Author: K, 08-04-2022 11:57 Bugged shipyard - Archipelago Good job on the map. Shipyard on top right island (purple) spawns unreachable ship.
Author: Chiffa (NL), 27-12-2021 02:41 fun with teleports - Archipelago This map is a lot of fun, the teleports are everywhere, but in a balanced way. Predicting out of which direction the enemies are coming is unreal.
A pity that some AIs just get stuck to sitting in a castle scared. It would be great to play against humans here.
I guess the TP and DD are completely banned, flight can be found in one place - quite difficult to get to. Some of AIs got to water-boots very easily, maybe ban them too?
I imagine Inferno race can be a bit unbalancing with the in-built gates (I dont mean the underground castles, they were a nice touch)
The safe cheat here is to dig every shoreline spot of your home island (underground too):)))
Thanks for the experience!:)
Author: Chiffa (NL), 20-12-2021 23:50 fun with teleports - Archipelago This map is a lot of fun, the teleports are everywhere, but in a balanced way. Predicting out of which direction the enemies are coming is unreal.
A pity that some AIs just get stuck to sitting in a castle scared. It would be great to play against humans here.
I guess the TP and DD are completely banned, flight can be found in one place - quite difficult to get to. Some of AIs got to water-boots very easily, maybe ban them too?
I imagine Inferno race can be a bit unbalancing with the in-built gates (I dont mean the underground castles, they were a nice touch)
The safe cheat here is to dig every shoreline spot of your home island (underground too):)))
Thanks for the experience!:)
Tommy (Polska) writes:
22-12-2021 13:10
Architect - Archipelago - Archipelago
Thanks for Your comment, it really made my day, enjoy ;)
Author: Orrin, 16-12-2021 22:53 Good map - Archipelago I really like this map alot, but computer is acting very strange and passive. Just sitting at castles etc. They dont give you any challenge.
Tommy writes:
17-12-2021 20:13
Architect - Archipelago
I also observed this once, but I dont know why this happens, or how can i improve the AI. My guess its because of the number of teleporters AI thinks u are close to their castle and therefore stays inside, to defend it. But i have only seen it once. Anyway, thanks for commenting ;)