Author: ciceron (España), 11-05-2024 02:55

No cheats, no tricks. - Kingdom Siege - The Reckoning! - Heroes 3 map

No horn, no cloack, no beserk used, of course. more...


Author: ciceron (España), 11-05-2024 02:45

Win, finally - Kingdom Siege - The Reckoning! - Heroes 3 map

Finished at 14º month.
Impossible dificulty.
Losing faith so may times, but
Wanna spoiler?
more...


Author: Платон мне друг (Latvia), 10-05-2024 18:23

. We must take wing and conquer the heavens...Icarus - Kill the Gods - Heroes 3 map

Thx for joy. Odissey didnt receive fire magic and was used only vs opps, but not gods.Luna rules. I had 18 heroes to collect resources and harasses opps. After opening card with Graal i find scroll of TP, BUT have to visit all tents. I won after 182 days. Dont take empty stuff on water coz gods will more...


Author: mee , 10-05-2024 16:21

beware of fangram quest change to this factory update map 1.7 - The Devil Is In The Detail - Heroes 3 map

I spent 4 months getting the 125 with my whole strategy planned out to get to the seer hut with 125 and suddenly it's 333 now? I abandoned my game, deleted your map and reinstalled the old map with a more reasonable quest requirement. 333 takes way too long. I wonder if there's even much l more...


Author: mee , 10-05-2024 16:16

factory update fangram quest - The Devil Is In The Detail - Heroes 3 map

why increase the requirement from 125 to 333? Isn't that kind of ridiculous? more...


Author: wasilix , 10-05-2024 14:32

- - Battlejuice 2 Delirium furens - Heroes 3 map

Ah, I see. So you need to skip the scholar for earth magic then and take artillery on your 1st turn. more...


Author: 32167 , 10-05-2024 10:15

-- - Battlejuice 2 Delirium furens - Heroes 3 map

I moved the tree a little to the side in the latest version of the map. Now there are only steps for one scholar. In the previous version there was half a step in reserve. It was such the freedom of action :) more...


Author: wasilix , 10-05-2024 08:02

- - Battlejuice 2 Delirium furens - Heroes 3 map

You are probably taking too many steps diagonally. Try taking as many steps horizontally or vertically as reasonable and you'll be able to pick up both piles, both scholars, 1 pandora box and get back in time to take a town. more...


Author: yela (Bucharest), 10-05-2024 00:07

day 1 - Battlejuice 2 Delirium furens - Heroes 3 map

I can't get past day one, I just don't have the movement speed to get the ore and lumber to build magic guild to get slow, what am I doing wrong? more...


Author: Katechkin (Saint-Petersburg), 09-05-2024 22:17

The map Aeten Nomere has been updated! - Aeten Nomere - Heroes 3 map

The map has been updated to version 1.92!
-Fixed the inaccessibility of the dwelling for Factory at coordinates 93:119:0. It wasn't a problem because of all 1st level dwellings are right hand but Factory 1st level dwelling is left hand.
-The location of blue has been slightly balanced, becaus
more...


Author: Little_Buddha , 09-05-2024 18:08

Anothers - Порядок из Хаоса (Order from Chaos) - Heroes 3 map

https://youtu.be/SqLpZevk6uI?si=vOg1r3wnx21wXo18

https://youtu.be/WL3o5-19nvw?si=w_tuEqAxQZPq4VVu

https://youtu.be/oGNvWA0hFOQ?si=6d2tGN5ZU3hHWC6U
more...


Author: Little_Buddha , 09-05-2024 18:07

Example battles from the map - Vandal Heart - Порядок из Хаоса (Order from Chaos) - Heroes 3 map

https://youtu.be/ZEEx7VPHrb8?si=XxvCIMAgOqs86rXc more...


Author: Little_Buddha , 09-05-2024 17:56

For example, some one of many not standart battles. - Порядок из Хаоса (Order from Chaos) - Heroes 3 map

https://youtu.be/SqLpZevk6uI?si=2S7-o55v0Pln_vdK more...


Author: Little_Buddha , 09-05-2024 17:33

Answer - Порядок из Хаоса (Order from Chaos) - Heroes 3 map

I'm sorry that my mapss give such an impression.
They will always have enhanced artificial intelligence, and time will not play in the player’s favor.
All recently posted maps are old and have more than several thousand downloads on the Russian-language site dedicated to the heroes.
There ar
more...


