Author: BiskupKonrad's Studios , 20-04-2024 10:49

New map - Blood, Death and Redemption - Heroes 3 map

Hello, Thank you for your comment, I appreciate that!
New map is under testing now and will be released in second half of year. Stay tuned!
more...


Author: Wingman27 , 20-04-2024 05:39

Feedback please - Kingdom Siege - The Reckoning! - Heroes 3 map

Please let me know if this version is too difficult. Nobody has posted a success story since I uploaded it. It’s supposed to be for pros only, but I need to know if it’s even possible. Thanks more...


Author: I love BiskupKonrad's Studios (Croatia), 20-04-2024 00:19

We love BiskupKonrad's Studios - Blood, Death and Redemption - Heroes 3 map

Hello Konrad, best mapmaker in the world. I was Wondering will there be any new map soon? more...


Author: Razorockham (Netherland), 19-04-2024 22:04

Typical Caseneuve-map - Resistance. Game A (Fr/Ang) - Heroes 4 map

Again a well-designed, but difficult map made by Caseneuve. His world is a vast maze, with complicated solutions to open new doors. more...


Author: Razorockham (Netherland), 19-04-2024 21:46

Demonologist Anita - Nefrith's Strory - Heroes 4 map

Nefrith's Story indeed is a real RPG map. Good story-line, no mistakes. I played on champion level, but even with more easier levels this map is far from 'easy'- as the maker wants us to believe. Most helpful is the hero Anita - acquire her help and her 'summon imps' spell a more...


Author: Andor (UK), 19-04-2024 20:28

Feedback - Battle Royale - Heroes 3 map

Runs decent with WOG but as usual there are occasional error crashes, good thing is they are not permanent, a quit reload and it's gone. more...


Author: Honey Locust (Usa), 19-04-2024 18:57

Feedback - Battle Royale - Heroes 3 map

Oh yeah I didn’t test it with WOG at all, no idea how it handles or balances with that, uncharted territory!

A lot of the rest of the map is randomized so that also might affect challenge level, will deff look into the placements of things, though I will say- there is a way to access that monoli
more...


Author: ogogo (Lithuania), 19-04-2024 10:32

bug-hint - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Thank you,
Спасибо,
Ačiū.
more...


Author: wasilix , 19-04-2024 09:51

- - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

Just in case if you didn't find a workaround mentioned in this thread in Russian: it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workar more...


Author: wasilix , 19-04-2024 09:50

- - Призраки Солтмарша - Ghosts of Saltmarsh - Heroes 3 map

People in this thread mentioned in Russian, that it's possible to find a flyshipyard (whatever this thing is called), and use it to fly over to these tents. Not sure if that's the intended way, but in case basilisk quest is bugged, that's a workaround you can use. more...


Author: Mango (Vietnam), 19-04-2024 00:53

-5 power by doing quest - Ira the Mage - Heroes 3 map

I also got stuck in Efreet fight, but after that i remembered the seer that give you -5 power by doing his quest. Hope this help s/o get stuck in the future.
Its near the stable right before you water walk to get into the fight
more...


Author: Andor (UK), 18-04-2024 23:29

Feedback - Battle Royale - Heroes 3 map

SPOILER: Some of this issues might be caused by Wogification and new terrain I guess.

So the artifacts that are on islands for some reason AI doesn't touch them.

Few buildings that I couldn't reach:
Lizard Den around middle of the map
Refuge camp North on the map south of the Cast
more...


Author: Andor (UK), 18-04-2024 23:19

Edit - Battle Royale - Heroes 3 map

There are a few issues on the map, nothing major.

A few unreachable places
More important one, the first Quest Tower lvl 20 req is passable so you can go in there at any level.
more...


Author: Honey Locust (Usa), 18-04-2024 18:30

Crystal dragons - Battle Royale - Heroes 3 map

Your intuition is right but I won’t spoil the surprise beyond that ;) it’s a small reward but a nice one nonetheless! They’re set to the default spawn / growth, some of my play tests the CPU actually took them out but I guess if no one does early on they quickly get out of hand.

There are some ot
more...


Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

How can I support maps4heroes.com ?

