Downloading this new update should be automatic on both Uplay and Steam.
Heroes 7 Balancing
NEW
health
attack
defense
Min damage
Max damage
move range
initiative
luck
morale
Colossus
500
25
30
69
92
4
16
5
0
Landsknecht
390
35
20
90
110
5
15
0
20
Bone Dragon
400
25
40
70
85
5
19
5
0
Cyclops
450
22
32
75
90
4
14
10
0
Green Dragon
500
25
25
75
77
5
11
10
0
Shadow Dragon
400
25
20
70
80
5
29
0
0
Red Dragon
400
35
20
60
70
5
20
10
0
Titan
500
25
30
69
92
4
17
5
0
Swordmaster
450
40
22
110
130
5
19
0
20
Spectral Dragon
450
25
45
80
100
6
22
5
0
Enraged Cyclops
500
24
38
85
100
4
15
10
0
Emerald Dragon
600
30
25
75
77
5
12
15
0
Black Dragon
450
25
22
80
95
6
30
0
0
Ardent Dragon
450
40
20
70
85
6
23
10
0
Arcane Eagle
400
25
25
75
80
7
36
5
0
Seraph
500
25
35
60
70
6
21
0
10
Grim Rider
300
45
20
85
95
7
18
10
0
Behemoth
420
32
25
70
85
5
22
0
0
Treant
400
22
35
50
70
3
12
0
5
Cave Hydra
500
30
22
64
85
5
25
0
0
Fire Giant
535
20
38
65
80
5
14
0
5
Simurgh
440
31
30
80
100
8
39
5
0
Celestial
600
25
40
70
75
7
23
0
20
Grim Reaper
350
50
20
100
110
7
19
25
0
Ancient Behemoth
450
35
25
80
100
6
23
0
0
Ancient Treant
460
24
42
68
90
3
15
0
5
Dark Hydra
530
35
22
70
90
5
25
0
0
Einherjar
535
25
38
75
90
5
16
0
5
Shantiri Titan
510
25
25
75
90
5
22
10
0
Gold Dragon
450
25
25
63
78
8
33
11
11
Kraken
650
30
30
70
90
5
15
10
10
Phoenix
400
30
30
70
80
10
34
0
0
OLD
health
attack
defense
Min damage
Max damage
move range
initiative
luck
morale
Colossus
420
20
25
69
92
4
16
5
0
Landsknecht
390
25
23
60
69
5
15
0
20
Bone Dragon
430
20
22
60
85
5
19
5
0
Cyclops
410
20
18
70
79
4
14
10
0
Green Dragon
500
18
26
75
77
4
11
0
0
Shadow Dragon
400
20
20
42
53
5
28
0
0
Red Dragon
395
23
17
53
61
5
20
5
0
Titan
420
20
25
69
92
4
17
5
0
Swordmaster
450
28
26
69
81
5
19
0
20
Spectral Dragon
490
22
25
70
95
5
22
5
0
Enraged Cyclops
460
28
18
70
85
4
15
10
0
Emerald Dragon
500
18
26
75
77
5
12
0
0
Black Dragon
420
22
22
46
61
6
29
0
0
Ardent Dragon
410
29
18
57
65
6
23
5
0
Arcane Eagle
400
19
19
44
66
7
36
5
0
Seraph
450
20
24
55
55
6
21
0
10
Grim Rider
410
24
20
53
77
6
26
0
0
Behemoth
420
25
18
60
77
5
22
0
0
Treant
430
18
25
35
44
3
12
0
5
Cave Hydra
400
21
21
58
73
5
25
0
0
Fire Giant
460
19
22
65
78
5
14
0
5
Simurgh
440
22
22
55
77
8
39
5
0
Celestial
480
20
28
68
68
7
23
0
20
Grim Reaper
460
29
23
72
99
6
29
0
0
Ancient Behemoth
470
27
20
60
77
6
23
0
0
Ancient Treant
460
20
31
45
59
3
15
0
5
Dark Hydra
450
21
21
58
79
5
25
0
0
Einherjar
475
21
26
65
78
5
16
0
5
Shantiri Titan
510
25
25
46
63
5
22
10
0
Gold Dragon
444
22
22
33
55
7
33
11
11
Kraken
345
24
18
45
56
4
15
0
0
Phoenix
230
30
27
52
54
10
34
0
0
Heroes 7 General
[Fixed] Quick load would get stuck in rare cases.
