Author: TurboHermit , 29-03-2024 10:44

Response - Prequildo's Hubris - Heroes 5 map

Thanks for playing, glad you enjoyed it! more...


Author: TurboHermit , 29-03-2024 10:44

Response - Prequildo's Hubris - Heroes 5 map

Hey there, thanks for playing! The border guards are a completely optional route, I don't think using instant travel will cause much of a problem. If you bypass it like that.

That being said, there's probably other instant travel issues on the map (like bypassing the tunnel guards), so
more...


Author: Svatopluk Nevrkla , 29-03-2024 09:26

Waterwalk - Good vs Evil - Heroes 3 map

Or sail through the blue gate, navigate through whirlwinds and there is a magical shrine with waterwalk spell. more...


Author: Svatopluk Nevrkla , 29-03-2024 09:02

Word from an author - Good vs Evil - Heroes 3 map

This maps plays very differently from other heroes maps as it works more like a giant puzzle, where you gain major advantage by finding tents, creating composite artifacts, completing quests and mist of the time you win by finding the grail in the end.
The movement is restricted a lot (with the exc
more...


Author: Svatopluk Nevrkla , 29-03-2024 08:39

Waterwalk - Good vs Evil - Heroes 3 map

Alternatively you can obtain boots of levitation from the questgiver in the top left corner of the picture. He will trade them for one titan. more...


Author: Svatopluk Nevrkla , 29-03-2024 08:34

Wlkousz - Good vs Evil - Heroes 3 map

To get to the angel wings you need to unlock the castle, where you can build a ship to cross water that is hidden underneath the mist. more...


Author: Ok sang , 29-03-2024 05:40

Ok - Gelu and Hota - Heroes 3 map

Ok more...


Author: Devin (Vancouver, BC, Canada), 29-03-2024 00:43

Great map but hard - Turns - Heroes 3 map

This is a good map. Took me several attempts before I have finally won the game. more...


Author: Devin (Vancouver, BC, Canada), 29-03-2024 00:42

waterwalk - Good vs Evil - Heroes 3 map

Use waterwalk to get to the light blue tent and you can learn the spell from a castle. more...


Author: Devin (Vancouver, BC, Canada), 29-03-2024 00:40

So-so - Good vs Evil - Heroes 3 map

Tried this map. Wow this map is so time consuming because there are so many colored gates that you cannot pass until you find a tent. I have already won the game but didn't bother finishing off this map as it got really boring trying to get to all of the tents. Some corridors are impassable to more...


Author: michel (france), 28-03-2024 23:16

instant trip - Prequildo's Hubris - Heroes 5 map

Hello, I am playing with your map but there is a small problem.. Some areas are protected by guards with keys (red, blue, and..) The player must find the masters of the keys to be able to cross the passages.. but you left the magic instant travel (magic spell dimension door) Is this voluntary? Thank more...


Author: michel (france), 28-03-2024 21:52

reply2 - Sir Christian Map 1 Haven - Heroes 5 map

No clues will be given to you..but remember the passages ( way )of this map, because they will be useful to you for the map that follows (Sir Arantir map) good game! more...


Author: Babak (Canada), 28-03-2024 21:15

reply - Sir Christian Map 1 Haven - Heroes 5 map

Thank you, Michel! Yap, he's already been defeated. Now I'm stuck finding Zehir, but do not want any hints; this is a very enjoyable map!! more...


Author: Kir (Russia), 28-03-2024 19:59

map - Prequildo's Hubris - Heroes 5 map

A good map for a fast dynamic game. more...


