Author: ..' , 22-04-2017 21:21

Grats man - Sandro's Gambit - Heroes 3 map

Masterpiece. I had so much fun whit this map thank you 10/10 more...


Author: adrian , 22-04-2017 20:57

Ghost Dragon Quest - The Bogmire Brothers - Heroes 3 map

From where can I take a Ghost Dragon? I need it for the Quest at (245, 251, 0). Thanks more...


Author: sj (Chelyabynsk, Russia), 22-04-2017 16:19

Best map i ever played - Surrea: {The Shift} - Heroes 3 map

I agree that it is difficult to defend my cities, but I think this is a kind of interest. But after the entire upper world is captured, you can take your time and study the HoMM universe. And it is amazing!
I have never seen such a successful balance and rational submission of artifacts. 11/10
ps more...


Author: Adrian (Brasov, Romania), 22-04-2017 13:56

Where are the hunters from second castle ? - Supernatural - Heroes 3 map

I dont recive any army from second castle... any solution ? :) more...


Author: Martin XVI. (Ostrava, Czech Republic), 22-04-2017 13:44

Amazing Heroes 3 experience - Last portal - Heroes 3 map

One of the most delightful maps I have ever discovered as a downloadable map made by players.
I really like the artifact mass which you play for so you can build the advanced ones, tough monsters, strategically placed castles for immense battles, random dragons recruictment and so.
I found it ve more...


Author: john (London. UK), 21-04-2017 14:32

Power liches - Lord of The Rings 3.0 - Heroes 3 map

How do you get the rest of the liches (1999), i just got the necromancy items but i dont know how to use them, please help me :) ! more...


Author: GV (Prague), 21-04-2017 01:43

Great Map! - Magician, Warrior and Master - Heroes 3 map

Kept wondering how I'm gonna beat those hundreds of rust, azure, crystal and faerie dragons (+4K angels) that Tan had, as well as the 10k devils that red had. Many surprises and very satisfying in the end. more...


Author: Michael (United States), 20-04-2017 23:08

Typo fix... - Slay the Gremlin - Heroes 7 map

Whoops, I meant to say the Gremlin was pretty easy to beat. more...


Author: Michael (United States), 20-04-2017 23:07

Another great Map - Slay the Gremlin - Heroes 7 map

Thank you Graxstar for another great map. I really enjoy this type of play. I finished the game at level 115. Once I got to the underground, I stopped fighting the neutral armies or I probably would have been level 150. Once I got to level 90, it wasn't much of a challenge. The Gremlin was more...


Author: etempco (USA), 20-04-2017 18:04

1 more - Tears of War Part 2 - Heroes 3 map

There's only 1 other map I can remember uploading called Death's Resolve. It's a bit more open ended than Tears of War but still has a decent bit of story to it. more...


Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes 7 patch 2.2 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 Balancing

