Author: Voici la traduction en anglais :Papyjama (Toulouse, France), 28-06-2025 08:52

HotA with VCMI outdated - The Mysterious Island - Heroes 3 map

Hi!

Thanks a lot for trying to play the map — I’m really sorry it’s not working.

From what I understand, there’s a big gap between the version of HotA emulated through VCMI and the “real” official HotA.

To work properly, the map requires Horn of the Abyss version 1.7.2 or 1.7.3.

As far a
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Author: Johan (Gårdsten, Sweden), 28-06-2025 08:42

Invalid map - The Mysterious Island - Heroes 3 map

Hi! I downloaded your map to try it out and relive good old days with HoMMIII :)

Unfortunately, I cant open the map for some reason, it states invalid map format when I try to open it in the map editor, and it doesnt show up in game ;/

I'm on mac, bought the game, several times, but now u
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Author: Wingman27 , 28-06-2025 05:01

- - Kingdom Siege - The Reckoning! - Heroes 3 map

Hey.

Monster morale is part of the challenge to get Corkes and Mullich free.

If I remember correctly you can defeat the Titans with 7 Nix warriors or more. Possibly even 6.

I hope you enjoy the map, it’s very difficult. I slightly reduced the difficulty in my editor but I haven’t uploade
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Author: Olexandr (Germany), 27-06-2025 23:43

Needs rebalancing - Dragon's Orb 2 - Heroes 3 map

Just in 2 months, The Cloak, DD & Fly.
And Isra as the cherry on top (50%+ Netro). GG.

Other than that, having 2 Teams only makes very limited room for heroes leveling.
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Author: Papyjama (Toulouse, France), 27-06-2025 18:48

My project started in... 1998 - The Mysterious Island - Heroes 3 map

A bit of history behind my map...

As a kid, I was fascinated by Jules Verne’s The Mysterious Island.

When I discovered Heroes II back in 1998, I immediately dreamed of turning that island into a playable map. I even drew a rough sketch at the time — but with the limitations of the XL map size,
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Author: Papyjama (Toulouse, France), 27-06-2025 17:49

Un immense merci à toi, Dr. Picso. - The Mysterious Island - Heroes 3 map

Ton retour me touche profondément — tu as parfaitement saisi l’intention derrière The Mysterious Island. Oui, cette map a grandi avec moi depuis 1998, et la voir aujourd’hui prendre vie entre les mains de joueurs passionnés, c’est un rêve d’enfant qui se réalise.

Merci aussi pour ce rappel histor
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Author: Papyjama (Toulouse, France), 27-06-2025 17:44

Thank you so much, ZePicso - The Mysterious Island - Heroes 3 map

Your words truly mean a lot.
Creating The Mysterious Island was a labor of love, and knowing that it resonates with players like you — especially when shared live with the community — is the best reward I could hope for.

I’m especially glad you picked up on the little secrets, the branching path
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Author: Olexandr (Germany), 27-06-2025 15:13

Stolen candy from a baby - The Sin of the Father - Heroes 3 map

100% agree with the point "It's always a pleasure to find a big map".

But it is definitely not "Difficulty : Impossible" - easy-peasy - every spell, including DD/Fly/WW/TP/Berserk are allowed, as well as all possible artifacts.

It is kind of "HMM3 slasher" -
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Author: Dr. Picso (Montpellier), 27-06-2025 13:50

The Mysterious Island - Un voyage épique inoubliable... - The Mysterious Island - Heroes 3 map

Un joyau de map pour notre jeu préféré...

Une map pensée depuis 1998, esquissée à l’enfance, réalisée aujourd’hui avec une maîtrise bluffante. The Mysterious Island n’est pas juste bien faite — elle est intelligente, riche, pleine de secrets et taillée pour les joueurs les plus aguerris du jeu.
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Author: Picso (France), 27-06-2025 12:50

- Heroes 3 map

The Mysterious Island isn’t just a Heroes III map — it’s a real adventure. A carefully crafted piece of design that feels more like a custom campaign than a standalone scenario.

I’m currently playing it live with the Heroes community, and every session brings its share of surprises, strategic cho
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Author: Papyjama (Toulouse, France), 27-06-2025 12:30

Thank you so much for your detailed and thoughtful feedback across your 3 runs! - The Mysterious Isl - Heroes 3 map

Your insights are incredibly valuable, and it’s thanks to dedicated players like you that projects like this can be refined and improved over time.

I truly appreciate the time and effort you’ve invested in exploring the map so thoroughly — from enjoying the lore to pushing for a speedrun. Your ex
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Author: Alexandr Overchuk , 27-06-2025 11:01

It will be fixed - The Sin of the Father - Heroes 3 map

Ok, i will fix it all soon more...


Author: Alex (Moscow), 27-06-2025 10:57

some mistakes - The Sin of the Father - Heroes 3 map

It's always plesure to find a big map.
Please check the mistakes - at least 6 seer huts without quests, some objects are not accessible. . I understand that some may fill the landscape, but I would like to have confidence that the necessary objects will be accessible.
3 subterranean gates on
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Author: Technocrat , 27-06-2025 01:16

don't engage with bots early on - Might and Magic - Heroes 3 map

Just ignore bots early on, follow the advice messages from events, strenghten your army take 4th town and collect artifacts around various zones. more...


