Author: wasilix , 26-04-2024 16:49

- - Supernatural - Heroes 3 map

I might have said wrong dates there, but in general idea is correct. Maybe the date is 1-2-6 if reaching the town in week 1 is really impossible. It's been extremely long time ago when I played this map, so I don't remember many details, but this time limit I remember, because initially I more...


Author: Mattias (Sweden), 26-04-2024 16:46

first towns - Supernatural - Heroes 3 map

How is this even possible? it takes 2 weeks just to walkt o the first town of Tirith? more...


Author: Платон мне друг (Latvia), 26-04-2024 16:33

YOU WILL WIN...BUT WHEN? - crapcore - Heroes 3 map

Thx for joy.Humans rules. Finished on 5m2w5d. Made small mistake - delivered Graal to elf town for luck, but later took elf town with fixed Graal. Better to open map. In the end i had 11 heroes with TP to collect resources and panish enemies. With last one first send 2 heroes with 21 fire birds(7x3) more...


Author: Volkor (Poland), 26-04-2024 10:44

map author - Prisoners of War - Heroes 3 map

"AI" on this map is strange. Sometimes 1-2 enemies die in first week ( for some reasons they don't whant to take castle ), sometimes no one dies.
On Impossible level once i had 3 towns around 2-3 month. Suddenly I was wiped out by Computer's Aenain with Horn of the Abyss and 14
more...


Author: Hidanister , 25-04-2024 13:30

Спасибо за отзыв! - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Учту ваше мнение, доработаю и протестирую снова. more...


Author: Платон мне друг (Latvia), 25-04-2024 13:16

TWO STEPS FROM HELL - Element Land - Heroes 3 map

Bravo for creator. One of the best map ever. I was using 3 lines of savings for 3-5 steps ahead. Exploration, economy, speed, hits, runs, traps... how to stop strong enemy in front of your town and using hit and run for removing his mana or reducing his hordes. One more time BRAVO! more...


Author: Kir (Russia), 25-04-2024 12:47

map - Искатели Хранилища (Vault Hunters) - Heroes 3 map

Идея интересная, однако игровой процесс заморочный. Я легко разбил наземных противников, но задолбался надоело копить войска для пробивки огромных армий нейтралов. Городов и жилищ не так много для этого. Дипломатии нет, Воскрешения нет и т.п. more...


Author: Платон мне друг (Latvia), 25-04-2024 12:37

Map editor is mandatory against crazy creator - Fawn's Labyrinth - Heroes 3 map

After seventh month very easy to lose idea what is the main direction... neverending walking???... and backvocal... in your head... in your head..ad ad ad... ZOMBIES ZOMBIES ZOMBIES...E E E more...


Author: Платон мне друг (Latvia), 25-04-2024 12:24

I LIKE TO MOVE IT MOVE IT...YOU LIKE TO??? - Fawn's Labyrinth - Heroes 3 map

Stupid crazy walking map.Finished after 12 months. A few battles with enemies and 99 percents with static hordes. AI boosted - i had more cities and permanent forces collecting, but in tavern shows that opps had stronger army sitting on their territories. Taken popular film name Fawn's Labyrin more...


Author: Платон мне друг (Latvia), 25-04-2024 12:06

WHAT TO DO IF YOU ARE LAZY??? - The water is important - Heroes 3 map

Just take random map and make small edit. Humans started with Adel and Dragon. On second step Luna start collecting resources on ally land. Finished on 3m3w4d. Very very bad creation. more...


Author: Платон мне друг (Latvia), 25-04-2024 10:40

WALK MF,,,WALK - Prisoners of War - Heroes 3 map

Played with humans.Diplomacy doesnt work.On 6th month all enemies died except blue one.Bring Graal to open map. To pass the gates around the middle lake you need 30th level.Spend two more month with 4 main heroes to destroy last one. Made a connection chain for collecting strong units and kill last more...


Author: Mango (Vietnam), 25-04-2024 08:37

Agreed - Leon's Redemption - Heroes 3 map

Same, punishing in not a fun way. Like first couple of days, should have warn me in the begining (before the fight) that i need to save 15 magic point in the first Wizardino to execute later fights, not like after i done almost 10 long kitting fight and then told me that i should have save magic poi more...


Author: Mattias (Sweden), 24-04-2024 22:29

Conquest of Heaven and Hell - Conquest of Heaven and Hell - Heroes 3 map

Thank you for creating such a fun and frustrating adventure! Best map i have ever played and i have been playing HOMM3 since its release.

to bad it was impossible for me to find the other hats needed for the quests :(

i will now try you other maps :)

best regards
Mattias
more...


