Author: Платон мне друг (Latvia), 23-04-2024 21:13

Задумка хорошая... реализация подкачала - Defence of Interest - Защита интересов - Heroes 3 map

На четвёртом месяце всех нагнул, а вкусных мест осталось с лихвой. Спасибо за создание. more...


Author: Платон мне друг (Latvia), 23-04-2024 13:26

Navigation, logistic, earth and one scholar. And ECONOMY, ECONOMY, ECONOMY. - Sail Into The Black - Heroes 3 map

3 navigators, but spend a lot of time for new castles. Possible to finish early. Sail and explore, be careful - a lot of traps. All connected with water-i mean enemies cities. more...


Author: Платон мне друг (Latvia), 23-04-2024 13:18

DIPLOMACY DOESNT WORK - Sail Into The Black - Heroes 3 map

Thx for good work,finished on 3m3w1d.Elfs forever, started with Enova. First step 3mines including gold, 2 heroes with expert money and 2 navigators onboard. One collecting, second Voy took inferno castle on 7th day with 50 centaurs. In the end had 5 heroes with TP and ressurection. more...


Author: Ja Rite (United States), 23-04-2024 01:26

Nice Map - To conquer the world - Heroes 3 map

Well done map, lots of detail, agree with other poster no reason to have tents if you have FLY/DD.

I'd recommend a version with some banned spells (or gettable later so it's easier to clean up at the end). Also buff up computer players, otherwise fun map.

Thanks for the upload!
more...


Author: Luis (Peru), 22-04-2024 20:38

like - Road to Victory III - BACK TO YESTERDAY - Heroes 3 map

is very funny more...


Author: Kir (Russia), 22-04-2024 15:19

map - To conquer the world - Heroes 3 map

Good balanced map. A variety of filled in locations. All spells are allowed, which makes keyman tents pointless (didn't visit any). more...


Author: handrew (Bellingham WA USA), 22-04-2024 07:23

I'm stuck with the same issue - Fawn's Labyrinth - Heroes 3 map

month 50 :( more...


Author: AdeLaida (Omsk, Russia), 21-04-2024 22:40

something go wrong on this site - A GRANDMASTER'S CHALLENGE - Heroes 4 map

I try to attach photo again more...


Author: AdeLaida (Omsk, Russia), 21-04-2024 22:33

:) - A GRANDMASTER'S CHALLENGE - Heroes 4 map

Ok, I finished it. Central island was very boring, so I thought drop this map, but return and win.
About map:
- terrain is awful! Only "Pathfinder" spell in early stage makes me sane and calm - but it was luck (twice a row - a find spellbook in first skeleton, then I find shrine near ma
more...


Author: MortymorRobotron (CZ), 21-04-2024 19:31

Incredible map - Portishead - Heroes 3 map

Určitě si ho zahraju, už se těším ;) more...


Author: Nebel 74 (CZ), 21-04-2024 18:10

Portishead - Portishead - Heroes 3 map

Ano editor až v nouzi i já takhle hraji, ale občas je nutné to zkontrolovat:) Ještě jednou dík za koment a koukni na pokračování až vyjde. more...


Author: MortymorRobotron (CZ), 21-04-2024 17:33

Incredible map - Portishead - Heroes 3 map

Snažil jsem se všechny tvoje mapy hrát bez návodů i editoru, a většinou se mi to myslím povedlo. Ale párkrát jsem mrknout musel, když jsem třeba minul artefakt co není vidět na mapě, ten se pak zpětně hledá hodně těžko... :D A začátek se mi líbil, člověk jen musel pochopit co dělat, pak už to šlo. more...


Author: Nebel 74 (CZ), 21-04-2024 17:19

Portishead - Portishead - Heroes 3 map

Myslím že současná verze je i o něco lehčí, takže super že jsi to prošel. Jinak začátek je na YT jsou tam i dva pěkné průchody celou mapou. Každopádně jestli jsi zvládl začátek bez nápovědy klobouk dolů, některé komentáře co jsem četl na YT, psaly že je ten start pěkně crazy:) more...


Author: We love BiskupKonrad's Studios (Croatia), 21-04-2024 16:52

A - Blood, Death and Redemption - Heroes 3 map

Can I apply for beta testing :D more...


Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

How can I support maps4heroes.com ?