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Heroes4 - Campaigns

Saga of Depierrelles, part I

Download english version

Ururam Tururam


***** BASIC DATA ***** Title: Saga of Depierrelles, part I Type: Campaign Game: Heroes of Might and magic IV Expansions: none; patch 2.0 or higher required Author: Ururam Tururam Author's e-mail: urtur@wp.pl Author's homepage: https://strony.wp.pl/wp/urtur/eng.html File: Dep1en.h4c Size: 658 kB Maps: 5 Language: English (also available in Polish version) Translated by: Ururam Tururam Translation verification: Deborah K. Bickford and others Creation time: Aug 2002 - Feb 2003 Tests time: Nov 2002- Apr 2003 Translation time: March - May 2003 Version: 1.03 Testers: Daubter, Munia, Bej, KraQs, Murazor Description: The first part of the story Of Depierrelles. We meet him as a young bard ready to go adventuring. What will he achieve - play and see. Gameplay is about three years of the inner time of the game. Caution: "Depierrelles" is pronounced "Deh-pye-RREL" with the accent on the last E and a strong R - as if it were a French name. ***** STARTING HERO ***** Name: Depierrelles Level: 1 Class: Bard Portrait: Elwin Skills: basic: nature magic, herbalism, scouting, stealth ***** MAP PROPERTIES ***** #: 1 Title: Goodbye, Sweet Home Size: S 2-level: Yes Difficulty: Easy Level limit: 12 Allies: 1 Enemies: 1 Enemy alliances: N.A. Win conditions: Surviving first adventures Lose conditions: Losing Depierrelles Description: The introduction. Depierrelles leaves his home and becomes an adventurer. #: 2 Title: Rob the Rich!... Size: M 2-level: No Difficulty: Medium Level limit: 22 Allies: 0 Enemies: 4 Enemy alliances: No Win conditions: Owning all towns Lose conditions: Losing Depierrelles Description: Depierrelles tries to be a 'good robber' (like Robin Hood, Zorro or Janosik). The amount of goods in this scenario is very low, good resource management is necessary. #: 3 Title: Twelve Labors of Depierrelles Size: L 2-level: Yes Difficulty: Hard Level limit: 30 Allies: 0 Enemies: 2 Enemy alliances: No Win conditions: Completing 12 quests in any order Lose conditions: Losing Depierrelles Description: Our hero is to complete 12 works ordered by various people. I feel this very map is the best one out of over 50 Heroes scenarios I've ever created! #: 4 Title: The Tale of the Dread Castle Size: XL 2-level: No Difficulty: Very Hard Level limit: 36 Allies: 0 Enemies: 5 Enemy alliances: No Win conditions: Finding Teobald and escaping the Castle Lose conditions: Losing Depierrelles Description: An RPG-like scenario. Not so hard if you know how to play it. Very hard if you don't know it. I swear - it is winnable! Even without looking into spoilers or asking people who won it before. #: 5 Title: Royal Armament Size: XL 2-level: yes Difficulty: Impossible Level limit: None Allies: 1 Enemies: 4 Enemy alliances: Yes, 2+2 Win conditions: Handing all the pieces of the armament to your ally Lose conditions: Losing Depierrelles or taking any of the parts by any of the opponents Description: A reward for all the players who won the previous map. The difficulty is set to impossible to increase the score, not because this map is so hard to win. ***** A FEW NOTES ***** Making a H4 campaign is much harder than I had originally thought. But well, after months of creating, testing and translating the work is done and my five-map campaign is ready to be played all over the world. I think it is good. Players in Poland (who have already played the original Polish version) think so. The maps are quite well balanced the terrains look nice and the campaign can be played on any difficulty setting (however the 'champion' level is recommended only for superexperts, and the 'easy' setting makes the game a piece of cake). I'll be grateful for any comments about this campaign. Please send them to me at: urtur@wp.pl - thanks. All the opinions are valuable for me helping me to create next maps. And I'm sorry for all the errors inside, I am pretty sure there are some I've missed. As Heroes IV is an unstable game and my maps often push the inner script engine to the very limit, the game may crash from time to time. I advise saving the game after all longer or important turns. I want to warn you about one more thing: computer turns may take quite a long time on slower machines in the third scenario. And in the fifth one on all the machines... Special note for the international (English language) version: I would like to thank all the people who helped me refining the English translation of this campaign, especially to Deborah K. Bickford. I'd also like to say: sorry. Some wordplays, idioms, double meanings and allusions included in the original version were just untranslatable. And to finish: you may distribute this campaign as you wish as long as no payment is collected, the file is unmodified and this text file is included. The best way of distribution is sharing the whole archive Dep1en.zip including both of them. As an addition in this archive one more zip file is added: D-e1spoil.zip containing two spoiler files: D-e1spoil.txt (the textfile with a set of hints for each map) and Dep1atlas.gif (the set of minimaps). In order to prevent an accidental access to the spoiler the file is encrypted and the password is the name of Depierrelles's brother. This name may be found at the beginning of the first scenario. But real heroes need no spoilers, do they? That's all. Remember to describe me your impressions... Have a nice play! (-) Ururam Tururam ***** THE END *****

Atlas

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