Author: Костя (Россия), 24-04-2024 15:55

тетива из гривы единорога - Empire of the World 3 - Heroes 3 map

Здравствуйте. Я не могу найти тетиву из гривы единорога нигде. Я не могу понять, что упустил из виду more...


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Heroes 7 patch 1.5 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 General

  • [Improved] Visitable Neutral buildings now indicate on the minimap if they are already visited by the current hero.
  • [Improved] There are new buttons to merge armies in towns.
  • [Improved] Revamped the Animation system to have smoother combat animations.
  • [Improved] Centaur and Centaur Marauder have melee penalty.
  • [Improved] Dungeon build tree layout (Connector between Black Market and Shadowsteel Refinery).
  • [Improved] Clicking End Turn will stop an ongoing command when a command is running, instead of stopping the command and immediately ending the turn and the turn can be ended once the command has finished cleanly
  • [Fixed] Long loading times experienced due to recompiling of shaders when using different 'Shader Quality' Settings.
  • [Fixed] Wrong power values for Minotaur and Blade Dancer.
  • [Fixed] Wrong damage range for Tamed Cyclops on Warfare master rank.
  • [Fixed] Fog Shroud not suppressing the Nova of the Fire Elemental and the Lilim.
  • [Fixed] Loading savegame would crash due Serialization stopping by trying to spawn static Emitter or Actor.
  • [Fixed] Altar of Sacrifice coud produce stacks with a stack size of 0
  • [Fixed] Unresolved placeholder variable in Poison Cloud tool tip.
  • [Fixed] The NPC symbol not appearing/disappearing on top of some heroes
  • [Fixed] A crash with Stone Spikes sometimes crashing the game when restarting combat
  • [Fixed] A problem with armies sometimes restoring their position to an invalid cell when saving and loading
  • [Fixed] Speed settings resetting when completing a campaign map
  • [Fixed] If the user loses only the units that were added with Reinforcements skill, they will be subtracted from the base creatures instead
  • [Added] Each faction now has an additional two heroes;
    • Ann
    • Kengi
    • Alesia
    • Christian
    • Lucretia
    • Naadir
    • Ajit
    • Nur
    • Ivor
    • Gem
    • Salvin
    • Sephinroth
  • [Added] The following neutral creatures are now in the game to fight. 
    • Light Elemental
    • Dark Elemental
    • Mermaid
    • Kappa
    • Shadow Panther

Heroes 7 Multiplayer

  • [Fixed] Replacing human players with AI from a multiplayer savegame
  • [Fixed] Game goes Out of Sync if the client try to learn a skill during the AI turn in sim turns
  • [Fixed] Necromancy pop up remains on screen and the user goes inside of a combat of the other user under certain conditions
  • [Fixed] Getting corrupted combat screen when one player have Necromancy popup open and another engages him in sim turns.
  • [Fixed] Game getting Out of Sync after some time when conquerring a garrison of another player
  • [Fixed] On a session with Sim-turns settings ,the user is able to retreat by using the ESC key even when the retreat option is greyed out
  • [Improved] Reduced AI lag for clients in combat.
  • [Improved] System to avoid Out of Sync in Combat.
  • [Fixed] The combat is canceled when the server attacks the client and the client selects retreat option.
  • [Fixed] Title will crash for the client on loading screen in certain conditions.
  • [Fixed] Warfare units with active skills not affected by combat timer in simturns.
  • [Fixed] Mobile shooters not affected by combat timer.
  • [Fixed] Player sometimes getting stuck after combat.
  • [Fixed] The bug of the cancel button not working.
  • [Fixed] Black bars not disapperaing after spectating.
  • [Fixed] Warfare units with active skills not affected by combat timer in simturns.
  • [Fixed] The bug of heaven dragon that was causing Out of Sync in combat.
  • [Fixed] The bug where AI was crashing for the host in sometimes
  • [Fixed] Necromancy causing Out of Sync in SimTurns in manual combats
  • [Fixed] Out of Sync caused by increasing skill after loading a Savegame.
  • [Fixed] Out of Sync related to bad morale.
  • [Fixed] Defeating an enemy Hero causes Artifacts to be stolen twice
  • [Fixed] The splitting of creature stacks in tactics mode in multiplayer.
  • [Fixed] Possibility to do a Hero Attack when your unit has bad morale.
  • [Fixed] Queuing multiple same commands accidentally in SimTurns.
  • [Fixed] Join order important when joining a loaded SimTurns game.
  • [Fixed] The hero is stuck and cannot continue the game after  performing certain steps
  • [Fixed] Client redirect to the main menu and for host is displayed as client joins the session under certain scenario
  • [Fixed] GUI correctly updates for spectators.
  • [Fixed] Idol of fertility could be applied multiple times in sim turns
  • [Fixed] Having the "Artefact pack" from Uplay reward  activated will bring a multiplayer session on out of sync in certain  conditions
  • [Fixed] Missing Multiplayer Loca keys for some popups users could  receive in sim turns.

