Author: Pmuet , 30-04-2025 07:37

Old and new - GELU and hota 2.0 - Heroes 3 map

Bc your save are in older version, newest version hero in that positon is necromancer. but dont worry, you dont have to beat him to finish map more...


Author: Gulo , 30-04-2025 04:22

Change? - GELU and hota 2.0 - Heroes 3 map

I played this new version map several days before, today I reloaded the map and opened it in map editor.I met this red hero in game ( picture 1),but it changed in map editor (picture 2).Why? more...


Author: Ston3M4son , 30-04-2025 02:34

Wand of Illusions - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Wand of Illusion - Rise of an Empire of Heroes 3.0
Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the
more...


Author: Karl K (Timonium, MD), 30-04-2025 02:32

Easy but I had fun - A Game of Thrones - Heroes 3 map

I had fun with this map because there was interaction from all sides and a roaming hero with Azure Dragons kept me from ever relaxing. By month 2 week 2 I had overpowered the map so I didn't bother to finish. It's weird how there aren't any quests, which would have allowed adding more more...


Author: Ston3M4son , 29-04-2025 23:52

okay..this one was unintended - Rise of an Empire of Heroes 3.0 - Heroes 4 map

i sent twice the same reply...sorry.
this is the reply to the question in this box
Yes you are right :)) i just already forgot about that it was number TWO. This is actually only 3.1 so yes..there is and will not be 3.2 as this is the very final and bugfree version. maybe very small tuning will ha
more...


Author: Ston3M4son , 29-04-2025 23:48

My mistake - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Ston3M4son , 29-04-2025 23:46

You are right in some way. - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Heroes Ultimate is NOT affecting any map i create, as that one is completely remakes the system so i do not use it. Equilibris is in my opinion elevates the experience. Ultimate i use only for the resolution. Its not even needed to play my maps.
On the other hand, if you play this map Rise of an Em
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:36

Version 3.2 ?? - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Hi Ston3M4son!

I think there was never a version 3.2? I've never heard of it. You probably meant version 2.2, it's on

I also have version 2.32 on my hard drive, maybe you were talking about that. It doesn't seem to be anywhere else on the internet. Although I could be wrong.
more...


Author: Thomas Aquinas (Russia), 29-04-2025 21:33

New map (another level) - Rise of an Empire of Heroes 3.0 - Heroes 4 map

New map (another level)So what is this new (unusual) map that is far from complete but the basis is already there and what does it mean (another level)? If the map is made again based on Equilibris or even worse based on a mixture of Equilibris and the mod (NimoStar) (Ultimatum) then this is a bad i more...


Author: Thomas Aquinas (Russia), 29-04-2025 20:39

Master Spellbook or Wand of Illusions? - Rise of an Empire of Heroes 3.0 - Rise of an Empire of Her - Heroes 4 map

Hi buddy Razorockham.

I haven't played this map but I'm interested in your question. I quickly looked at the map code and roughly understood what you need to do. So you need to find the Teacher's Spellbook, it's with the Witch (Sekana). She sits on the other upper side of the
more...


Author: sphinxx , 29-04-2025 20:14

:) - Portishead - Heroes 3 map

btw you dont have to fight the dragons. you can sail next to them. more...


Author: Lys (Toulouse, France), 29-04-2025 19:06

Awesome - The Mysterious Island - Heroes 3 map

How to say... Probably the best map I ever played : well constructed, tons of quests, and huge amount of Easter eggs ;-)
A must to be played, and again
more...


Author: Ston3M4son , 29-04-2025 19:00

Wand - Rise of an Empire of Heroes 3.0 - Heroes 4 map

You do not have to click on the town to return the Spellbook. The Trigger event is placed about 3-4 tile from the town on the path. Just walk towards the town and if you have the spellbook the event will trigger. more...


Author: Ston3M4son , 29-04-2025 18:55

Wand of Illusion - Rise of an Empire of Heroes 3.0 - Heroes 4 map

Aenain holds the Wand of Illusion, and to get it from him you have to visit Sekana and finish her quest,to make her give you the spellbook and THEN come back to Aenain so he will give you the Wand of Illusion.
If you try to attack Bubbletown, the Wand will be destroyed and you will not be able to
more...


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Heroes 7 patch 1.7 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 General

  • Removal of Level cap in skirmish maps.
  • Readjustment of Main menu Screen.
  • [Fixed] Targeting of certain creature armies.
  • [Fixed] Mini-map Settings are now saved.
  • [Fixed] Camera automatic height adjustment is smoothed and doesn't fall into "holes" on the map.
  • [Fixed] Camera clipping issues.
  • [Fixed] Human Player UPlay names are now only displayed in online Multi-player matches
  • [Fixed] Double click purchases the leftmost artifact at the artifact merchant .
  • [Fixed] Artifact set bonus are not applied to units
  • [Fixed] Equipping and un-equipping artifacts causing stat gain to be negative.
  • [Fixed] Stats do not update real time when exchanging artifact between heroes.
  • [Fixed] Hero movement bonuses are not highlight in stats from Hero Screen.
  • [Fixed] Artifacts giving bonus hero damage per level will sum current damage with the bonus and then multiply it with the hero level, instead of adding the multiplied bonus to the current damage.
  • [Fixed] A crash when trading item from equip to equip.
  • [Implemented] New key-bindings:
    • * Browse towns with left and right key (works in town screens and all town pop up’s)
    • * Toggle combat map grid with "G"
    • * Escape can now be (re-)assigned as key-bind
    • * Warfare Units now wait or skip turn, when pressing the wait or defend keys
  • [Implemented] Rendering on Wide-screen: Aspect ratio management has been improved in council hub (adaptive FOV) and adventure + combat modes (uses still a fixed FOV to avoid rendering glitches and image stretching in the edges caused by a low FOV but adds instead an unzoom offset).

