Author: ceceron , 20-04-2024 13:41

Amazing map - Blood, Death and Redemption II ReForged - Heroes 3 map

As always, the BiskupKonrad has delivered an astonishing Heroes III experience. IMHO there is no other as consistent and good mapmaker publishing on this portal.

Waiting for the next creation!
more...


Author: BiskupKonrad's Studios , 20-04-2024 10:49

New map - Blood, Death and Redemption - Heroes 3 map

Hello, Thank you for your comment, I appreciate that!
New map is under testing now and will be released in second half of year. Stay tuned!
more...


Author: Wingman27 , 20-04-2024 05:39

Feedback please - Kingdom Siege - The Reckoning! - Heroes 3 map

Please let me know if this version is too difficult. Nobody has posted a success story since I uploaded it. It’s supposed to be for pros only, but I need to know if it’s even possible. Thanks more...


Author: I love BiskupKonrad's Studios (Croatia), 20-04-2024 00:19

We love BiskupKonrad's Studios - Blood, Death and Redemption - Heroes 3 map

Hello Konrad, best mapmaker in the world. I was Wondering will there be any new map soon? more...


Author: Razorockham (Netherland), 19-04-2024 22:04

Typical Caseneuve-map - Resistance. Game A (Fr/Ang) - Heroes 4 map

Again a well-designed, but difficult map made by Caseneuve. His world is a vast maze, with complicated solutions to open new doors. more...


Author: Razorockham (Netherland), 19-04-2024 21:46

Demonologist Anita - Nefrith's Strory - Heroes 4 map

Nefrith's Story indeed is a real RPG map. Good story-line, no mistakes. I played on champion level, but even with more easier levels this map is far from 'easy'- as the maker wants us to believe. Most helpful is the hero Anita - acquire her help and her 'summon imps' spell a more...


Author: Andor (UK), 19-04-2024 20:28

Feedback - Battle Royale - Heroes 3 map

Runs decent with WOG but as usual there are occasional error crashes, good thing is they are not permanent, a quit reload and it's gone. more...


Author: Honey Locust (Usa), 19-04-2024 18:57

Feedback - Battle Royale - Heroes 3 map

Oh yeah I didn’t test it with WOG at all, no idea how it handles or balances with that, uncharted territory!

A lot of the rest of the map is randomized so that also might affect challenge level, will deff look into the placements of things, though I will say- there is a way to access that monoli
more...


Author: ogogo (Lithuania), 19-04-2024 10:32

bug-hint - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Thank you,
Спасибо,
Ačiū.
more...


Author: wasilix , 19-04-2024 09:51

- - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Just in case if you didn't find a workaround mentioned in this thread in Russian: it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workar more...


Author: wasilix , 19-04-2024 09:50

- - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

People in this thread mentioned in Russian, that it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workaround you can use. more...


Author: Mango (Vietnam), 19-04-2024 00:53

-5 power by doing quest - Ira the Mage - Heroes 3 map

I also got stuck in Efreet fight, but after that i remembered the seer that give you -5 power by doing his quest. Hope this help s/o get stuck in the future.
Its near the stable right before you water walk to get into the fight
more...


Author: Andor (UK), 18-04-2024 23:29

Feedback - Battle Royale - Heroes 3 map

SPOILER: Some of this issues might be caused by Wogification and new terrain I guess.

So the artifacts that are on islands for some reason AI doesn't touch them.

Few buildings that I couldn't reach:
Lizard Den around middle of the map
Refuge camp North on the map south of the Cast
more...


Author: Andor (UK), 18-04-2024 23:19

Edit - Battle Royale - Heroes 3 map

There are a few issues on the map, nothing major.

A few unreachable places
More important one, the first Quest Tower lvl 20 req is passable so you can go in there at any level.
more...


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Elves - Might & Magic Heroes 7

1. Irollan, the elf realm

Graceful and patient souls who live in close harmony with the earth, the Elves are in tune with the Dragon of Earth. Her deliberate nature and ancient wisdom are reflected in their approach to life and worship. Distrustful of machinery and cities, they keep to their ancient ways and ally with others only rarely. It must be emphasized that Elven lands are not safe. Wild animals, the natural terrain, and the Elves themselves all pose formidable hazards for the incautious traveller…

…I took quite a lot of notes about the flora and fauna found in Irollan, but I guess that should be a topic for another time. Let’s focus on the Elves themselves, shall we? Oh wait, that part could be relevant to the matter at hand:

…The woodlands are rich in natural resources, so much so that the Elves rarely have to trade with outsiders unless they wish it. Other natural resources are plentiful as well. The rivers and lakes teem with fish, the woodlands abound with wild game, and herbs and fruiting plants grow wild in abundance. The Elves have learned to tend these crops in their own way, so that an outsider stumbling upon an Elven farm would scarcely recognize the difference from the surrounding woods.

