***** BASIC DATA *****
Title: Saga of Depierrelles, part I
Type: Campaign
Game: Heroes of Might and magic IV
Expansions: none; patch 2.0 or higher required
Author: Ururam Tururam
Author's e-mail: urtur@wp.pl
Author's homepage: https://strony.wp.pl/wp/urtur/eng.html
File: Dep1en.h4c
Size: 658 kB
Maps: 5
Language: English (also available in Polish version)
Translated by: Ururam Tururam
Translation verification: Deborah K. Bickford and others
Creation time: Aug 2002 - Feb 2003
Tests time: Nov 2002- Apr 2003
Translation time: March - May 2003
Version: 1.03
Testers: Daubter, Munia, Bej, KraQs, Murazor
Description: The first part of the story Of Depierrelles. We meet him
as a young bard ready to go adventuring. What will he achieve - play
and see. Gameplay is about three years of the inner time of the game.
Caution: "Depierrelles" is pronounced "Deh-pye-RREL" with the accent
on the last E and a strong R - as if it were a French name.
***** STARTING HERO *****
Name: Depierrelles
Level: 1
Class: Bard
Portrait: Elwin
Skills: basic: nature magic, herbalism, scouting, stealth
***** MAP PROPERTIES *****
#: 1
Title: Goodbye, Sweet Home
Size: S
2-level: Yes
Difficulty: Easy
Level limit: 12
Allies: 1
Enemies: 1
Enemy alliances: N.A.
Win conditions: Surviving first adventures
Lose conditions: Losing Depierrelles
Description: The introduction. Depierrelles leaves his home and becomes
an adventurer.
#: 2
Title: Rob the Rich!...
Size: M
2-level: No
Difficulty: Medium
Level limit: 22
Allies: 0
Enemies: 4
Enemy alliances: No
Win conditions: Owning all towns
Lose conditions: Losing Depierrelles
Description: Depierrelles tries to be a 'good robber' (like Robin
Hood, Zorro or Janosik). The amount of goods in this scenario is very
low, good resource management is necessary.
#: 3
Title: Twelve Labors of Depierrelles
Size: L
2-level: Yes
Difficulty: Hard
Level limit: 30
Allies: 0
Enemies: 2
Enemy alliances: No
Win conditions: Completing 12 quests in any order
Lose conditions: Losing Depierrelles
Description: Our hero is to complete 12 works ordered by various people.
I feel this very map is the best one out of over 50 Heroes scenarios
I've ever created!
#: 4
Title: The Tale of the Dread Castle
Size: XL
2-level: No
Difficulty: Very Hard
Level limit: 36
Allies: 0
Enemies: 5
Enemy alliances: No
Win conditions: Finding Teobald and escaping the Castle
Lose conditions: Losing Depierrelles
Description: An RPG-like scenario. Not so hard if you know how to play
it. Very hard if you don't know it. I swear - it is winnable! Even
without looking into spoilers or asking people who won it before.
#: 5
Title: Royal Armament
Size: XL
2-level: yes
Difficulty: Impossible
Level limit: None
Allies: 1
Enemies: 4
Enemy alliances: Yes, 2+2
Win conditions: Handing all the pieces of the armament to your ally
Lose conditions: Losing Depierrelles or taking any of the parts by any
of the opponents
Description: A reward for all the players who won the previous map.
The difficulty is set to impossible to increase the score, not because
this map is so hard to win.
***** A FEW NOTES *****
Making a H4 campaign is much harder than I had originally thought.
But well, after months of creating, testing and translating the work
is done and my five-map campaign is ready to be played all over the
world. I think it is good. Players in Poland (who have already played
the original Polish version) think so. The maps are quite well balanced
the terrains look nice and the campaign can be played on any difficulty
setting (however the 'champion' level is recommended only for
superexperts, and the 'easy' setting makes the game a piece of cake).
I'll be grateful for any comments about this campaign. Please send them
to me at: urtur@wp.pl - thanks. All the opinions are valuable for me
helping me to create next maps. And I'm sorry for all the errors inside,
I am pretty sure there are some I've missed.
As Heroes IV is an unstable game and my maps often push the inner script
engine to the very limit, the game may crash from time to time. I advise
saving the game after all longer or important turns. I want to warn you
about one more thing: computer turns may take quite a long time on slower
machines in the third scenario. And in the fifth one on all the
machines...
Special note for the international (English language) version:
I would like to thank all the people who helped me refining the English
translation of this campaign, especially to Deborah K. Bickford.
I'd also like to say: sorry. Some wordplays, idioms, double meanings
and allusions included in the original version were just untranslatable.
And to finish: you may distribute this campaign as you wish as long
as no payment is collected, the file is unmodified and this text file
is included. The best way of distribution is sharing the whole archive
Dep1en.zip including both of them. As an addition in this archive one
more zip file is added: D-e1spoil.zip containing two spoiler files:
D-e1spoil.txt (the textfile with a set of hints for each map) and
Dep1atlas.gif (the set of minimaps). In order to prevent an accidental
access to the spoiler the file is encrypted and the password is the name
of Depierrelles's brother. This name may be found at the beginning of
the first scenario. But real heroes need no spoilers, do they?
That's all. Remember to describe me your impressions...
Have a nice play!
(-) Ururam Tururam
***** THE END *****