Author: Nikola (Belgrade), 23-02-2017 13:23

Nidza - When Gods walked the Earth - Heroes 3 map

great map... having probles at very end - to kill Hera.... do not have force field to do old homm3 trick :) more...


Author: david (tbilisi, georgia), 23-02-2017 11:12

tushia - Iillusiones de Grandeza / Delusions of Grandeur - Heroes 4 map

Герои Меча и Магии more...


Author: Synesthesiac , 23-02-2017 07:14

Crashes before start - KING OF WORLD - WAR AND REunion - Heroes 3 map

I can't even start this map. It crashes and I get an access violation error right before the map loads. more...


Author: Oscar , 22-02-2017 19:43

Mods needed. - The Enemy Within - Heroes 3 map

Necesitas tener instalados el WOG 3.58f, ERA2, y los mods graficos de ERA2 (todos aquellos que incluyan nuevos objetos para añadir al mapa), si no lo tienes instalado no funcionará, logicamente. Links:

http://heroescommuni ty.com/viewthread.ph p3?TID=37208

http://heroescommuni ty.com/vi more...


Author: Mabe , 22-02-2017 17:26

no funciona - The Enemy Within - Heroes 3 map

The Enemy Within: no funciona!!!! more...


Author: WB , 22-02-2017 14:31

Mr. - World Leade2 - Heroes 4 map

Could anyone please tell me HOW you are supposed to get out of that initial island (in the down left corner) isolated with sea chains from the other world IF you are playing for CHAOS?

Thanks a lot! more...


Author: maygwan , 22-02-2017 09:07

Sometimes less is more - Conquest of H and H Ult Ed - Heroes 3 map

Bring along a ammo cart ballista and tent to the fight to give them more targets and maybe titans big stack and some archangel small stacks. Most important spell will be blind here. Gorgons use 2 hex of map so you want to blind them to block atks on your titan they don't have to be right next t more...


Author: Oscar (Madrid.), 22-02-2017 07:09

ERA 2 graphic mods needed. - The Enemy Within - Heroes 3 map

ERA 2 graphic mods needed. You know, for the objects to be displayed. if you get all mods "objects" installed, the better.

http://heroes3wog.ne t/na-stiahnutie/#gam eplay more...


Author: Graxstar (USA), 21-02-2017 16:47

Rating never registered - Ta Horafia Tu Pappou - Heroes 7 map

I wanted to see if the rating went through this time. Your map is too good to have no rating at all. more...


Author: Graxstar (USA), 21-02-2017 16:43

Map Updated - Island Quasi - Madness - Heroes 7 map

The map has been updated to reflect the changes you suggested. I also noticed that not all players had the same number of creature dwellings, so that has been balanced out as well. more...


Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes 7 patch 1.6 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 General

  • [Fixed] Start growth of elite dwellings of all factions (did not correspond to the growth rate).
  • [Fixed] An issue that would have a creature deal altered damage during its morale turn, if it had a critical hit or grazing hit during its regular turn.
  • [Fixed] Dialog at the end of a combat is not shown anymore if the combat is restarted via the pause menu.
  • [Fixed] An issue that would have creatures with certain abilities ignore and remove the Shadow Cloak buff.
  • [Fixed] An issue that would make the first creature lose the initiative bonus from "Hotheaded" when you would prepare and then unprepare the hero atatck during its turn.
  • [Fixed] An issue that would make the Sylvan Ballista attack twice even when attacking a target without a mark on it, if the hero has Natures Revenge on Expert rank.
  • [Fixed] "Nature's Wrath" ability (when a stack with marks on it died, the magic increase from the ability would not be removed).
  • [Fixed] Wrong power value of Moon Doe (was the same as Sun Deer)
  • [Implemented] A Tutorial Map is now available in the Tutorial Menu.
  • [Implemented] Added new neutral elite creature "Efreet".
  • [Implemented] Support for Steam Workshop.
  • [Improved] Content Scanning when enterring the menu.