YooMoney:
Login / Register on Maps4Heroes.com
Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps Heroes 2 (II) - Maps

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Heroes 7 patch 1.4 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 General

  • [Fixed] AI Speed/Adventure Speed/Combat Speed from the Options menu will change to their default values when the user Loads or starts any save/load action
  • [Fixed] Improved the destruction physics in Siege combats
  • [Improved] The saturation of the world has undergone a major overhaul based on user feedback.
    • * The colors are stronger and more saturated.
      * The contrast has been improved.
      * Brighness has been adjusted.
  • [Improved] There are new options regarding camera rotation:
    • * Mouse right click rotation can be disabled
    • * Mouse rotating sensibility can be adjusted
    • * Keyboard rotating sensibility can be adjusted
    • * Also the smoothness of the rotating has been improved
  • [Improved] Added a new option in the Settings to enable/disable Atmospheric Fog
  • [Fixed] The defeated heroes will still appear on the minimap after a save/load operation
  • [Fixed] Game crashes on the loading screen if a save created contains a hero with governor abilities unlocked and is assigned as governor of town
  • [Improved] Adjusted decision logic when considering attacking another player (taking into account relative player strength [relative to target] and absolute current strength [relative to all other players]
  • [Improved] Adjusted AI reachability calculations to have more up to date info when saving and loading
  • [Improved] Adjusted AI hero turn prioritisation to consider reinforcing heroes to move first

Heroes 7 Multiplayer

  • [Fixed] The issue of the game getting stuck if the last AI player loses in his own turn.
  • [Fixed] More occurences of out of synch caused by AI in Multiplayer.
  • [Fixed] An issue of the game gets stuck when the client quits the lobby while launching Duel multiplayer session.
  • [Fixed] An issue when a multiplayer session is terminated on entering the session if any client joins the session which is already in the session-loading phase.
  • [Fixed] An issue when a session goes out of Sync when the hero interacts with blind monastery again after learning an ability.
  • [Fixed] An issue that thieves guild opens on all the player's screen, when one player enter's "Den of thieves" building.
  • [Fixed] An issue of "Unable to connect to the server" message received if the user double clicks Join game on Online Game Browser.
  • [Fixed] An issue of no error message received if the Host closes an open slot after the Client had joined the same.
  • [Fixed] An issue of the number of resources displayed on “resources bar” will be the same for all players in the session in certain conditions.
  • [Fixed] An issue of the game gets stuck for 30-50 seconds after keeping idle for 20 seconds on combat screen with the Neutral Army (SimTurns).
  • [Fixed] An inconsistency of the Session settings for the Client on the Game Browser screen.
  • [Fixed] Game going at the start of the game when rapidly ending the first turn.
  • [Fixed] The game gets stuck for 30-50 seconds after keeping idle for 20 seconds on combat screen with the Neutral Army
  • [Fixed] The number of resources displayed on “resources bar” will be the same for all players in the session in certain conditions
  • [Fixed] No error message received if the Host closes an open slot after the Client had joined the same
  • [Fixed] The session went out of sync after resources pick up and end turn
  • [Fixed] Multiplayer session is terminated on entering the session if any client joins the session which is already in the session-loading phase
  • [Fixed] Hero has no creatures in his Army on selecting a Random Hero and match cannot be started
  • [Fixed] Game gets stuck when the client quits the lobby while launching Duel multiplayer session
  • [Fixed] Session goes out of Sync when the hero interacts with blind monastery again after learning an ability

Heroes 7 Gameplay Mechanics

  • [Fixed] Entering a magic guild level 3 and upwards crashes the game
  • [Fixed] The player cannot flank properly on destroyed Siege walls
  • [Fixed] Game gets stuck while attacking with the special ability of Imperial Griffins "Diving Attack" on enemy creatures
  • [Fixed] Area of control effects are not properly updated after save load.
  • [Fixed] The "Soul Reaver" ability is not functional
  • [Fixed] The Golden Dragon highlights tiles in a linear pattern as if he will use an ability when hovering the curson on a creature stack
  • [Fixed] Namtaru can attack a second time if you wait after the first shot
  • [Fixed] Die and idle animations don't seem to be affected by game speed change
  • [Fixed] Resource income prediction of the resource bar is increased after save/load
  • [Fixed] Areas of control of closed players are still colored in the underground on map start
  • [Fixed] Warfare Healing Sister and Healing Tent plays healing animation instead of end turn animation
  • [Fixed] Treant Synergy effect is activated on dead creatures
  • [Fixed] Rare crash when having too many particles attached to armies on long playsessions on the adventure map
  • [Fixed] Erratic Hero Decal behaviour (disappearing and re-appearing seemingly randomly)
  • [Fixed] Crash with Suzerain ability when a governor with said ability was assigned to a town
  • [Fixed] Gamespeed overriding from savegames
  • [Fixed] Floating adventure objects behaving erratically (disappearing into the ground)
  • [Fixed] A crash with battle sites after loading a game and getting defeated there
  • [Fixed] A crash with having a lot of creature growth enhancers built in towns
  • [Fixed] Minimap update on map start to properly reflect Areas of Control
  • [Fixed] Random duel armies to give proper random army
  • [Improved] Creature movement stop animation to scale properly with gamespeed
  • [Improved] Waiting time after moving a creature in combat map to scale with gamespeed
  • [Improved] Hero animation speed scaling with gamespeed in adventure map
  • [Improved] Idle and die animation speeds to scale better with gamespeed
  • [Improved]Optimised GUI calls on adventure maps when updating the hero list

