Spawning Hive
o Gold cost increased to 3500 instead of 3000.
o Wood cost increased to 2 instead of 0.
o Ore cost decreased to 5 instead of 6.
o Crystal cost decreased to 4 instead of 6.
Hall of Torment
o Gold cost increased to 3500 instead of 3000.
o Wood cost decreased to 5 instead of 8.
o Ore cost decreased to 5 instead of 8.
o Crystal cost decreased to 5 instead of 6.
Hall of Agony
o Gold cost decreased to 3000 instead of 3500.
o Wood cost decreased to 0 instead of 2.
o Ore cost decreased to 5 instead of 6.
o Crystal cost doesnt change.
Pen of Mayhem
o Gold cost decreased to 4000 instead of 5000.
o Wood cost doesnt change.
o Ore cost decreased to 8 instead of 12.
o Crystal cost decreased to 3 instead of 5.
Pen of Chaos
o Gold cost decreased to 3000 instead of 5000.
o Wood cost decreased to 4 instead of 5.
o Ore cost decreased to 5 instead of 10.
o Crystal cost decreased to 4 instead of 10.
Pit of Bile
o Gold cost decreased to 10000 instead of 12500.
o Wood cost decreased to 13 instead of 20.
o Ore cost decreased to 11 instead of 25.
o Crystal cost decreased to 12 instead of 20.
Pit of Hate
o Gold cost decreased to 10000 instead of 17500.
o Wood cost decreased to 12 instead of 20.
o Ore cost decreased to 14 instead of 15.
o Crystal cost decreased to 13 instead of 20.
Chaos Crucible
o Gold cost decreased to 2500 instead of 3000.
o Wood cost doesnt change.
o Ore cost doesnt change.
o Crystal cost doesnt change.
Unique Building Tier 2
o Gold cost decreased to 2000 instead of 2500.
o Wood cost doesnt change.
o Ore cost decreased to 2 instead of 5.
o Crystal cost decreased to 2 instead of 5.
Unique Building Tier 3
o Gold cost decreased to 4000 instead of 5000.
o Wood cost doesnt change.
o Ore cost doesnt change.
o Crystal cost decreased to 8 instead of 10.

Necropolis
Unique Building Tier 2
o Gold cost decreased to 2000 instead of 2500.
o Wood cost doesnt change.
o Ore cost decreased to 2 instead of 5.
o Crystal cost decreased to 2 instead of 5.
Unique Building Tier 3
o Gold cost decreased to 4000 instead of 5000.
o Wood cost doesnt change.
o Ore cost doesnt change.
o Crystal cost decreased to 8 instead of 10.
Hall of Immortals
o Gold cost decreased to 7500 instead of 10000.
o Wood cost increased to 5 instead of 0.
o Ore cost decreased to 0 instead of 5.
o Crystal cost doesnt change.
Sepulcher
o Gold cost decreased to 4000 instead of 6000.
o Wood cost doesnt change.
o Ore cost decreased to 7 instead of 10.
o Crystal cost decreased to 4 instead of 7.
Mausoleum
o Gold cost decreased to 3000 instead of 4000.
o Wood cost doesnt change.
o Ore cost decreased to 7 instead of 9.
o Crystal cost decreased to 6 instead of 9.
Pestilent Tomb
o Gold cost doesnt change.
o Wood cost decreased to 5 instead of 8.
o Ore cost decreased to 5 instead of 10.
o Crystal cost decreased to 3 instead of 5.
Pestilent Catacomb
o Gold cost increased to 3500 instead of 3000.
o Wood cost doesnt change.
o Ore cost decreased to 5 instead of 6.
o Crystal cost doesnt change.
Vampire Mansion
o Gold cost decreased to 3500 instead of 4000.
o Wood cost decreased to 4 instead of 5.
o Ore cost decreased to 5 instead of 8.
o Crystal cost decreased to 4 instead of 6.
Vampire Palace
o Gold cost decreased to 2500 instead of 4000.
o Wood cost decreased to 3 instead of 5.
o Ore cost decreased to 3 instead of 6.
o Crystal cost decreased to 2 instead of 7.
Spider Temple
o Gold cost decreased to 11000 instead of 17500.
o Wood cost decreased to 14 instead of 25.
o Ore cost decreased to 13 instead of 15.
o Crystal cost decreased to 13 instead of 25.
Spider Sanctum
o Gold cost decreased to 9000 instead of 12500.
o Wood cost decreased to 11 instead of 15.
o Ore cost decreased to 12 instead of 25.
o Crystal cost decreased to 12 instead of 15.

