Author: Fawahar (Panagyurishte, BG), 20-02-2017 21:29

Best for strategy Multiplayer - Rise Up - Heroes 3 map

I find this map to be finely crafted and suitable for straight line Multiplayer, where big surprises start to come after week 3+

Not many variables included, which makes it perfect if you want to hone your RoE tactics. more...


Author: Baardhaas , 20-02-2017 19:06

Good map! - Lakeside Brawl - Heroes 3 map

Good map. Feels a bit empty though, especially the water is just the basic tiles; no goodies or even decoration. On the other hand, I like that the map doesn't spoil you with to much loot. more...


Author: Graxstar (USA), 20-02-2017 17:03

Thank you - Island Madness - Heroes 7 map

The large maps are a risk because the Map Editor crashes so much when creating them. It took numerous times trying to get the lighting to work properly and not crash the Editor. Glad it was worth the effort to help others enjoy the game. more...


Author: Федя (г. Москва, Россия), 20-02-2017 11:06

карты - JRRT's Middle Earth - Heroes 5 map

как скачать карты more...


Author: maygwan , 20-02-2017 07:14

on the snow area - The Ninth Circle - Heroes 3 map

There is a portal red portal two way guarded by troops if you kill troops in the garrison and then some azures you get the angelic.
Snow area right corner of map just below the tower town. more...


Author: SparrowJacek , 20-02-2017 03:28

Any chance for new map? - From the depths of hell - Heroes 3 map

Hi Molski, is there any chance of getting similar map, as you've mentioned 2 years ago? This one was just perfect! Great balance and tactical challenges never before seen in HoMM :D I really loved how I had to calculate all my resources and movement points.

I see that new version doesn' more...


Author: JerryNcoming (France), 20-02-2017 01:51

Unique map - Fool - Heroes 3 map

Hi ! Thank you a lot for this map ! Spent like 12 hours of pure fun on this, awesome. I played it only once yet but it's obvious that you can play it different ways ! It's really a map different than the others map i've played .. really fun

Just a little thing to "improve" more...


Author: SparrowJacek , 20-02-2017 01:04

SparrowJacek - From the depths of hell - Heroes 3 map

This map is doable, in fact I managed to beat it 2 times without too much of an effort, but it's one of the best maps I've played.

Here is a screenshot from 7'th day. I built fort and citadel. https://postimg.org/ image/kmadg6ae5/
Mainly it's like that:
1'st day kill gno more...


Author: Kaludis (Malmö, Sweden), 20-02-2017 00:13

Edit; - The Ninth Circle - Heroes 3 map

I have not defeated any of the red players, but I believe the Inferno castle on the overworld is the first one to be? Is it maybe that simple that I have missed a portal leading me to the legion of arch-angels guarding the angelic alliance? more...


Author: Help (Sweden), 19-02-2017 22:46

Thunderbirds - The Eye of Osiris - Heroes 4 map

Near the start of the game when going east there's a gate requiring 3 thunderbirds, but no matter what amount of thunderbirds I bring it will it stop asking for three. more...


Heroes 7 (VII) - Maps Heroes 6 (VI) - Maps Heroes 5 (V) - Maps Heroes 4 (IV) - Maps Heroes 3 (III) - Maps

Heroes 7 patch 1.8 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 Content

  • [Implemented] The Lost Tales of Axeoth: Every Dog Has His Day.

Heroes 7 General

  • [Fixed] If a magic guild is prebuilt in a town, the player can`t set its specialization.
  • [Fixed] Pathfinding ability and Pathfinder specialization.
  • [Fixed] In some campaigns, players can get stuck when spamming ESC during scripted scenes.
  • [Fixed] Warcry abilities would not upgrade the icon frame of the corresponding warcry in the spellbook.
  • [Fixed] Unresolved text placeholder in the tooltips of the Onslaught ability and the upgraded Engage warcry.
  • [Fixed] Display of pink border showing on Necropolis town screen with certain graphic settings.
  • [Fixed] Skull Ring effect.

