After the High-Grade-Masons and their leader, the Jesuits lost the mighty war against human beings they flew in the underground and try to band a mass of monsters for a last attampt...
In this map in the beginning all Heroes have the same strengh.
There are some spies on forein continents. Important towns are specially protected. Foreign gold mines have to be captured.
There are also interesting starting duels, exciting lands and islands...
This is the last XL-map made by Graf von Furcht.
Greeting and to all Heroes of Might and Magic: Stay brave and plant Your orchards after The Last War!
Author: wasilix, 27-03-2023 10:58 A humble suggestion - The Last War Hi Graf,
Thank you for your maps, I really appreciate your contributions. Below is a suggestion that may help you improve some of them.
I tried a couple of your maps (this one and one for HoMM3 SOD), and both of these maps share a theme: 2 extra heroes in area where players should fight each other. While I like the idea quite a lot, I think your implementation can be improved quite a bit:
1. Heroes are set at non-starting level and their skills are not set - it leads to skills being rolled random (often much worse than if picked manually).
2. In HoMM3 SoD default starting army varies greatly (heroes may have level 2 and 3 creatures, but also may have only level 1). Numbers in stacks also varies.
3. In this map different players are set a specific hero class in these areas. For example, red player has rogues who are very weak compared to barbarian or ranger (blue and teal), because they are mostly developed in Scouting by default while fighter heroes mostly develop in Combat.
My scout was also lackluster in regards to disguise (don't remember the skill name - the one that makes it invisible to enemies), so I couldn't just leave the army go solo to avoid any fighting for a while.
I'm sort of a completionist and I want to do my best to prevail in these areas, otherwise I risk missing some nice rewards, but all that randomness makes it very hard to have a decent start.
I still started playing this map with Teal (barbarian heroes), but overall I think it would be best if all heroes were more or less equal in strength:
* For this map I'd recommend using same class (or limit classes to actually competitive at low levels) and possibly even fix their skills to something reasonable.
* For HoMM3 SoD I'd recommend maybe pre-setting skills (set level 1) and maybe even more importantly set fixed army.
Also these areas made me wonder if you intended neutral monsters to be mobile or stationary. Makes me think that stationary was the idea. If that's the case, I'd suggest adding a note to map's description, so that the player would set it proper.
Cheers and thanks once again.
Graf writes:
27-03-2023 23:14
Much Thx - The Last War
Hi Wasilix!
I´ll think about Your advices...
I thank You very much that You took time to write me...
I already like some of your tips.
Wishing all the best ´n much joy...
Graf
Author: AnnArchist, 24-03-2023 19:51 Fun map - The Last War Thanks for releasing map. Just finished it, fun map!
Graf writes:
26-03-2023 09:17
THX - The Last War
Much thanks 4Your comment! :-)
Author: Kir (Russia), 09-03-2023 18:19 map - The Last War This version of the map works. I think the peninsula with city 220.220.1 is not accessible, but that's a small thing. The idea with the Freemasons is fun.
Graf writes:
10-03-2023 00:03
Thx - The Last War
Hi Kir!
Thx 4Your comment!
I´ll look 2improve it...
Hope U have much fun...
Greetings
Author: Graf, 06-03-2023 18:34 Update done - The Last War The update ist realized now...
Author: Graf, 05-03-2023 23:45 Taking away the mistake - The Last War Hello!
Much thanks 4Your advice.
After 2 hours I´ve found my mistake.
The update of the map will be publish on Monday, the 6th March 2023.
Sorry for the mistake!
Have much fun playing.
Best wishes
Graf
Author: Kir (Russia), 05-03-2023 18:16 map - The Last War Although the map opens in the editor, but does not start.