Author: Papyjama (Toulouse, France), 06-07-2025 09:08

Thank you so much, Artem! - The Mysterious Island - Heroes 3 map

I'm really glad you enjoyed The Mysterious Island. Your kind words mean a lot and truly motivate me to keep creating new adventures.
I also really appreciate you taking the time to leave a comment — it means a lot.
Hope you had fun exploring every corner of the map!
more...


Author: Henry Davis , 06-07-2025 06:19

I figured it out - Might and Magic - Heroes 3 map

I finally figured it out. I missed a single portal that was accessible to the blue team that is a one-way portal, pretty well guarded. Once I went through it, I was able to locate the white keymaster. There's another portal after it so it's not exactly straight-forward but I'll defini more...


Author: Artem , 06-07-2025 00:49

Incredible map - The Mysterious Island - Heroes 3 map

One of the best maps ever made. As simple as that more...


Author: K (NZ), 06-07-2025 00:48

Good map - The Guardian - Heroes 3 map

This is a good map, well designed with a fairly straightforward layout and win condition.
There are quite a lot of blocked objects as the first commenter pointed out but nothing that makes it unplayable.
Beaten with Rampart in about 5 months.
more...


Author: Kristijan (Croatia), 05-07-2025 22:07

Reply - The Last Efreet 3 - Heroes 3 map

This spot is on east-south more...


Author: Star Lord , 05-07-2025 21:57

Help please - The Last Efreet 3 - Heroes 3 map

Can you simply point in the map?
I spent like 3 hours searching on map edit - no success. No such here on the map, no prison holding that hero. Red portals teleporting to the area without any heroes. Pleas help me here :)
more...


Author: Papyjama (Toulouse, France), 05-07-2025 19:05

Thanks for detail and suggestions - The Mysterious Island - Heroes 3 map

Thanks for the feedback on the small details you noticed, I’m taking note of them!

Indeed, making boats disappear to trap the AI might be considered a bit of a cheat, but it’s also really funny when you manage to pull it off :D
I’ll note it down as an idea for a major patch.

Evgenii also impr
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Author: wasilix , 05-07-2025 18:31

White tent - Might and Magic - Heroes 3 map

Yes, white tent should be your 1st priority after you finished your domain. There are some neutral zones that are accessible via portals. Access to white tents is fairly straightforward if I recall correctly. I played as Inferno and found one of white tents conveniently accessed via orange one-way t more...


Author: Easteregg (Hamburg, Germany), 05-07-2025 18:26

Re: - The Mysterious Island - Heroes 3 map

Thanks!

There are still very minor things i noticed (like favourable winds without events in the tunnel to pink at 151/168) but these are pretty much aesthetical.

One thing i would maybe consider, is banning "Scuttle Boat" before the Nautilus. I actually missed that Spell in my first
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Author: KingPin , 05-07-2025 17:09

Fire Elementals - Vagabonds - Heroes 3 map

At 152, 185, 0 there is a Seer, you can get 10 Fire Elementals for 1 Firebird. more...


Author: zzzh (Serbia), 05-07-2025 16:47

- - The Sin of the Father - Heroes 3 map

Пришлось бросить карту через какое-то время, хотя изначально мне очень нравилось что есть и все артеафкты, и все заклинания . ИИ правда слабый, а на самой карте очень много бесполезно го пустого пространст ва..можно было сделать карту и меньше. Неплохо, но есть куда стремиться more...


Author: Papyjama (Toulouse, France), 05-07-2025 15:19

Fast and furious score! Congratulations - The Mysterious Island - Heroes 3 map

Thanks a lot for sharing your new high score.
239 days and a Firebird score — nicely done, and it’s noted for the next update ;-)
You've just moved from third to second place in the ranking!

I'm really glad to hear the changes to Blue and Teal worked out well. Balancing the AI was a t
more...


Author: Easteregg (Hamburg, Germany), 05-07-2025 15:08

New Score - The Mysterious Island - Heroes 3 map

Wanted to add my new High Score :)

Days: 239
Score: 368 (Firebird)

I doubt i'll get much better so dunno if i'll try again soon.

Little feedback: The changes to blue and teal worked very well. Compared to my other games, none of the AI players got totaly dominated like before so
more...