NEW health attack defense Min damage Max damage move range initiative luck morale
Colossus 500 25 30 69 92 4 16 5 0
Landsknecht 390 35 20 90 110 5 15 0 20
Bone Dragon 400 25 40 70 85 5 19 5 0
Cyclops 450 22 32 75 90 4 14 10 0
Green Dragon 500 25 25 75 77 5 11 10 0
Shadow Dragon 400 25 20 70 80 5 29 0 0
Red Dragon 400 35 20 60 70 5 20 10 0
Titan 500 25 30 69 92 4 17 5 0
Swordmaster 450 40 22 110 130 5 19 0 20
Spectral Dragon 450 25 45 80 100 6 22 5 0
Enraged Cyclops 500 24 38 85 100 4 15 10 0
Emerald Dragon 600 30 25 75 77 5 12 15 0
Black Dragon 450 25 22 80 95 6 30 0 0
Ardent Dragon 450 40 20 70 85 6 23 10 0
Arcane Eagle 400 25 25 75 80 7 36 5 0
Seraph 500 25 35 60 70 6 21 0 10
Grim Rider 300 45 20 85 95 7 18 10 0
Behemoth 420 32 25 70 85 5 22 0 0
Treant 400 22 35 50 70 3 12 0 5
Cave Hydra 500 30 22 64 85 5 25 0 0
Fire Giant 535 20 38 65 80 5 14 0 5
Simurgh 440 31 30 80 100 8 39 5 0
Celestial 600 25 40 70 75 7 23 0 20
Grim Reaper 350 50 20 100 110 7 19 25 0
Ancient Behemoth 450 35 25 80 100 6 23 0 0
Ancient Treant 460 24 42 68 90 3 15 0 5
Dark Hydra 530 35 22 70 90 5 25 0 0
Einherjar 535 25 38 75 90 5 16 0 5
Shantiri Titan 510 25 25 75 90 5 22 10 0
Gold Dragon 450 25 25 63 78 8 33 11 11
Kraken 650 30 30 70 90 5 15 10 10
Phoenix 400 30 30 70 80 10 34 0 0
OLD health attack defense Min damage Max damage move range initiative luck morale
Colossus 420 20 25 69 92 4 16 5 0
Landsknecht 390 25 23 60 69 5 15 0 20
Bone Dragon 430 20 22 60 85 5 19 5 0
Cyclops 410 20 18 70 79 4 14 10 0
Green Dragon 500 18 26 75 77 4 11 0 0
Shadow Dragon 400 20 20 42 53 5 28 0 0
Red Dragon 395 23 17 53 61 5 20 5 0
Titan 420 20 25 69 92 4 17 5 0
Swordmaster 450 28 26 69 81 5 19 0 20
Spectral Dragon 490 22 25 70 95 5 22 5 0
Enraged Cyclops 460 28 18 70 85 4 15 10 0
Emerald Dragon 500 18 26 75 77 5 12 0 0
Black Dragon 420 22 22 46 61 6 29 0 0
Ardent Dragon 410 29 18 57 65 6 23 5 0
Arcane Eagle 400 19 19 44 66 7 36 5 0
Seraph 450 20 24 55 55 6 21 0 10
Grim Rider 410 24 20 53 77 6 26 0 0
Behemoth 420 25 18 60 77 5 22 0 0
Treant 430 18 25 35 44 3 12 0 5
Cave Hydra 400 21 21 58 73 5 25 0 0
Fire Giant 460 19 22 65 78 5 14 0 5
Simurgh 440 22 22 55 77 8 39 5 0
Celestial 480 20 28 68 68 7 23 0 20
Grim Reaper 460 29 23 72 99 6 29 0 0
Ancient Behemoth 470 27 20 60 77 6 23 0 0
Ancient Treant 460 20 31 45 59 3 15 0 5
Dark Hydra 450 21 21 58 79 5 25 0 0
Einherjar 475 21 26 65 78 5 16 0 5
Shantiri Titan 510 25 25 46 63 5 22 10 0
Gold Dragon 444 22 22 33 55 7 33 11 11
Kraken 345 24 18 45 56 4 15 0 0
Phoenix 230 30 27 52 54 10 34 0 0

Heroes 7 General

[Fixed] Quick load would get stuck in rare cases.
[Fixed] Council Hub towns have light shaft particle when selected.
[Fixed] RMG issue that caused some armies in the underground to be directly inaccessible, which caused bugged AI behavior.
[Fixed] Heroes portraits shuffled on loading a save game.
[Fixed] Wrong cursor icon on Abandoned Mine/Prison with random army.
[Fixed] Weekly based resource AM buildings would lose ability in rare cases after loading a save game.
[Fixed] Invalid logic with AI exploration, causing some adventure map sites to never be uncovered by the AI.
[Fixed] Town development for Fortress towns for AI (now goes beyond level 2).
[Fixed] Combat map lighting on transition from adventure into combat.
[Fixed] Not destroying allied players caravan outpost on visit.
[Fixed] Some maps in the Duels section not having a Thumbnail, or localization.
[Fixed] Renewal to only give mana on the hero's own combats.
[Fixed] Creatures not inheriting the morale/luck bonus that was defined in their base stats.
[Changed] Neutral stacks in starting zone of RMG to be always different from the starting faction of the owner of the zone.
[Improved] Rewards for Dragon Utopia, Shantiri Ruins and Dangerous Cave.
[Improved] Money income from Town Hall in the intermediate tiers. Now Town Hall and City Hall provide 500 more gold each.
[Improved] Performance when Hero is moving on big adventure maps.
[Improved] Increased Morale cap to 75 instead of 50 globally.
[Improved] AI will be more focused on its objectives (when conquering sites and picking up stuff that's guarded).
[Improved] AI will be more inclined to use buff sites.
[Improved] General overhaul of all the champion creatures’ stats for Skirmish and Duels.
[Improved] Reduced price of Resources in the Marketplace in general.
[Improved] Reduced cost of Elite and Champion Dwellings so they are affordable.
[Improved] Reduced diplomacy costs by half globally. 