[Fixed] Council Hub towns have light shaft particle when selected.
[Fixed] RMG issue that caused some armies in the underground to be directly inaccessible, which caused bugged AI behavior.
[Fixed] Heroes portraits shuffled on loading a save game.
[Fixed] Wrong cursor icon on Abandoned Mine/Prison with random army.
[Fixed] Weekly based resource AM buildings would lose ability in rare cases after loading a save game.
[Fixed] Invalid logic with AI exploration, causing some adventure map sites to never be uncovered by the AI.
[Fixed] Town development for Fortress towns for AI (now goes beyond level 2).
[Fixed] Combat map lighting on transition from adventure into combat.
[Fixed] Not destroying allied players caravan outpost on visit.
[Fixed] Some maps in the Duels section not having a Thumbnail, or localization.
[Fixed] Renewal to only give mana on the hero's own combats.
[Fixed] Creatures not inheriting the morale/luck bonus that was defined in their base stats.
[Changed] Neutral stacks in starting zone of RMG to be always different from the starting faction of the owner of the zone.
[Improved] Rewards for Dragon Utopia, Shantiri Ruins and Dangerous Cave.
[Improved] Money income from Town Hall in the intermediate tiers. Now Town Hall and City Hall provide 500 more gold each.
[Improved] Performance when Hero is moving on big adventure maps.
[Improved] Increased Morale cap to 75 instead of 50 globally.
[Improved] AI will be more focused on its objectives (when conquering sites and picking up stuff that's guarded).
[Improved] AI will be more inclined to use buff sites.
[Improved] General overhaul of all the champion creatures’ stats for Skirmish and Duels.
[Improved] Reduced price of Resources in the Marketplace in general.
[Improved] Reduced cost of Elite and Champion Dwellings so they are affordable.
[Improved] Reduced diplomacy costs by half globally.
Heroes 7 Combat
[Fixed] Shantiri Titan Regeneration ability.
[Fixed] Building Caravan Outpost during combat with hotkey.
[Fixed] Treant Entangling Roots ability not disabling movement.
[Fixed] Summoned obstacles (i.e. Fire Sentry and Freezing Orb) not being attacked when issuing a move + attack command
[Fixed] Warfare units with Artillery Barrage dying getting the game stuck
[Fixed] Chain Lightning to properly divide damage amongst targets
[Fixed] "Ingineer" specialty, replacement warfare units don't get stuck in combat anymore
[Fixed] Capture of own-able adventure sites (only need to interact once now)
[Fixed] Artifact transfer on losing combat in some cases
[Fixed] Leading by Example not applying in some cases
[Fixed] Surrender to correctly preserve the troops you paid for.
[Fixed] Ancient Behemoth Retaliation Prediction.
[Fixed] Aura of Purity vs. Magic Touch.
[Fixed] Valkyrie Fire Shield.
[Fixed] Nature's Revenge for Blade Master's Whirling Death ability (marks are getting applied to all targets, not just one).
[Fixed] Deadly Strike (stopped critical hits from happening before).
[Fixed] Centaur Marauder's Maneuver.
[Fixed] Fire Elemental's Nova.
[Fixed] Assassin's Poisoned Blades.
[Fixed] Firebird's Rebirth.
[Fixed] Summoned shooting obstacles (Fire Sentry, Freezing Orb,) targeting for Leaf Daggers and other active abilities.
[Fixed] Preview of percentage-based spells, such as Implosion.
[Fixed] A big rock obstacle with wrong collision. Now it will properly cover what it should.
[Fixed] Surrender/Flee button being functional in Duel.
[Fixed] XP preview when the defender wins a combat.
[Improved] AI that is in an obvious loss situation will try to inflict more attrition damage by killing as much of the player's creatures as it can instead of playing for a "win".
[Improved] Adjusted AI behavior with Mobile Shooter to be more cautious instead of suicidal.
