Author: Markus (London), 08-01-2021 05:31 Well - The world between worlds Beautiful looking map but its boring, at 4th month i just go with my small army (40 green dragons, 300 hunters) and kill everything on my way (battle just takes maximum 2 rounds, and my hero dont have to use any magic), there is no any single army that is difficult or impossible to defeat at current moment - and thats all on highest difficulty lvl. AI player also looks weak
Author: Bohdan (Kremenec - Ukraine), 14-08-2019 09:05 How to break logic) - The world between worlds This card contains the angel wings artifact, as well as powerful garrisons belonging to opponents.
The starting hero I took a zehir. It has enough advantages to knock out two opponents in the first stage, after which the garrisons become neutral. Finding the wings of an angel we fly over garrisons and take away the army. Really managed to retrieve an army of three garrisons of 1,050 phoenixes. The powerful Necromancer army is then easily destroyed)
Author: Maxable (RIga), 21-12-2010 21:21 Like cant get to the Teal cant get to the Teal. Any tips? Please help.
Author: Marcin (Poland), 08-12-2010 15:58 Whery nice, but i have a problem :P This is where nice and big map, i killed al computers but i cant get to the necropolis CPU player and i dont know how i can get there.. i think the angle of wing will be able to gwt me there but i dont see this artifact on the map.. Please help someone ;D
Author: Jeff (Cary, North Carolina, USA), 11-08-2010 08:02 Need the Angel Wings? I'm still playing this map, and it has mostly been fun (though AI turns take WAY too long). But I am now afraid I may be stuck because a random Neutral army has appeared on one of the "stepping stones" to the Angel Wings. I can't Instant Travel to get them because that random army is covering my landing place. Do I need the Wings to finish? Or will there be another way to get to Teal? It will be a big disappointment if I can't finish, but I'd rather know now before playing for a lot longer only to find out there's no way to win without flying.
Author: Mogg (Paris, France), 30-05-2010 16:43 What is pity This map is great map really, many jobs have been done and spirit is nice. What is pity is the fixed choice of race (dungeon only). But we pass with my wife a long time playing with this map (no crash, not too long for waiting computer's players). Congratulations and thanks to provide so many pleasure.
French fan!
Author: zack, 01-02-2010 13:05 Like good well there are many teleporters.. way too many.. and it takes too long time to end this so its not that fun
anyway good map! so i give u 8/10
Author: Chris (California, USA), 03-01-2010 23:15 Mixed Review Pros: thoughtful design, good balance of neutrals, plenty of interesting places to check out. Always fun to have the Dungeon faction as the default.
Cons: very tedious to reach the endgame, going over the Necropolis cities, and (as the other commenters noted) it takes a really long time to hike around the map. I ended up abandoning it the two times I've tried to play it.
Author: Name not found (Czech Republic), 19-12-2009 17:37 Great, but.... Yeah, this map is one of the best I ever played.
However, there is some serious Ubisoft issue: When I played with my friend against all other players (in one team), they were too strong at the third difficulty (hard?). When we divided them into two teams instead of one, it was "as easy as stamping on kitten". Ubisoft totally screwed this game, but this map makes me think not everything is lost...
Author: Derion (Montpellier, France), 18-09-2009 17:04 map geniale!!! bravo pour cette map excellente!!!
J'attends la prochaine avec impatience.
Thanks
Author: Horus-Ra (U.S.A.), 12-09-2009 04:11 Horus-Ra I liked the map.......at first. It is a good map but the only problem I had with it was too many teleporters, one tends to forget which teleporter leads to which destination. Ultimately I got tired of that and decided to NOT finish the map. The teleporters are the only thing that will cause me not to play it again. Other-wise I liked what I saw of it. I'm giving it a 5 ONLY because of the teleporters. It would have been a 10 for me otherwise.
Author: Vincent (Geneva), 04-08-2009 13:43 Where is the underground? Hi! I downloaded the map and run it with the map editor... And what a surprise: the underground is totally empty!!!
Can u please upload the last version, this map seems very good!
Thanks
Author: francois bourdier (France), 09-04-2009 13:59 Note from the author Thank you so much for yours remarks. Today I've put a udapted file on the database. I hope, this one, bugless or not too much.
Author: tyRon^s (Lithuania), 08-04-2009 12:45 Good MAP 9/10 Some mistakes and bugs, too much teleports, overall i give 9/10
Author: pimpilimpi (Albania), 19-03-2009 22:22 - where are the stronghold races?????
Author: NtDragon (Hillerød, Denmark), 31-01-2009 01:43 one of the best I must say, this is one of the best maps, my GF and I have played ever... great job mate..
but there was some problems... some things that couldn´t be reached and small isues like that...
but overall... NICE
Author: Warmonger (Warsaw, Poland), 20-01-2009 21:31 too big and empty Epic idea, yet average execution.
Firts of all, despite many portals scattered all around this map takes weeks to travel around. This is annoying especially in early game when you can't go back to your town to renew army. Not to mention travelling from your castle to another opponent may take a week assuming you know perfectly where to go.
In the underground things go worse as path is longer. It is almost unlikely to reach middle players and run by AI they get stuck and wait forever.
The distance could be easily shorten by reworking this map as an XL one and remove huge mountains occcupying large part of the map.
As for the graphics, they are poor. Random floor lights placed under every interactive object are really eye-offensive. The underground is overstuffed with decorations and useless objects just as Folk's Garden.
Creature weeks are not disabled, which totally messes the map and makes caravans stop working.
Also, stacks which don't grow appear rather silly after month 5.
All in all, I had a nice time playing this map, however it is very annoying at some points. I give 7.
Author: Elion (Naberezhniye Chelny, Russia), 31-12-2008 11:36 Like Wonderful! This is the best map I have seen up to now although I play HMMV from the beginning regularly. The author must have spent a lot of time with it and here we have a real masterpiece to be envied by Nival mapmakers. Lots of pleasant surprises and every inch of the map is very well thought of. Thank you a lot and - waiting for another one, if possible.
Author: John DiFool (USA), 09-12-2008 21:29 Problem with green player The Green player is trapped in his territory. I've explored and scoured every square inch looking for a way out, without success. There's a chain of keymaster gates near my starting town, but it doesn't match the color of the tent I can flag underground. Apparently there should be a one-way teleporter which should bring you to this island where Red/Blue/Yellow/Gree n have a garrison gate with zounds of Phoenixes guarding each. The tent I need to flag is there, and the other three players I mentioned all have heroes running around in there. But all one-way teleporters in Green's territory merely bring you back near the underground entrance, and not to this island.
Author: zawangel (France), 22-11-2008 22:45 Very good Many thanks François for your map. A very very good map. Another one please
Author: evadman (US -East Coast), 09-11-2008 19:13 great map this is one of the best maps i have seen! the AI gets hung up a lot towards the end of the game but is worth waiting. please make more maps!!