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Heroes 3 - solutions Dragon's Blood

II. CAMPAIGN: Dragon's Blood

@@@----------{+++ DRAGON'S BLOOD +++}----------@@@

SCENARIO 1: Culling the Weak
DESCRIPTION: Crush your enemies, but be careful not lose [sic] Mutare. Mutare
will be limited to level ten, but will transfer to the next scenario. Gain the
Charm of Mana from the Seer's Hut and carry it into the next scenario to access
a bonus area.
ALLIES: Red
ENEMIES: Blue, Tan, Green
DIFFICULTY: Hard
STARTING BONUSES: A. Pillar of Eyes (Recommended)
B. Quiet Eye of the Dragon
C. 12 Harpy Hags

STARTING HEROES: A. Mutare - Level 1 Overlord
Specialty: Dragons
Troops: Random
+ Starting Bonus
Starting Location: Death Kiss
Special: + Starting Bonus

STARTING TOWNS: A. Death Kiss - Dungeon Town (Red)
General Location: Southeast corner (surface)
Garrison Troops: 50 Swordsmen
Starting Buildings: Village Hall
Fort
Tavern
+ Starting Bonus

NEUTRAL TOWNS: A. Chillwater - Dungeon Town
General Location: Middle southern edge (surface)

B. Lost Hold - Dungeon Town
General Location: Middle eastern edge (surface)

C. Shadowden - Dungeon Town
General Location: Middle western edge (surface)

D. Darkhold - Dungeon Town
General Location: Middle northern edge (surface)

E. Sinkhold - Dungeon Town
General Location: Southeastern corner (underworld)

F. Deepshadow - Dungeon Town
General Location: Middle eastern edge (underworld)

G. Dragonnade - Dungeon Town
General Location: Middle western edge (underworld)

H. Sorrow Crown - Dungeon Town
General Location: Northwestern corner (underworld)

ENEMY TOWNS: A. Harpy's Rock - Dungeon Town (Green)
General Location: Southwestern corner (surface)

B. Coldshadow - Dungeon Town (Blue)
General Location: Northwestern corner (surface)

C. Dead Timber - Dungeon Town (Tan)
General Location: Northeastern corner (surface)

POINTS OF INTEREST: A. Subterranean Gate
General Location: Connects Death Kiss and Sinkhole

B. Subterranean Gate
General Location: Connects Harpy's Rock and Dragonnade

C. Subterranean Gate
General Location: Connects Coldshadow and Sorrow Crown

D. Subterranean Gate
General Location: Connects Dead Timber and Deepshadow

E. Brown Monolith (One Way)
General Location: West of Sinkhole, exits to southern
underworld chamber

F. Green Monolith (Two Way)
General Locations: Southern underworld chamber, NE of
Dragonnade, northern underground
chamber, SW of Deepshadow

G. Blue Monolith (One Way)
General Location: SE of Sorrow Crown, exits to northern
underworld chamber

ADVICE: Capture Sinkhole through the Subterranean Gate very early on, so you can
have the extra gold and troops from an early additional town. Also, try and
take Chillwater and Lost Hold quickly, but don't worry too much about upgrading
them as they will be hotly contested pieces of property. Don't get too upset if
control of them changes hands frequently in the opening month or two.

After that, though, you should be able to buckle down and retain total control
of them. Then don't forget to upgrade them as needed. Whenever you first
capture an enemy town, don't forget to also capture the town through the nearby
Gate. You also must watch out for enemy Heroes popping through the Green
Monoliths. This should also be one of your early ploys to capture an enemy
town. After you feel secure defensively, hop on through the Monolith near
Sinkhole, and then ride the next one (the Green Monolith) through to an enemy
town. Be warned, however, that the towns next to the Green Monoliths may also
change hands frequently.

Hopefully, you will have more towns than the enemy early on, and that alone
should make the difference as you face 3 separate enemies who have not joined
forces against you (yet). Aside from the possible trickiness with the Gates and
Monoliths, this is a fairly standard "build up your faces and then smash the
living hell out of the enemy" map. If that is not really a standard kind of
map, then by Jove, it ought to be.