  • Sanctuary
    Unique Building Tier 2
    o Gold cost decreased to 2000 instead of 2500.
    o Wood cost doesnt change.
    o Ore cost decreased to 2 instead of 5.
    o Crystal cost decreased to 2 instead of 5.
    Unique Building Tier 3
    o Gold cost decreased to 4000 instead of 5000.
    o Wood cost doesnt change.
    o Ore cost doesnt change.
    o Crystal cost decreased to 8 instead of 10.
    Advanced Marketplace

    o Gold cost decreased to 2500 instead of 3000.
    o Wood cost doesn’t change.
    o Ore cost decreased to 2 instead of 5.
    o Crystal cost decreased to 2 instead of 5.
    · Pearl Sanctuary
    o Gold cost increased to 2750 instead of 2000.
    o Wood cost doesn’t change.
    o Ore cost doesn’t change.
    o Crystal cost doesn’t change.
    · Blessed Pond
    o Gold cost decreased to 2250 instead of 3000.
    o Wood cost doesn’t change.
    o Ore cost doesn’t change.
    o Crystal cost doesn’t change.
    · Sacred Source
    o Gold cost decreased to 3250 instead of 4000.
    o Wood cost decreased to 4 instead of 6.
    o Ore cost decreased to 5 instead of 8.
    o Crystal cost decreased to 4 instead of 6.
    · Sanctified Source
    o Gold cost decreased to 3000 instead of 5000.
    o Wood cost increased to 3 instead of 0.
    o Ore cost decreased to 3 instead of 10.
    o Crystal cost decreased to 6 instead of 8.
    · Frost Shrine
    o Gold cost increased to 3500 instead of 2500.
    o Wood cost decreased to 0 instead of 4.
    o Ore cost increased to 7 instead of 5.
    o Crystal cost decreased to 5 instead of 9.
    · Frost Miya
    o Gold cost decreased to 2500 instead of 3000.
    o Wood cost decreased to 2 instead of 5.
    o Ore cost decreased to 3 instead of 7.
    o Crystal cost decreased to 2 instead of 5.
    · Sunken Arena
    o Gold cost decreased to 4250 instead of 5000.
    o Wood cost doesn’t change.
    o Ore cost decreased to 8 instead of 11.
    o Crystal cost decreased to 3 instead of 5.
    · Sunken Dojo
    o Gold cost decreased to 3500 instead of 5000.
    o Wood cost doesn’t change.
    o Ore cost decreased to 6 instead of 8.
    o Crystal cost decreased to 5 instead of 7.
    · Misty Mountain
    o Gold cost decreased to 11000 instead of 12500.
    o Wood cost decreased to 13 instead of 25.
    o Ore cost decreased to 13 instead of 25.
    o Crystal cost decreased to 13 instead of 15.
    · Cloudy Mountain
    o Gold cost decreased to 9000 instead of 17500.
    o Wood cost decreased to 12 instead of 15.
    o Ore cost decreased to 12 instead of 15.
    o Crystal cost decreased to 12 instead of 25.

