While our father lived we loved eachother for we were brothers. It's been ten years since he died. For ten years now I, the eldest one, tried to tolerate my brothers' intrusions, to peacefully resolve the conflicts between us. But they heed not the words of peace. Last night the council decided, we go to war!!! Our armies shall meet into these mountains and we WILL reach peace in the end. Through war, may be, but they have left me no choice!!!
Author: Milos Gajic (Nis, Serbia), 01-09-2014 15:09 Map is edited and updated I have edited and updated the map, enjoy!
Author: Milos Gajic (Nis, Serbia), 29-08-2014 20:00 Soon I'll edit the map I am aware that there are some errors in the map, like double artifacts (I don't know how that happened), unreachable objects, too strong guards at teleports, etc. This will be edited and map will be updated, if not tomorrow then in few following days; Also I will add some dwellings around towns.
No Choice Left! walkthrough
Hi, I hope you'll enjoy my map!
Few words before you play
1. About players and colors:
Every player can be human, BUT
if you want the highest freedom of movement choose RED,
that means you can attack almost anyone
(not right away but you can freely reach them, no obstacles);
But that also means that those can also reach you the same way,
so you can be attacked from several sides at once!
If you play with BLUE there's a lot of walking before
you can get to attack any town, not too much I think
(just enough to build yourself an army)
If you play with GREEN there's also a lot of walking
but not as much as with BLUE, and when you get to one point
you might meet by two or more enemies of different colors,
so don't rush to much
If you play with YELLOW, there are not much roads to choose
at the begining of the map, but at a certain point you may meet
with two or more enemy heroes of different colors
If you play with ORANGE, you will not need to search
too much for an enemy hero (they might not come very fast,
but there's no telling for sure, because they can choose various paths
that may leed them to you, or leed you away from home
If you play with TEAL, you will have a lot of places to go but no
enemies that can reach you in the early periods of the game;
That also means you will have to fight guards to mines or
buildings that boost your stats, that might bore you a bit.
But once you gather large enough army
(to beat 10-30 random lvl 6 monster that grows in number with time - twice),
you can set out to explore the rest of the map where you'll find
(probably right away) two or more enemies of different colors in your proximity.
If you play with PURPLE you will also have to wait for your army to grow
a bit and then you'll be able to reach your enemies.
2. This can be viewed like this:*
EASY - teal and purple towns
MEDIUM - blue
ADVANCED - yellow and green
HARD ** - red
*All players have equal number of mines, random number of artifacts
(chosen from the pool of artifact sets and other good artifacts by a random
roll of the dice and placed on random locations on the map), the difference is
in the time needed by an enemy to reach you that also means the difference is
in the quantity of creatures in your army you possess before meeting an enemy.
Update: **Ok, this has proved itself not to be entirely true;
It all depends on the style of your playing; if you like exploring bit by bit or
if you like to hire yourself bunch of heroes and send them away from home.
3. Also:
There are refugee camps all over the map, some in groups some alone
and almost always a Sacrificial Altar nearby, so you can by refugees
use ones that suit your race and slaughter others for experience.
Update: This didn't work out the way I thought, those altars are set at random
to be either for sacrificing your army or artifacts, and while I played several times
almost 90% of them turn out to be for sacrificing artifacts...
4. And the last thing,
Map has no scripts written while being made, no triggered events,
or anything of that matter, simply because I don't know how to do this and
I am too lazy to learn!
If you like the map, or if you hate it, or if you have any sugestions - comment and/or rate
5. What is updated:
- Deleted doubled artifacts (no clue how that occured in the first place)
- Added dwellings near all towns (lvl4-6)
- Changed minor issues regarding reachability
- Lowered quantity of lvl 6 monsters guarding the portals
- Added 6 more random piles of resources around all towns
- Added lvl 1 and lvl 2 buildings (already built) in all towns except RED
- Added lvl 1 building in RED town