Heroes of Might and Magic 1 FAQ

Heroes of Might and Magic 1 - cheat-codes

Heroes of Might and Magic 1 - Solution

Heroes of Might and Magic 1 - Hints

Heroes of Might and Magic 1 - HEX-codes

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Heroes of Might and Magic 1 - HEX-codes

You will need any hex editor to perform these cheats. You may save two types of
games: Standard and Campaign. Normal game has extension .gm*, while compaign is
saved in files fith extension .cgm. With editor load open savegame file.

PLAYERS:
========
There are 4 players in game. In order to find player data you must search for
following strings: 'Player 1','Player 2','Player 3','Player 4'.

PLAYER RECORD:
==============
Offs    Name                    Type    Description
=======================================================================
+00     Name                    C8
+08                                     117 Bytes
+7D     Crystal                 LONG
+81     Gem                     LONG
+85     Lumber                  LONG
+89     Mercury                 LONG
+8D     Ore                     LONG
+91     Sulfer                  LONG
+95     Gold                    LONG
+99                                     36 Bytes
=======================================================================

HEROES:
=======
You must know name of the hero you want to edit. Search for the name. Hero
records starts with name.

HERO RECORD:
============
Offs    Name                    Type    Description
=======================================================================
+00     Name                    C17
+11     Short                   C9
+1A                                     No idea what's here
+1B     HeroNum                 BYTE
+1C                                     11 bytes
+27     Experience              LONG
+2B                                     3 bytes
+2E     Attack                  BYTE
+2F     Defence                 BYTE
+30     Spell                   BYTE
+31     Knowledge               BYTE
+32                                     35 bytes
+55     Unit 1 Type             BYTE
+56     Unit 2 Type             BYTE
+57     Unit 3 Type             BYTE
+58     Unit 4 Type             BYTE
+59     Unit 5 Type             BYTE
+5A     Unit 1 Number           INT
+5C     Unit 2 Number           INT
+5E     Unit 3 Number           INT
+60     Unit 4 Number           INT
+62     Unit 5 Number           INT
+64     Spell list              Array   29 bytes representing spell type
+81     Spell Number            Array   29 bytes represnting spell number
+82     SpellBook               BYTE    Spell book flag: 1-present, 0-absent
+83     Artifacts               Array   13 bytes containing types of items
+90                                     10 byte
=======================================================================
                                        
UNIT TYPES:
===========
00      None
01      Peasant
02      Archer
03      Pikeman
04      Swordsman
05      Cavalry
06      Paladin
07      Goblin
08      Orc
09      Wolf
0A      Ogre
0B      Troll
0C      Cyclops
0D      Sprite
0E      Dwarf
0F      Elf
10      Druid
11      Unicorn
12      Phoenix
13      Centaur
14      Gargoyle
15      Griffin
16      Minotaur
17      Hydra
18      Dragon
19      Rogue
1A      Nomad
1B      Ghost
1C      Genie

ARTIFACTS:
==========
00      None
01      Ultimate Book
02      Ultimate Sword
03      Ultimate Cloak
04      Ultimate Wand
05      Arcane Necklace
06      Caster`s Bracelet
07      Mage`s Ring
08      Witches Broach
09      Medal (+1 Morale)
0A      Medal (+1 Morale)
0B      Medal (+1 Morale)
0C      Medal (+1 Morale)
0D      Fizbin Medal (-2 Morale)
0E      Thunder Mace
0F      Armored Gauntlets
10      Defender Helm
11      Giant Flail
12      Ballista
13      Stealth Shield
14      Dragon Sword
15      Power Axe
16      Divine Breastplate
17      Minor Scroll
18      Major Scroll
19      Superior Scroll
1A      Foremost Scroll
1B      Endless Sack
1C      Endless Bag
1D      Endless Purse
1E      Nomad Boots
1F      Traveler`s Boots
20      Rabbit`s Foot
21      Horseshoe
22      Coin
23      Clover
24      Compass
25      Astrolabe

SPELLS:
=======
00      None
01      Fireball
02      Lighting Bolt
03      Teleport
04      Cure
05      Resurect
06      Haste
07      Slow
08      Blind
09      Bless
0A      Protection
0B      Curse
0C      Turn Undead
0D      Anti-Magic
0E      Dispel Magic
0F      Berzeker
10      Armageddon
11      Storm
12      Meteor Shower
13      Paralyze
14      View Mines
15      View Resources
16      View Artifacts
17      View Towns
18      View Heroes
19      View All
1A      Identify Hero
1B      Summon Boat
1C      Dimension Door
1D      Town Gate


DISCLAIMER:  THIS DOCUMENT OR ITS AUTHOR IS IN NO WAY CONNECTED IN ANY WAY
             WITH NEW WORLD COMPUTING OR ANY OF ITS AFFILIATES OR PARENT
             COMPANIES. USE THIS AT YOUR OWN RISK.


Savegame editor is available as FREEWARE. All above information is used
to write it. So far I know that it's not everything what you can find in
savegame file. I am going to make more research when I try HMM 2. Maybe
it's possible to write editor that will support both versions.

If you know something to make this document better please send your
comments to:
 mordor@opnt.optimus.wroc.pl

ENJOY,

Copyright © 1999-2010 All questions and comments please mail to evgkuz@yandex.ru
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