Heroes 7 Gameplay

  • [Fixed] Animation speeds for creatures affected by TimeControl spell
  • [Fixed] Breath of Light of the Gold Dragon. It affects now the correct area.
  • [Fixed] Sound corruption when hovering creatures using spells that push them
  • [Fixed] Hero stats not updating when trading/equipping/unequipping items in trade window.
  • [Fixed] Animation getting stuck in recruitment window when switching aoc's
  • [Improved]  A limit to the combat Idle animations to make them scale with CombatSpeed only up to 200%

Heroes 7 Balancing

  • Reduced gold cost of elite and champion creatures.
  • Decreased bonus of core dwelling growth upgrades.
  • Set damage type of Pixies and Sprites to "Might".
  • Increased cooldown of Dragon Vein from daily to weekly.
  • Nerfed the spells Retribution, Celestial Armour and Sylanna's Bounty.
  • Reduced randomness in Fire Wall spell damage variation.
  • Reduced mana cost of Regeneration spell and regeneration resurrects dead creatures.
  • Nerfed Warlord's Fury ability.
  • Changed Archery ability to buff the attack value of ranged creature instead of increasing their range.
  • Increased damage of fire magic and water magic ultimate abilities (Fire Mantle, Frostbite).
  • Buffed Paragon skill rank effects.
  • Changed bonus of "Gladiator Helmet" to +2 Might

Heroes 7 Multiplayer

  • [Fixed] Crash in the lobby when the host started the game and one of the players unchecked being ready.
  • [Fixed] Game going OOS (Out of Syncs) when the AI attacked the player during AI's turn.
  • [Fixed] Game going OOS when starting a second match in a row on maps with a Merchant building.
  • [Fixed] Game going OOS in rare cases right at the start of the match
  • [Fixed] Game going OOS in rare cases after a combat duo to Exp discrepancy.
  • [Fixed] Game going OOS in rare cases during the AI's turn.
  • [Fixed] Game going OOS in rare cases duo to Resource discrepancy.
  • [Fixed] Game going OOS after loading a multiplayer savegame.
  • [Fixed] GUI being available to early for the Host while still being in AI's turn.
  • [Fixed] A bug where some singleplayer Cheat effects could be carried over to a multiplayer match.
  • [Fixed] A possible crash when trying to load a Multiplayer Savegame while not connected to the internet.
  • [Fixed] Adventure map hero tooltip getting displayed during another players combat.
  • [Fixed] Engaging AI players in Sim turns leading to the game getting Stuck.
  • [Fixed] Wrong heroes getting selected automatically in sim turns when coming back from another players combat.
  • [Fixed] Wrong heroes getting selected automatically in sim turns sometimes when another player does certain actions
  • [Implemented] When another player starts a combat in sim turns, there is now a 3 seconds window in which you get notified about it and can still finish whatever you are currently doing.
  • [Implemented] When a necromancy popup is forced to be closed (for example when another players starts a combat) the remaining stacks are getting automatically merged into the heroes army.

Heroes 7 Level Design

  • [Implemented] Global Cooling skirmish map
  • [Implemented] Two autumn, Sylvan themed combat maps

  • Scenario Mirym's Journey
    • [Fixed] Obelisk Hunt Quest Markers would not disappear after visiting the Obelisk

  • Scenario The Story of Solmyr and the Efreet
    • [Fixed] Player can choose Factions for AI 4
  • Irresponsible Wars
    • [Fixed] Area of control of 'player 5' to include Sawmill.
    • [Fixed] An unreachable stack of creatures in the top right corner of the surface.
  • Ivan Map 2
    • [Fixed] A conversation between Seamus and Wilhelm where you could see Wilhelm in both sides of the dialogue.
  • Stronghold 3
    • [Fixed] Map will not end if an enemy remains on the Castelroc-island

  • Stronghold 4
    • [Fixed] House Materia would not end his turn after fighting in the Fort
    • [Improvement] Questmarker for Quest Teamwork added

  • Necropolis 3
    • [Fixed] Sounds of previous Sequence are playing after loading a savegame

  • Necropolis 5
    • [Fixed] Missleading Questmarker for Quest "Expand the Well of Souls" (note: not for existing savegames)
  • Academy 2
    • [Fixed] Masfars Ultimate Paragon Skill has no description