Heroes 7 Gameplay

  • [Fixed] A bug that the upgraded Firewall did not stop creatures stepping on it.
  • [Fixed] a bug that Drain Life of Vampires controlled by Lucretia would not work.
  • [Fixed] a bug that the Implosion spell from a scroll or an artifact would ignore creature immunities.
  • [Fixed] Units cannot move on moral turn if the enemy unit was killed.
  • [Fixed] Heropedia button not available in combat PopUp.
  • [Fixed] Stats not updating when moving item from hero1 equip to hero2 equip in trade window.
  • [Fixed] Sweep Retaliation.
  • [Improved] Sylsai's second starting skill to "Warcries" in order to fix the issue of him starting with "Warfare" on expert level.
  • [Fixed] Recruit all from outside Dwellings.
  • [Fixed] Hero Selection available when specific hero was set
  • [Fixed] Arcane Knowledge not correctly transitioning between Campaign Heros.
  • [Improved] Extended third level span of "Shrine of the Seventh Dragon" to the new level cap of 999.

Heroes 7 Balancing

  • [Improved] Reduced the resurrection rate of the "Eternal Servitude" ability to 25%.
  • [Improved] Gnoll Hunter's "Opportunity Attack" is only triggered once per combat round.
  • [Implemented] Diminishing returns - When the "Incapacitated" de-buff wears off, it applies the "Immune to Incapacitation" buff for two combat rounds.
  • [Implemented] A cap to the number of raised creatures for the Necromancy skill and the "Ghost Ride" ability.

Heroes 7 Multiplayer

  • [Fixed] Combat getting stuck for one of both players in some cases.
  • [Fixed] An Issue in Sim Turns that would un-toggle end turn when just accessing the town screen.
  • [Fixed] An Issue where you could not deploy your units in a combat against AI in some situations.
  • [Fixed] Game getting stuck when attacking an empty AI hero in sim turns.
  • [Fixed] Game going out of Synch when surrendering an combat to AI.
  • [Fixed] An issue where a hero could get stuck interacting with a caravan in sim turns.
  • [Fixed] Random skill window opens for all the player in a session of normal turn.
  • [Improved] The ability for players to connect to each other (NAT-Punchthrough).
  • [Improved] Host enters in the Map even if the Client quits the Game on the Map Loading screen.
  • [Implemented] Inviting friends through the UPlay-Overlay now works properly when the invited already has a game open himself.
  • [Implemented] Inviting friends through the UPlay-Overlay now works properly if you try to invite the same friend twice.

Heroes 7 Level Design

  • [Implemented] Lost tales of Axeoth: Unity.
  • [Implemented] Created CM_Academy_Garden combat map.
  • Dungeon Map 4
    • [Fixed] Game progression gets stuck when user pass the turn just before conversation of Merikh,Gloria and Wilhelm appears.
  • Necropolis Map 4
    • [Fixed] Necropolis map 4 crashes after taking over the enemy city for the main quest.

Heroes 7 Map Editor

  • [Fixed] Combatmap templates not including all tileset paint layers.
  • [Fixed] Combat Map Obstacles placed outside the Grid keep their position.
  • [Fixed] Removed duplicate and imprinted spells from all spell lists.
  • [Fixed] That FPS drops to approx 4-6 if the user switches to underground surface and clicks on create new combat map.
  • [Fixed] Destroyed teleporters don't appear as repaired after save/load on custom maps.
  • [Fixed] Minimap not focusing on underground when using the "switch layer" button.
  • [Fixed] Quest rewards do not carry over between campaign maps when a hero as a persistent item equipped and other persistent items for the same slot in the inventory.
  • [Fixed] Editor crashes if the user deletes any Hero/Creature from the map and then changes its property from the Object Browser.
  • [Fixed] The Visual drop-down list is displayed empty in the Hero Tool.
  • [Fixed] The user is unable to add text to the line of a dialogue.
  • [Fixed] Battle-sites with multiHero enabled tooltips.
  • [Fixed] Custom Artifacts do not display bonuses in-game.
  • [Fixed] The user can't create artifact sets.
  • [Fixed] The Editor crashing when opening the Random Fort properties.
  • [Implemented] New Script Editor Condition "Has Resource Percentage".
  • [Implemented] +15% Saturation LUT to the Combatmap templates.
  • [Implemented] RMG: lights are no longer created for Artifacts and Resources in the underground
  • create new combat map.
  • [Implemented] Made BattleSite properties accessible in the Map Editor.
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