Author: Toan truong (vietnamese), 05-07-2025 04:24

map review - Battlejuice 2.5 Mayday - Heroes 3 map

I think your map is very good. My experience with your map is very fun. I also spent some time playing your map. I think I rate your map 9.8/10. more...


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Heroes 7 patch 1.8 now available

Downloading this new update should be automatic on both Uplay and Steam.

Heroes 7 Content

  • [Implemented] The Lost Tales of Axeoth: Every Dog Has His Day.

Heroes 7 General

  • [Fixed] If a magic guild is prebuilt in a town, the player can`t set its specialization.
  • [Fixed] Pathfinding ability and Pathfinder specialization.
  • [Fixed] In some campaigns, players can get stuck when spamming ESC during scripted scenes.
  • [Fixed] Warcry abilities would not upgrade the icon frame of the corresponding warcry in the spellbook.
  • [Fixed] Unresolved text placeholder in the tooltips of the Onslaught ability and the upgraded Engage warcry.
  • [Fixed] Display of pink border showing on Necropolis town screen with certain graphic settings.
  • [Fixed] Skull Ring effect.

Heroes 7 Gameplay

  • [Implemented] Pending Caravans now show up in the recruitment window until they depart at the end of your turn.
  • [Implemented] Altars and Seals now show up on the minimap.
  • [Implemented] Caravans arrived at a Fort but not unloaded, can now be accessed and unloaded manually.
  • [Improved] The random Skilling Popup has been overhauled.

Heroes 7 AI

  • Added Wait action to the Combat AI
  • Added Caravan handling for the Adventure AI - the AI will now try (if available) to supply their main fighting heroes with a caravan-based supply chain
  • Adjusted AI scoring for the Adventure AI - it now tries to be more proactive about gathering pickups and generally also engaging the player in combat more
  • Adjusted AI money management for the Adventure AI - reprioritised the order in which AI purchases buildings/heroes/units
  • Adventure AI now uses Forts and external Dwellings more readily
  • Fixed smaller numerous bugs with AI scoring

Heroes 7 Multi-player

  • [Fixed] A bug where the game would go out of synch when deploying more then 7 stacks in combat [Fixed] A visual bug where the resource income would be incorrectly displayed.
  • [Fixed] A bug where the hero got deselected at the start of a new turn.
  • [Fixed] A bug where the game gets stuck when the AI attacked an empty town.
  • [Fixed] A bug where the player could multiply creature stacks under certain conditions when using auto merge button in town.
  • [Fixed] A bug that caused a game crash sometimes when pressing "spectate" after losing a game.
  • [Fixed] A bug that caused the game to go Out of synch sometimes when a hero died.
  • [Fixed] A bug where the language of the AI player was incorrectly displayed.
  • [Fixed] A visual bug where the camera clipped through the healing tent.
  • [Fixed] A visual that caused the town screen to shake.
  • [Fixed] A bug where the game gets stuck when pressing auto combat shortly before the victory animation.
  • [Improved] Made Duel Multiplayer sessions more stable.
  • [Implemented] You are now no longer able to join session for which you don't have the map downloaded.

Heroes 7 Level Design

  • Stronghold Map 2
    • [Fixed] An issue that players could teleport to town before fighting Jengo in the Ritual Fight.
    • [Fixed] An issues with Cutscenes preventing the player from ending his turn while running.
  • Stronghold Map 3
    • [Fixed] An issue that AI does not want to go through the portal, and therefore leading to the player not being able to end the map.
  • Dungeon Map 2
    • [Fixed] An issue that led the player to be stuck when spamming ESC during a Cutscene.
  • Dungeon Map 3
    • [Fixed] An issue with the quest 'The price of Friendship' not being completed as the player is unable to reach the quest objective.
  • Scenario Timber Wars
    • [Fixed] An issue that triggered the defeat under wrong condition.