Heroes 7 Gameplay

  • [Implemented] Pending Caravans now show up in the recruitment window until they depart at the end of your turn.
  • [Implemented] Altars and Seals now show up on the minimap.
  • [Implemented] Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.
  • [Improved] The random Skilling Popup has been overhauled.

Heroes 7 AI

  • Added Wait action to the Combat AI
  • Added Caravan handling for the Adventure AI - the AI will now try (if available) to supply their main fighting heroes with a caravan-based supply chain
  • Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more
  • Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/units
  • Adventure AI now uses Forts and external Dwellings more readily
  • Fixed smaller numerous bugs with AI scoring

Heroes 7 Multi-player

  • [Fixed] A bug where the game would go out of synch when deploying more then 7 stacks in combat [Fixed] A visual bug where the resource income would be incorrectly displayed.
  • [Fixed] A bug where the hero got deselected at the start of a new turn.
  • [Fixed] A bug where the game gets stuck when the AI attacked an empty town.
  • [Fixed] A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.
  • [Fixed] A bug that caused a game crash sometimes when pressing "spectate" after losing a game.
  • [Fixed] A bug that caused the game to go Out of synch sometimes when a hero died.
  • [Fixed] A bug where the language of the AI player was incorrectly displayed.
  • [Fixed] A visual bug where the camera clipped through the healing tent.
  • [Fixed] A visual that caused the town screen to shake.
  • [Fixed] A bug where the game gets stuck when pressing auto combat shortly before the victory animation.
  • [Improved] Made Duel Multiplayer sessions more stable.
  • [Implemented] You are now no longer able to join session for which you don't have the map downloaded.

Heroes 7 Level Design

  • Stronghold Map 2
    • [Fixed] An issue that players could teleport to town before fighting Jengo in the Ritual Fight.
    • [Fixed] An issues with Cutscenes preventing the player from ending his turn while running.
  • Stronghold Map 3
    • [Fixed] An issue that AI does not want to go through the portal, and therefore leading to the player not being able to end the map.
  • Dungeon Map 2
    • [Fixed] An issue that led the player to be stuck when spamming ESC during a Cutscene.
  • Dungeon Map 3
    • [Fixed] An issue with the quest 'The price of Friendship' not being completed as the player is unable to reach the quest objective.
  • Scenario Timber Wars
    • [Fixed] An issue that triggered the defeat under wrong condition.