[Improved] performance for AI calculations and active unit change.
[Improved]AI will try to avoid hostile per-tile spells in combat more.
[Improved] Made Good/Bad Morale triggering more visible.
Changed the Nova ability of Disciple to be cast-able only once per combat.
Heroes 7 Level Design
[Fixed] A problem in Map 2 that caused a Secondary quest to spawn an enemy that prevented the peaceful solution of it.
[Fixed] A problem in map 2, where the quest to give 10% of your army only worked under certain circumstances.
[Fixed] A problem in Myrim's Scenario map where some artifacts were providing 2 items instead of 1.
[Fixed] A problem in Myrim's Scenario map where a dwelling in the initial area wasn't part of the AOC of the town.
[Fixed] An issue in Myrim's Scenario map where narration text boxes could appear during the AI turn. [Fixed] An issue in Myrim's Scenario map where the enemy players didn't show the correct name.
[Fixed] An issue in Dungeon map 4 where several combat dialogues weren't triggering.
[Fixed] An issue in Ivan map 2 (Vanilla) where a dialogue wasn't triggering.
[Fixed] An issue in Thunder in the Tundra, where one landscape component was causing issues when opening the map.
[Fixed] The fact that the player could hire Bart Brimstone from the Hall of Heroes in the Tear of the Old One map.
[Fixed] Several issues in Alternate History related to factions of Dwellings not being the same as the Player's initial faction. Also fixed the fact that Player 1 had 3 Elite Dwellings instead of 1 Core and 2 Elites. [Fixed] an issue in Sylvan map 4 where one dialogue was attributed to Wysloth when it was Danan speaking.
[Fixed] An issue in Map 6 of Fortress campaign where Uplay rewards weren't working.
[Fixed] Two neutral creature stacks in the teleporter path of fracture Time to have the correct XP values. [Fixed] A blocker in Lost tales 1 - Map 5 that prevented heroes from interacting with one of the main quest buildings.
[Fixed] Two fire camps in Final Map 1 (Vanilla) that were providing 0 resources.
[Fixed] A visual problem in Dungeon 2 where some towers from the wall weren't properly illuminated. [Fixed] A problem in Fortress Map 3, where a defeated hero could still capture a lost town.
[Fixed] An issue in the first fortress maps with the lights of the manipulators of the catapults.
Changed Hathor's specialization to be Pugnacious instead of Engineer.
Heroes 7 Multiplayer
[Fixed] Last human player remaining in a multiplayer game with AI player automatically won every combat.
[Fixed] Player getting stuck in the game after the game was finished.
[Fixed] Players were able to do actions in town screen during the AI turn under certain circumstances.
[Fixed] Local Guards not giving EXP and not triggering Necromancy.
[Fixed] Learned spells by Arcane Intuition disappearing after combat.
[Fixed] The possibility of the game getting stuck when timer runs out and player doing a quick combat at the end of the turn.
[Fixed] Not being able to attack AI heroes because they are wrongly considered of being In Combat already.
[Fixed] Being able to view AI hero inventory if having all heroes dismissed after AI turn.
[Fixed] Skirmish objectives still being triggered for spectating players.
[Fixed] Popup, "wait for answer" not disappearing when attacking another player during retreating.
[Fixed] Several issues in first turn after loading a save game for Sim-turns.
[Fixed] Game getting stuck when winning vs AI hero during AI turn.
[Fixed] Loading a save game with less players then when saving now turns the missing players towns into neutral and removes his leftover armies.
[Fixed] Game getting stuck when all players but host leave the game and host ends the turn
[Fixed] Loading a save game clients would have UI errors (not showing resources or showing wrong hero portraits)
[Improved] Multiple minor fixes that makes the Multiplayer more stable and robust to not go out of synch.
Heroes 7 Adventure
[Fixed] Black Market giving gold to all players in multiplayer when selling items.
[Fixed] Tracing in town screens to return the building under cursor more accurately.
[Fixed] Forts and other neutral sites sometimes spawning 2 garrison armies.
[Fixed] Dragon Fang Necklace now correctly counting as a set artifact.
[Improved] Adventure map performance when moving around with a hero on larger maps.
