Author: Jani Aarnio aka Ghost (Finland), 18-03-2024 21:32

Unique & Orb - The Dead Ornament - Heroes 3 map

Yes.. Because the artifact must be bring to Quest Guard, computer AI doesn't want to.. If you remove Quest Guard, so computer AI arrives there, but couldn't fight the Dragons, even if legion level 7, or 30k Enchanters and ~85 stats in the 6 months, or computer AI is building a new hero aga more...


Author: deerdren (Czech republic), 18-03-2024 21:23

worms - Deer's Spiral - Heroes 3 map

The more worms the better. The lowest amount that was able to win that I've seen was 8 worms. Try to have around 10 just to be safe. more...


Author: Sulim81 (Poland), 18-03-2024 21:11

LOL - Another Story - Heroes 3 map

Funny thing, I updated HD Mod and was thinking this was HotA update :) . Today I updated HotA to 1.7 and voila, map is working. more...


Author: BM , 18-03-2024 19:12

Blackym - Crapcore - Factory Red - Heroes 3 map

I dont like that there is DD and Fly on this map, kinda ruins the point of half of the stuff more...


Author: Darknessus , 18-03-2024 19:12

okay - Deer's Spiral - Heroes 3 map

I have 3 coatles, 6 worms, and 5 Ironclads and still can't win.
Is this army enough?
more...


Author: Raa , 18-03-2024 11:05

underground - The Dead Ornament - Heroes 3 map

You can't go to the opponent areas. You win this game by obtaining the angel wing. As for Tower(top right starting area), the orb was guarded by fairy dragons at underground area. As for the other area starters, there are other op artifacts such cloak of undead king or horn of the abyss. I am more...


Author: Doctor (Воронеж, Россия), 18-03-2024 06:29

Нет Имри - Brownie Dream trip (Брауни. Путешествие мечты) - Heroes 7 map

Интересный баг получился. Во время теста с таким не сталкивался, зависло обновление целей в задании, есть предположение о причине. Написал в личку на электронку пару вопросов. more...


Author: HasH , 17-03-2024 20:05

I can't go Other parts of the map - The Dead Ornament - Heroes 3 map

I have cleaned my side of corner except "Angel Wing" artifact. Still I don't have "orb". How can I go other parts of the map? more...


Author: lucas , 17-03-2024 20:01

another strong purple hero - Another Story - Heroes 3 map

and maybe this purple hero in forest that he is standing in place whole time should be replaced by another strong purple moving hero who would be danger as DAMNATION more...


Author: lucas , 17-03-2024 19:48

suggest - Another Story - Heroes 3 map

I dont know if it is possible when you creat the map but this strongest purple hero ,,DAMNATION,, (i think that was his name) should have priority in retaking castles. He was realy close to my castels few times and never took any of them. And I dont know what happen with him but last few weeks I saw more...


Author: deerdren (Czech republic), 17-03-2024 19:30

Morton - Deer's Spiral - Heroes 3 map

Hello. I can assure you that that part is beatable, as i have had multiple players finish it. Try conserving more army in previous fights :) more...


Author: Darknessus , 17-03-2024 19:26

i'm stuck - Deer's Spiral - Heroes 3 map

I can't complete area with Morton, dont enough army. I literally have a couple of warriors left and I still have the last tree to pick up more...


Author: lucas , 17-03-2024 19:23

GREAT MAP - Another Story - Heroes 3 map

Its realy good map. One of the best of all time. Maybe you can make it even harder with stronger Larcin. I didnt take Cloak of the Undead King on purpose becouse with this it would be realy easy on this stage of game. I think that this cloak behind purple tower its to easy to take. When you get scro more...


Author: Raa , 17-03-2024 18:41

Unique map - The Dead Ornament - Heroes 3 map

finished in 1Y as Tower. All magics are available, so it could be done earlier (with orb of vulnerability + berserks). Figured out that each players can't reach to the other areas.. so this game is basically VSing neutral creatures. I don't know why the opponent computers exists, but this more...


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Heroes 7 patch 1.8 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 Content

  • [Implemented] The Lost Tales of Axeoth: Every Dog Has His Day.

Heroes 7 General

  • [Fixed] If a magic guild is prebuilt in a town, the player can`t set its specialization.
  • [Fixed] Pathfinding ability and Pathfinder specialization.
  • [Fixed] In some campaigns, players can get stuck when spamming ESC during scripted scenes.
  • [Fixed] Warcry abilities would not upgrade the icon frame of the corresponding warcry in the spellbook.
  • [Fixed] Unresolved text placeholder in the tooltips of the Onslaught ability and the upgraded Engage warcry.
  • [Fixed] Display of pink border showing on Necropolis town screen with certain graphic settings.
  • [Fixed] Skull Ring effect.

Heroes 7 Gameplay

  • [Implemented] Pending Caravans now show up in the recruitment window until they depart at the end of your turn.
  • [Implemented] Altars and Seals now show up on the minimap.
  • [Implemented] Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.
  • [Improved] The random Skilling Popup has been overhauled.