@@@----------{+++ DRAGON'S BLOOD +++}----------@@@

SCENARIO 2: Savaging the Scavengers
DESCRIPTION: Obliterate your opponents, but once again do not lose the hero
Mutare. To do so would mean instant destruction. Mutare will be limited to
eighteenth level, but will carry over the Dragon Scale Shield to use in the next
scenario.
ALLIES: Red
ENEMIES: Tan, Green
DIFFICULTY: Hard
STARTING BONUSES: A. Quiet Eye of the Dragon
B. Dragon Wing Tabard
C. 4 Medusas (Recommended)

STARTING HEROES: A. Mutare - Level 10 Overlord
Specialty: Dragons
Troops: Random
+ Starting Bonus
Starting Location: Southeast corner (surface)
Special: + Starting Bonus

STARTING TOWNS: None

NEUTRAL TOWNS: A. Gloom Cave - Dungeon Town
General Location: Southeast corner (surface)

B. No Quarter - Dungeon Town
General Location: Middle (surface)

C. Gruen Point - Dungeon Town
General Location: Middle western edge (surface)

D. Red Spider - Dungeon Town
General Location: Right northern edge (surface)

ENEMY TOWNS: A. Dank Rock - Dungeon Town (Tan)
General Location: Southwest corner (surface)

B. Fetid Cavern - Dungeon Town (Green)
General Location: Northeast corner (surface)

POINTS OF INTEREST: A. White Keymaster's Tent
General Location: Left southern edge (surface)

B. White Border Guard
General Location: Middle eastern edge (surface)

C. Black Keymaster's Tent
General Location: Middle eastern edge (surface)

D. Black Border Guard
General Location: Middle southern edge (surface)

E. Subterranean Gate
General Location: Connects area between No Quarter and
Gloom Cave and SE pocket

F. Subterranean Gate
General Location: Connects Gruen Point and SW pocket

G. Subterranean Gate
General Location: Connects northwest corner and NW pocket

H. Subterranean Gate
General Location: Connects Red Spider and NE pocket

I. Dragon Scale Shield
General Location: SE pocket

J. Brown Monolith (One Way) (3)
General Locations: Near No Quarter, Gruen Point, and Red
Spider, exit to NW corner

K. Red Monolith (One Way)
General Location: NW corner, exits to Black and White
Border Guards

ADVICE: Do this scenario quickly. You and your two adversaries start on fairly
equal ground. Hurry up and capture No Quarter. If you're fast enough, you may
even be able to control Gruen Point and Red Spider. If you get stuck in a
drawn-out battle, you should still win but there are a few more things you'll
need to know.
Firstly, don't worry about enemies popping out of the Subterranean Gates to
surprise you. The Gates lead only to isolated cave pockets in the underworld.
There are lots of goodies in those pockets, so don't forget those, especially
the Dragon Scale Shield which carries over to the next scenario. Also, all the
Monoliths near the neutral towns lead to the same place, the northwest corner.
The only Alchemist's Lab is there. The Border Guards also protect two of the
level's Sulfur Dunes. The Alchemist's Lab, the Sulfur Dunes, and the Gem Pools
will all be guarded by mid and high level monsters, so they won't be easy to get
at right away.

This map isn't too bad compared to some of the rest of them. If you've gotten
this far legitimately, you won't have any trouble beating this scenario. Once
again, and I'm sure you're sick of hearing this kind of reminder, make sure
Mutare is at the maximum level and that you've hit all the skills-improving
sites.



@@@----------{+++ DRAGON'S BLOOD +++}----------@@@

SCENARIO 3: Blood of the Dragon Father
DESCRIPTION: Find the Vial of Dragon Blood before Ordwald or lose the race.
Also, losing the hero Mutare means instant destruction. Mutare and two of her
best heroes will be transferred to the next scenario, without level limitations.
ALLIES: Red
ENEMIES: Blue
DIFFICULTY: Hard
STARTING BONUSES: A. Endless Purse of Gold (Recommended)
B. Labyrinth
C. 1 Red Dragon

STARTING HEROES: A. Mutare - Level 18 Overlord
Specialty: Dragons
Troops: Random
+ Starting Bonus
Starting Location: Chillwater
Special: + Starting Bonus

STARTING TOWNS: A. Chillwater - Dungeon Town (Red)
General Location: Southeast corner (surface)
Garrison Troops: None
Starting Buildings: Village Hall
Fort
Tavern
Warren
+ Starting Bonus

ENEMY TOWNS: A. Deepshadow - Dungeon Town (Blue)
General Location: Lower middle (surface)