Elven cities are more in the air than on the ground. The Elves long ago mastered the art of convincing trees to grow to their desires, and as such they have created great canopies above the forest floor upon which they build their cities. Ladders, rope bridges, and other such devices connect the various levels of these treeborne cities. Kings and nobles dwell on the higher levels, while the common folk live closer to the ground. Elven cities do have a ground component, primarily forges and the like, but the Elves rely on the trees to guard their cities better than any wall ever could…

More descriptions of trees and Elf houses follow... Ah! This is more like it:

…There are four major cities within the Elven realm, each serving as a seasonal capital for the King and his court. The capital changes at the solstices and equinoxes, and each city subtly tries to outdo the others. Syris Thalla (“New Green”) is the spring capital, located in the west. Syris Vaniel (“Golden Sun”) is the southern and summer capital. Syris Lothran (“Bloodleaf”) is the fall capital, and is located in the east, close to the Haven border. Syris Wynna (“White Wind”) is the northern capital, and it rules in winter. The changing of the capital is a major event in the Elven calendar, and the procession of the royal court from city to city is a magnificent sight to behold.

I have been lucky indeed, as an outsider, to witness the journey from Syris Wynna to Syris Thalla, at the end of my stay in Irollan.

2. The court of the high-king

…There is a King of the Elves, and there are many other Kings below him. The High-King rules from the central court, and once he is chosen his word is law. The process of choosing a King falls to the druids, who fast and endure the sweat lodge until all are given a vision of who the new ruler should be. The decision has to be unanimous, and the druids will stay in the sweat lodge without eating for as long as it takes.

The High King rules for life, which for Elves, is a very long time indeed. Around him circulates a court of soothsayers, druids, warriors, musicians, ladies in waiting, poets, jesters, sons of lesser Kings and the like, a whirlwind of chaos that somehow manages to be surprisingly efficient, especially compared to the Imperial court. Intrigues within the Elven court are less deadly than they are elegant - Elves do not like to kill other Elves. Rather, they will work to humiliate, exile and otherwise bring low their rivals. Enmities can last hundreds of years, for Elves do not forget slights, and they guard their honour fiercely.

There are those who say that the Elves’ entire language, known as Monlin, the Song of the Earth, is music. That may be the case, but the Elves themselves claim to be partial to poetry. The more extemporaneously it’s composed, the better, and the Elf who can rip off a sestina on the fly wins a great deal of renown from his fellows. All Elves have two names, the one they use with outsiders and the one they use among themselves. The outsider name is generally descriptive and in the common tongue. The true name is in Elven, and is more or less unpronounceable by anyone except an Elf…

But I suppose you’re not so much interested in poetry and Elven ballads, so let’s skip a few pages and go straight to what I noted about the Elven military.

3. Wardens of the forest

…Elven armies are composed of a fluid array of smaller units, all of which seem to instinctively know what the army as a whole needs to do. The swiftest runners and best archers are scouts and skirmishers, reporting back to the nobles who command each unit. Usually Elves will screen their main force with a line of skirmishers who will serve to draw opponents into traps, where they can be pounded with arrows from three sides.

The main body of the army is more heavily armed and armoured. Elven cavalry is mostly light cavalry, again designed for speed and manoeuvrability over shocking power. Riders will fire arrows or throw spears from horseback, eschewing heavier weapons like lances.

The Elves also have a sizeable navy. Their riverboats are fast and light, with tall rigging to allow room for plenty of archers. These ships also have narrow construction, to make them more difficult to board and to use enemies’ numbers against them. On the ocean, the pattern is repeated. Few Elves like sailing beyond sight of land, but those who do range far and wide as both traders and pirates. Not even mentioning the Sea Elves, of course…

Well, I guess that’s all I can say about the Elves at the moment. Come back tomorrow, so I can tell you all I know about the Dwarves

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