Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


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Heroes 7 patch 1.6 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 General

  • [Fixed] Start growth of elite dwellings of all factions (did not correspond to the growth rate).
  • [Fixed] An issue that would have a creature deal altered damage during its morale turn, if it had a critical hit or grazing hit during its regular turn.
  • [Fixed] Dialog at the end of a combat is not shown anymore if the combat is restarted via the pause menu.
  • [Fixed] An issue that would have creatures with certain abilities ignore and remove the Shadow Cloak buff.
  • [Fixed] An issue that would make the first creature lose the initiative bonus from "Hotheaded" when you would prepare and then unprepare the hero atatck during its turn.
  • [Fixed] An issue that would make the Sylvan Ballista attack twice even when attacking a target without a mark on it, if the hero has Natures Revenge on Expert rank.
  • [Fixed] "Nature's Wrath" ability (when a stack with marks on it died, the magic increase from the ability would not be removed).
  • [Fixed] Wrong power value of Moon Doe (was the same as Sun Deer)
  • [Implemented] A Tutorial Map is now available in the Tutorial Menu.
  • [Implemented] Added new neutral elite creature "Efreet".
  • [Implemented] Support for Steam Workshop.
  • [Improved] Content Scanning when enterring the menu.

Heroes 7 Gameplay

  • [Fixed] Animation speeds for creatures affected by TimeControl spell
  • [Fixed] Breath of Light of the Gold Dragon. It affects now the correct area.
  • [Fixed] Sound corruption when hovering creatures using spells that push them
  • [Fixed] Hero stats not updating when trading/equipping/unequipping items in trade window.
  • [Fixed] Animation getting stuck in recruitment window when switching aoc's
  • [Improved]  A limit to the combat Idle animations to make them scale with CombatSpeed only up to 200%

Heroes 7 Balancing

  • Reduced gold cost of elite and champion creatures.
  • Decreased bonus of core dwelling growth upgrades.
  • Set damage type of Pixies and Sprites to "Might".
  • Increased cooldown of Dragon Vein from daily to weekly.
  • Nerfed the spells Retribution, Celestial Armour and Sylanna's Bounty.
  • Reduced randomness in Fire Wall spell damage variation.
  • Reduced mana cost of Regeneration spell and regeneration resurrects dead creatures.
  • Nerfed Warlord's Fury ability.
  • Changed Archery ability to buff the attack value of ranged creature instead of increasing their range.
  • Increased damage of fire magic and water magic ultimate abilities (Fire Mantle, Frostbite).
  • Buffed Paragon skill rank effects.
  • Changed bonus of "Gladiator Helmet" to +2 Might

Heroes 7 Multiplayer

  • [Fixed] Crash in the lobby when the host started the game and one of the players unchecked being ready.
  • [Fixed] Game going OOS (Out of Syncs) when the AI attacked the player during AI's turn.
  • [Fixed] Game going OOS when starting a second match in a row on maps with a Merchant building.
  • [Fixed] Game going OOS in rare cases right at the start of the match
  • [Fixed] Game going OOS in rare cases after a combat duo to Exp discrepancy.
  • [Fixed] Game going OOS in rare cases during the AI's turn.
  • [Fixed] Game going OOS in rare cases duo to Resource discrepancy.
  • [Fixed] Game going OOS after loading a multiplayer savegame.
  • [Fixed] GUI being available to early for the Host while still being in AI's turn.
  • [Fixed] A bug where some singleplayer Cheat effects could be carried over to a multiplayer match.
  • [Fixed] A possible crash when trying to load a Multiplayer Savegame while not connected to the internet.
  • [Fixed] Adventure map hero tooltip getting displayed during another players combat.
  • [Fixed] Engaging AI players in Sim turns leading to the game getting Stuck.
  • [Fixed] Wrong heroes getting selected automatically in sim turns when coming back from another players combat.
  • [Fixed] Wrong heroes getting selected automatically in sim turns sometimes when another player does certain actions
  • [Implemented] When another player starts a combat in sim turns, there is now a 3 seconds window in which you get notified about it and can still finish whatever you are currently doing.
  • [Implemented] When a necromancy popup is forced to be closed (for example when another players starts a combat) the remaining stacks are getting automatically merged into the heroes army.