Heroes 7 Map Editor

  • Object Properties
    • [Fixed] Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.
    • [Fixed] Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.
    • [Fixed] Clicking on the Landscape does not open an empty window anymore.
    • [Fixed] Changes are not saved when closing the Property Window
    • [Fixed] Scroll feature from numeric box, to avoid that values are accidentally changed when scrolling through the Property Window.
  • Dragon Utopia/Elemental Forge Properties
    • [Fixed] Editor crashes on removing Reward Item.
  • Merchant Properties
    • [Fixed] Editor crashes after deleting a 'RewardData' from Merchant building properties
  • Magic Menagerie/Elemental Conflux Properties
    • [Fixed] "Allowed Factions for Recruitment" option.
  • Battle Site properties
    • [Implemtented] Options to define Resources and specific Artefacts as rewards.
  • Hero Properties
    • [Fixed] A crash when assigning a hero to a creature army with an unset warfare unit.
    • [Implemented] Increased level cap from 30 to 999.
  • Town Properties
    • [Fixed] No Scroll Bar present in the general tab.
    • [Fixed] The Govenor and the Garrision could not be removed once assigned.
    • [Implemented] A Tooltip when the Govenor list is empty, explaining that hero armies from the player need to be present on the map.
    • [Implemented] Sculpt Ground option.
    • [Implemented] Moved Garrison to its own tab.
  • Fort Properties
    • [Implemented] Local Guard Tab.
  • Map Properties
    • [Fixed] Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.
    • [Fixed] The Editor crashes if the underground layer is destroyed on the auto-save pop-up.
    • [Implemented] Increased level cap from 30 to 999.
  • Chest Properties
    • [Removed] 'ResourceAmounts' option.
  • AI settings
    • [Implemented] AI tab to Town Properties.
    • [Implemented] AI ignore setting to Armies and Buildings.
    • [Implemented] AI border control setting to Armies.
    • [Implemented] AI stay in Area of Control setting to Armies.
  • Script Editor
    • [Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero EXP' in the map to subtract hero EXP.
    • [Fixed] Script Editor does not save if the map name contains spaces
    • [Fixed] Speaker and Position properties are disabled when creating new dialogue lines
    • [Fixed] Empty Hero list in 'Hero touches Cell Trigger' action.
    • [Implemented] Custom Heroes into Script Editor Hero list.
    • [Implemented] Added proper councillor names to the SpeakerType selection of dialogue lines.
    • [Implemented] Increased level cap from 30 to 999 in "Hero reached level" action.
    • [Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them from the "Quest" category to the "Game" category to make them easier to find.
    • [Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to make its function and connection to the Cell Triggers placed on the map more obvious.
  • Unreal Editor
    • [Fixed] Editor cannot be launched after switching Renderer to DirectX 11.
    • [Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from Unreal Editor.
  • Heroes 7 Campaign Editor
    • [Fixed] Editor crashes after following certain steps and saving the campaign from the campaign tool.
  • Layer Tools
    • [Fixed] Selected combat map name doesn't save after the user hits create.
    • [Fixed] Area of Control, Combat Map Areas and Passability do not open in Layertool when user accesses them from Menu Bar.
    • [Fixed] Improper appearance of Academy Bridge observed when used in the map.
    • [Fixed] Improper appearance of Cartrographer and Fortune Teller when the user drags these buildings onto the map.
    • [Improved] Moved Town/Fort Connection Label to the top.

Heroes 7 Audio

  • [Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any combat music when encountered
  • [Fixed] loss of background music after returning from a Battle Site combat
  • [Fixed] that combat map specific ambient sounds do not play if music is muted in the options
  • [Fixed] that combat map specific ambient sounds continued to play on the adventure map after battle
Your name: *
E-mail:
Your comment: *
Your favorite version of the game: Heroes Might & Magic

Heroes 7 News

Heroes 7 maps

Heroes 7 patch 2.2 now available

Heroes 7 Creatures Fortress

Heroes 7 patch 1.8 now available

Heroes 7 patch 1.7 now available

Heroes 7 patch 1.6 now available

Heroes 7 patch 1.5 now available

Heroes 7 patch 1.4 now available

Heroes 7 patch 1.3 now available

Heroes 7 patch 1.2.1 now available

Heroes 7 cheats

Heroes 7 available!!! - Launch Trailer

Heroes 7 - closed beta 2 now available!

Heroes 7 screenshots

Heroes 7 Elves faction

Heroes 7 Dwarves faction

Heroes 7 Academy faction

Heroes 7 Haven faction

Heroes 7 release date: 29 September 2015


Герои 7 Новости

Герои 7 карты

Герои 7 патч 2.2

Heroes 7 войска Fortress

Герои 7 патч 1.8

Герои 7 патч 1.7

Герои 7 патч 1.6

Герои 7 патч 1.5

Герои 7 патч 1.4

Герои 7 патч 1.3

Герои 7 патч 1.2.1

Герои 7 читы

Heroes 7 уже в продаже - новый трейлер

Новое видео Герои 7 - Бета 2 трейлер

Heroes 7 - Часто задаваемые вопросы - Часть 3

Heroes 7 - Часто задаваемые вопросы - Часть 2

Heroes 7 - Часто задаваемые вопросы - Часть 1

Что из Heroes 3 было перенесено в Heroes 7

Ресурсы в Heroes 7

Герои 7 ответы на вопросы

Герои 7 скриншоты

Heroes 7 Elves faction

Heroes 7 Dwarves faction

Герои 7 Academy faction

Герои 7 Haven faction

Герои 7 дата выхода: 29 сентября 2015

Haps4Heroes.com

Copyright © 1999-2017 All questions and comments please mail to evgkuz@yandex.ru