YooMoney:
Login / Register on Maps4Heroes.com
Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps Heroes 2 (II) - Maps

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Heroes 7 patch 1.6 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 General

  • [Fixed] Start growth of elite dwellings of all factions (did not correspond to the growth rate).
  • [Fixed] An issue that would have a creature deal altered damage during its morale turn, if it had a critical hit or grazing hit during its regular turn.
  • [Fixed] Dialog at the end of a combat is not shown anymore if the combat is restarted via the pause menu.
  • [Fixed] An issue that would have creatures with certain abilities ignore and remove the Shadow Cloak buff.
  • [Fixed] An issue that would make the first creature lose the initiative bonus from "Hotheaded" when you would prepare and then unprepare the hero atatck during its turn.
  • [Fixed] An issue that would make the Sylvan Ballista attack twice even when attacking a target without a mark on it, if the hero has Natures Revenge on Expert rank.
  • [Fixed] "Nature's Wrath" ability (when a stack with marks on it died, the magic increase from the ability would not be removed).
  • [Fixed] Wrong power value of Moon Doe (was the same as Sun Deer)
  • [Implemented] A Tutorial Map is now available in the Tutorial Menu.
  • [Implemented] Added new neutral elite creature "Efreet".
  • [Implemented] Support for Steam Workshop.
  • [Improved] Content Scanning when enterring the menu.

Heroes 7 Gameplay

  • [Fixed] Animation speeds for creatures affected by TimeControl spell
  • [Fixed] Breath of Light of the Gold Dragon. It affects now the correct area.
  • [Fixed] Sound corruption when hovering creatures using spells that push them
  • [Fixed] Hero stats not updating when trading/equipping/unequipping items in trade window.
  • [Fixed] Animation getting stuck in recruitment window when switching aoc's
  • [Improved]  A limit to the combat Idle animations to make them scale with CombatSpeed only up to 200%

Heroes 7 Balancing

  • Reduced gold cost of elite and champion creatures.
  • Decreased bonus of core dwelling growth upgrades.
  • Set damage type of Pixies and Sprites to "Might".
  • Increased cooldown of Dragon Vein from daily to weekly.
  • Nerfed the spells Retribution, Celestial Armour and Sylanna's Bounty.
  • Reduced randomness in Fire Wall spell damage variation.
  • Reduced mana cost of Regeneration spell and regeneration resurrects dead creatures.
  • Nerfed Warlord's Fury ability.
  • Changed Archery ability to buff the attack value of ranged creature instead of increasing their range.
  • Increased damage of fire magic and water magic ultimate abilities (Fire Mantle, Frostbite).
  • Buffed Paragon skill rank effects.
  • Changed bonus of "Gladiator Helmet" to +2 Might

Heroes 7 Multiplayer

  • [Fixed] Crash in the lobby when the host started the game and one of the players unchecked being ready.
  • [Fixed] Game going OOS (Out of Syncs) when the AI attacked the player during AI's turn.
  • [Fixed] Game going OOS when starting a second match in a row on maps with a Merchant building.
  • [Fixed] Game going OOS in rare cases right at the start of the match
  • [Fixed] Game going OOS in rare cases after a combat duo to Exp discrepancy.
  • [Fixed] Game going OOS in rare cases during the AI's turn.
  • [Fixed] Game going OOS in rare cases duo to Resource discrepancy.
  • [Fixed] Game going OOS after loading a multiplayer savegame.
  • [Fixed] GUI being available to early for the Host while still being in AI's turn.
  • [Fixed] A bug where some singleplayer Cheat effects could be carried over to a multiplayer match.
  • [Fixed] A possible crash when trying to load a Multiplayer Savegame while not connected to the internet.
  • [Fixed] Adventure map hero tooltip getting displayed during another players combat.
  • [Fixed] Engaging AI players in Sim turns leading to the game getting Stuck.
  • [Fixed] Wrong heroes getting selected automatically in sim turns when coming back from another players combat.
  • [Fixed] Wrong heroes getting selected automatically in sim turns sometimes when another player does certain actions
  • [Implemented] When another player starts a combat in sim turns, there is now a 3 seconds window in which you get notified about it and can still finish whatever you are currently doing.
  • [Implemented] When a necromancy popup is forced to be closed (for example when another players starts a combat) the remaining stacks are getting automatically merged into the heroes army.

Heroes 7 Level Design

  • [Implemented] Global Cooling skirmish map
  • [Implemented] Two autumn, Sylvan themed combat maps

  • Scenario Mirym's Journey
    • [Fixed] Obelisk Hunt Quest Markers would not disappear after visiting the Obelisk

  • Scenario The Story of Solmyr and the Efreet
    • [Fixed] Player can choose Factions for AI 4
  • Irresponsible Wars
    • [Fixed] Area of control of 'player 5' to include Sawmill.
    • [Fixed] An unreachable stack of creatures in the top right corner of the surface.
  • Ivan Map 2
    • [Fixed] A conversation between Seamus and Wilhelm where you could see Wilhelm in both sides of the dialogue.
  • Stronghold 3
    • [Fixed] Map will not end if an enemy remains on the Castelroc-island