Heroes 7 Combat

[Fixed] Shantiri Titan Regeneration ability.
[Fixed] Building Caravan Outpost during combat with hotkey.
[Fixed] Treant Entangling Roots ability not disabling movement.
[Fixed] Summoned obstacles (i.e. Fire Sentry and Freezing Orb) not being attacked when issuing a move + attack command
[Fixed] Warfare units with Artillery Barrage dying getting the game stuck
[Fixed] Chain Lightning to properly divide damage amongst targets
[Fixed] "Ingineer" specialty, replacement warfare units don't get stuck in combat anymore
[Fixed] Capture of own-able adventure sites (only need to interact once now)
[Fixed] Artifact transfer on losing combat in some cases
[Fixed] Leading by Example not applying in some cases
[Fixed] Surrender to correctly preserve the troops you paid for.
[Fixed] Ancient Behemoth Retaliation Prediction.
[Fixed] Aura of Purity vs. Magic Touch.
[Fixed] Valkyrie Fire Shield.
[Fixed] Nature's Revenge for Blade Master's Whirling Death ability (marks are getting applied to all targets, not just one).
[Fixed] Deadly Strike (stopped critical hits from happening before).
[Fixed] Centaur Marauder's Maneuver.
[Fixed] Fire Elemental's Nova.
[Fixed] Assassin's Poisoned Blades.
[Fixed] Firebird's Rebirth.
[Fixed] Summoned shooting obstacles (Fire Sentry, Freezing Orb,) targeting for Leaf Daggers and other active abilities.
[Fixed] Preview of percentage-based spells, such as Implosion.
[Fixed] A big rock obstacle with wrong collision. Now it will properly cover what it should.
[Fixed] Surrender/Flee button being functional in Duel.
[Fixed] XP preview when the defender wins a combat.
[Improved] AI that is in an obvious loss situation will try to inflict more attrition damage by killing as much of the player's creatures as it can instead of playing for a "win".
[Improved] Adjusted AI behavior with Mobile Shooter to be more cautious instead of suicidal.
[Improved] performance for AI calculations and active unit change.
[Improved]AI will try to avoid hostile per-tile spells in combat more.
[Improved] Made Good/Bad Morale triggering more visible.
Changed the Nova ability of Disciple to be cast-able only once per combat.

Heroes 7 Level Design

[Fixed] A problem in Map 2 that caused a Secondary quest to spawn an enemy that prevented the peaceful solution of it.
[Fixed] A problem in map 2, where the quest to give 10% of your army only worked under certain circumstances.
[Fixed] A problem in Myrim's Scenario map where some artifacts were providing 2 items instead of 1.
[Fixed] A problem in Myrim's Scenario map where a dwelling in the initial area wasn't part of the AOC of the town.
[Fixed] An issue in Myrim's Scenario map where narration text boxes could appear during the AI turn. [Fixed] An issue in Myrim's Scenario map where the enemy players didn't show the correct name.
[Fixed] An issue in Dungeon map 4 where several combat dialogues weren't triggering.
[Fixed] An issue in Ivan map 2 (Vanilla) where a dialogue wasn't triggering.
[Fixed] An issue in Thunder in the Tundra, where one landscape component was causing issues when opening the map.
[Fixed] The fact that the player could hire Bart Brimstone from the Hall of Heroes in the Tear of the Old One map.
[Fixed] Several issues in Alternate History related to factions of Dwellings not being the same as the Player's initial faction. Also fixed the fact that Player 1 had 3 Elite Dwellings instead of 1 Core and 2 Elites. [Fixed] an issue in Sylvan map 4 where one dialogue was attributed to Wysloth when it was Danan speaking.
[Fixed] An issue in Map 6 of Fortress campaign where Uplay rewards weren't working.
[Fixed] Two neutral creature stacks in the teleporter path of fracture Time to have the correct XP values. [Fixed] A blocker in Lost tales 1 - Map 5 that prevented heroes from interacting with one of the main quest buildings.
[Fixed] Two fire camps in Final Map 1 (Vanilla) that were providing 0 resources.
[Fixed] A visual problem in Dungeon 2 where some towers from the wall weren't properly illuminated. [Fixed] A problem in Fortress Map 3, where a defeated hero could still capture a lost town.
[Fixed] An issue in the first fortress maps with the lights of the manipulators of the catapults.
Changed Hathor's specialization to be Pugnacious instead of Engineer. 

