Author: Jani Aarnio aka Ghost (Finland), 18-03-2024 21:32

Unique & Orb - The Dead Ornament - Heroes 3 map

Yes.. Because the artifact must be bring to Quest Guard, computer AI doesn't want to.. If you remove Quest Guard, so computer AI arrives there, but couldn't fight the Dragons, even if legion level 7, or 30k Enchanters and ~85 stats in the 6 months, or computer AI is building a new hero aga more...


Author: deerdren (Czech republic), 18-03-2024 21:23

worms - Deer's Spiral - Heroes 3 map

The more worms the better. The lowest amount that was able to win that I've seen was 8 worms. Try to have around 10 just to be safe. more...


Author: Sulim81 (Poland), 18-03-2024 21:11

LOL - Another Story - Heroes 3 map

Funny thing, I updated HD Mod and was thinking this was HotA update :) . Today I updated HotA to 1.7 and voila, map is working. more...


Author: BM , 18-03-2024 19:12

Blackym - Crapcore - Factory Red - Heroes 3 map

I dont like that there is DD and Fly on this map, kinda ruins the point of half of the stuff more...


Author: Darknessus , 18-03-2024 19:12

okay - Deer's Spiral - Heroes 3 map

I have 3 coatles, 6 worms, and 5 Ironclads and still can't win.
Is this army enough?
more...


Author: Raa , 18-03-2024 11:05

underground - The Dead Ornament - Heroes 3 map

You can't go to the opponent areas. You win this game by obtaining the angel wing. As for Tower(top right starting area), the orb was guarded by fairy dragons at underground area. As for the other area starters, there are other op artifacts such cloak of undead king or horn of the abyss. I am more...


Author: Doctor (Воронеж, Россия), 18-03-2024 06:29

Нет Имри - Brownie Dream trip (Брауни. Путешествие мечты) - Heroes 7 map

Интересный баг получился. Во время теста с таким не сталкивался, зависло обновление целей в задании, есть предположение о причине. Написал в личку на электронку пару вопросов. more...


Author: HasH , 17-03-2024 20:05

I can't go Other parts of the map - The Dead Ornament - Heroes 3 map

I have cleaned my side of corner except "Angel Wing" artifact. Still I don't have "orb". How can I go other parts of the map? more...


Author: lucas , 17-03-2024 20:01

another strong purple hero - Another Story - Heroes 3 map

and maybe this purple hero in forest that he is standing in place whole time should be replaced by another strong purple moving hero who would be danger as DAMNATION more...


Author: lucas , 17-03-2024 19:48

suggest - Another Story - Heroes 3 map

I dont know if it is possible when you creat the map but this strongest purple hero ,,DAMNATION,, (i think that was his name) should have priority in retaking castles. He was realy close to my castels few times and never took any of them. And I dont know what happen with him but last few weeks I saw more...


Author: deerdren (Czech republic), 17-03-2024 19:30

Morton - Deer's Spiral - Heroes 3 map

Hello. I can assure you that that part is beatable, as i have had multiple players finish it. Try conserving more army in previous fights :) more...


Author: Darknessus , 17-03-2024 19:26

i'm stuck - Deer's Spiral - Heroes 3 map

I can't complete area with Morton, dont enough army. I literally have a couple of warriors left and I still have the last tree to pick up more...


Author: lucas , 17-03-2024 19:23

GREAT MAP - Another Story - Heroes 3 map

Its realy good map. One of the best of all time. Maybe you can make it even harder with stronger Larcin. I didnt take Cloak of the Undead King on purpose becouse with this it would be realy easy on this stage of game. I think that this cloak behind purple tower its to easy to take. When you get scro more...


Author: Raa , 17-03-2024 18:41

Unique map - The Dead Ornament - Heroes 3 map

finished in 1Y as Tower. All magics are available, so it could be done earlier (with orb of vulnerability + berserks). Figured out that each players can't reach to the other areas.. so this game is basically VSing neutral creatures. I don't know why the opponent computers exists, but this more...


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Heroes 7 patch 1.2.1 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 Campaign & Walkthrough

General

  • [Fixed] The AI heroes may remain stuck in front of their town blocking the human player from attacking the town or the heroes. This could happen on various maps/locations and should be fixed.
  • [Fixed] Solving two quests at once will not block the quest flow anymore. This lead to various potential blockers, especially on Necropolis 2.