Heroes 7 AI

  • Added Wait action to the Combat AI
  • Added Caravan handling for the Adventure AI - the AI will now try (if available) to supply their main fighting heroes with a caravan-based supply chain
  • Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more
  • Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/units
  • Adventure AI now uses Forts and external Dwellings more readily
  • Fixed smaller numerous bugs with AI scoring

Heroes 7 Multi-player

  • [Fixed] A bug where the game would go out of synch when deploying more then 7 stacks in combat [Fixed] A visual bug where the resource income would be incorrectly displayed.
  • [Fixed] A bug where the hero got deselected at the start of a new turn.
  • [Fixed] A bug where the game gets stuck when the AI attacked an empty town.
  • [Fixed] A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.
  • [Fixed] A bug that caused a game crash sometimes when pressing "spectate" after losing a game.
  • [Fixed] A bug that caused the game to go Out of synch sometimes when a hero died.
  • [Fixed] A bug where the language of the AI player was incorrectly displayed.
  • [Fixed] A visual bug where the camera clipped through the healing tent.
  • [Fixed] A visual that caused the town screen to shake.
  • [Fixed] A bug where the game gets stuck when pressing auto combat shortly before the victory animation.
  • [Improved] Made Duel Multiplayer sessions more stable.
  • [Implemented] You are now no longer able to join session for which you don't have the map downloaded.

Heroes 7 Level Design

  • Stronghold Map 2
    • [Fixed] An issue that players could teleport to town before fighting Jengo in the Ritual Fight.
    • [Fixed] An issues with Cutscenes preventing the player from ending his turn while running.
  • Stronghold Map 3
    • [Fixed] An issue that AI does not want to go through the portal, and therefore leading to the player not being able to end the map.
  • Dungeon Map 2
    • [Fixed] An issue that led the player to be stuck when spamming ESC during a Cutscene.
  • Dungeon Map 3
    • [Fixed] An issue with the quest 'The price of Friendship' not being completed as the player is unable to reach the quest objective.
  • Scenario Timber Wars
    • [Fixed] An issue that triggered the defeat under wrong condition.

Heroes 7 Map Editor

  • Object Properties
    • [Fixed] Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.
    • [Fixed] Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.
    • [Fixed] Clicking on the Landscape does not open an empty window anymore.
    • [Fixed] Changes are not saved when closing the Property Window
    • [Fixed] Scroll feature from numeric box, to avoid that values are accidentally changed when scrolling through the Property Window.
  • Dragon Utopia/Elemental Forge Properties
    • [Fixed] Editor crashes on removing Reward Item.
  • Merchant Properties
    • [Fixed] Editor crashes after deleting a 'RewardData' from Merchant building properties
  • Magic Menagerie/Elemental Conflux Properties
    • [Fixed] "Allowed Factions for Recruitment" option.
  • Battle Site properties
    • [Implemtented] Options to define Resources and specific Artefacts as rewards.
  • Hero Properties
    • [Fixed] A crash when assigning a hero to a creature army with an unset warfare unit.
    • [Implemented] Increased level cap from 30 to 999.
  • Town Properties
    • [Fixed] No Scroll Bar present in the general tab.
    • [Fixed] The Govenor and the Garrision could not be removed once assigned.
    • [Implemented] A Tooltip when the Govenor list is empty, explaining that hero armies from the player need to be present on the map.
    • [Implemented] Sculpt Ground option.
    • [Implemented] Moved Garrison to its own tab.
  • Fort Properties
    • [Implemented] Local Guard Tab.
  • Map Properties
    • [Fixed] Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.
    • [Fixed] The Editor crashes if the underground layer is destroyed on the auto-save pop-up.
    • [Implemented] Increased level cap from 30 to 999.
  • Chest Properties
    • [Removed] 'ResourceAmounts' option.
  • AI settings
    • [Implemented] AI tab to Town Properties.
    • [Implemented] AI ignore setting to Armies and Buildings.
    • [Implemented] AI border control setting to Armies.
    • [Implemented] AI stay in Area of Control setting to Armies.
  • Script Editor
    • [Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero EXP' in the map to subtract hero EXP.
    • [Fixed] Script Editor does not save if the map name contains spaces
    • [Fixed] Speaker and Position properties are disabled when creating new dialogue lines
    • [Fixed] Empty Hero list in 'Hero touches Cell Trigger' action.
    • [Implemented] Custom Heroes into Script Editor Hero list.
    • [Implemented] Added proper councillor names to the SpeakerType selection of dialogue lines.
    • [Implemented] Increased level cap from 30 to 999 in "Hero reached level" action.
    • [Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them from the "Quest" category to the "Game" category to make them easier to find.
    • [Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to make its function and connection to the Cell Triggers placed on the map more obvious.
  • Unreal Editor
    • [Fixed] Editor cannot be launched after switching Renderer to DirectX 11.
    • [Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from Unreal Editor.
  • Heroes 7 Campaign Editor
    • [Fixed] Editor crashes after following certain steps and saving the campaign from the campaign tool.
  • Layer Tools
    • [Fixed] Selected combat map name doesn't save after the user hits create.
    • [Fixed] Area of Control, Combat Map Areas and Passability do not open in Layertool when user accesses them from Menu Bar.
    • [Fixed] Improper appearance of Academy Bridge observed when used in the map.
    • [Fixed] Improper appearance of Cartrographer and Fortune Teller when the user drags these buildings onto the map.
    • [Improved] Moved Town/Fort Connection Label to the top.

Heroes 7 Audio

  • [Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any combat music when encountered
  • [Fixed] loss of background music after returning from a Battle Site combat
  • [Fixed] that combat map specific ambient sounds do not play if music is muted in the options
  • [Fixed] that combat map specific ambient sounds continued to play on the adventure map after battle
Luciano at 2020-01-07 01:17 wrote:
Jose Manuel at 2019-03-14 14:59 wrote:
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Heroes 7 release date: 29 September 2015

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