Author: Troll , 14-06-2025 08:26

Blue tent and DD - Another Story - Heroes 3 map

Hello! Vere beautiful and challenging map.
I could not find a way to blue tent and dimension door. any tips please? I will restart to play it once again
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Author: Ston3M4son , 14-06-2025 02:30

Equi 3.6 HD test - Rise of an Empire of Heroes 3.2 - Heroes 4 map

So i had a sudden idea to test it again in Equi but in the 3.60 HD version.
The map starts and runs in it to my biggest surprise, BUT i can not edit the map as it gives a Fatal Error and CTD.
Interestingly i can NOT edit the map anymore with the editor AFTER i removed 3.6 hd and put the backed up
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Author: sphinxx , 13-06-2025 19:38

:) - GELU and hota 2.0 - Heroes 3 map

there are plenty of possibilities.
fight against dendroidlord, fight against dace, visit whirlpool.
fight against dendroidlord, go through the desert, fight against lord nomad.
visit white two way sea portal near new dawn, fight against nomad.
visit black two way monolith near new dawn, use all
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Author: 32167 , 13-06-2025 17:47

:) - The Mysterious Island - Heroes 3 map

Dear players, I want to share my experience from the test run of this version of the map. For me, this was already the third attempt for different factions. Most likely my review will not be suitable for those players who are playing the map for the first time.
The first time I played I simply enjo
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Author: Papyjama (Toulouse, France), 13-06-2025 17:07

You're right blue is the most difficult - The Mysterious Island - Heroes 3 map

Thanks for your feedback — it's actually really interesting to hear from someone who didn’t play on "Impossible&quo t; difficulty for once!

You’re absolutely right about the disadvantage of the Blue player. In fact, someone who completed the map with all six factions on Impossible (yes,
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Author: Ben , 13-06-2025 17:00

What happend after gelu - GELU and hota 2.0 - Heroes 3 map

Can someone make a walkthought about this map? I beated Gelu fake but dont know how to continue more...


Author: Eira (Sweden), 13-06-2025 16:52

Some thoughts and observations - The Mysterious Island - Heroes 3 map

I actually *finished* the map playing as Cove on Rook difficulty. I often purposefully pick a lower difficulty because I really enjoy exploring, so I am not going to comment on the difficulty of the map.

However, my main observation was that Tower (blue) feels disadvantaged, especially compared
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Author: Papyjama (Toulouse, France), 13-06-2025 12:24

Update 1.2 is available - The Mysterious Island - Heroes 3 map

Hi Sulim81,

Just a heads-up — after hundreds of hours of improvements and testing by around ten experienced players, the new version of the map is now live ;)
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Author: milmil , 12-06-2025 23:40

3.1 - The Hunt, In All Its Glory - Heroes 5 map

sprobowalem na innym komputerze na wersji 3.1 bez 5.5. i wywala mnie na loading screenie przy kazdym odpalaniu save'a :( moze to wielkosc mapy more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:15

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi Aleksander,

Here I am a few months later... the map has changed quite a bit since its first release. Feel free to dive back in if you're up for the adventure!
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Author: Papyjama (Toulouse, France), 12-06-2025 23:12

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for your message — glad to hear you’re missing my map! I’ve just updated it (and there are quite a few improvements) ;)
more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:10

Update v1.2 published - The Mysterious Island - Heroes 3 map

Hi BakaWoody, the new version is available ;) more...


Author: Papyjama (Toulouse, France), 12-06-2025 23:07

- MAJOR UPDATE 1.2 - - The Mysterious Island - Heroes 3 map

Three months ago, I released the result of 5 years of work:
This giant custom map for Heroes III: Horn of the Abyss, inspired by Jules Verne’s novel: "The Mysterious Island" — but with my own twist ;)
After thousands of downloads and tons of helpful feedback (thanks for that again), I’m
more...


Author: MasteR , 12-06-2025 23:01

M5 - The Evil is rising - Heroes 5 map

Hi. You still have a chance to win the map, but it will be more difficult. To clear the passage you need the dark star, to obtain the dark star you need to fulfil the chain of side quests. more...