Academy 2

  • [Fixed] An issue that the player can't complete the map, after choosing the "fight again" option at the Jadwa encounter.
  • [Fixed] An issue with enemy AI hiding in the sanctuary.

Academy 3

  • [Fixed] A potential blocker related to secondary heroes (aka not Hisham) being used for the final fight.
  • [Fixed] If a secondary hero picks up the "Flower of Dolor" the map can be bugged.
  • [Fixed] The Tear of Asha is not placed at the exact spot indicated by the Treasure Map

Academy 4

  • [Fixed] If a secondary hero picks up the "Flower of Dolor" the map can be bugged.

Dungeon 4

  • [Fixed] Light effect changes abruptly if the player navigates through the surface area using arrow keys

Haven 2

  • [Fixed] Loading a saved game made after Tomas is trapped by Gloria on Haven Map 2 will trigger an infinite auto End Turn.

Haven 3

  • [Fixed] Konrad could win the fight with Serguei Griffin which was not intended.
  • [Fixed] There should now be a quest marker for the last step in Soul Quest quest.
  • [Fixed] There should now be quest markers for the State of Siege quest.
  • [Improvements] Camera should now be focused on projectiles from triggered catapults.
  • [Improvements] The narration should now play until the end when you find Biliashi.
  • [Improvements] The mines now become Neutral when you block those using catapults.

Necropolis 2

  • [Fixed] Final cinematic will not trigger if the user defeats the rebel AI before finishing the other objective.

Necropolis 5

  • [Fixed] Samaariih castle cannot be accessed

Sylvan 1

  • [Fixed] An issue leading to the player being unable to enter a new ship after loading a save game.

Sylvan 3

  • [Fixed] An issue related to the player being unable to board the ship manufactured in the shipyard on the spawning island.
  • [Fixed] Player is unable to board the ship manufactured in the shipyard on the spawning island

Final 1

  • [Fixed] A crash when restarting fight against Vayaron on Final Map 1 (general crash fix for some misbehaving buffs).
  • [Fixed] The boat offered by Lasir resets after a Save/Load is performed

Final 2

  • [Fixed] Catapults had a problem where they would only shoot once instead of twice as was intended. Now all 4 catapults can shoot twice.
  • [Improvement] The player is now informed of the available reinforcements that Andras receives after finishing the "Raven Wings" quest.

Heroes 7 Skirmish/Scenario Maps

  • [Fixed] issue related to the victory conditions on Yeshtarґs Promise
  • [Fixed] FPS drop and constant freezes during combat after several gameplay hours on Bloodpact
  • [Fixed] Some maps are showing Day 1 twice on the second day
  • [Fixed] The player is unable to finish the map as the Sweristal and Nawal castles cannot be captured on certain circumstances on Dungeons and Minions
  • [Fixed] Major FPS drop (13 FPS) after at least 4-5 hours of gameplay on a hero with level 19 and massive army on Bloodpact
  • [Fixed] Ice Demons map has the standard Skirmish Quest active

Heroes 7 AI specific

  • [Improvement] AI turns have again had their speed increased exponentially. Under the fog of war the AI will act even faster.
  • [Improvement] AI will now give a higher threat value to ranged units, as well as having a 'tighter' threat evaluation within combat maps when addressing what to attack. Working on this is an ongoing task and will be further improved in the future.
  • [Improvement] Calculations for what damaging moves to use have also been improved. As an example if an enemy unit stack is low in numbers or has low health the AI will no longer use its most powerful spell to kill it, but instead work out what is the most cost efficient spell to do get the job done.
  • [Improvement] Optimised AI thinking times on Adventure map, which are now near-instant. NOTE: AI interactions with forts still take up to three extra seconds due to the fort destruction/repair animations.
  • [Fixed] An issue/crash related to uninitialized armies performing checks for the pathfinding.
  • [Fixed] An issue related to AI calculations for reachability which could result in a crash.
  • [Fixed] A rare crash when interacting with a high-level town.
  • [Fixed] A crash during AI turn after a ship combat had been lost.
  • [Fixed] A rare crash with targeting spells outside the grid.
  • [Fixed] A crash with AI town threat sorting.
  • [Fixed] Weird movement (bridges/obstacles) and positioning of AI controlled combatants.
  • [Fixed] AI skipping its turn when its first hero is in a shelter.
  • [Fixed] Title crashes when the AI defeats one of the human players while allied with another human player

