Author: 32167 , 18-05-2024 20:18

:) - Battlejuice 2 Delirium furens - Heroes 3 map

Have you met the final bosses or have you just started? :) more...


Author: RXD , 18-05-2024 04:35

Hint - Another Story - Heroes 3 map

Dwarven Lands.

Inside the biggest mountain range in the middle, there is an underground cave.
more...


Author: Marek Hlaváč (Česko), 17-05-2024 17:51

White tent? - Another Story - Heroes 3 map

Great map, but I got stuck finding the white tent. I am blocked from all sides with the white gates. Anyone can provide a hint? Thank you! more...


Author: Leto Castitas Artonaut (Katechkin) (Saint-Petersburg), 17-05-2024 14:49

Sorry for the late answer. - Aeten Nomere - Heroes 3 map

With a properly managed economy, it will not take a year before you can spend excess gold to buy gems. In addition, in some events on the map, you can get a pretty decent amount of resources, which can also be exchanged for the necessary ones. This figure is not taken from the ceiling, I can only sa more...


Author: Leto Castitas Artonaut (Katechkin) (Saint-Petersburg), 17-05-2024 14:33

Feedback - Aeten Nomere - Heroes 3 map

Hi! Let me know if you want me to add any additional content. I'd appreciate for the feedback.
Give me a thumbs up please if you like the map it will help me improve it.
Have a nice game!

Привет! Дайте мне знать, если хотите, чтобы я добавил какой-либо дополнительный контент. Буду признат
more...


Author: hydra_off (Moscow, Russia), 15-05-2024 23:49

Bug! - Erathians, Coves and Caves - Heroes 3 map

There is a problem, when you are building a ship it is impossible to achieve on both colors: on brown it is spawned behind a mountain, and on green there are some barrels in front of it. Hope you will fix it and thanks for your content! more...


Author: Nebel 74 (CZ), 15-05-2024 22:50

Theodorus - Portishead - Way Home - Heroes 3 map

Привет Андрей, я загрузил для тебя видео с боем против Теодора. Надеюсь, это поможет вам на вашем пути. Ссылка
https://www.youtube.com/watch?v=m_QZWoQtY1c

Либо наберите его в поисковик на YouTube
Heroes 3 Portishead - Way Home (Theodorus)
more...


Author: Little_Buddha , 15-05-2024 19:03

Нити Судьбы - Нити судьбы. Часть I (Threads of fate. Part I) - Heroes 3 map

Рад, что карта вам понравилась.

А в подземелье действительно спускаться не обязательно, разве что ради заклинания жертвы, имение в наличие которого не является необходимым для успешного прохождения.
more...


Author: Little_Buddha , 15-05-2024 18:55

About map - Порядок из Хаоса (Order from Chaos) - Heroes 3 map

There is one trick in Heroes 3 that can be applied to this map as well. To prevent AI from landing on your territory, simply dig up the soil on the cells along the shore, but remember that you won’t be able to do this either, so leave one free hero constantly on duty on the shoreline.

The map des
more...


Author: Soned , 15-05-2024 15:50

Threads of fate.Part 1 - Нити судьбы. Часть I (Threads of fate. Part I) - Heroes 3 map

Отличная карта.В меру трудная.Закончил на 6м месяце,правда в подземелье к темницам не ходил.Спасибо за работу.Буду играть во вторую часть по мере времени. more...


Author: Yoryens , 15-05-2024 14:39

Cant find the whirlpool - War of the Lords (edit.) - Heroes 4 map

Hello Ive trying to find the whirlpool but im not able to find it. Can you tell me where it is? more...


Author: Adam (United States), 15-05-2024 11:33

Great map - World Strife - Heroes 3 map

Great map had so much fun on this one, maybe the best I ever played. more...


Author: K , 15-05-2024 09:52

on balance - Порядок из Хаоса (Order from Chaos) - Heroes 3 map

This is a hard map, as the other user commented, and you do get invaded early, but your land has strong defense to balance this out.

The balance issue I had rather was that I got to month 9 with total map control, and reduced tan to one roaming hero plus the boss hero. However I still need to app
more...


Author: Andrey (Russia), 14-05-2024 08:45

Теодор - Portishead - Way Home - Heroes 3 map

Армия следующая, 1000 эльфов 300 стрелков, Драгон флай 100, титанов 6, ну и 70 чемпионов, Теодор кидает на себя ускорение помто на меня медлительность и все, я ничего не могу сделать. Медлительности у меня нет. Что бы купить больше Чемпионов и Могучих Горгон, нужны деньги, денег нет) где взять не more...


