Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
more...


Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
more...


Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
more...


Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
more...


Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
more...


Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
more...


Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
more...


Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
more...


Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
more...


Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes3 - Your opinions about The Coming Home - map rating = 4 Likes

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Download map The Coming Home - heroes 3 mapsDownload map The Coming Home - heroes 3 maps

   Download map -> The Coming Home

Heroes 3: The Shadow of Death

As the twilight of an era is a about to end, you Prince Yeron are entangled in family affairs. Honour and duty mix with the vapour of the rum and ale. Will you be able to face the enemy of Mordor, the Piracy of the Wretched Iles and the evil cult of Moro-jana tul? Will you be so kind to help your allies and not get angry to the nasty gremlins who did not fixed the gate? Will you survive the eight-map journey to home? Tell me, Yeron? If you do think so, go and find the Ring of Air for your father and bring it before he gets sober.

Added: 16-12-2017


Heroes 3 maps: Adventures in Ancient GreeceFF | Scars of old wars | Island Getaway | Unleashing the Bloodthirsty II


Author: Karl K (Timonium, USA), 11-11-2024 06:29 Like
Mechanically consistent yet ,well differentiated maps - The Coming Home
I played the entire campaign and left reviews on maps Lakeshire Tavern, Iron to Bend, Descent to Malkuth, and Blaze of Obscurity. The other maps aren't posted as standalones for reviews.

It was really fun to spend six weeks inside Fawahar's design sensibility. The secret squares (Respect the Cactus!), the level limited custom heroes with the resulting incomplete skill profiles, the long list of worthwhile quests, the enemy ambushes. There really isn't a narrative to the campaign at all, but you can still tell the levels belong together.

The designs are very distinct from each other. There's no blending together.
* Act I: Wisdom and Rhyme - Flee underground from strong enemies above. This is the only one where I had to cut the difficulty back, as I just couldn't make it off the starting island without Magic Arrow.
* Act II: Lakeshire Tavern - An map where your heroes get first crack at the ocean because they start with Navigation from the map before. You're swimming in wood and have to sail a long way between the few combats you can win. The goal is to beat the genies at the tavern, not conquer everyone, but I missed that.
* Act III: Iron to Bend - A giant ocean to explore after you get expelled from your home town.
* Act IV: Descent to Malkuth - Big continents you can conquer in multiple directions at once, because your level-limited heroes are all strong enough to make progress. This was my first Fawahar map and it was just as fun the second time.
* Act V: The 7th Circle of Kra - A fortified city at the center that I had to assemble three armies to beat, attacking in waves. I did every quest in this map. Good campaign gameplay: building up from the start by sailing around looking for Firebirds is fun and something you can only do with campaign heroes, who are level-, skill-, and spell-rich but creature-poor.
* Act VI: Keeping the Oath - You face a single enemy so they have mega resources but a limited number of heroes to chase you. All their heroes are pirates. I never felt safe enough to buy a capitol in this map because all of my cities were at risk if the enemy ever found them. Win condition is returning the Grail to its home.
* Act VII: Sorcery, Death - I might have cheesed this one since you are supposed to have to conquer a new home, but I never found another city in seven days. So I managed to steal back my original city -- after the computer had put a Carnivorous Plant in it.
* Act VIII: Blaze of Obscurity - Five starting heroes and towns working together to see where the best opportunities are, while the enemy tries to take your capitol. You're very constrained by what skills your heroes managed to get on previous playthroughs and that's fun.

This is the first custom campaign I've ever played, and it felt a lot different than playing eight regular levels. Starting with leveled-up custom heroes, sometimes already at the level cap, makes the early game very different. The maps are all challenging at 200% difficulty, but not so hard you have to start over and do things one exact way. Just classic conquering. Thanks Fawahar for the fun designs!

  Karl K (Timonium, USA) writes:
11-11-2024 06:30

One side comment - The Coming Home

The quests that require a particular hero are weird because the heroes just show up in the tavern? Like “this quest requires a hero you find in prison” is cool, or even “this quest requires you to rout an enemy hero and then hire them”, but “just keep checking the tavern till you find him” is weird. Oftentimes they never do.


  fawahar (bulgaria) writes:
14-11-2024 13:28

most welcome! - The Coming Home

Be healthy and powerful, my friend Karl! Glad maps like these are still keeping the fire and love for homm3 alive!

most welcome! - The Coming Home



Author: Jean form (Belgique), 03-07-2022 17:16
bon ça - The Coming Home
c bon ça


Author: Jean form (Belgique), 03-07-2022 17:16
cool - The Coming Home
enfin des cartes sympa
cool - The Coming Home


Author: Michell, 13-09-2020 23:40
Sehr gut. - The Coming Home
sehr gut


Author: Fawahar (Varna, Bulgaria), 20-01-2019 12:52
great - The Coming Home
Pleased to see you managed to survive so ahead, as I had some feedback from players having a hard time on it. I reckon when you do act 6, which should be the most tricky one the rest of teh game will be just a cocktail party, heh ;)

  Fawahar (Varna, Bulgaria) writes:
14-02-2019 01:09

A Legend for the Campaign - The Coming Home

Open in Full Resolution:
-Prison Icon means that hero must be rescued at that scenario.

-Castle Town Icon means that hero is corssovered from previews scenario.

-Tent Icon means that Hero appears first time at that particular scenario.

-Skull Icon means that hero is vital, and must not be lost, or the scenario will fail.