Heroes 7 Multiplayer

[Fixed] Last human player remaining in a multiplayer game with AI player automatically won every combat.
[Fixed] Player getting stuck in the game after the game was finished.
[Fixed] Players were able to do actions in town screen during the AI turn under certain circumstances.
[Fixed] Local Guards not giving EXP and not triggering Necromancy.
[Fixed] Learned spells by Arcane Intuition disappearing after combat.
[Fixed] The possibility of the game getting stuck when timer runs out and player doing a quick combat at the end of the turn.
[Fixed] Not being able to attack AI heroes because they are wrongly considered of being In Combat already.
[Fixed] Being able to view AI hero inventory if having all heroes dismissed after AI turn.
[Fixed] Skirmish objectives still being triggered for spectating players.
[Fixed] Popup, "wait for answer" not disappearing when attacking another player during retreating.
[Fixed] Several issues in first turn after loading a save game for Sim-turns.
[Fixed] Game getting stuck when winning vs AI hero during AI turn.
[Fixed] Loading a save game with less players then when saving now turns the missing players towns into neutral and removes his leftover armies.
[Fixed] Game getting stuck when all players but host leave the game and host ends the turn
[Fixed] Loading a save game clients would have UI errors (not showing resources or showing wrong hero portraits)
[Improved] Multiple minor fixes that makes the Multiplayer more stable and robust to not go out of synch.

Heroes 7 Adventure

[Fixed] Black Market giving gold to all players in multiplayer when selling items.
[Fixed] Tracing in town screens to return the building under cursor more accurately.
[Fixed] Forts and other neutral sites sometimes spawning 2 garrison armies.
[Fixed] Dragon Fang Necklace now correctly counting as a set artifact.
[Improved] Adventure map performance when moving around with a hero on larger maps.

Heroes 7 GUI

[Fixed] A case where Creatures would disappear/re-appear from the Deployment Bar.
[Fixed] Inaccurate saving of deployment.
[Fixed] An issue that was cause a click on a different position than the mouse, when game was unfocused.
[Fixed] Combat-log not restoring correctly after save/load screen was opened.
[Fixed] Incorrect message while spamming Quick-Save.
[Fixed] Initiative Bar no longer appears wrongly when closing Heropedia
[Fixed] Preview of XP gained through combats to take XP bonus into account properly
[Fixed] Fortress village hall building not showing up
[Fixed] Items giving gold income to show the added income properly in the resource bar
[Fixed] Completing an Addon-Campaign no longer displays a progress towards the Main-Campaign.
[Fixed] Option, "Show HP bars" is correctly saved when changing it in the main menu.

Heroes 7 Save/Load

[Fixed] Weekly based resource AM buildings would lose ability in rare cases after loading a save game.
[Fixed] Spells learned from helmet items would be learned permanently after loading a save game.
[Fixed] Heroes would lose spells/abilities/skills after performing save/load operation in very rare cases.
[Fixed] Neutral flag would appear above captured Forts after loading a save game.

Heroes 7 RMG

[Fixed] Missing surface and underground zones when using Mixed Terrain.
[Fixed] The lighting of underground zones being too dark.
[Improved] Changed Neutral stacks in starting zone of RMG to be always different from the starting faction of the owner of the zone.
[Improved] Changed value of Rough Terrain Movement Cost from 1.66 to 1.0 for all RMG zones. Applied only for In-Game RMG.
[Improved] Added 5 Addon buildings to the RMG: Runic Forge, Rune stone, Pirate Cove, Abandoned Mine and Dwarven treasury.

Heroes 7 Map Editor

[Fixed] That Editor becomes unresponsive when deleting the underground surface of any randomly generated huge scenario map.