Heroes 7 Level Design

  • [Implemented] Global Cooling skirmish map
  • [Implemented] Two autumn, Sylvan themed combat maps

  • Scenario Mirym's Journey
    • [Fixed] Obelisk Hunt Quest Markers would not disappear after visiting the Obelisk

  • Scenario The Story of Solmyr and the Efreet
    • [Fixed] Player can choose Factions for AI 4
  • Irresponsible Wars
    • [Fixed] Area of control of 'player 5' to include Sawmill.
    • [Fixed] An unreachable stack of creatures in the top right corner of the surface.
  • Ivan Map 2
    • [Fixed] A conversation between Seamus and Wilhelm where you could see Wilhelm in both sides of the dialogue.
  • Stronghold 3
    • [Fixed] Map will not end if an enemy remains on the Castelroc-island

  • Stronghold 4
    • [Fixed] House Materia would not end his turn after fighting in the Fort
    • [Improvement] Questmarker for Quest Teamwork added

  • Necropolis 3
    • [Fixed] Sounds of previous Sequence are playing after loading a savegame

  • Necropolis 5
    • [Fixed] Missleading Questmarker for Quest "Expand the Well of Souls" (note: not for existing savegames)
  • Academy 2
    • [Fixed] Masfars Ultimate Paragon Skill has no description

  • Haven 3
    • [Fixed] Pressing ESC to skip Intro leads to a blocker

  • Haven 2
    • [Fixed] Skipping Dialogues with ESC leads to a blocker

Heroes 7 Map Editor

  • Script Editor
    • * New triggers
      • * Hero won at Battle Site
      • * Hero lost at Battle Site
    • * New conditions
      • * Quest is pending/activated/completed/failed
      • * Event is activated/deactivated
      • * Player is from Faction
      • * Building is from Faction
      • * Army has Creatures
      • * Army has Creatures from Faction
      • * Army is commanded by Hero
      • * Army is commanded by Hero from Faction
      • * Army is controlled by Player
      • * Army is controlled by Player from Faction
    • * New actions
      • * Activate Event
      • * Deactivate Event
      • * Fire Event
      • * Fail Quest
      • * Advance Quest Objective Stage
      • * Complete Objective
      • * Fail Objective
      • * Remove Minimap Tracking Object
      • * Set Dwelling Creatures Pool
      • * Set Town Dwelling Creature Pool

  • [Fixed] PlayerStarts spawn Heroes that are disabled from map properties
  • [Fixed] Some Heroes appear twice in the Heroes tool on creating a Scenario mapModified the [Fixed] Template maps to have to also include the 1.4 Patch saturation changes
  • [Fixed] The Editor doesn't prompt the user to save the map on clicking the Publish Map button
  • [Improved] Learn Spell for Hero" action checks prerequisites and gives visual feedback if the spell is learnt
  • [Fixed] Dark lighting in the Editor's minimap and 2D views
  • [Fixed] Forbidden spells could still appear in Arcane Shrines
  • [Fixed] that the Editor doesn't prompt the user to save the map on clicking the Publish Map button[
  • Fixed] Dwellings set up to sell random elite creatures sold champion creatures instead

  • RMG
    • * Fixed maps with underground having incorrect area sizes caused by inconsistencies in the underground size setting
    • * Fixed some buildings sinking into the terrain
    • * Speed optimization
    • * Increased the size of the Normal template and tweaked it to allow 4 players
    • * Building placement balancing and tweaks
    • * Fixed a crash from selecting 200% neutral army strength

  • [Improved] Transfer Hero Artifacts" action gives visual feedback about the transfered artifacts
  • [Improved] Modified the Template maps to have to also include the 1.4 Patch saturation changes
  • [Improved] Added visual feedback if creatures are received
  • [Improved] Polished Editor GUI
  • [Implemented] Any change in Event state will now update quest status
  • [Implemented] Mermaid to Creature Tool
  • [Implemented] Custom Heroes/Artifacts are now listed first
  • [Implemented] Added Steam Workshop publishing tool (Steam SKU Only) which allows to publish custom made maps and campaigns
mib at 2015-12-17 13:48 wrote:
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