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Heroes3 - Your opinions about Alderski's Grand Skill Test - map rating = 0 Likes

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   Download map -> Alderski's Grand Skill Test

Heroes 3: Horn of the Abyss

A skill test that uses Hota's new capabilities and introduces several new features:
- More balanced army forces of both players thanks to equalizing the sum of "AI value"
- Depending on specialization, heroes have different starting levels (more pronounced unit specialties )
- 110 different random bonuses (in addition to standard tombs, scholars and shrines)
- 4128 different battlefields (combination of each terrain with each special terrain)
- A huge map (G-size) full of various eye-catching scenes

Added: 03-05-2024


Heroes 3 maps: The Fort of Laeiron Empire | Peaceful Forest | Royal battle | Битва со злом


Author: геннадий (Москва), 04-05-2024 08:56
грандиозный тест - Alderski's Grand Skill Test
Очень интересно, но непонятно как в нее играть. Раз десять начинал и всегда упираешься в тупик.


Author: alderski, 03-05-2024 12:48
Author's comment - Alderski's Grand Skill Test
A skill test that uses Hota's new capabilities and introduces several new features:
- More balanced army forces of both players thanks to equalizing the sum of "AI value"
- Depending on specialization, heroes have different starting levels (more pronounced unit specialties )
- 110 different random bonuses (in addition to standard tombs, scholars and shrines)
- 4128 different battlefields (combination of each terrain with each special terrain)
- A huge map (G-size) full of various eye-catching scenes

Version 1.7.0 introduced the possibility of determining the number of units in the editor using the so-called "value". Thanks to this, in this map the number of units is determined in proportion to their relative strength - in this Skill Test there is no situation where one player gets 1 archangel and the other 25 peasants. "Strategy" will no longer be based on drawing the strongest seventh level units, now we get worse units in greater numbers! The total strength of such an army will be more or less the same in each game, but in this map the player draws one of the 37 distributions of unit forces - it may be that all 7 units will be relatively equally strong, or that one of the 7 will be much stronger than the remaining 6 (so-called "powerstack").

HotA 1.7.0 also introduced the possibility of setting a higher starting level for the hero without giving them starting skills for each level. Thanks to this, in this map some heroes start at a higher level to highlight their specialties - especially unit specialties. If you have enough "skill" to draw a unit specialist and a given unit, it will have a significant bonus to attack and defense!

In standard skill tests, the pattern is that we first visit tombs for artifacts, acquire an army, gain levels, learn spells and collect a few scholars. It's the same here, but at the end we draw another one of 110 bonuses - it can be a regular morale/luck bonus, a skill, a spell or many others!

The fight takes place on one of 4128 fields - any combination of terrain with any special terrain or lack thereof is possible. Any combat background available (except the ship) - forests, mountains, desert on the surface or underground. Each of the above has several variants of obstacles on the battlefield - because they are predetermined for each coordinate on the map.

The map itself has a huge size G - this allows to maximize randomness in the map, and the huge space was filled with nice landscapes. There's something to look at in the meantime.
Author's comment - Alderski's Grand Skill Test


Alderski's Grand Skill Test walkthrough

A skill test that uses Hota's new capabilities and introduces several new features:
- More balanced army forces of both players thanks to equalizing the sum of "AI value"
- Depending on specialization, heroes have different starting levels (more pronounced unit specialties )
- 110 different random bonuses (in addition to standard tombs, scholars and shrines)
- 4128 different battlefields (combination of each terrain with each special terrain)
- A huge map (G-size) full of various eye-catching scenes

Version 1.7.0 introduced the possibility of determining the number of units in the editor using the so-called "value". Thanks to this, in this map the number of units is determined in proportion to their relative strength - in this Skill Test there is no situation where one player gets 1 archangel and the other 25 peasants. "Strategy" will no longer be based on drawing the strongest seventh level units, now we get worse units in greater numbers! The total strength of such an army will be more or less the same in each game, but in this map the player draws one of the 37 distributions of unit forces - it may be that all 7 units will be relatively equally strong, or that one of the 7 will be much stronger than the remaining 6 (so-called "powerstack").

HotA 1.7.0 also introduced the possibility of setting a higher starting level for the hero without giving them starting skills for each level. Thanks to this, in this map some heroes start at a higher level to highlight their specialties - especially unit specialties. If you have enough "skill" to draw a unit specialist and a given unit, it will have a significant bonus to attack and defense!

In standard skill tests, the pattern is that we first visit tombs for artifacts, acquire an army, gain levels, learn spells and collect a few scholars. It's the same here, but at the end we draw another one of 110 bonuses - it can be a regular morale/luck bonus, a skill, a spell or many others!

The fight takes place on one of 4128 fields - any combination of terrain with any special terrain or lack thereof is possible. Any combat background available (except the ship) - forests, mountains, desert on the surface or underground. Each of the above has several variants of obstacles on the battlefield - because they are predetermined for each coordinate on the map.

The map itself has a huge size G - this allows to maximize randomness in the map, and the huge space was filled with nice landscapes. There's something to look at in the meantime.

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