Author: Sasha (Serbia), 27-03-2017 22:00

Invasion - The First Circle - Heroes 3 map

Hm, I get your point. It was a bit too much for me. I was able to kill them all since had strong army but after grinding 10 of them I felt bored. This is my personal feeling and it might be challenging for other player. Thanks for the map though. It was challenging. more...

Author: Lauri , 27-03-2017 18:15

Oh and... - The First Circle - Heroes 3 map

I guess it goes without saying the map is supposed to be played on impossible setting. Otherwise the enemy won't hire extra heroes :)

But I guess you always play on impossible so shouldn't be a problem? more...

Author: Lauri , 27-03-2017 18:14

My bad - The First Circle - Heroes 3 map

The map file was correct, but I'd forgotten to activate spare heroes for them. Therefore the enemy doesn't hire more heroes if you manage to win them in battle without them escaping.

Such a tiny mistake causing such a major headache.

Go me.

Map waiting to be uploaded. I apologize more...

Author: Maygwan , 27-03-2017 18:12

Thats correct - Balance - Heroes 3 map

You can however go in and change the editor to allow solo play on the other factions. i played a few on solo just to test the map based on the multiplay aspect. more...

Author: Cesar (Sweden), 27-03-2017 12:50

Necro - Balance - Heroes 3 map

But at solo challeng i could only pick necro it had boosted ai i said ^^ more...

Author: Lauri , 27-03-2017 11:19

Luck factor - The First Circle - Heroes 3 map

Oh and some heroes being easy or not is also always about luck. You know how AI can sometimes be stupid and break down their armies and sometimes unite them under one main-hero. Sometimes they come at you with twice the army, sometimes with half of it and then lost both halves due to not being prepa more...

Author: Lauri , 27-03-2017 11:14

Invasion - The First Circle - Heroes 3 map

Yeah, I understand it can be a bit frustrating at that point, but I'd like you to think of it other way... think of it as a twist in plot.

I know it feels frustrating just when you feel like you're SO close to victory, just when you've taken all the towns that you're quickly l more...

Author: Lauri , 27-03-2017 11:10

TP - The First Circle - Heroes 3 map

You get TP when you really need it, which is during the mid/end-game invasion.

Pink hero with 1000 of each dragons is guarding it. You can either defeat it yourself taking some heavy penalties or alternatively you can take over all their castles in which case the hero is banished in 7 days and th more...

Author: Lauri , 27-03-2017 11:02

weird - The First Circle - Heroes 3 map

That is most weird, shouldn't happen.

In the original version there was the problem of enemy no longer recruiting more heroes - which apparently you didn't have. I fixed it in this version so that they can hire more... but weird enough, they don't...?

I have to take a look late more...

Author: Shinoshuke (VietNam), 27-03-2017 09:32

MoS- Powerful ! - TEW IV Commodus' Revenge - Heroes 3 map

Hi valery!!! I've just finished TEW IV the second times with MOS, 3 month earlier than MoD (M5W3D1 vs M8W3D6). At first it's harder but later it's more powerful with a lot of super demons. Really enjoyed your art...:D. I'm going Alexander the Great and when i finish i'll inf more...

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Heroes5 - Your opinions about Imperialismus - map rating = 8.25 (10 - The best)

Type your opinion in the space below:
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Heroes 5: Heroes 5 Tribes of the East

Language: German
Ihr seid am Zug, es bietet sich eine gunstige Gelegenheit, euer Konigreich zu vergro?ern.
Viele Feinde stellen sich euch zum Kampf, es ware ratsam sie einzeln und mit gro?er Macht anzugreifen.
Kann jedoch euer rasches Vorsto?en, den Verlust der Heimat in Kauf nehmen?
Ein starker Held wird geboren, welcher diesen Konflikt austragen muss.
??Map erstellt von Rosebud??