    <li>Stronghold
    · Unique Building Tier 2
    o Gold cost decreased to 2000 instead of 2500.
    o Wood cost decreased to 2 instead of 5
    o Ore cost doesn’t change.
    o Crystal cost decreased to 2 instead of 5.
    · Unique Building Tier 3
    o Gold cost decreased to 4000 instead of 5000.
    o Wood cost doesn’t change.
    o Ore cost doesn’t change.
    o Crystal cost decreased to 8 instead of 10.
    · Advanced Marketplace
    o Gold cost decreased to 2500 instead of 5000.
    o Wood cost decreased to 2 instead of 5.
    o Ore cost doesn’t change.
    o Crystal cost decreased to 2 instead of 5.
    · Dream Lodge
    o Gold cost increased to 3500 instead of 3000.
    o Wood cost decreased to 8 instead of 12.
    o Ore cost doesn’t change.
    o Crystal cost decreased to 3 instead of 5.
    · Vision Lodge
    o Gold cost decreased to 3000 instead of 3500.
    o Wood cost decreased to 5 instead of 7.
    o Ore cost decreased to 4 instead of 5.
    o Crystal cost decreased to 5 instead of 8.
    · Centaur Camp
    o Gold cost decreased to 4000 instead of 6000.
    o Wood cost decreased to 5 instead of 8
    o Ore cost doesn’t change.
    o Crystal cost decreased to 6 instead of 8.
    · Centaur Outpost
    o Gold cost decreased to 3000 instead of 4000.
    o Wood cost decreased to 6 instead of 10.
    o Ore cost doesn’t change.
    o Crystal cost decreased to 4 instead of 7.
    · Hut of Rage
    o Gold cost decreased to 3500 instead of 4500.
    o Wood cost decreased to 4 instead of 7.
    o Ore cost decreased to 6 instead of 10.
    o Crystal cost decreased to 3 instead of 5.
    · Chamber of Rage
    o Gold cost decreased to 3000 instead of 3500.
    o Wood cost decreased to 4 instead of 5.
    o Ore cost decreased to 4 instead of 5.
    o Crystal cost decreased to 4 instead of 7.
    · Cyclops Mound
    o Gold cost decreased to 11000 instead of 17500.
    o Wood cost decreased to 12 instead of 30.
    o Ore cost decreased to 14 instead of 15.
    o Crystal cost decreased to 13 instead of 15.
    · Cyclops Hill
    o Gold cost decreased to 9000 instead of 12500.
    o Wood cost decreased to 12 instead of 30.
    o Ore cost decreased to 14 instead of 15.
    o Crystal cost decreased to 13 instead of 15.

    <li>All Factions
    · Marketplace
    o Gold cost increased to 2500 instead of 2000.
    · Basic Fortification
    o Gold cost increased to 2500 instead of 2000.
    o Wood cost doesn’t change.
    o Ore cost doesn’t change.
    o Crystal cost doesn’t change.
    · Superior Fortification
    o Gold cost decreased to 7500 instead of 10000.
    o Wood cost decreased to 15 instead of 20.
    o Ore cost decreased to 15 instead of 20.
    o Crystal cost doesn’t change.
    · Basic Town Portal
    o Gold cost increased to 3500 instead of 2500.
    o Wood cost doesn’t change.
    o Ore cost doesn’t change
    o Crystal cost doesn’t change.
    · Advanced Town Portal
    o Gold cost increased to 7000 instead of 5000.
    o Wood cost increased to 10 instead of 0.
    o Ore cost increased to 10 instead of 0.
    o Crystal cost doesn’t change.
    · Tear of Asha
    o Gold cost doesn’t change.
    o Wood cost decreased to 15 instead of 20.
    o Ore cost decreased to 15 instead of 20.
    o Crystal cost decreased to 15 instead of 20.