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Elves - Might & Magic Heroes 7

1. Irollan, the elf realm

Graceful and patient souls who live in close harmony with the earth, the Elves are in tune with the Dragon of Earth. Her deliberate nature and ancient wisdom are reflected in their approach to life and worship. Distrustful of machinery and cities, they keep to their ancient ways and ally with others only rarely. It must be emphasized that Elven lands are not safe. Wild animals, the natural terrain, and the Elves themselves all pose formidable hazards for the incautious traveller…

…I took quite a lot of notes about the flora and fauna found in Irollan, but I guess that should be a topic for another time. Let’s focus on the Elves themselves, shall we? Oh wait, that part could be relevant to the matter at hand:

…The woodlands are rich in natural resources, so much so that the Elves rarely have to trade with outsiders unless they wish it. Other natural resources are plentiful as well. The rivers and lakes teem with fish, the woodlands abound with wild game, and herbs and fruiting plants grow wild in abundance. The Elves have learned to tend these crops in their own way, so that an outsider stumbling upon an Elven farm would scarcely recognize the difference from the surrounding woods.

Elven cities are more in the air than on the ground. The Elves long ago mastered the art of convincing trees to grow to their desires, and as such they have created great canopies above the forest floor upon which they build their cities. Ladders, rope bridges, and other such devices connect the various levels of these treeborne cities. Kings and nobles dwell on the higher levels, while the common folk live closer to the ground. Elven cities do have a ground component, primarily forges and the like, but the Elves rely on the trees to guard their cities better than any wall ever could…

More descriptions of trees and Elf houses follow... Ah! This is more like it:

…There are four major cities within the Elven realm, each serving as a seasonal capital for the King and his court. The capital changes at the solstices and equinoxes, and each city subtly tries to outdo the others. Syris Thalla (“New Green”) is the spring capital, located in the west. Syris Vaniel (“Golden Sun”) is the southern and summer capital. Syris Lothran (“Bloodleaf”) is the fall capital, and is located in the east, close to the Haven border. Syris Wynna (“White Wind”) is the northern capital, and it rules in winter. The changing of the capital is a major event in the Elven calendar, and the procession of the royal court from city to city is a magnificent sight to behold.

I have been lucky indeed, as an outsider, to witness the journey from Syris Wynna to Syris Thalla, at the end of my stay in Irollan.

2. The court of the high-king

…There is a King of the Elves, and there are many other Kings below him. The High-King rules from the central court, and once he is chosen his word is law. The process of choosing a King falls to the druids, who fast and endure the sweat lodge until all are given a vision of who the new ruler should be. The decision has to be unanimous, and the druids will stay in the sweat lodge without eating for as long as it takes.

The High King rules for life, which for Elves, is a very long time indeed. Around him circulates a court of soothsayers, druids, warriors, musicians, ladies in waiting, poets, jesters, sons of lesser Kings and the like, a whirlwind of chaos that somehow manages to be surprisingly efficient, especially compared to the Imperial court. Intrigues within the Elven court are less deadly than they are elegant - Elves do not like to kill other Elves. Rather, they will work to humiliate, exile and otherwise bring low their rivals. Enmities can last hundreds of years, for Elves do not forget slights, and they guard their honour fiercely.

There are those who say that the Elves’ entire language, known as Monlin, the Song of the Earth, is music. That may be the case, but the Elves themselves claim to be partial to poetry. The more extemporaneously it’s composed, the better, and the Elf who can rip off a sestina on the fly wins a great deal of renown from his fellows. All Elves have two names, the one they use with outsiders and the one they use among themselves. The outsider name is generally descriptive and in the common tongue. The true name is in Elven, and is more or less unpronounceable by anyone except an Elf…

But I suppose you’re not so much interested in poetry and Elven ballads, so let’s skip a few pages and go straight to what I noted about the Elven military.

3. Wardens of the forest

…Elven armies are composed of a fluid array of smaller units, all of which seem to instinctively know what the army as a whole needs to do. The swiftest runners and best archers are scouts and skirmishers, reporting back to the nobles who command each unit. Usually Elves will screen their main force with a line of skirmishers who will serve to draw opponents into traps, where they can be pounded with arrows from three sides.

The main body of the army is more heavily armed and armoured. Elven cavalry is mostly light cavalry, again designed for speed and manoeuvrability over shocking power. Riders will fire arrows or throw spears from horseback, eschewing heavier weapons like lances.

The Elves also have a sizeable navy. Their riverboats are fast and light, with tall rigging to allow room for plenty of archers. These ships also have narrow construction, to make them more difficult to board and to use enemies’ numbers against them. On the ocean, the pattern is repeated. Few Elves like sailing beyond sight of land, but those who do range far and wide as both traders and pirates. Not even mentioning the Sea Elves, of course…

Well, I guess that’s all I can say about the Elves at the moment. Come back tomorrow, so I can tell you all I know about the Dwarves

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