A Legend for the Campaign - The Coming Home


  Fawahar (Varna, Bulgaria) writes:
14-02-2019 01:12

Link for Good Image Resolution - The Coming Home

https://i.ibb.co/2nK pTr7/Cross-Over.png
here you can get it


  Fawahar (Varna, Bulgaria) writes:
14-02-2019 01:17

link - The Coming Home

https://ibb.co/RvHJq Kp


  Fawahar (Varna, Bulgaria) writes:
14-02-2019 01:21

link - The Coming Home

Can't post that properly, here. Obviously, you'd have to fix the link yourself by deleting the space before "Kp",.....



Author: Eiríkur (Reykjavík), 07-07-2017 17:32
hard map - The Coming Home
The first two were sweet, but on the end I had to play it only on 130% and get a load of artifacts to defend the capital. But once done enemy attacks is not that big problem, especially after getting angelic alliance. Good and Hard! 9/10
hard map - The Coming Home

  Eric Dowell (Arizona) writes:
16-07-2017 15:32

After a Week Play... - The Coming Home

I do not think it is so hard if you know what you must do. First your Cirdan lacks the fire magic that he can take in the start of the game, that's a blunder if you ask me, considering the Armaggeddon spell will be not so powerful. Then you need a town poertal and your city is protected on the fly.

I finished it in 8 months, here's my best hero and proof/spoliers below...

After a Week Play... - The Coming Home


  Eric Dowell (Arizona) writes:
16-07-2017 15:34

spoiler x - The Coming Home

Turning in the Titan's Thunder

spoiler x - The Coming Home


  Eric Dowell (Arizona) writes:
16-07-2017 15:35

spoiler xx - The Coming Home

Complete!

spoiler xx - The Coming Home


  Eric Dowell (Arizona) writes:
16-07-2017 15:36

spoiler xxx - The Coming Home

Final Cinematics

spoiler xxx - The Coming Home



Author: Zarko (Belgrade), 28-06-2017 01:21
Where's the roaming - The Coming Home
I mean a lot of battles, but where is the slow play? I an on mission three and been battling all the way since. Otherwise its easy right on my HotA

8.5/10

  Ilia (Ruse) writes:
28-06-2017 01:31

-- - The Coming Home

Hay, I am on the first level, should I capture some city to win, a but confused, thanks...


  Zarko (Belgrade) writes:
28-06-2017 01:33

haha - The Coming Home

Nothing to be confused, just kill the champions!


  Zarko (Belgrade) writes:
28-06-2017 01:47

And one more thing - The Coming Home

You will NEED the hero Virtu for later so better make it very strong before killling the champions. I used for the champions a Barbarian, Virtu is more mage type. Now you can see if you want on the pic why it is destroying on the 3rd scenario with all his wisdom and mana...

And one more thing - The Coming Home



Author: Fawahar (Sydney, Australia), 23-06-2017 22:09 Like
Good Story - The Coming Home
I really enjoyed the story, and the adventure as a fantasy plot. Few times I honestly got mad a bit, but thats is propably because my wife was interrupting me at the key battles. Wish you had one long story for the custom heroes, some of them I really needed at the end. Thanx for the Maps, mate!!


Author: Peter, 07-03-2017 21:15
Fail - The Coming Home
I copied the map to my /maps, but I can't find it in the game. I have the Shadow of Death expansion, and I don't know what do I do wrong. I'd like to play this map, because it looks nice, and I guess it took a long time to create it...

  Fawahar (Varna, BG) writes:
10-03-2017 17:15

You will find it easy - The Coming Home

Hello, you have no problem with your heroes III or computer and it should be very easy to play the Campaign. As you did alrady, you should copy it to your Maps folder, but having in mind that this is not a scenario map, it is a Campaign, you need to start it by clicking with that thing that cats eat it - NewGame>Campaign& gt;Custom Campaign>The Coming Home.

All should work normal. When you need to laod a save you also choose - Load Game>Campaign> Name of your Saved Game

Chers!

You will find it easy - The Coming Home


  Peter writes:
10-03-2017 19:14

Thanks - The Coming Home

Thank you very much, I didn't think it's a campaign. Now it works nicely.
Cheers! :)


  Rafe (Finland) writes:
19-03-2017 16:57

Crash - The Coming Home

Game keeps crashing halfway in the 7th circle of kra, the crash log reports "got sulfur in nagabank, replace it with gems"... good map so far though

[HOMM3 HD CRASH LOG]

Log
{
start logging
compability_dir = C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCom pability#com_en
EXE_VERSION & SOD
SUCCESS: DO PARALLEL
No Files.ini for 'C:GOG GamesHeroes of Might and Magic 3 Complete_HD3_DataCom pability#com_en' ;
got sulfur in nagabank. replace it to gems.


  Fawahar (panagyrishte, Bulgaria) writes:
31-03-2017 22:06

Re: - The Coming Home

Can you send me a save game file at Niaroto@mail.bg around the day it crashes?
I don't know what is the reason, but will do my best to find it.



Author: Mikhail (Omsk), 28-02-2017 20:20 Like
Super work - The Coming Home
There is a lot to do in this campaign. I love the mission 6 where you must hurry for the grail, or die after time as computer gets strong. The last mission needs to get easier, just an advice. Thanx for the map!!

  Fawahar (Varna, BG) writes:
10-03-2017 17:18

Appreaciated - The Coming Home

Thanks for the kind words, I'll see what other people say and maybe will revise the campaign in several to dosen months from now.

Cheers!



The Coming Home walkthrough

Note: Compatible with Horn of the Abyss v.1.14


----


Now, about the pictures...


As this is a campaign and it is eight-map adventure, it is obsolate to publish map terrain pictures, but maybe you will be so kind to use the two pics I send with the map instead. They are great artwork and will imbue the campaign feeling and mystery of the journey!

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