Heroes 7 Level Design

  • Academy 1
    • [Fixed] Creatures have no collision with gate's towers after warfare unit hit's them on combat map

  • Academy 3
    • [Fixed]The Water level rises back up if a Saved Game is Loaded after The Flood

  • Academy 4
    • [Fixed] Fahada does not retain her level and progress from Map 1
    • [Fixed] External dwelling ignores area of control

  • Haven 2
    • [Fixed] AI does not end it's turn after talking with Masfar the first time when using a savegame

  • Dungeon 1
    • [Fixed] No collision on the edge of the bridge in the underground layer
    • [Fixed] The "Shadowsteel Refinery" can never be built.

  • Dungeon 2
    • [Fixed] No collision on the edge of the cliff near Dungeon Fort in the underground layer

  • Stronghold 1
    • [Fixed] Wrong portrait is used for Kanoni
    • [Fixed] Random, non-interactable Stronghold hero standing around
    • [Fixed] Performing a save/load operation after demolishing the wizard statue will play the dam destruction sound effects, on am_stronghold_map1
    • [Fixed] Performing two save/load operations will misplace a quest marker and make another one persist after completing the Centaurs quest

  • Sylvan 1
    • [Fixed] One-eyed rock fort is not visible if the video settings - visual density is kept on low or medium

  • Final Map 2
    • [Fixed] Hero clips with the 'Mass Grave' structure
    • [Fixed] Artifact can be seen to be levitating in the air near the castle 'Barr Abhainn'
    • [Fixed] Nolwenn's level and skills are not transferred over from the previous map

  • Necropolis 5
    • [Fixed] Mouse-over tooltip pop-up for "Well of Souls" spills out of the screen on certain points

  • The Story of Solmyr and the Efreet
    • [Fixed] Multiple artifacts appear to be levitating in the air throughout the map

Heroes 7 Map Editor

  • [Improved] Custom Campaigns
    • * New fix for hero transfer from one map to the next, which was broken when the hero's properties were changed before, as the old fix had some sideeffects.
    • The downside of the new fix is that existing campaign heroes have to be manually patched: Open the affected heroes on all maps. In the properties uncheck "Save Progress". Click OK, open the properties and check "Save Progress" again. Save the maps and republish the Campaign.
  • [Fixed] "Close All Popups" spawns the screen in the middle of the map
  • [Fixed] Underground layer cannot be deleted from Map Properties
  • [Fixed] Game crashes after completing a Combat Map launched using Play Map
  • [Fixed] Editor crashes on adjusting the Map Grid Controller Properties
  • [Fixed] "Hide or reveal object"-node will not clear the icon out of the Minimap.
ez123 at 2020-12-02 19:25 wrote:
Your name: *
E-mail:
Your comment: *
Your favorite version of the game: Heroes Might & Magic

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Heroes 3: Horn of the Abyss 1.6.1 - Download Section

Heroes 7 News

Heroes 3 map: "Atlantic Revolutions"

Heroes 3 New map: "1797:Northern Italy campaign"

Heroes 7 maps

Heroes 7 patch 2.2 now available

Heroes 7 Creatures Fortress

Heroes 7 patch 1.8 now available

Heroes 7 patch 1.7 now available

Heroes 7 patch 1.6 now available

Heroes 7 patch 1.5 now available

Heroes 7 patch 1.4 now available

Heroes 7 patch 1.3 now available

Heroes 7 patch 1.2.1 now available

Heroes 7 cheats

Heroes 7 available!!! - Launch Trailer

Heroes 7 - closed beta 2 now available!

Heroes 7 screenshots

Heroes 7 Elves faction

Heroes 7 Dwarves faction

Heroes 7 Academy faction

Heroes 7 Haven faction

Heroes 7 release date: 29 September 2015

Haps4Heroes.com

How can I support maps4heroes.com ?

YooMoney:

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Copyright © 1999-2024 All questions and comments please mail to evgkuz@yandex.ru

Privacy Policy