Heroes 7 GUI
[Fixed] A case where Creatures would disappear/re-appear from the Deployment Bar.
[Fixed] Inaccurate saving of deployment.
[Fixed] An issue that was cause a click on a different position than the mouse, when game was unfocused.
[Fixed] Combat-log not restoring correctly after save/load screen was opened.
[Fixed] Incorrect message while spamming Quick-Save.
[Fixed] Initiative Bar no longer appears wrongly when closing Heropedia
[Fixed] Preview of XP gained through combats to take XP bonus into account properly
[Fixed] Fortress village hall building not showing up
[Fixed] Items giving gold income to show the added income properly in the resource bar
[Fixed] Completing an Addon-Campaign no longer displays a progress towards the Main-Campaign.
[Fixed] Option, "Show HP bars" is correctly saved when changing it in the main menu.
Heroes 7 Save/Load
[Fixed] Weekly based resource AM buildings would lose ability in rare cases after loading a save game.
[Fixed] Spells learned from helmet items would be learned permanently after loading a save game.
[Fixed] Heroes would lose spells/abilities/skills after performing save/load operation in very rare cases.
[Fixed] Neutral flag would appear above captured Forts after loading a save game.
Heroes 7 RMG
[Fixed] Missing surface and underground zones when using Mixed Terrain.
[Fixed] The lighting of underground zones being too dark.
[Improved] Changed Neutral stacks in starting zone of RMG to be always different from the starting faction of the owner of the zone.
[Improved] Changed value of Rough Terrain Movement Cost from 1.66 to 1.0 for all RMG zones. Applied only for In-Game RMG.
[Improved] Added 5 Addon buildings to the RMG: Runic Forge, Rune stone, Pirate Cove, Abandoned Mine and Dwarven treasury.
Heroes 7 Map Editor
[Fixed] That Editor becomes unresponsive when deleting the underground surface of any randomly generated huge scenario map.
Heroes 7 Steam
Added 8 Steam achievements for the campaign maps of the addon.
Heroes 7 Content
[Implemented] The Lost Tales of Axeoth: Every Dog Has His Day.
Heroes 7 General
[Fixed] If a magic guild is prebuilt in a town, the player can`t set its specialization.
[Fixed] Pathfinding ability and Pathfinder specialization.
[Fixed] In some campaigns, players can get stuck when spamming ESC during scripted scenes.
[Fixed] Warcry abilities would not upgrade the icon frame of the corresponding warcry in the spellbook.
[Fixed] Unresolved text placeholder in the tooltips of the Onslaught ability and the upgraded Engage warcry.
[Fixed] Display of pink border showing on Necropolis town screen with certain graphic settings.
[Fixed] Skull Ring effect.
Heroes 7 Gameplay
[Implemented] Pending Caravans now show up in the recruitment window until they depart at the end of your turn.
[Implemented] Altars and Seals now show up on the minimap.
[Implemented] Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.
[Improved] The random Skilling Popup has been overhauled.
Heroes 7 AI
Added Wait action to the Combat AI
Added Caravan handling for the Adventure AI - the AI will now try (if available) to supply their main fighting heroes with a caravan-based supply chain
Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more
Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/units
Adventure AI now uses Forts and external Dwellings more readily
Fixed smaller numerous bugs with AI scoring
Heroes 7 Multi-player
[Fixed] A bug where the game would go out of synch when deploying more then 7 stacks in combat [Fixed] A visual bug where the resource income would be incorrectly displayed.
[Fixed] A bug where the hero got deselected at the start of a new turn.
[Fixed] A bug where the game gets stuck when the AI attacked an empty town.
[Fixed] A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.
[Fixed] A bug that caused a game crash sometimes when pressing "spectate" after losing a game.
[Fixed] A bug that caused the game to go Out of synch sometimes when a hero died.
[Fixed] A bug where the language of the AI player was incorrectly displayed.
[Fixed] A visual bug where the camera clipped through the healing tent.
[Fixed] A visual that caused the town screen to shake.
[Fixed] A bug where the game gets stuck when pressing auto combat shortly before the victory animation.
[Improved] Made Duel Multiplayer sessions more stable.