Heroes 7 Load/Save, Skills, Abilities, Various

  • [Improvement] Added option to disable color coding of models in skirmishes.
  • [Fixed] various issues regarding keybinding displays.
  • [Improvement] Removed debug text from the Game Log.
  • [Fixed] Caravans that could not be unloaded now properly show up in the Caravanserai.
  • [Fixed] Quest objective counters are always localized correctly, even when loading a savegame from a different language.
  • [Improvement] The Tear of Asha can now be retrieved from the precise cell as well as its neighbours.
  • [Fixed] Masfar recovers 10 movement points after every manual combat if he has the Stables Buff on Academy 2.
  • [Fixed] After using a teleport scroll, the teleport spell will still appear in the spellbook with 0 Mana and can be cast again every battle.
  • [Improved] Sounds for creature animations are sometimes interrupted by another action. Issue relates to multiple bugs relating to death and move sounds that are not played until the end, as they get interrupted by other actions in queue.
  • [Fixed] [AdventureMap] Messages will appear on the screen if the Hero will interact with his caravan on the adventure map
  • [Fixed] [AdventureMap] Unreachable Neutral Army is present on the map Savage Sea.
  • [Fixed] [Adventure Map] Unreachable cartographer is present in the map Savage Sea
  • [Fixed] [Load/Save] Ships sometimes lose their ownership flag after loading the savegame.
  • [Fixed] [Load/Save] Autosave handling changed to the end of a turn.
  • [Fixed] [Save/Load] The user must rebuild the Thieves Guild building of the Haven faction every time he loads a game.
  • [Fixed] [Save/Load][Menu] The user is unable to load a multiplayer save game and create a new lobby while in a Duel session
  • [Fixed] [Voice/Dialog] Voice overs for the campaign story line are missing when the council table is selected
  • [Fixed] [Skills/Abilities] Ultimate abilities are not saved as learned.
  • [Fixed] [Skills/Abilities] Magic increasing skills like Gathering Storm or the Wisdom skill for the schools of magic are triggered incorrectly.
  • [Fixed] [Skills/Abilities] Elrath's Conviction buff will not increase stats after fight again/restart combat.
  • [Fixed] [Skills/Abilities] Silverback's Feral Charge ability can be targeted on an empty grid square.
  • [Fixed] [Skills/Abilities] The Indomitable skill does not work against Face of Fear and Mesmerize.
  • [Fixed] [Skills/Abilities] The initiative bar does not update if the warfare unit has "Artillery" skill learned.
  • [Fixed] [Skills/Abilities] The Shantiri Titan's 'Rooting' ability has no effect.
  • [Fixed] [Skills/abilities] Ranged units will always use Defend when a creature is near them.
  • [Fixed] [Skills/Abilities]Tanis can cast Tsunami multiple times in the same combat rounds
  • [Fixed] [Combat] [Skill] Clarity skill doesn't provide an extra action after casting a prime magic spell.
  • [Fixed] [Combat] [Skill] Bursting Rage ability triggers when the creature dies.
  • [Fixed] [Combat] Celestial's resurrection ability will not revive dead creatures
  • [Fixed] 'Cleave' ability makes 'Strike and return' ability buggy.
  • [Fixed] [Combat] The harpies return too fast to their initial position when using Strike and Return.
  • [Fixed] [Combat] Attacking with the Harpy/Fury unit will make the selected tile to remain active after Strike and Return ability activates.
  • [Fixed] [Combat]The death animation for the Gargoyles and Obsidian Gargoyles takes place after the attacking creature's turn ends.
  • [Fixed] [Combat] Gold Dragon's Aura of Purity will not protect the creature against negative magic effects.
  • [Fixed] [Combat] Feral Charge suppresses Opportunity Retaliation.
  • [Fixed] [Combat] No kill notification when attacking a warfare unit.
  • [Fixed] [Combat] The Emerald Dragon's Acid Breath (buff) ability does not work as intended.
  • [Fixed] [Combat] The movement is not updated if the last creature of a round is also the first creature of the next round.
  • [Fixed] [Combat] Mephitic Scent: when killing a creature with this ability the creature gets an extra turn under certain conditions.
  • [Fixed] [Combat] Moving with "Shrouded" Creatures (Shroud of Malassa) has targeting issues.
  • [Fixed] [Skills/Abilities] Gust of Wind cannot target friendly creatures.
  • [Fixed] [AdventureMap] The "Champion Guard Tower" will appear on other factions.
  • [Fixed] [AdventureMap] Dragon Vein effect gets consumed even if the visiting hero has full mana.
  • [Fixed] Metamagic rank increase is not working in certain situations.
  • [Fixed] [Combat] Lightning reflexes on the creature Fury does not work correctly.
  • [Fixed] [Global][Skills] Player's skillpoint gets utilised on unlocked skills after performing certain steps.
  • [Fixed] [Menu] Gameplay speed will be reset when transferring control to another Hero during campaign
  • [Fixed] The Centaur Marauder attack animation doesn't fit with the shot projectile.
  • [Fixed] [Menu] Combat Speed settings will not be applied in game under certain circumstances.
  • [Fixed] [Menu] "Occupied Slots Count" will not update correctly in certain conditions
  • [Fixed] [Audio]SFX is not present while selecting Artwork in Heropedia.
  • [Fixed] The lighthouse lose its controller at end of week.
  • [Fixed] During Week of Magicians, artefacts cannot be bought if the player has only just enough gold to match the discounted price.
  • [Fixed] Metamagic ability: Arcane Channelling works only for one combat.
  • [Fixed] AdventureMap] Trading with heroes on ships is difficult due to small interaction area.
  • [Fixed] [AdventureMap]Heroes in boats can interact only by clicking in a certain spot.
  • [Fixed] [AdventureMap] Heroes cannot attack enemy ships from land
  • [Fixed] [Townscreen] Certain Structures / Buildings cannot be constructed if Ranged creature dwellings are upgraded first before melee ones
  • [Fixed] [GFX] Flying units twirl while moving
  • [Fixed] [GFX] Smoke produced when destroying walls is flickering
  • [Fixed] [LD/LA] Orange smoke is present after viewing the map at a certain angle
  • [Fixed] [Text] Build version number displayed on screen during the credits roll

