Oh the Phoenix travels around, seeking his love and back home. Under the fire wall are those innocent fish. With the fallen nest how can an egg keep itself out of the trouble?
Sincerely dedicate this map to him
Author: Aeris (China), 18-12-2012 09:36 To the new guy Congratulations on your victory first
the days are a minor thing, you are supposed to win in day 1 (dig the grail in day 1 and the efreet sultan hero kill you and disappear)
Ivo writes:
08-01-2013 11:06
Dig
How can I dig the grail first day?
Author: the new guy, 17-12-2012 19:18 Re: fire wall just managed to solve it. that last one was a good fight, thanks for an another nice map!
btw was i supposed to win it at the beginning of a day 2 or not?
Author: the new guy, 17-12-2012 12:45 fire wall cant win a battle against a legion of horsemen with a fire wall and this video below doesnt work on my pc=( can some1 help?
Author: Aeris (China), 25-11-2012 09:37 The video of this map's walkthrough http://www.tudou.com /programs/view/l11Sk nxAFkI/
made by YY
Hope it to be helpful
Author: Valery (France), 27-09-2012 16:20 Like avoidable Actually is easy to get around: use slider bar to split or move >32k stacks, it will work. If mapmaker decides to give them through event, it his problem.
And of course you can design strong enemies, with WoG, because creatures are given directly in battle, not before.
Author: Max (Germany), 27-09-2012 13:13 it's still a bug Thank you Ray for your comment.
You are probably right, the mapmaker exploited the bug as a feature for this map. But it's still a bug, and a very annoying one indeed!
The game should handle millions of creatures in one slot flawlessly in every possible circumstance, as well as the according damage calculations.
Especially when playing with the necromancer or when fighting against a powerful final enemy this becomes important.
I have become a bit tired of the game already because of this. You cannot accumulate really large armies, and as a mapmaker you cannot design really strong final enemies.
Is there no mod somewhere that addresses this problem?
Author: Ray (Germany), 27-09-2012 07:01 To Max I guess that is designed deliberately for if -3000 faerie dragons cast frost ring, the ballista will become 600
Author: Max (Germany), 27-09-2012 02:39 32k creatures bug When there are more than 32k creatures in a single creature slot, often there occurs an overflow and the number becomes negative.
In this map the joining fairy dragons for example become -3000.
Anyone knows a way how to fix that?
Author: Adam, 15-09-2012 12:51 finally:)) Aegis,
it's a wonderfull surprise...a new map from you:)) i' haven't already playing with it...but i love your maps, and i think it is a brilliant too!:)
Author: Valery (France), 13-09-2012 02:53 Like wog it is "almost" a wog map :) Nice tricks.
Author: Jalry Queen (U.S.), 10-09-2012 20:29 Like Who can tell me how to kill the harpies That hero with Medusa portrait???