[Implemented] You are now no longer able to join session for which you don't have the map downloaded.
Heroes 7 Level Design
Stronghold Map 2
[Fixed] An issue that players could teleport to town before fighting Jengo in the Ritual Fight.
[Fixed] An issues with Cutscenes preventing the player from ending his turn while running.
Stronghold Map 3
[Fixed] An issue that AI does not want to go through the portal, and therefore leading to the player not being able to end the map.
Dungeon Map 2
[Fixed] An issue that led the player to be stuck when spamming ESC during a Cutscene.
Dungeon Map 3
[Fixed] An issue with the quest 'The price of Friendship' not being completed as the player is unable to reach the quest objective.
Scenario Timber Wars
[Fixed] An issue that triggered the defeat under wrong condition.
Heroes 7 Editor
Object Properties
[Fixed] Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.
[Fixed] Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.
[Fixed] Clicking on the Landscape does not open an empty window anymore.
[Fixed] Changes are not saved when closing the Property Window
[Fixed] Scroll feature from numeric box, to avoid that values are accidentally changed when scrolling through the Property Window.
Dragon Utopia/Elemental Forge Properties
[Fixed] Editor crashes on removing Reward Item.
Merchant Properties
[Fixed] Editor crashes after deleting a 'RewardData' from Merchant building properties
Magic Menagerie/Elemental Conflux Properties
[Fixed] "Allowed Factions for Recruitment" option.
Battle Site properties
[Implemtented] Options to define Resources and specific Artefacts as rewards.
Hero Properties
[Fixed] A crash when assigning a hero to a creature army with an unset warfare unit.
[Implemented] Increased level cap from 30 to 999.
Town Properties
[Fixed] No Scroll Bar present in the general tab.
[Fixed] The Govenor and the Garrision could not be removed once assigned.
[Implemented] A Tooltip when the Govenor list is empty, explaining that hero armies from the player need to be present on the map.
[Implemented] Sculpt Ground option.
[Implemented] Moved Garrison to its own tab.
Fort Properties
[Implemented] Local Guard Tab.
Map Properties
[Fixed] Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.
[Fixed] The Editor crashes if the underground layer is destroyed on the auto-save pop-up.
[Implemented] Increased level cap from 30 to 999.
Chest Properties
[Removed] 'ResourceAmounts' option.
AI settings
[Implemented] AI tab to Town Properties.
[Implemented] AI ignore setting to Armies and Buildings.
[Implemented] AI border control setting to Armies.
[Implemented] AI stay in Area of Control setting to Armies.
Script Editor
[Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero EXP' in the map to subtract hero EXP.
[Fixed] Script Editor does not save if the map name contains spaces
[Fixed] Speaker and Position properties are disabled when creating new dialogue lines
[Fixed] Empty Hero list in 'Hero touches Cell Trigger' action.
[Implemented] Custom Heroes into Script Editor Hero list.
[Implemented] Added proper councillor names to the SpeakerType selection of dialogue lines.
[Implemented] Increased level cap from 30 to 999 in "Hero reached level" action.
[Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them from the "Quest" category to the "Game" category to make them easier to find.
[Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to make its function and connection to the Cell Triggers placed on the map more obvious.
Unreal Editor
[Fixed] Editor cannot be launched after switching Renderer to DirectX 11.
[Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from Unreal Editor.
Campaign Editor
[Fixed] Editor crashes after following certain steps and saving the campaign from the campaign tool.
Layer Tools
[Fixed] Selected combat map name doesn't save after the user hits create.
[Fixed] Area of Control, Combat Map Areas and Passability do not open in Layertool when user accesses them from Menu Bar.
[Fixed] Improper appearance of Academy Bridge observed when used in the map.
[Fixed] Improper appearance of Cartrographer and Fortune Teller when the user drags these buildings onto the map.
[Improved] Moved Town/Fort Connection Label to the top.
Audio
[Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any combat music when encountered
[Fixed] loss of background music after returning from a Battle Site combat
[Fixed] that combat map specific ambient sounds do not play if music is muted in the options
[Fixed] that combat map specific ambient sounds continued to play on the adventure map after battle