Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


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Elves - Might & Magic Heroes 7

1. Irollan, the elf realm

Graceful and patient souls who live in close harmony with the earth, the Elves are in tune with the Dragon of Earth. Her deliberate nature and ancient wisdom are reflected in their approach to life and worship. Distrustful of machinery and cities, they keep to their ancient ways and ally with others only rarely. It must be emphasized that Elven lands are not safe. Wild animals, the natural terrain, and the Elves themselves all pose formidable hazards for the incautious traveller…

…I took quite a lot of notes about the flora and fauna found in Irollan, but I guess that should be a topic for another time. Let’s focus on the Elves themselves, shall we? Oh wait, that part could be relevant to the matter at hand:

…The woodlands are rich in natural resources, so much so that the Elves rarely have to trade with outsiders unless they wish it. Other natural resources are plentiful as well. The rivers and lakes teem with fish, the woodlands abound with wild game, and herbs and fruiting plants grow wild in abundance. The Elves have learned to tend these crops in their own way, so that an outsider stumbling upon an Elven farm would scarcely recognize the difference from the surrounding woods.

Elven cities are more in the air than on the ground. The Elves long ago mastered the art of convincing trees to grow to their desires, and as such they have created great canopies above the forest floor upon which they build their cities. Ladders, rope bridges, and other such devices connect the various levels of these treeborne cities. Kings and nobles dwell on the higher levels, while the common folk live closer to the ground. Elven cities do have a ground component, primarily forges and the like, but the Elves rely on the trees to guard their cities better than any wall ever could…

More descriptions of trees and Elf houses follow... Ah! This is more like it:

…There are four major cities within the Elven realm, each serving as a seasonal capital for the King and his court. The capital changes at the solstices and equinoxes, and each city subtly tries to outdo the others. Syris Thalla (“New Green”) is the spring capital, located in the west. Syris Vaniel (“Golden Sun”) is the southern and summer capital. Syris Lothran (“Bloodleaf”) is the fall capital, and is located in the east, close to the Haven border. Syris Wynna (“White Wind”) is the northern capital, and it rules in winter. The changing of the capital is a major event in the Elven calendar, and the procession of the royal court from city to city is a magnificent sight to behold.

I have been lucky indeed, as an outsider, to witness the journey from Syris Wynna to Syris Thalla, at the end of my stay in Irollan.

2. The court of the high-king

…There is a King of the Elves, and there are many other Kings below him. The High-King rules from the central court, and once he is chosen his word is law. The process of choosing a King falls to the druids, who fast and endure the sweat lodge until all are given a vision of who the new ruler should be. The decision has to be unanimous, and the druids will stay in the sweat lodge without eating for as long as it takes.

The High King rules for life, which for Elves, is a very long time indeed. Around him circulates a court of soothsayers, druids, warriors, musicians, ladies in waiting, poets, jesters, sons of lesser Kings and the like, a whirlwind of chaos that somehow manages to be surprisingly efficient, especially compared to the Imperial court. Intrigues within the Elven court are less deadly than they are elegant - Elves do not like to kill other Elves. Rather, they will work to humiliate, exile and otherwise bring low their rivals. Enmities can last hundreds of years, for Elves do not forget slights, and they guard their honour fiercely.

There are those who say that the Elves’ entire language, known as Monlin, the Song of the Earth, is music. That may be the case, but the Elves themselves claim to be partial to poetry. The more extemporaneously it’s composed, the better, and the Elf who can rip off a sestina on the fly wins a great deal of renown from his fellows. All Elves have two names, the one they use with outsiders and the one they use among themselves. The outsider name is generally descriptive and in the common tongue. The true name is in Elven, and is more or less unpronounceable by anyone except an Elf…

But I suppose you’re not so much interested in poetry and Elven ballads, so let’s skip a few pages and go straight to what I noted about the Elven military.

3. Wardens of the forest

…Elven armies are composed of a fluid array of smaller units, all of which seem to instinctively know what the army as a whole needs to do. The swiftest runners and best archers are scouts and skirmishers, reporting back to the nobles who command each unit. Usually Elves will screen their main force with a line of skirmishers who will serve to draw opponents into traps, where they can be pounded with arrows from three sides.

The main body of the army is more heavily armed and armoured. Elven cavalry is mostly light cavalry, again designed for speed and manoeuvrability over shocking power. Riders will fire arrows or throw spears from horseback, eschewing heavier weapons like lances.

The Elves also have a sizeable navy. Their riverboats are fast and light, with tall rigging to allow room for plenty of archers. These ships also have narrow construction, to make them more difficult to board and to use enemies’ numbers against them. On the ocean, the pattern is repeated. Few Elves like sailing beyond sight of land, but those who do range far and wide as both traders and pirates. Not even mentioning the Sea Elves, of course…

Well, I guess that’s all I can say about the Elves at the moment. Come back tomorrow, so I can tell you all I know about the Dwarves

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