Heroes 7 Steam

Added 8 Steam achievements for the campaign maps of the addon.

Heroes 7 Content


  • [Implemented] The Lost Tales of Axeoth: Every Dog Has His Day.

Heroes 7 General

  • [Fixed] If a magic guild is prebuilt in a town, the player can`t set its specialization.
  • [Fixed] Pathfinding ability and Pathfinder specialization.
  • [Fixed] In some campaigns, players can get stuck when spamming ESC during scripted scenes.
  • [Fixed] Warcry abilities would not upgrade the icon frame of the corresponding warcry in the spellbook.
  • [Fixed] Unresolved text placeholder in the tooltips of the Onslaught ability and the upgraded Engage warcry.
  • [Fixed] Display of pink border showing on Necropolis town screen with certain graphic settings.
  • [Fixed] Skull Ring effect.

Heroes 7 Gameplay

  • [Implemented] Pending Caravans now show up in the recruitment window until they depart at the end of your turn.
  • [Implemented] Altars and Seals now show up on the minimap.
  • [Implemented] Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.
  • [Improved] The random Skilling Popup has been overhauled.

Heroes 7 AI

  • Added Wait action to the Combat AI
  • Added Caravan handling for the Adventure AI - the AI will now try (if available) to supply their main fighting heroes with a caravan-based supply chain
  • Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more
  • Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/units
  • Adventure AI now uses Forts and external Dwellings more readily
  • Fixed smaller numerous bugs with AI scoring

Heroes 7 Multi-player

  • [Fixed] A bug where the game would go out of synch when deploying more then 7 stacks in combat [Fixed] A visual bug where the resource income would be incorrectly displayed.
  • [Fixed] A bug where the hero got deselected at the start of a new turn.
  • [Fixed] A bug where the game gets stuck when the AI attacked an empty town.
  • [Fixed] A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.
  • [Fixed] A bug that caused a game crash sometimes when pressing "spectate" after losing a game.
  • [Fixed] A bug that caused the game to go Out of synch sometimes when a hero died.
  • [Fixed] A bug where the language of the AI player was incorrectly displayed.
  • [Fixed] A visual bug where the camera clipped through the healing tent.
  • [Fixed] A visual that caused the town screen to shake.
  • [Fixed] A bug where the game gets stuck when pressing auto combat shortly before the victory animation.
  • [Improved] Made Duel Multiplayer sessions more stable.
  • [Implemented] You are now no longer able to join session for which you don't have the map downloaded.

Heroes 7 Level Design

  • Stronghold Map 2
    • [Fixed] An issue that players could teleport to town before fighting Jengo in the Ritual Fight.
    • [Fixed] An issues with Cutscenes preventing the player from ending his turn while running.
  • Stronghold Map 3
    • [Fixed] An issue that AI does not want to go through the portal, and therefore leading to the player not being able to end the map.
  • Dungeon Map 2
    • [Fixed] An issue that led the player to be stuck when spamming ESC during a Cutscene.
  • Dungeon Map 3
    • [Fixed] An issue with the quest 'The price of Friendship' not being completed as the player is unable to reach the quest objective.
  • Scenario Timber Wars
    • [Fixed] An issue that triggered the defeat under wrong condition.

Heroes 7 Editor

  • Object Properties
    • [Fixed] Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.
    • [Fixed] Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.
    • [Fixed] Clicking on the Landscape does not open an empty window anymore.
    • [Fixed] Changes are not saved when closing the Property Window
    • [Fixed] Scroll feature from numeric box, to avoid that values are accidentally changed when scrolling through the Property Window.

  • Dragon Utopia/Elemental Forge Properties
    • [Fixed] Editor crashes on removing Reward Item.

  • Merchant Properties
    • [Fixed] Editor crashes after deleting a 'RewardData' from Merchant building properties

  • Magic Menagerie/Elemental Conflux Properties
    • [Fixed] "Allowed Factions for Recruitment" option.

  • Battle Site properties
    • [Implemtented] Options to define Resources and specific Artefacts as rewards.

  • Hero Properties
    • [Fixed] A crash when assigning a hero to a creature army with an unset warfare unit.
    • [Implemented] Increased level cap from 30 to 999.

