Author: Геннадий, 03-08-2021 15:28 Lone Ranger at Sea - Lone Ranger at Sea можно ли захватить все замки? я смог только 2юа остальные 4?
Maski (Russia, Moscow) writes:
03-08-2021 22:27
Lone Ranger at Sea - Lone Ranger at Sea
Такая же проблема. Там еще и замок некромантов нельзя захватить. Карта вообще не проработана, хотя идея хорошая, сначала было интересно.
Author: Robert U. (Austria), 01-08-2021 21:18 Hey - Lone Ranger at Sea It is hard to stay motivated for a longer period of time to make a map, especially when it comes to this size. I think the idea is quite creative, but applying it to this size may pose a challenge.
For me it helps to try to understand it from a players perspective: When playing a map, how much time and effort goes into (for example):
-farming loot
-doing quests
-killing mobs in my way
-backtracking
- etc
I know we all want to go Giant but there are only a few maps that are this size and really entertaining. So what are you going to do, in order to make a giant map challenging and not boring after 1 hour of playing it?
Best of luck!
Morten (Denmark) writes:
02-08-2021 22:14
Hey! - Lone Ranger at Sea
Hi Robert
Thanks for a great comment. This is indeed a matter of motivation: Do I have the motivation to complete this Giant map in a way that is pleasing for the player to journey through?
It will take some time for me. Alot of time.
I remember spending many days refining my small sized map "Gremlins & Titans".
I have plenty of ideas to make this "Lone Ranger at Sea" more progressively challenging and I will not just rely on the boats hunting the hero. That is just the beginning.
I usually remember 4 things when making a map:
- Gameplay
- Storytelling
- Balanced
- Progression
I need some more input from users to this early version of the map and I will try to make more of the map.