Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
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Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
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Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
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Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
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Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
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Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
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Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
more...


Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes4 - Campaigns

Saga of Depierrelles, part I

Download english version

Ururam Tururam


***** BASIC DATA ***** Title: Saga of Depierrelles, part I Type: Campaign Game: Heroes of Might and magic IV Expansions: none; patch 2.0 or higher required Author: Ururam Tururam Author's e-mail: urtur@wp.pl Author's homepage: https://strony.wp.pl/wp/urtur/eng.html File: Dep1en.h4c Size: 658 kB Maps: 5 Language: English (also available in Polish version) Translated by: Ururam Tururam Translation verification: Deborah K. Bickford and others Creation time: Aug 2002 - Feb 2003 Tests time: Nov 2002- Apr 2003 Translation time: March - May 2003 Version: 1.03 Testers: Daubter, Munia, Bej, KraQs, Murazor Description: The first part of the story Of Depierrelles. We meet him as a young bard ready to go adventuring. What will he achieve - play and see. Gameplay is about three years of the inner time of the game. Caution: "Depierrelles" is pronounced "Deh-pye-RREL" with the accent on the last E and a strong R - as if it were a French name. ***** STARTING HERO ***** Name: Depierrelles Level: 1 Class: Bard Portrait: Elwin Skills: basic: nature magic, herbalism, scouting, stealth ***** MAP PROPERTIES ***** #: 1 Title: Goodbye, Sweet Home Size: S 2-level: Yes Difficulty: Easy Level limit: 12 Allies: 1 Enemies: 1 Enemy alliances: N.A. Win conditions: Surviving first adventures Lose conditions: Losing Depierrelles Description: The introduction. Depierrelles leaves his home and becomes an adventurer. #: 2 Title: Rob the Rich!... Size: M 2-level: No Difficulty: Medium Level limit: 22 Allies: 0 Enemies: 4 Enemy alliances: No Win conditions: Owning all towns Lose conditions: Losing Depierrelles Description: Depierrelles tries to be a 'good robber' (like Robin Hood, Zorro or Janosik). The amount of goods in this scenario is very low, good resource management is necessary. #: 3 Title: Twelve Labors of Depierrelles Size: L 2-level: Yes Difficulty: Hard Level limit: 30 Allies: 0 Enemies: 2 Enemy alliances: No Win conditions: Completing 12 quests in any order Lose conditions: Losing Depierrelles Description: Our hero is to complete 12 works ordered by various people. I feel this very map is the best one out of over 50 Heroes scenarios I've ever created! #: 4 Title: The Tale of the Dread Castle Size: XL 2-level: No Difficulty: Very Hard Level limit: 36 Allies: 0 Enemies: 5 Enemy alliances: No Win conditions: Finding Teobald and escaping the Castle Lose conditions: Losing Depierrelles Description: An RPG-like scenario. Not so hard if you know how to play it. Very hard if you don't know it. I swear - it is winnable! Even without looking into spoilers or asking people who won it before. #: 5 Title: Royal Armament Size: XL 2-level: yes Difficulty: Impossible Level limit: None Allies: 1 Enemies: 4 Enemy alliances: Yes, 2+2 Win conditions: Handing all the pieces of the armament to your ally Lose conditions: Losing Depierrelles or taking any of the parts by any of the opponents Description: A reward for all the players who won the previous map. The difficulty is set to impossible to increase the score, not because this map is so hard to win. ***** A FEW NOTES ***** Making a H4 campaign is much harder than I had originally thought. But well, after months of creating, testing and translating the work is done and my five-map campaign is ready to be played all over the world. I think it is good. Players in Poland (who have already played the original Polish version) think so. The maps are quite well balanced the terrains look nice and the campaign can be played on any difficulty setting (however the 'champion' level is recommended only for superexperts, and the 'easy' setting makes the game a piece of cake). I'll be grateful for any comments about this campaign. Please send them to me at: urtur@wp.pl - thanks. All the opinions are valuable for me helping me to create next maps. And I'm sorry for all the errors inside, I am pretty sure there are some I've missed. As Heroes IV is an unstable game and my maps often push the inner script engine to the very limit, the game may crash from time to time. I advise saving the game after all longer or important turns. I want to warn you about one more thing: computer turns may take quite a long time on slower machines in the third scenario. And in the fifth one on all the machines... Special note for the international (English language) version: I would like to thank all the people who helped me refining the English translation of this campaign, especially to Deborah K. Bickford. I'd also like to say: sorry. Some wordplays, idioms, double meanings and allusions included in the original version were just untranslatable. And to finish: you may distribute this campaign as you wish as long as no payment is collected, the file is unmodified and this text file is included. The best way of distribution is sharing the whole archive Dep1en.zip including both of them. As an addition in this archive one more zip file is added: D-e1spoil.zip containing two spoiler files: D-e1spoil.txt (the textfile with a set of hints for each map) and Dep1atlas.gif (the set of minimaps). In order to prevent an accidental access to the spoiler the file is encrypted and the password is the name of Depierrelles's brother. This name may be found at the beginning of the first scenario. But real heroes need no spoilers, do they? That's all. Remember to describe me your impressions... Have a nice play! (-) Ururam Tururam ***** THE END *****

Atlas

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