    o Town Dwelling conversion cost

    <li>Core basic dwelling
    · Gold cost increased to 500 instead of 250.
    · Wood cost increased to 1 instead of 0.
    · Ore cost doesn’t change.
    · Crystal cost decreased to 0 instead of 1.
    <li>Core Upgrade Dwelling
    · Gold cost increased to 500 instead of 440.
    · Wood cost increased to 1 instead of 0.
    · Ore cost doesn’t change.
    · Crystal cost doesn’t change.
    <li>Elite basic Dwelling
    · Gold cost increased to 1000 instead of 500.
    · Wood cost increased to 1 instead of 0.
    · Ore cost doesn’t change.
    · Crystal cost doesn’t change.
    <li>Elite Upgrade Dwelling
    · Gold cost decreased to 1000 instead of 1500.
    · Wood cost decreased to 1 instead of 2.
    · Ore cost decreased to 1 instead of 6.
    · Crystal cost doesn’t change.
    <li>Champion basic Dwelling
    · Gold cost decreased to 2000 instead of 2750.
    · Wood cost decreased to 3 instead of 5.
    · Ore cost increased to 3 instead of 0.
    · Crystal cost decreased to 3 instead of 4.
    <li>Champion Upgrade Dwelling
    · Gold cost increased to 2000 instead of 750.
    · Wood cost increased to 3 instead of 1.
    · Ore cost increased to 3 instead of 1.
    · Crystal cost increased to 3 instead of 1.

    o External Dwellings Production

    <li>External Core Dwellings provide now :
    · Haven
    o Sentinel +3/week instead of +6/week.
    o Crossbowman +2/week instead of +5/week.
    o Sister +2/week instead of +4/week.
    · Necropolis
    o Skeletons +3/week instead of +6/week.
    o Ghoul +2/week instead of +4/week.
    o Ghost +2/week instead of +4/week.
    · Inferno
    o Maniacs +3/week instead of +5/week.
    o Hellhound +2/week instead of +4/week.
    o Succubus +2/week instead of +5/week.
    · Sanctuary
    o Shark Warrior +3/week instead of +5/week.
    o Pearl Priestess +2/week instead of +4/week.
    o Kappa +2/week instead of +5/week.
    · Stronghold
    o Goblins +3/week instead of +6/week.
    o Crusher +2/week instead of +3/week.
    o Harpy +2/week instead of +5/week.
    <li>External Elite Dwellings provide now 2 creatures / week, excepting for the creatures below:
    · Haven
    o Sun Rider +1/week instead of +3/week.
    o Radiant Glory +1/week instead of +3/week.
    o Griffin +2/week instead of +2/week.
    · Necropolis
    o Lich +1/week instead of +3/week.
    o Vampire +2/week instead of +5/week.
    o Lamasu +1/week instead of +4/week.
    · Inferno
    o Juggernaut +1/week instead of +2/week.
    o Breeder +2/week instead of +3/week.
    o Tormentor +1/week instead of +2/week.
    · Sanctuary
    o Spring Spirit +1/week instead of +4/week.
    o Kenshi +1/week instead of +2/week.
    o Snow Maiden +2/week instead of +3/week.
    · Stronghold
    o Jaguar Warrior +1/week instead of +3/week.
    o Centaur +1/week instead of +2/week.
    o Dreamwalker +2/week instead of +4/week.
    <li>External Champion Dwellings provide now 1 creature / week.

    o Abilities
    <li>Effect “FROZEN” now gives vulnerability to “MIGHT” instead of “FIRE”.
    <li>Effect “CHILLED” now gives vulnerability to “MIGHT” instead of “FIRE”.
    <li>“Giant Slayer” bonus increased to 10/11/12 instead of 6/7/8.
    <li>“Spirit Form” duration last 2 turns maximum now.
    <li>“Ice Bolt” spell damages increased to 508/585/672 instead of 424/488/560.
    <li>Counterstrike III now only affects the first retaliation of a creature.
    <li>The Blazing Glory’s ability to dispel is now an active ability, which does not consume the turn, 3 turns cooldown.

