At the very beginning, there was a storm. A huge maelstrom nearly destroyed Kane's ship and most of his crew died. Now after long nearly deadly night is over, Kane's ship landed on an uncharted island. The story of knight turned pirate begins.
NOTE: please keep up the rule: Kane must not die
Author: Altherot, 04-07-2017 10:49 Update to 0.1.3 - Chapter 1: Island of lost Hello everyone, this is me, creator of the map. I just wanna quickly say to everyone who already played the map, that it has been updated and now contains far more stuff to discover. There's really tons of new things, mainly in subterrain, which went through an overhaul and now is much bigger, with two quests available. Also I read your feedback here and update the map to fit your ideas, so yeah, just write your opinion here in the comment section :)
Have a nice day playing the map
Altherot writes:
04-07-2017 13:55
Quick fix and BETA - Chapter 1: Island of lost
I just did a quick fix of several found bugs and mistakes left on the map, mainly those about quest guards. A few changes were made too, but not as important as before.
Also I have to note that the map entered BETA stage, as of now, where I'm going to add no new quest, nor new part of the storyline, I'm just gonna do balance fixes and bug fixes, and implement some ideas from you, guys. Thanks for feedback, I'll be watching it here!
Author: Doomestos, 01-07-2017 14:38 Has a potential, but is unfinished at the moment - Chapter 1: Island of lost Did expect to play D-class map with a practicly playable mission target but nothing else interesting. Plain empty island with not much of input to it. I was well surprised, that even tho this is Alpha state, it already has a sense of storytelling, even tho story is shown through unconnected bits, it is visible that the autor is still putting the pieces of puzzle together. I like the patchnotes idea, so I can somehow know what is new on that map, what I can focus on while testing and I hope that the map will get regular updates. The island idea is smart, but so far the mission seems to be a copypaste of the first campaign hota mission with Jeremy Albatross. But of course, far less "professional&q uot;, like if a little boy wanted to make his own version. But hey, I would try to fill the map with points of interest for a side grind, like tombs, crypts and additional quests. Difficulty is balanced as of now, I guess, probably more easy and casual for overall accessibility and for it being the first mission. I hope the autor will work on it and that the next update of this map will make me raise the score.
it is a C-class map as of now, and that mainly for dialogues and some well-connected quests, so, 6/10 for now
PS Some fun inputs like a secret room easter egg were really enjoyable to me and I hope to see them through the campaign more.
PS2 I tested out the in-game map version 0.1.1
Chapter 1: Island of lost walkthrough
Note that map is in alpha stage, it already went through some stages of development, and is story/quest oriented. There’s a basic functionality with basic quests and game mechanics in use to test out. The map can be completed, but won’t make too much sense as of now. There is some story behind it, some dialogues and explaining, but not as much as it should be and I am still working on it. I wanna know your opinions already, so I can develop the first map of my Hota campaign in a best way possible, with implemented feedback from You, guys. My target on this map was to make a story and gameplay focus around a little island. All in one small place, working together, communicating together, a sort of survival. The player has to capture artifact and bring it to his city in three months, and to do so, he has to escape the island, which won’t be easy and will lead through some quests. It is very basic, quite easy in my opinion, and I wanna know some ideas I could implement there to make it a better map.