Heroes 7 Multiplayer Specific

  • [Fixed] various Out of Sync issues so they will not occur as often anymore. However there are still some scenarios were an Out of Sync may occur and providing us game logs for this issue is a massive help. As a side note if you do Out of Sync in a multiplayer match the save data will not be corrupt therefore you can re make the game and carry on where you left off for a quick work around.
  • [Fixed] a bug related to joining a game lobby.
  • [Fixed] several out of sync issues in Multiplayer Games.
    • when interacting with a Dangerous Cave in sim turns.
    • when attacking an Enemy in Combat that has 3 Nature's Revenge stacks with a ranged unit.
    • when attacking a small creature Stack with a Basilisk Lancer in combat.
    • when a unit with a cover bonus is getting attacked by ranged in combat.
  • [Fixed] corrupted Camera at the beginning of a Multiplayer Duel Session.
  • [Fixed] an issue where the game got stuck in multiplayer in the AIs turn sometimes.
  • [Fixed] an issue where the game goes out of sync during th AIs turn sometimes.
  • [Fixed] [Normal Turn] Host gets a week popup notification screen at the start of the match in any map which he cannot cancel if the match is played in Normal turn setting
  • [Fixed] Team chat option does not exist
  • [Fixed] [Online/LAN] The damage dealt logs during the masked combat are visible on the spectator screen when the game is switched to Window mode
  • Duel mode:
    • [Fixed] Option to change combat speed is not available in duel lobby
    • [Fixed] The user can see through the map before the tactics phase

Heroes 7 GUI / HUD

  • [Fixed] Issues with the tooltips in the quickbar fixed
  • [Improvement] several GUI situations which lead to potential memory issues
  • [Fixed] Fixed right-click not working in main menu
  • [Fixed] Minimap: Icons are now properly scaled
  • [Fixed] Minimap: Resolved several issues with ships
  • [Fixed] Minimap: Heroes are now always the highest icons
  • [Fixed] The Governor Tooltip now has proper layout
  • [Fixed] Text Buttons no longer have pixels where they don't react
  • [Fixed] Fixed various lobby settings and displays