  • Stronghold 4
    • [Fixed] House Materia would not end his turn after fighting in the Fort
    • [Improvement] Questmarker for Quest Teamwork added

  • Necropolis 3
    • [Fixed] Sounds of previous Sequence are playing after loading a savegame

  • Necropolis 5
    • [Fixed] Missleading Questmarker for Quest "Expand the Well of Souls" (note: not for existing savegames)
  • Academy 2
    • [Fixed] Masfars Ultimate Paragon Skill has no description

  • Haven 3
    • [Fixed] Pressing ESC to skip Intro leads to a blocker

  • Haven 2
    • [Fixed] Skipping Dialogues with ESC leads to a blocker

Heroes 7 Map Editor

  • Script Editor
    • * New triggers
      • * Hero won at Battle Site
      • * Hero lost at Battle Site
    • * New conditions
      • * Quest is pending/activated/completed/failed
      • * Event is activated/deactivated
      • * Player is from Faction
      • * Building is from Faction
      • * Army has Creatures
      • * Army has Creatures from Faction
      • * Army is commanded by Hero
      • * Army is commanded by Hero from Faction
      • * Army is controlled by Player
      • * Army is controlled by Player from Faction
    • * New actions
      • * Activate Event
      • * Deactivate Event
      • * Fire Event
      • * Fail Quest
      • * Advance Quest Objective Stage
      • * Complete Objective
      • * Fail Objective
      • * Remove Minimap Tracking Object
      • * Set Dwelling Creatures Pool
      • * Set Town Dwelling Creature Pool

  • [Fixed] PlayerStarts spawn Heroes that are disabled from map properties
  • [Fixed] Some Heroes appear twice in the Heroes tool on creating a Scenario mapModified the [Fixed] Template maps to have to also include the 1.4 Patch saturation changes
  • [Fixed] The Editor doesn't prompt the user to save the map on clicking the Publish Map button
  • [Improved] Learn Spell for Hero" action checks prerequisites and gives visual feedback if the spell is learnt
  • [Fixed] Dark lighting in the Editor's minimap and 2D views
  • [Fixed] Forbidden spells could still appear in Arcane Shrines
  • [Fixed] that the Editor doesn't prompt the user to save the map on clicking the Publish Map button[
  • Fixed] Dwellings set up to sell random elite creatures sold champion creatures instead

  • RMG
    • * Fixed maps with underground having incorrect area sizes caused by inconsistencies in the underground size setting
    • * Fixed some buildings sinking into the terrain
    • * Speed optimization
    • * Increased the size of the Normal template and tweaked it to allow 4 players
    • * Building placement balancing and tweaks
    • * Fixed a crash from selecting 200% neutral army strength

  • [Improved] Transfer Hero Artifacts" action gives visual feedback about the transfered artifacts
  • [Improved] Modified the Template maps to have to also include the 1.4 Patch saturation changes
  • [Improved] Added visual feedback if creatures are received
  • [Improved] Polished Editor GUI
  • [Implemented] Any change in Event state will now update quest status
  • [Implemented] Mermaid to Creature Tool
  • [Implemented] Custom Heroes/Artifacts are now listed first
  • [Implemented] Added Steam Workshop publishing tool (Steam SKU Only) which allows to publish custom made maps and campaigns
mib at 2015-12-17 13:48 wrote:
Your name: *
E-mail:
Your comment: *
Your favorite version of the game: Heroes Might & Magic

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Heroes 3: Horn of the Abyss 1.6.1 - Download Section

Heroes 7 News

Heroes 3 map: "Atlantic Revolutions"

Heroes 3 New map: "1797:Northern Italy campaign"

Heroes 7 maps

Heroes 7 patch 2.2 now available

Heroes 7 Creatures Fortress

Heroes 7 patch 1.8 now available

Heroes 7 patch 1.7 now available

Heroes 7 patch 1.6 now available

Heroes 7 patch 1.5 now available

Heroes 7 patch 1.4 now available

Heroes 7 patch 1.3 now available

Heroes 7 patch 1.2.1 now available

Heroes 7 cheats

Heroes 7 available!!! - Launch Trailer

Heroes 7 - closed beta 2 now available!

Heroes 7 screenshots

Heroes 7 Elves faction

Heroes 7 Dwarves faction

Heroes 7 Academy faction

Heroes 7 Haven faction

Heroes 7 release date: 29 September 2015

Haps4Heroes.com

How can I support maps4heroes.com ?

YooMoney:

Subscribe to our Telegram Channel "maps4heroes.com" to be the first to receive NEW Maps and News for Heroes of Might & Magic 7, 6, 5, 4, 3, 2!

Copyright © 1999-2024 All questions and comments please mail to evgkuz@yandex.ru

Privacy Policy