Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes5 - Your opinions about Illuria-SP - map rating = 0 Likes

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Download map Illuria-SP - heroes 5 maps

   Download map -> Illuria-SP

Heroes 5: Heroes 5 Tribes of the East

The Bane dynasty enjoyed wealth, power and rank.Unsatisfied, what the Bane family deeply desired was immortality. Centuries of searching paid off when Bane found Sandro's Heart an obscure legendary artifact that told of eternal youth. What Bane found was an ancient evil that consumed him and in turn his people. The ensuing undead scourge almost destroyed all of Illuria. A Sirian' captains sword slayed Bane in the last stand battle later named Torin's Blade. 500 years later, the Council of 7 forsaw a great war and, pulling upon the power of Sandro's Heart, created immortal guardians that no army could pass.This both released the evil undead blight once again, but also caused the guardians immortality to falter. War is coming.

Added: 30-10-2017


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Author: elion (Russia), 06-11-2010 14:27
Couldn't Find It
Couldn't find the normal version at Celestial Heavens. Is it still not ready?


Author: Matthew Baker (Thailand), 05-11-2010 12:00
Easy as
Hi, creature dwellings didn't produce gold for me, so I think that needs to be fixed? However, I didn't need it.

Once I broke through the guardian Phoenix's it was easy to kill the opponents, as they didn't have any gold to build up forces either.

Finished it within 5 months.

Thanks for the map and your efforts.

I hope you can make adjustments and perhaps add an underground to increase the fun.


Author: SM (DK), 29-10-2010 21:21
Gold
Hey Madaxe...
I have had the same problem as Prairie... It is pretty difficult with only 1000 gold a day... Can you correct it?


Author: Madaxe (USA), 29-10-2010 00:14
Author Comments
Hi PrairiePlayer. Towns are restricted because the creature dwellings produce Gold. So, in order to build your economy, you have to go and capture the dwellings. Was that not working? At the start of each turn, you will see a floating text on the dwelling indicating the gold amount produced. This was a design point. Of course, feel free to do what makes you happy :-).


Author: PrairiePlayer (Minnesota, USA), 28-10-2010 22:35
Why restrict towns?
I am mystified by the restriction on town levels to only level 1. What purpose does keeping income to 1,000 gold a day serve other than dragging the game out because no one has any income? I changed all towns to normal level 5 and have been enjoying the map much more.


Author: Madaxe (USA), 28-10-2010 02:31
Author comments
Hi r juck and others. Sadly, this map is still in testing (Celestial Heavens), but somehow released here? Same happend to my Dust2Dust map. They still have the D2D "beta" here. Ahh well. I would greatly appreciate feedback! timrah28@gmail.com


Author: r juck (usa), 28-10-2010 00:45
could not finish but great map
i enjoyed this map. it did not allow me to finish as it said i had not captured all places. it was still a excellent map


Illuria-SP walkthrough

Welcome, gentle readers. For those of you old enough to remember SSG's classic Warlords game, you will find the land of Illuria very similar to the layout of that gem of yesteryear. Occasionally I get hit by the map making bug in that I think it would be fun to design and play a certain map. Being kind of old (in gamer years at least), one of my favorite gaming memories was Steven Fawkner's Warlords. One of my first fantasy/strategy games. I thought it would be fun to re-create the Illuria map and that it somewhat fit Heroes 5. Both have Eight races, 5 of which fit pretty well into the original's races. Using some poorly written fan fiction and a few ideas I set off to make Illuria. I tried to create some of the original games' feel and strategy, while keeping it Heroes. The original Warlords had 80 cities. All of these cities had some strategic value in that they all produced troops and Gold. So, I wanted to make the map have many sites that were of strategic value to all players. In addition, I loved the Heroes and searching temples, ruins, etc, for gold, artifacts and especially Allies! With those two things being focus points, I came up with the following:

1) Dwellings were to act like the non-capital cities. They would produce troops (like normal H5 dwellings), but would also produce Gold. Thus, all races would be interested in claiming these, even other races dwellings.

2) Dwellings would also be necessary to have any kind of real economy. Without them, you would be severely financially crippled.

3) Quests that, when completed, would give you allies.

For those who, for some reason, enjoy poorly written, unimaginative fan fiction, each race's recent background is told via their town's descriptions.

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