Heroes 7 Additional GUI/HUD fixes

  • [Fixed] [HUD] Title crashes after spamming two keybindings "A" with "H".
  • [Fixed] [HUD] The catapult repair panel overlaps the dialogue between Andras and Kente on Final Map 2.
  • [Fixed] [HUD] Multiple issues present when trying to recruit creatures from Kuwananjaa, on Stronghold 3.
  • [Fixed] [HUD] Misspelled word in the description of Soulkey Shard fragment.
  • [Fixed] [HUD] No units are visible in the "unload caravans" screen.
  • [Fixed] [HUD] There is a debug text %stat1 %stat1.icon present on the Scroll of Frenzy description.
  • [Fixed] [HUD] The user is able to open the skillwheel for a Hero that was defeated by clicking the level up notification.
  • [Fixed] [HUD] The 'Merge Armies' window is not affected by the timer.
  • [Fixed] [HUD] The Creature portrait contour is smaller for the standard units, in the town recruitment menu.
  • [Fixed] [HUD] The auto combat prompt disappears each time the enemy makes a move.
  • [Fixed] [HUD] The players that are on closed slots appear in the Thieves Guild screen.
  • [Fixed] [HUD][Lobby] The Adventure Map Timer is functional on skirmish against AI.
  • [Fixed] [Menu] Kick button is present in the Duel Hotseat lobby.
  • [Fixed] [HUD][Lobby] Spectator Mode option is available for the client in the Multiplayer Lobby.
  • [Fixed] [HUD] Heropedia page access button is missing for warfare units in Duel Setup lobby.
  • [Fixed] [HUD] Several Spell Scrolls provided by the Academy custom lg Inscriber will have an inconsistency in regards to prices.
  • [Fixed] [HUD] Town governor tooltip text is too small.
  • [Fixed] [HUD] Sylvan and Academy faction logos appear to have low resolution when viewed from the hero screen.
  • [Fixed] [HUD] Sending a spy on a "Sabotage" action does not trigger any notification. (itґs a sneaky spy…).
  • [Fixed] [HUD] The user can multiply artefacts during a trade between heroes in certain conditions.
  • [Fixed] [HUD] The teleporter icons on the minimap are too big and have a stretched appearance.
  • [Fixed] [HUD] Debug text "mName" is present for Anastasya in the game log of Necropolis 1.
  • [Fixed] [HUD] Blank hero portrait appears when attacking the Sylvan town on Sylvan 4.
  • [Fixed] [HUD] Host setting options are not greyed out for the client who joins a duel session.
  • [Fixed] [MENU] Trailer is playing twice when the user double clicks on 'Trailer' option from Extras.
  • [Fixed] [HUD] "Level up" is not properly visible on the combat victory/defeat pop up.
  • [Fixed] [HUD] No tooltip information is displayed when the player hovers the mouse over to the hero in the ship (enemy or allied).
  • [Fixed] [HUD] Incorrect mouse pointer observed in the options menu during combat.
  • [Fixed] [HUD] The player is unable to open several menus after visiting a Den of Thieves.
  • [Fixed] [HUD] On Timber Wars map, the minimap misses some icons in the first turn + wrong order
  • [Fixed] [HUD] The description of the 'Soul Reaver' ability contains a spelling mistake.
  • [Fixed] [HUD] Incorrect spelling in the tooltip of the word, 'Border' present in the Options menu.
  • [Fixed] GUI - Minimap: All elements can be toggled off, but garrisons.
  • [Fixed] [HUD] Treasure Hunt map is visible when invoked IGM under certain conditions.
  • [Fixed] [HUD] Inconsistency present between the griffin portrait and the dwelling's icon
  • [Fixed] [HUD] The player loses creatures when trying to split a stack from his army and inventory with the receive unit panel open.
  • [Fixed] [HUD] The player cannot interact with the Adventure Map / Combat map in the upper left corner of the screen because of the Game Log layer (chat-improvements).
  • [Fixed] [HUD] Every time End Turn is used, chat window is reset for all users in a multiplayer session.
  • [Fixed] [HUD] There is an inconsistency between the creatures portraits and the images on the buildings in the Town Hall
  • [Fixed] [Menu] A numeric value appears when assigning a shortcut to a navigation key
  • [Fixed] [Menu] The "Continue" button persists on the mission select menu after using the Reset Campaign option.
  • [Fixed] [HUD] The Text "No game matching the selected criteria" can be seen overlapping with the load icon on Lan and Online Game Browser.
  • [Fixed] [Heropedia][HUD] Neutral Faction are available for Heroes in Heropedia.
  • [Fixed] [HUD] Incorrect Adventure Timer is present between 0.01 to 0.09 and 1.01 to 1.09
  • [Fixed] [HUD] Notification with debug text is observed on accessing settings icon on the combat loading screen (spectator hud) on all the clients PC.
  • [Fixed] [HUD] Wrong Hotkeys depiction for navigation buttons on town screen.
  • [Fixed] [HUD] Loading icon overlaps with text "No image" when the list of maps is loading, while creating a new multiplayer session.
  • [Fixed] [HUD] "Esc" key loses functionality in the Heropedia menu if said menu is accessed from Multiplayer lobby.
  • [Fixed] [Menu] The user cannot quit from the Hero Selection Screen when accessed from Multiplayer lobby by pressing the ESC key.
  • [Fixed] [HUD] Skill wheel is accessible from the town screen.
  • [Fixed] [HUD] Toggling off all mini map options will still display some icons on the mini map.
  • [Fixed] [HUD] In the townhall, on hovering a dwelling the info button should appear like in the recruit menu.
  • [Fixed] [GUI] Pop-Ups for Repairing Bridges, Flavor Texts, Story Texts should be consistent with the latest design.
  • [Fixed] [Menu] The user receives no conflict window popup when assigning actions to the navigational keys.
  • [Fixed] [Menu] The World map mission highlights do not change when selecting a different hero portrait.
  • [Fixed] [Menu] Game menu buttons cannot be pressed if the player presses the button in a certain area.
  • [Fixed] [Menu] The Hero select screen will not provide complete information for the user.
  • [Fixed] [GUI] Artefact slots are placed differently on hero screen and artefact merchant GUIs
  • [Fixed] [HUD] Every time End Turn is used, chat window is reset for all users in a multiplayer session.
  • [Fixed] [HUD] Notifications are not dismissed when using right click.
  • [Fixed] [HUD] Treasure Hunt map is visible under certain conditions when opening in game menu.

