Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
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Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
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Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
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Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
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Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
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Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
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Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
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Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
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Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Heroes of Might and Magic 4

For The Gathering Storm

Heroes of Might and Magic IV Updates (patch 1.2)

Read more

Heroes of Might and Magic® IV is more than a sequel - it's a celebration of both the old and the new. With an all-new engine that features a new magic system, new campaigns, new hero-character classes, and gameplay that varies according to how you play, you'll be amazed at how much the Heroes™ you know and love has improved!

Players familiar with the Heroes series will immediately notice many improvements to the familiar interface and gameplay:

Now you can actively lead multiple hero-characters into battle to fight alongside troops for an intense combat experience. You'll encounter all-new heroes and over 60 creatures in 6 massive campaigns and 24 scenarios.

With an all-new game engine, lifelike isometric view, breathtaking graphics and richly detailed landscapes, the adventure map comes alive! Heroes™ IV combines the latest technology with the best features of the classic strategy game.

With 48 Hero Classes and all-new skill and magic systems, summon all your strategic insight, tactical cunning and leadership abilities to ascend to the throne of this perilous new world!

Newcomers to Heroes of Might and Magic® will find that, while the game includes very detailed scenarios and hero possibilities, the series itself is renowned for its ease of use. Much of your time will be spent exploring the maps and continents, collecting resources, and engaging the enemy in battle. Visit towns, explore forests, raid castles…each of these places is a new opportunity to build up your army, earn gold, and gain new territory and hero-characters!

General

  • For the first time ever, bring hero-characters into battle as super-soldiers in your army!
  • All-new game engine!
  • All-new isometric viewpoint and informative interface.
  • Tweak the new personal scenarios and map editor to make levels and quests for your friends!
  • Over 140 hours of gameplay and 6 unique campaigns.
  • 11 starting Hero classes, 37 advanced classes - choose the specific classes of each member in your army!
  • All-new magic system - Complete Hero customization at your fingertips.
  • 60 varied creature classes to control.

Adventure Map

  • More than 300 Adventure Map structures to interact with.
  • Resource mines appear in multiple states: undeveloped resource deposit, working mine, abandoned mine (guarded by creatures), and run-out mine (no longer producing resources).
  • New "Fog of War" map effect: clear for recently explored terrain, gray in areas visited in the past, and black for areas not yet visited.
  • Watch out for Wandering Monsters. If they find any of your armies and they think they can take them out, prepare for battle!
  • Creature stacks controlled by the player will run away if overpowered, join your army if they feel like it, or fight.

Hero Classes, Creatures and Armies

  • Each player can control up to 8 armies, each consisting of up to 7 individual hero-characters and/or troops of creatures!
  • 11 starting Hero Classes, each with two starting skills (Barbarians have 3), and 37 advanced Hero Classes.
  • 9 Hero Primary Skills, each with 3 associated Secondary Skills (27 total).
  • 66 types of creatures!
  • Hero-characters and creatures have similar stats: Damage, Hit Points, Speed, Movement, Spell Points, Shots, Luck, and Morale.
  • Hero-characters of any class can equip themselves with any artifact.
  • Creatures have a backpack so that they may carry but not equip artifacts.

Combat

  • Each combat screen grid can be a different terrain, with associated bonuses and negatives for Hero Classes/Creatures.
  • Hero Classes can participate in combat; they can move, attack, defend and retaliate just like creatures!
  • Combatants can face in 8 different directions on the Combat Screen.
  • In siege combat, Creatures at the base of a town wall can attack defenders at the top of a wall and vice-versa!

Towns

  • Six town types: Academy, Haven, Preserve, Asylum, Necropolis and Stronghold.
  • "Outpost" towns may be captured by the player and converted into any of the six town types!
  • 5 Schools of Magic: Life, Order, Death, Chaos, and Nature.
System requirements
Pentium 200 MHz or faster processor (Pentium II 400 MHz reccommended)
Microsoft Windows 95, 98, Me, or 2000
32 MB RAM (64 MB RAM recommended)
650 MB hard disk space
CD-ROM drive
Internet access required for online features
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