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Heroes4 - Your opinions about The Labyrinth - map rating = 1 Likes

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   Download map -> The Labyrinth

Heroes 4: Winds of War

Jarvis, a Death Knight of considerable power, has entrapped our heroes in a labyrinth The only way out is to find Jarvis and destroy him.

The first player who defeats Jarvis wins the scenario.

Added: 10-04-2021


Heroes 4 maps: Moise vs. Jesus | Lost Temple | Lord Of The Rings | Star Temple


Author: Alexander (Novosibirsk), 17-05-2021 20:32 Like
good to play, but too long - The Labyrinth
The map was too long to play, but I didn't find any obstacles on the map. Everything is reachable if you know how to reach it.

No problem was to kill everyone, but this was too long and I was tired.
Of course, I was able to complete the game essentially faster if don't kill everyone, but I prefer to cleanup the whole map before completing the game.

My likely team is 6 heroes and a stack of vampires.


Author: Razorockham (The Netherlands), 05-05-2021 14:10
Endless Labyrinth - The Labyrinth
My opinion differs from that of Maze Runner (Wakanda), whose tactical talent is formidable (he won with 7 heroes only!) but his patience is even more limitless. I myself gave up after fighting my wat through the first upperground northeastern labyrinth. After the teleporting to the second labyrinth the game became long-winded. And the big underground labyrinth, where hidden in the ... corner (spoiler) Jarvis is hiding himself, still has to follow! Sorry, Krw, I gave up


Author: Maze Runner (Wakanda), 19-04-2021 19:46
Certainly a new experience! - The Labyrinth
This is definitely different from every map I've played. It's not just the labyrinth theme, but also the starting conditions: You are handed a town, a hero, some treasure and a tiny starting area with a (unprotected) gold mine and some training facilities, but no lumber mill, ore pit etc. To get to these you have to take a one-way teleporter and then fight over them with all other players. You can in fact choke them all out by holding the garrison right after the teleporter, and this is not the only point where you can keep other players from progressing by holding a garrison. Then the labyrinth begins. Warning: It will take a LONG TIME before you have an opportunity to get a second town.

Anyway, some feedback for the creator. First of all, I'm playing Champion difficulty and with a squad of seven heroes because it's what I enjoy. The sign after the first teleporter says you want me to use my starting hero to finish this, but she is parked in my home town and the game doesn't seem to care that my chosen seven are doing everything. I hope this won't change. Now for some images.

https://imgur.com/a/UwFxQ04

Image 1: A garrison I was able to just walk around.
Image 2: An area I could not access. This seems to be the only entry point but I couldn't enter [from the North]. I was not able to click the altar to enter, either.
Image 3: This area was protected by a hero with ~270,000 crossbowmen and ~270,000 ballistae. Yeah, you heard me. This seems to be what you have to pass through to get your second town as the Might player and was a huge ramp up in troop numbers. It doesn't seem to me that any other faction has to overcome nearly as much to get their second town. Months of game time later I have not encountered an army nearly that size. Heroes with five digit stacks sometimes yes, but not six.

So anyway, let's talk about these random heroes with which the map is littered. Later on (and you can see them from your starting town really, but it takes long to get to them) the map has neutral heroes everywhere, each with a massive stack of one unit. While this is cool and different and all, why are the heroes only level 1? It's a bit weird to fight 9001 peasants and a level 1 Priest. The hero is something inconsequential that will die from one attack from anything you have.

Speaking of months of game time. I have finally reached the underground again. I can see my home from here! And if I were to retreat from a battle now, it would probably take me - you guessed it - months of game time to get back where I was. Perhaps less with clever use of Town Gate. Anyway, if I were using armies I would be talking so much trash in this comment, because how in the world would I reinforce my hero? It would be a monumental effort to keep the routes clear for caravans. And even so, it would take a month for a caravan to arrive?

I think this really needs more teleporters from your starting town to certain checkpoints so you can get back to a certain point in the labyrinth once you've made your way there once by foot. Is it possible to make the map editor allow this? Through some quest or so. Or just a heavily guarded garrison that you wouldn't attempt early game. Then if you want other players to not be able to utilize the shortcut, crew the garrison yourself.

  Maze Runner (Wakanda) writes:
20-04-2021 23:05

And the loot - The Labyrinth

Okay, I have gotten past the garrison after the first six towns in the underworld. So, the sign warns me that encounters will get even harder, but no. They get pretty weird. Okay, there are some tough fights, but there are also some hugely trivial, like low level heroes roaming with no army. And the heroes with a varied army are easier than the ones from before with a single humongous stack.

There's a roaming squad of Might heroes. Weak - they fled at the sight of me, which VERY few neutrals have been doing so far. I fought them and got SHOWERED with loot. Hero equipment was really hard to come by before this area, and now I'm getting it for encounters easier than those I had to beat to get here. Balance is bonkers.


  Krw writes:
24-04-2021 01:44

Thanks for feedback - The Labyrinth

I didn't perceive anything you said as talking trash. Thank you for your feedback. I knew about the missileers blocking access to mike. After I put it in then submitted, I thought maybe it wasn't such a good idea. Haha. I cannot see your images as I am currently on a cell phone. I will check again later on my computer and see if I can see the Garrison you can walk around. I also hope to see which area you can't access. The second towns you encounter are also protected.



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