Heroes 7 Map Editor

  • [Improvement] Added more sanity checks to inform about errors during map creation
  • [Improvement] The Mysterious Crypt Building now has the option to spawn a fixed artefact, instead of a randomly chosen one
  • [Fixed] several Custom Artefact Bonuses:
    • Increase certain hero stat
      • Scouting Range
      • Mana per Day
      • Spirit
      • Magic
    • Increase Magic for spells of certain school
    • Decrease Mana costs of spells of certain school
    • Increase friendly creatures' stat
      • Health
      • Initiative
    • Decrease enemy creatures' stat
      • Initiative
  • [Improvement] Added "Test Map" button for faster map testing
  • [Improvement] Renamed "Towns, Forts and Dwellings" tab to "Player Buildings" and moved Mines, Garrison and Light House from "Neutral Buildings" to "Player Buildings"
  • [Improvement] Improved pathing for the RMG
  • [Improvement] Added free resource pick-ups (Richness modified) in the RMG
  • [Improvement] Script Editor: Moved Start Text/Dialogue from NCP Scenes to Quests and Events tabs, as features requiring GUI do not work during scripted scenes, where GUI is hidden
  • [Improvement] Painting: Separated Tool selection and Brush settings of Terrain and Elevation tab
  • [Fixed] [Editor] “Play In Editor” feature is unavailable in the Default Editor
  • [Fixed] [Editor] A debug-text is shown on the Defeat/Victory screen after finishing a map
  • [Fixed] [Editor] Changing the name of a Hero in Hero Tool will delete the character
  • [Fixed] [Editor] Debug output present in most Hero Specialisations and Skills tooltips
  • [Fixed] [Editor] Debug Text present for the "Change Town AI Settings" Action
  • [Fixed] [Editor] Deleted Blackfang Watchtowers can still be selected in Blackfang Hideout's properties
  • [Fixed] [Editor] Editor does not reset the function performed by pressing 'T' key after reboot
  • [Fixed] [Editor] Garrisons using the same neutral army template can be walked through
  • [Fixed] [Editor] Player is able to delete landscape in the default editor.
  • [Fixed] [Editor] Scrolling with mouse scroll wheel is not functional in Terrain Painting
  • [Fixed] [Editor] Several invalid win/lose conditions can be created
  • [Fixed] [Editor] The editor will freeze when saving or loading a map in certain conditions
  • [Fixed] [Editor] The Garrison Army of a Fort or Garrison cannot be properly selected
  • [Fixed] [Editor] The Help and Modding Documentation components are outdated
  • [Fixed] [Editor] The Publish Map feature is not working
  • [Fixed] [Editor] The Random Map Generator creates functionally impassable zones on complex maps
  • [Fixed] [Editor] The Terrain Painting and the Height Sculpting tools interact incorrectly with each other
  • [Fixed] [Editor] The user does not receive any feedback when attempting to save an incomplete map
  • [Fixed] [Editor] Title crashes when trying to play an empty new created map
  • [Fixed] [Editor] When modifying spirit value in the editor, Heroes may start without full mana points