Heroes 7 Map Editor

  • Object Properties
    • [Fixed] Capped Fog of War revealing radius properties to 300 to avoid crashes in the game.
    • [Fixed] Properties were only saved when the map was saved as well for Towns, Forts, Garrisons and Hero Armies.
    • [Fixed] Clicking on the Landscape does not open an empty window anymore.
    • [Fixed] Changes are not saved when closing the Property Window
    • [Fixed] Scroll feature from numeric box, to avoid that values are accidentally changed when scrolling through the Property Window.
  • Dragon Utopia/Elemental Forge Properties
    • [Fixed] Editor crashes on removing Reward Item.
  • Merchant Properties
    • [Fixed] Editor crashes after deleting a 'RewardData' from Merchant building properties
  • Magic Menagerie/Elemental Conflux Properties
    • [Fixed] "Allowed Factions for Recruitment" option.
  • Battle Site properties
    • [Implemtented] Options to define Resources and specific Artefacts as rewards.
  • Hero Properties
    • [Fixed] A crash when assigning a hero to a creature army with an unset warfare unit.
    • [Implemented] Increased level cap from 30 to 999.
  • Town Properties
    • [Fixed] No Scroll Bar present in the general tab.
    • [Fixed] The Govenor and the Garrision could not be removed once assigned.
    • [Implemented] A Tooltip when the Govenor list is empty, explaining that hero armies from the player need to be present on the map.
    • [Implemented] Sculpt Ground option.
    • [Implemented] Moved Garrison to its own tab.
  • Fort Properties
    • [Implemented] Local Guard Tab.
  • Map Properties
    • [Fixed] Custom player names not correctly displayed. If your map is affected, you need to open the Map Properties, click OK and then save the map.
    • [Fixed] The Editor crashes if the underground layer is destroyed on the auto-save pop-up.
    • [Implemented] Increased level cap from 30 to 999.
  • Chest Properties
    • [Removed] 'ResourceAmounts' option.
  • AI settings
    • [Implemented] AI tab to Town Properties.
    • [Implemented] AI ignore setting to Armies and Buildings.
    • [Implemented] AI border control setting to Armies.
    • [Implemented] AI stay in Area of Control setting to Armies.
  • Script Editor
    • [Fixed] Debug text is displayed on using the action 'Add/Remove/Set Hero EXP' in the map to subtract hero EXP.
    • [Fixed] Script Editor does not save if the map name contains spaces
    • [Fixed] Speaker and Position properties are disabled when creating new dialogue lines
    • [Fixed] Empty Hero list in 'Hero touches Cell Trigger' action.
    • [Implemented] Custom Heroes into Script Editor Hero list.
    • [Implemented] Added proper councillor names to the SpeakerType selection of dialogue lines.
    • [Implemented] Increased level cap from 30 to 999 in "Hero reached level" action.
    • [Improved] Renamed actions "Win/Lose Map" to "Win/Lose Game" and moved them from the "Quest" category to the "Game" category to make them easier to find.
    • [Improved] Renamed action "Cell Event" to "Hero touches Cell Trigger" to make its function and connection to the Cell Triggers placed on the map more obvious.
  • Unreal Editor
    • [Fixed] Editor cannot be launched after switching Renderer to DirectX 11.
    • [Fixed] Editor crashes after selecting 'Replace SkeletalMeshActors' from Unreal Editor.
  • Heroes 7 Campaign Editor
    • [Fixed] Editor crashes after following certain steps and saving the campaign from the campaign tool.
  • Layer Tools
    • [Fixed] Selected combat map name doesn't save after the user hits create.
    • [Fixed] Area of Control, Combat Map Areas and Passability do not open in Layertool when user accesses them from Menu Bar.
    • [Fixed] Improper appearance of Academy Bridge observed when used in the map.
    • [Fixed] Improper appearance of Cartrographer and Fortune Teller when the user drags these buildings onto the map.
    • [Improved] Moved Town/Fort Connection Label to the top.

Heroes 7 Audio

  • [Fixed] Battle Sites "Elemental Forge" and "Dragon Utopia" do not have any combat music when encountered
  • [Fixed] loss of background music after returning from a Battle Site combat
  • [Fixed] that combat map specific ambient sounds do not play if music is muted in the options
  • [Fixed] that combat map specific ambient sounds continued to play on the adventure map after battle
Luciano at 2020-01-07 01:17 wrote:
Jose Manuel at 2019-03-14 14:59 wrote:
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Heroes 7 release date: 29 September 2015

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