  • Haven 3
    • [Fixed] Pressing ESC to skip Intro leads to a blocker

  • Haven 2
    • [Fixed] Skipping Dialogues with ESC leads to a blocker

Heroes 7 Map Editor

  • Script Editor
    • * New triggers
      • * Hero won at Battle Site
      • * Hero lost at Battle Site
    • * New conditions
      • * Quest is pending/activated/completed/failed
      • * Event is activated/deactivated
      • * Player is from Faction
      • * Building is from Faction
      • * Army has Creatures
      • * Army has Creatures from Faction
      • * Army is commanded by Hero
      • * Army is commanded by Hero from Faction
      • * Army is controlled by Player
      • * Army is controlled by Player from Faction
    • * New actions
      • * Activate Event
      • * Deactivate Event
      • * Fire Event
      • * Fail Quest
      • * Advance Quest Objective Stage
      • * Complete Objective
      • * Fail Objective
      • * Remove Minimap Tracking Object
      • * Set Dwelling Creatures Pool
      • * Set Town Dwelling Creature Pool

  • [Fixed] PlayerStarts spawn Heroes that are disabled from map properties
  • [Fixed] Some Heroes appear twice in the Heroes tool on creating a Scenario mapModified the [Fixed] Template maps to have to also include the 1.4 Patch saturation changes
  • [Fixed] The Editor doesn't prompt the user to save the map on clicking the Publish Map button
  • [Improved] Learn Spell for Hero" action checks prerequisites and gives visual feedback if the spell is learnt
  • [Fixed] Dark lighting in the Editor's minimap and 2D views
  • [Fixed] Forbidden spells could still appear in Arcane Shrines
  • [Fixed] that the Editor doesn't prompt the user to save the map on clicking the Publish Map button[
  • Fixed] Dwellings set up to sell random elite creatures sold champion creatures instead

  • RMG
    • * Fixed maps with underground having incorrect area sizes caused by inconsistencies in the underground size setting
    • * Fixed some buildings sinking into the terrain
    • * Speed optimization
    • * Increased the size of the Normal template and tweaked it to allow 4 players
    • * Building placement balancing and tweaks
    • * Fixed a crash from selecting 200% neutral army strength

  • [Improved] Transfer Hero Artifacts" action gives visual feedback about the transfered artifacts
  • [Improved] Modified the Template maps to have to also include the 1.4 Patch saturation changes
  • [Improved] Added visual feedback if creatures are received
  • [Improved] Polished Editor GUI
  • [Implemented] Any change in Event state will now update quest status
  • [Implemented] Mermaid to Creature Tool
  • [Implemented] Custom Heroes/Artifacts are now listed first
  • [Implemented] Added Steam Workshop publishing tool (Steam SKU Only) which allows to publish custom made maps and campaigns
mib at 2015-12-17 13:48 wrote:
ага))) Как обычно у безруких, исправили один баг с исчезающими навыками, добавили три новых :ржунимагу:
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Heroes 7 News

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Heroes 7 available!!! - Launch Trailer

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Heroes 7 screenshots

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Heroes 7 release date: 29 September 2015


Герои 7 Новости

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Герои 7 патч 2.2

Heroes 7 войска Fortress

Герои 7 патч 1.8

Герои 7 патч 1.7

Герои 7 патч 1.6

Герои 7 патч 1.5

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Герои 7 читы

Heroes 7 уже в продаже - новый трейлер

Новое видео Герои 7 - Бета 2 трейлер

Heroes 7 - Часто задаваемые вопросы - Часть 3

Heroes 7 - Часто задаваемые вопросы - Часть 2

Heroes 7 - Часто задаваемые вопросы - Часть 1

Что из Heroes 3 было перенесено в Heroes 7

Ресурсы в Heroes 7

Герои 7 ответы на вопросы

Герои 7 скриншоты

Heroes 7 Elves faction

Heroes 7 Dwarves faction

Герои 7 Academy faction

Герои 7 Haven faction

Герои 7 дата выхода: 29 сентября 2015

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