Heroes 7 Gameplay

  • [Improved] Adjusted general path calculation algorithm to properly take into account terrain costs when not calculating for specific hero (improves Caravan time estimation).
  • [Improved] Reworked Cover system for Sieges:
    • Cover will be given to creatures inside the walls, and will affect attacking them from outside the walls. When a wall is destroyed, there is check for Line of Sight to see if there is a clear shot. If the target is still behind intact walls in relation to the shooter, the cover bonus will be applied.
  • [Fixed] Issue with luck-based effects triggering too early, leading to inconsistent behaviour in some combats (e.g. crits of Gold Dragon and Cuirassier). Also the game will not go out of sync in MP when Gold Dragon rolls a critical hit anymore.
  • [Fixed] Failed Instant Recall cast does not count as a spellcast on the current day
  • [Fixed] Metamagic Expert skill overrides Paragon's Master of Magic once Metamagic bonus reaches 5 during a battle

Heroes 7 Level Design

  • General:
    • [Added] New skirmish map "Mercators Misfortune"
    • [Added] New scenario map "Mirym"
    • [Added] New combat maps (CM_Snow_01, CM_Snow_02, CM_Snow_03, CM_Ice_01, CM_Greenland_Coast, CM_Greenland_Hills_2, CM_Sylvan_Coast, CM_Underground_Mushrooms)
    • [Added] New siege map for underground garrisons (SG_Garrison_Dungeon)
    • [Improved] Adventure objects are revealed immediately rather than after a hero takes a step.
    • [Fixed] Start/Win/Lose combat trigger to trigger at a more appropriate time (could break the Final Map 2 quest vs Wilhelm)
    • [Fixed] Rotate Army node now properly rotates armies.
    • [Fixed] Can no longer select a faction in Scenario lobby
  • Haven 2:
    • [Fixed] Spamming ESC after talking to Masfar will result Masfar and Gloria not going back to their intended positions.
  • Haven 4:
    • [Fixed] Ship spawned by north east shipyard to be reachable.
  • Yeshtar's Promise:
    • [Fixed] A floating staircase.
  • Ice Demon:
    • [Fixed] An issue where two critters shared one tile
  • Ivan map 2:
    • [Fixed] An issue with players not being able to procede after defeating Wilhelm. Same thing applied to Seamus.
    • [Fixed] Some AOC and mine property from beginning of the map.
  • Dungeon 1:
    • [Fixed] Quest Organized Crime to work when target mines were plundered more than just once.

Heroes 7 AI

  • [Improved] AI aggressiveness according to selected AI difficulty
  • [Improved] AI scoring in terms of fighting effort to make fighting more appealing in some cases
  • [Improved] AI boldness in regards to engaging neutral armies
  • [Improved] AI will try to use Instant Recall when reinforcing its armies
  • [Improved] AI scoring logic for direct damage spells

Heroes 7 Map Editor

  • [Fixed] issues with the camera
  • RMG
    • Max player count is correctly set even after switching map size after setting player count.
    • Rebalanced the placed neutral armies
  • [Fixed] Blank or incomplete maps cannot be published.
  • [Fixed] Potential scripting issues if heroes are referenced whose properties were changed.
  • [Improved] Small Combat Map Size to be 10x10 instead of 8x10
  • Script Editor
    • New conditions
    • Hero has Skill
    • Hero has Spell
    • Hero has Specialization
    • Hero has Ability
    • Hero has Stat
    • Hero has Affinity
    • Hero is from Faction
    • Hero is of Class
  • [Fixed] Garrison local guards can be correctly set
  • [Fixed] Some Trees appearing with incorrect size when using the Foliage tools
  • [Fixed] Some thumbnails of Prop meshes appearing invisible
  • [Fixed] Editor crashes after selecting the Height Sculpting option from tool-tip
AnD at 2020-05-13 10:02 wrote:
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Heroes 7 release date: 29 September 2015

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