B. Shade - Dungeon Town (Blue)
General Location: Lower right middle (underworld)

C. Malev - Dungeon Town (Blue)
General Location: Middle western edge (surface)

D. Veks - Dungeon Town (Blue)
General Location: Northwest corner (surface)

E. Darkburrow - Dungeon Town (Blue)
General Location: Northeast corner (surface)

POINTS OF INTEREST: A. Light Blue Keymaster's Tent
General Location: NE of Chillwater (surface)

B. Light Blue Border Guard
General Location: W of Darkburrow (surface)

B. Light Blue Border Guard
General Location: Northwest corner (surface)

C. Shipyard
General Location: Middle southern edge (surface)

D. Red Keymaster's Tent
General Location: Lower middle (underworld)

E. Red Border Guard
General Location: Southwest corner (surface)

F. Red Monolith (One Way)
General Location: Protected by Red Border Guard, exits to
right southern edge (underworld)

G. Whirlpool
General Location: Left lower middle, connects surface and
underworld

H. Green Keymaster's Tent
General Location: SW of whirlpool (underworld)

I. Green Border Guard
General Location: Middle eastern edge (underworld)

J. Subterranean Gate
General Location: Connects middle eastern edge
(underworld) and right middle (surface)

K. Monolith (One Way) (3)
General Locations: By Malev, Veks, and Darburrow, exit to
right middle Subterranean Gate

L. Subterranean Gate
General Location: Connects right middle (surface) and
middle pocket (underworld)

M. Subterranean Gate
General Location: Northwest corner, connects surface and
underworld

ADVICE: This is a pretty tricky scenario. This is another map where it is
incredibly difficult to win through sheer brute force. Instead, you must rely
on stealth and cunning, or whatever reasonable facsimiles of those attributes
you possess.

The following is an explicit list of actions to take in what order:

1. Capture Deepshadow.
2. Don't let the enemy hero tag the Light Blue Keymaster's Tent! Tag it
yourself.
3. Build a ship and capture all the floating goodies.
4. Rescue Alamar down the river and hit the gold mine while you're at it.
5. Cross through the whirlpool and hit the Green Keymaster's Tent.
6. Now head west and tag the Red Keymaster's Tent in case you want to use the
Red Monolith in the future as a shortcut.
7. Now capture Shade if possible. Don't strain yourself trying to retain
control of it, though.
8. If you killed the monsters by the Green Keymaster's Tent, you can claim your
reward at the nearby Seer's Hut.
9. Head north, passing through the Green Border Guard and Subterranean Gate.
10. Head straight to the Gate in the northwest corner. Do not tangle with the
enemy, do not pass Go, do not collect $500.
11. Now you're in the quest area. This is the order in which to kill the
dragons: Bone, Ghost, Green, Red, Gold, Black, Faerie, Rust, and Crystal.
12. Go back and open Pandora's Box. Pandora got a surprise, too.

I didn't enjoy this scenario, because some it seems to rely too much on luck.
If Ordwald finds you early on, then you might as well pack the bags and head
home. I also don't particularly care for time limit scenarios, but oh well.



@@@----------{+++ DRAGON'S BLOOD +++}----------@@@

SCENARIO 4: Blood Thirsty
DESCRIPTION: Find the Vial of Dragon Blood before Ordwald or lose the race.
Also, losing the hero Mutare means instant destruction. Mutare and two of her
best heroes will be transferred to the next scenario, without level limitations.
ALLIES: Red
ENEMIES: Blue, Orange, Purple, Teal
DIFFICULTY: Expert
STARTING BONUSES: A. 2 Crystal Dragons
B. 3 Faerie Dragons
C. 6 Black Dragons (Recommended)

ADVICE: Again, I'll let you alone with the last scenario but offer some decent
advice. You primarily will need three good heroes for this scenario. Luckily
for you, your two best generals also transferred over. Equip all three with
large armies, but give Mutare the largest. Capture the towns to the north and
south of you and defend the entrance tunnels to them with your generals. Send
Mutare out in one direction to start conquering everything in her path. You
will also need a chain of heroes to be able to pass reinforcements along
expediently. Good luck!

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