  • Town Properties
    • [Fixed] No Scroll Bar present in the general tab.
    • [Fixed] The Govenor and the Garrision could not be removed once assigned.
    • [Implemented] A Tooltip when the Govenor list is empty, explaining that hero armies from the player need to be present on the map.
    • [Implemented] Sculpt Ground option.
    • [Implemented] Moved Garrison to its own tab.

  • Fort Properties
    • [Implemented] Local Guard Tab.

  • Map Properties
    • [Fixed] Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.
    • [Fixed] The Editor crashes if the underground layer is destroyed on the auto-save pop-up.
    • [Implemented] Increased level cap from 30 to 999.

  • Chest Properties
    • [Removed] 'ResourceAmounts' option.

  • AI settings
    • [Implemented] AI tab to Town Properties.
    • [Implemented] AI ignore setting to Armies and Buildings.
    • [Implemented] AI border control setting to Armies.
    • [Implemented] AI stay in Area of Control setting to Armies.

  • Script Editor
    • [Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero EXP' in the map to subtract hero EXP.
    • [Fixed] Script Editor does not save if the map name contains spaces
    • [Fixed] Speaker and Position properties are disabled when creating new dialogue lines
    • [Fixed] Empty Hero list in 'Hero touches Cell Trigger' action.
    • [Implemented] Custom Heroes into Script Editor Hero list.
    • [Implemented] Added proper councillor names to the SpeakerType selection of dialogue lines.
    • [Implemented] Increased level cap from 30 to 999 in "Hero reached level" action.
    • [Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them from the "Quest" category to the "Game" category to make them easier to find.
    • [Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to make its function and connection to the Cell Triggers placed on the map more obvious.

  • Unreal Editor
    • [Fixed] Editor cannot be launched after switching Renderer to DirectX 11.
    • [Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from Unreal Editor.

  • Campaign Editor
    • [Fixed] Editor crashes after following certain steps and saving the campaign from the campaign tool.

  • Layer Tools
    • [Fixed] Selected combat map name doesn't save after the user hits create.
    • [Fixed] Area of Control, Combat Map Areas and Passability do not open in Layertool when user accesses them from Menu Bar.
    • [Fixed] Improper appearance of Academy Bridge observed when used in the map.
    • [Fixed] Improper appearance of Cartrographer and Fortune Teller when the user drags these buildings onto the map.
    • [Improved] Moved Town/Fort Connection Label to the top.
Audio
  • [Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any combat music when encountered
  • [Fixed] loss of background music after returning from a Battle Site combat
  • [Fixed] that combat map specific ambient sounds do not play if music is muted in the options
  • [Fixed] that combat map specific ambient sounds continued to play on the adventure map after battle
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Heroes 7 News

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Heroes 7 patch 2.2 now available

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Heroes 7 patch 1.8 now available

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Heroes 7 patch 1.2.1 now available

Heroes 7 cheats

Heroes 7 available!!! - Launch Trailer

Heroes 7 - closed beta 2 now available!

Heroes 7 screenshots

Heroes 7 Elves faction

Heroes 7 Dwarves faction

Heroes 7 Academy faction

Heroes 7 Haven faction

Heroes 7 release date: 29 September 2015


Герои 7 Новости

Герои 7 карты

Герои 7 патч 2.2

Heroes 7 войска Fortress

Герои 7 патч 1.8

Герои 7 патч 1.7

Герои 7 патч 1.6

Герои 7 патч 1.5

Герои 7 патч 1.4

Герои 7 патч 1.3

Герои 7 патч 1.2.1

Герои 7 читы

Heroes 7 уже в продаже - новый трейлер

Новое видео Герои 7 - Бета 2 трейлер

Heroes 7 - Часто задаваемые вопросы - Часть 3

Heroes 7 - Часто задаваемые вопросы - Часть 2

Heroes 7 - Часто задаваемые вопросы - Часть 1

Что из Heroes 3 было перенесено в Heroes 7

Ресурсы в Heroes 7

Герои 7 ответы на вопросы

Герои 7 скриншоты

Heroes 7 Elves faction

Heroes 7 Dwarves faction

Герои 7 Academy faction

Герои 7 Haven faction

Герои 7 дата выхода: 29 сентября 2015

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