Heroes 7 Localization

  • [Fixed] [LOC][EFIGS][POL][CZE][RUS] A subtitle is displayed truncated in the 5th Council cinematic.
  • [Fixed] [LOC][EFIGS][POL][CZE][RUS] Two subtitles are not displayed in the 5th Council cinematic.
  • [Fixed] [LOC][RO][HUD] Misspelled word in the Quest Log for Romanian localization
  • [Fixed] [LOC][ALL] The description of the Scroll of Weakness is not translated in any localization
  • [Fixed] [LOC][ALL][Single Player][Yeshtar's Promise Story text gets skipped upon completing the main objective of the scenario.
  • [Fixed] [LOC][SCN] Unexpected space in texts! (*imagine epic drum roll here*)
  • [Fixed] [LOC][ALL][Any Campaign The label for starting a fresh campaign after a reset is still displaying the term "Continue" where it should display "Start".
  • [Fixed] [LOC][LOC][ALL][Great Lich's SetArtifacts belonging to the "Great Lich's Set" have an extra dot present after "Four objects"
  • [Fixed] [LOC][SPA][Single Scenario] One of the options has its last letter truncated.
  • [Fixed] [LOC][ALL][Town's] Overlap when you get the tooltip of a long town's name.
  • [Fixed] [LOC][ALL] When you right click on a city's governor, you will see a text issue.
  • [Fixed] [LOC][POL][Cinematic A subtitle is displayed truncated in the Council cinematic upon finishing the Academy campaign.
  • [Fixed] [LOC][FRE][Academy_Map3][Tootip] The mechanics used for concatenating creature’s amount and names is not working for both singular and plural forms.
  • [Fixed] [LOC][POL][Single Player][Yeshtar's Promise] Missing icon and value variables can be observed for Shifting Boots.
  • [Fixed] [LOC][LOC][ALL][Flotsam][Resources] "Flotsam" shows a wrong description (concretely the one for "campfire").
  • [Fixed] [LOC][FRE][Keybindings][Chat] Several keys from the French keyboard type/bind the wrong character due to AZERTY configuration.
  • [Fixed] [LOC][EFIGS][RUS][POL][CZE][Heropedia] The Maneuver ability is displayed twice for the Centaur Marauder.
  • [Fixed] [LOC][EFIGS][POL][RUS][CZE][BRA][Level Up][Victory Menu] Two lines overlap each other when simultaneously leveling up and gaining treasure.
  • [Fixed] [LOC][EFIGS][POL][RUS][CZE][Spellbook][Text overlap] The spell description is overlapped by the Spellbook icon.
  • [Fixed] [LOC][ALL][Magic Menagerie][Recruitment][Text Overlap] Mousing over boxes or creatures in the Magic Menagerie, sometimes the tooltips get overlapped with the resource bar
  • [Fixed] [LOC][ALL][Single Player][Ice Demons][Text Display Issue][Line ID 15061] Story text box is being skipped upon conquering Ledgorod.
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