    o Creature Abilities
    <li>Haven
    · Crossbowman and Marksmen can now shoot without hurting allies.
    <li>Stronghold
    · Dreamweaver has now “Sky and Earth” and “Sky and Earth, Mass” abilities.
    <li>The following “Strike and Return” creatures can now choose to attack and hold position (Active ability):
    - Harpy
    - Fury
    - Light Elemental
    - Shadow Elemental
    - Radiant Glory
    - Blazing Glory

    o Duel Mode armies have been modified to match the new creature growth values and to propose 1 Might army and 1 Magic army:
    <li>Necropolis
    · Duel Army 1
    o Ghouls stack increased to 156 (+36).
    o Vampire stack increased to 84 (+14).
    · Duel Army 1
    o Skeletons stack of 170 units replaces now the first stack of Specters.
    o Ghouls stack increased to 130 (+10).
    o Specters stack increased to 156 (+26).
    o Lich stack increased to 67 (+11).
    <li>Sanctuary
    · Duel Army 1
    o Shark stack increased to 180 (+30).
    o Kensei stack increased to 58 (+9).
    · Duel Army 2
    o Kappa stack of 160 units replaces now the first stack of Priestess.
    o Priestess stack increased to 158 (+18).
    o Spring Spirit Stack increased to 75 (+12).
    <li>Haven
    · Duel Army 1
    o Praetorian stack increased to 204 (+24).
    o Sun Rider stack increased to 67 (+11).
    · Duel Army 2
    o Praetorian stack decreased to 170 (-10).
    o Sister stack increased to 168 (+28).
    o Griffin stack of 49 units replaces now the first stack of Radiant Glory.
    o Radiant Glory stack increased to 67 (+11).
    <li>Inferno
    · Duel Army 1
    o Maniac stack increased to 150 (-140).
    o Cerberus stack increased to 144 (+34).
    o Tormented stack increased to 56 (+13).
    o Juggernaut stack increased to 67 (+8).
    · Duel Army 2
    o Maniac stack increased to 150 (+140).
    o Cerberus stack of 120 units replaces now the first stack of Succubus.
    o Succubus stack increased to 185 (+18).
    o Breeder stack increased to 67 (+11).
    o Tormented stack increased to 56 (+7).
    o Juggernaut stack increased to 56 (+7).
    <li>Stronghold
    · Duel Army 1
    o Orc stack increased to 144 (+34).
    o Goblin stack increased to 210 (+20).
    o Harpy stack increased to 140 (+10).
    o Jaguar Warrior stack increased to 67 (+11).
    · Duel Army 2
    o Orc stack increased to 120 (+10).
    o Goblin stack increased to 210 (+20).
    o Harpy stack increased to 158 (+28).
    o Jaguar Warrior stack of 56 units replaces now the first stack of Shaman.
    o Shaman stack increased to 75 (+9).

    o Creatures characteristics
    <li>Haven
    · Crossbowman Maximum damage increased to 5 (+1).
    · Crossbowman Movement decreased to 5 (-1).
    · Marksman Minimum damage increased to 4 (+1).
    · Marksman Maximum damage increased to 6 (+1).
    · Marksman Movement decreased to 5 (-1).
    <li>Inferno
    · Maniac Luck decreased to 14 (-6).
    · Demented Luck decreased to 16 (-8).
    · Succubus Luck decreased to 15 (-1).
    · Lilim Luck decreased to 18 (-2).
    · Tormentor Luck decreased to 8 (-12).
    · Lacerator Luck decreased to 10 (-14).
    · Juggernaut Luck decreased to 12 (-8).
    · Breeder growth rate increased to 5 (+1).
    · Ravager Luck decreased to 12 (-10).
    · Ravager Movement increased to 7 (+1).
    · Pit Fiend Luck decreased to 8 (-8).
    · Pit Lord Lock decreased to 9 (-9).
    <li>Sanctuary
    · Kirin Growth rate decreased to 1 (-1).
    · Kirin Cost increase to 1705 (+300).
    · Kirin Health increase to 260 (+15).
    · Kirin Minimum damage increased to 54 (+1).
    · Kirin Maximum damage increased to 58 (+1).
    · Sacred Kirin Cost increased to 2130 (+300).
    · Sacred Kirin Health increased to 275 (+10).
    · Sacred Kirin Minimum damage increased to 58 (+3).
    · Sacred Kirin Maximum damage increased to 62 (+3).

    From the M&M team


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