Author: Papyjama (Toulouse, France), 06-07-2025 09:08

Thank you so much, Artem! - The Mysterious Island - Heroes 3 map

I'm really glad you enjoyed The Mysterious Island. Your kind words mean a lot and truly motivate me to keep creating new adventures.
I also really appreciate you taking the time to leave a comment — it means a lot.
Hope you had fun exploring every corner of the map!
more...


Author: Henry Davis , 06-07-2025 06:19

I figured it out - Might and Magic - Heroes 3 map

I finally figured it out. I missed a single portal that was accessible to the blue team that is a one-way portal, pretty well guarded. Once I went through it, I was able to locate the white keymaster. There's another portal after it so it's not exactly straight-forward but I'll defini more...


Author: Artem , 06-07-2025 00:49

Incredible map - The Mysterious Island - Heroes 3 map

One of the best maps ever made. As simple as that more...


Author: K (NZ), 06-07-2025 00:48

Good map - The Guardian - Heroes 3 map

This is a good map, well designed with a fairly straightforward layout and win condition.
There are quite a lot of blocked objects as the first commenter pointed out but nothing that makes it unplayable.
Beaten with Rampart in about 5 months.
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Author: Kristijan (Croatia), 05-07-2025 22:07

Reply - The Last Efreet 3 - Heroes 3 map

This spot is on east-south more...


Author: Star Lord , 05-07-2025 21:57

Help please - The Last Efreet 3 - Heroes 3 map

Can you simply point in the map?
I spent like 3 hours searching on map edit - no success. No such here on the map, no prison holding that hero. Red portals teleporting to the area without any heroes. Pleas help me here :)
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Author: Papyjama (Toulouse, France), 05-07-2025 19:05

Thanks for detail and suggestions - The Mysterious Island - Heroes 3 map

Thanks for the feedback on the small details you noticed, I’m taking note of them!

Indeed, making boats disappear to trap the AI might be considered a bit of a cheat, but it’s also really funny when you manage to pull it off :D
I’ll note it down as an idea for a major patch.

Evgenii also impr
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Author: wasilix , 05-07-2025 18:31

White tent - Might and Magic - Heroes 3 map

Yes, white tent should be your 1st priority after you finished your domain. There are some neutral zones that are accessible via portals. Access to white tents is fairly straightforward if I recall correctly. I played as Inferno and found one of white tents conveniently accessed via orange one-way t more...


Author: Easteregg (Hamburg, Germany), 05-07-2025 18:26

Re: - The Mysterious Island - Heroes 3 map

Thanks!

There are still very minor things i noticed (like favourable winds without events in the tunnel to pink at 151/168) but these are pretty much aesthetical.

One thing i would maybe consider, is banning "Scuttle Boat" before the Nautilus. I actually missed that Spell in my first
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Author: KingPin , 05-07-2025 17:09

Fire Elementals - Vagabonds - Heroes 3 map

At 152, 185, 0 there is a Seer, you can get 10 Fire Elementals for 1 Firebird. more...


Author: zzzh (Serbia), 05-07-2025 16:47

- - The Sin of the Father - Heroes 3 map

Пришлось бросить карту через какое-то время, хотя изначально мне очень нравилось что есть и все артеафкты, и все заклинания . ИИ правда слабый, а на самой карте очень много бесполезно го пустого пространст ва..можно было сделать карту и меньше. Неплохо, но есть куда стремиться more...


Author: Papyjama (Toulouse, France), 05-07-2025 15:19

Fast and furious score! Congratulations - The Mysterious Island - Heroes 3 map

Thanks a lot for sharing your new high score.
239 days and a Firebird score — nicely done, and it’s noted for the next update ;-)
You've just moved from third to second place in the ranking!

I'm really glad to hear the changes to Blue and Teal worked out well. Balancing the AI was a t
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Author: Easteregg (Hamburg, Germany), 05-07-2025 15:08

New Score - The Mysterious Island - Heroes 3 map

Wanted to add my new High Score :)

Days: 239
Score: 368 (Firebird)

I doubt i'll get much better so dunno if i'll try again soon.

Little feedback: The changes to blue and teal worked very well. Compared to my other games, none of the AI players got totaly dominated like before so
more...


Author: Toan truong (vietnamese), 05-07-2025 04:24

map review - Battlejuice 2.5 Mayday - Heroes 3 map

I think your map is very good. My experience with your map is very fun. I also spent some time playing your map. I think I rate your map 9.8/10. more...


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Heroes 7 patch 1.7 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 General

  • Removal of Level cap in skirmish maps.
  • Readjustment of Main menu Screen.
  • [Fixed] Targeting of certain creature armies.
  • [Fixed] Mini-map Settings are now saved.
  • [Fixed] Camera automatic height adjustment is smoothed and doesn't fall into "holes" on the map.
  • [Fixed] Camera clipping issues.
  • [Fixed] Human Player UPlay names are now only displayed in online Multi-player matches
  • [Fixed] Double click purchases the leftmost artifact at the artifact merchant .
  • [Fixed] Artifact set bonus are not applied to units
  • [Fixed] Equipping and un-equipping artifacts causing stat gain to be negative.
  • [Fixed] Stats do not update real time when exchanging artifact between heroes.
  • [Fixed] Hero movement bonuses are not highlight in stats from Hero Screen.
  • [Fixed] Artifacts giving bonus hero damage per level will sum current damage with the bonus and then multiply it with the hero level, instead of adding the multiplied bonus to the current damage.
  • [Fixed] A crash when trading item from equip to equip.
  • [Implemented] New key-bindings:
    • * Browse towns with left and right key (works in town screens and all town pop up’s)
    • * Toggle combat map grid with "G"
    • * Escape can now be (re-)assigned as key-bind
    • * Warfare Units now wait or skip turn, when pressing the wait or defend keys
  • [Implemented] Rendering on Wide-screen: Aspect ratio management has been improved in council hub (adaptive FOV) and adventure + combat modes (uses still a fixed FOV to avoid rendering glitches and image stretching in the edges caused by a low FOV but adds instead an unzoom offset).