Added: 30-01-2017

Heroes 5 maps: Circle of Winter | Melee Mill | Fatal Controversy | Zwergenland

| 1-10 |

Author: Przemek (Kalisz, Poland), 15-03-2013 22:57
Don't judge by the look
Let's be honest: it is not fancy or "nice" map in terms of how it looks. It looks rather like if someone just spent 20minutes on design, randomly putting some things here or there. Its annoying when you see large inaccessible plains surrounded with forest. You could think: damn, there must be something interesting inside...and after doing small investigation you realize that all of these places are nothing more than just sloth of the author:(

However heroes is not about design, but strategy. So lets focus on strategic part of the map, rather than its implementation.. And believe me - when it comes to strategy, the map its far better than it's look!

Map is a bit asymmetric, what makes some areas having bigger importance than another. Which obviously makes more advantages to some fractions and less to others. Some areas/castles will have no strategic meaning at all.
Another difficulty is large number of military posts that boost your enemies with high level creatures growth. Of course that required money. Some fractions have easy access to large number of gold mines. Some have less mines. Well.. asymmetry is what you may expect on this map in many domains. What is common is the number of castles (at least for 3 fractions).

And that is what makes this map difficult. Imagine that after you have kicked some high level enemy hero, they respawn another one with even bigger army next week. And you wonder: "wtf???". And so, and so. The outcome of such situation is gridlock, where in the end 3 fractions divide world evenly into 3 parts, sitting in their castles gathering more and more. And it looks like if nobody was able to conquer with army overwhelming enough. Too weak to beat, too strong to be beaten.

Therefore, to breakthrough, you have to use all advantages of your fraction. For example if you are warlock: create high level spellcaster with elemental chain who will melt down step by step your enemy without loosing anyone. If you are knight: create army of 1000 palys faster than getting 50 angels. If you are nature lover: use nature luck with your lucky archers! Etc etc...
Remember to backup with arties and black magic too.
And never forget about your supply chain, because map is very big (i.e. set of other heroes with logistics who will deliver you constant amount of units to your strategic castle).
And thats it.

This is one of the few maps where you are pushed to use all of your fraction's advantages.

9/10 - for strategy
2/10 - for design

Author: Todor (Bulgaria), 29-12-2012 22:03
Very nice
Very nice and challenging map. I won it twice on heroic. First time with sylvan, second with stronghold. Second time was more difficult. I think to play it again, but with dwarfs. I think it would be easy with them...

Author: Hans (Kyiv, Ukraine), 03-11-2012 13:45
exellent map!!!
very nice map for smart players. Your heroes must have logistic and strong magic skills.

Author: begemoth (westeros), 23-09-2012 18:58 +10
Necromancer: 1 day earlier - 103 ;)
p.s. but map was w/o warlocks: humans,elves,dwarfs.

Author: Standa (Prague), 17-09-2012 18:48 +9
Very difficult
however I won it as a necromancer on heroic. Now trying as a barbarian and I dont think I can win. Maybe I ll try warlock as begemoth below.

In both of my games 1st crazy army and high level hero appeared in m2 w1 and I could beat them only after destroying enemy´s catapult.

Good job, I rate 9 and recommend the map!

Author: begemoth (westeros), 17-09-2012 10:54 +10
This is exciting!
Very, very interesting map! And challenged ideas for player...
m4 w3 d7.
difficulty - heroic.
me - warlock.
blue,green - elf.
yellow - human.
orange - warlock.
teal - barbarian.
might & magic as large as life! ;)

Author: Mike (USA), 14-08-2012 23:25 +4
Much Better
Please pardon the double post but I modified the map by adding a 7th player, eliminated the outrageous advantages for players 2-6 and made it a FFA. I really like the map now and am having a lot of fun with it.

Author: Mike (USA), 28-07-2012 23:43 +4
Very Difficult
A very difficult map. I couldn't beat it after several tries at Hard setting. In one case an AI hero showed up with 60 Treants and 82 Druid Elders at the start of the 3rd week. I suppose an outstanding player could beat it, maybe.

Author: Dave (USA), 27-07-2012 09:48
Really Hard
Three separate AI heroes came at me on the same day at three different points. No way to win....

Author: Alexander (Germany), 18-07-2012 02:27 +10
This is a really good but hard playing map. I could end the map on normal. Very strong AI

| 1-10 |

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