Heroes 7 Gameplay

  • [Fixed] A bug that the upgraded Firewall did not stop creatures stepping on it.
  • [Fixed] a bug that Drain Life of Vampires controlled by Lucretia would not work.
  • [Fixed] a bug that the Implosion spell from a scroll or an artifact would ignore creature immunities.
  • [Fixed] Units cannot move on moral turn if the enemy unit was killed.
  • [Fixed] Heropedia button not available in combat PopUp.
  • [Fixed] Stats not updating when moving item from hero1 equip to hero2 equip in trade window.
  • [Fixed] Sweep Retaliation.
  • [Improved] Sylsai's second starting skill to "Warcries" in order to fix the issue of him starting with "Warfare" on expert level.
  • [Fixed] Recruit all from outside Dwellings.
  • [Fixed] Hero Selection available when specific hero was set
  • [Fixed] Arcane Knowledge not correctly transitioning between Campaign Heros.
  • [Improved] Extended third level span of "Shrine of the Seventh Dragon" to the new level cap of 999.

Heroes 7 Balancing

  • [Improved] Reduced the resurrection rate of the "Eternal Servitude" ability to 25%.
  • [Improved] Gnoll Hunter's "Opportunity Attack" is only triggered once per combat round.
  • [Implemented] Diminishing returns - When the "Incapacitated" de-buff wears off, it applies the "Immune to Incapacitation" buff for two combat rounds.
  • [Implemented] A cap to the number of raised creatures for the Necromancy skill and the "Ghost Ride" ability.

Heroes 7 Multiplayer

  • [Fixed] Combat getting stuck for one of both players in some cases.
  • [Fixed] An Issue in Sim Turns that would un-toggle end turn when just accessing the town screen.
  • [Fixed] An Issue where you could not deploy your units in a combat against AI in some situations.
  • [Fixed] Game getting stuck when attacking an empty AI hero in sim turns.
  • [Fixed] Game going out of Synch when surrendering an combat to AI.
  • [Fixed] An issue where a hero could get stuck interacting with a caravan in sim turns.
  • [Fixed] Random skill window opens for all the player in a session of normal turn.
  • [Improved] The ability for players to connect to each other (NAT-Punchthrough).
  • [Improved] Host enters in the Map even if the Client quits the Game on the Map Loading screen.
  • [Implemented] Inviting friends through the UPlay-Overlay now works properly when the invited already has a game open himself.
  • [Implemented] Inviting friends through the UPlay-Overlay now works properly if you try to invite the same friend twice.

Heroes 7 Level Design

  • [Implemented] Lost tales of Axeoth: Unity.
  • [Implemented] Created CM_Academy_Garden combat map.
  • Dungeon Map 4
    • [Fixed] Game progression gets stuck when user pass the turn just before conversation of Merikh,Gloria and Wilhelm appears.
  • Necropolis Map 4
    • [Fixed] Necropolis map 4 crashes after taking over the enemy city for the main quest.

Heroes 7 Map Editor

  • [Fixed] Combatmap templates not including all tileset paint layers.
  • [Fixed] Combat Map Obstacles placed outside the Grid keep their position.
  • [Fixed] Removed duplicate and imprinted spells from all spell lists.
  • [Fixed] That FPS drops to approx 4-6 if the user switches to underground surface and clicks on create new combat map.
  • [Fixed] Destroyed teleporters don't appear as repaired after save/load on custom maps.
  • [Fixed] Minimap not focusing on underground when using the "switch layer" button.
  • [Fixed] Quest rewards do not carry over between campaign maps when a hero as a persistent item equipped and other persistent items for the same slot in the inventory.
  • [Fixed] Editor crashes if the user deletes any Hero/Creature from the map and then changes its property from the Object Browser.
  • [Fixed] The Visual drop-down list is displayed empty in the Hero Tool.
  • [Fixed] The user is unable to add text to the line of a dialogue.
  • [Fixed] Battle-sites with multiHero enabled tooltips.
  • [Fixed] Custom Artifacts do not display bonuses in-game.
  • [Fixed] The user can't create artifact sets.
  • [Fixed] The Editor crashing when opening the Random Fort properties.
  • [Implemented] New Script Editor Condition "Has Resource Percentage".
  • [Implemented] +15% Saturation LUT to the Combatmap templates.
  • [Implemented] RMG: lights are no longer created for Artifacts and Resources in the underground
  • create new combat map.
  • [Implemented] Made BattleSite properties accessible in the Map Editor.
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Heroes 7 release date: 29 September 2015

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