Mysterious is the city of Malkuth and strong is the magic that is hidden behind its walls. Find your way to the Uderworld before the Evil of all times completes the ritual and suffacates the Seed of Life. You have Nine months to crumble down the walls of Malkuth and stop the plague. Go now, Mortal!
Author: Lukasz (Poland), 10-06-2023 21:47 Ok, but not the best - Descent to Malkuth Overall map is ok and playable, but some things are too random and annoying. Some resources are guarded with random army, some annoying ambushes and sometimes quite strong guardians protect something worthless and it dissapoints and disturbs ballance. With decent army it gets better, but still deserves v2 to be perfect.
fawahar (Bulgaria) writes:
12-06-2023 13:04
re - Descent to Malkuth
hi, Lukasz! I appreciate your honest opinion and I must agree 100% with what you say. Thou, I would like to add and share some of the reasons the map is such as it is.
As map creator I have a very unique style of making maps. I focus mostly on the "players's emotional journey" and its up's, downs, pitfall, glory and even shame. I like to destroy people's expectations and leave just enough "good" to shine amongst the havoc and chaos of my maps. I realize that this is very one sided way of making things, being contrary to "order style" maps. In that regard I allow anyone from the Heroes 3 community to take and rework any of my Homm3 maps and make them "different", opposite of what I create. That way players will have a choice to experience these maps in better variance, and find the style it suits them more, while establishing a brand new way of Homm3 map making - map reworking, as I seriously think that map reworks by different authors can be a big thing for the future of Homm3. I literally have very little time, considering my energy consuming hobbies to do these things myself, so I only can call for it on the forums/sites around.
On more personal side, playing a hard-designed map like one of mine is a test to the player's integrity and flexibility. I think that anyone who managed to play my content have gained something related to personal growth and improvement, apart from the expected "pleasure to play homm3 map" he came first had.
Thank you for pointing at these facts so I can elaborate on the details behind them. And to you and anyone who might be interested, I thereby announce full support to any rework and re-upload of my map with or without credits given.
Good luck and see you around!
Author: labrice (France), 23-05-2023 10:44 Like Nice map - Descent to Malkuth Very nice map, really nicely designed and the challenge is perfectly balanced.
However the guards on the ressources are annoying, and grail is unreachable for what i experienced.
Loved to play through it though
Author: Chan (Rabat), 20-01-2019 12:44 Like Very Nice Map - Descent to Malkuth Did it with the Fortress after failing with RP, sweet battle at the end and many traps inside :) 10.10
Author: Fawahar (Varna), 07-12-2016 18:13 Author - Descent to Malkuth I would challenge the already experienced players with the map. There is hidden Tome of Earth Magic and Spellbinder's hat. Try finding them without looking at the editor. Tavern rumours and random creatures may have some info to help you on that quest.
And as always, Beware the Nasty Gremlins!
Author: bigcitymama (greece), 05-12-2016 17:49 not bad - Descent to Malkuth good map and different for different fraction .
i thing rambage has advantage + no danger from AI
Author: Daniel (Athens.Greece), 02-11-2016 23:39 Quite fun - Descent to Malkuth I have to admit that I lost the first few times while trying to capture the city, yet once I got the map it is piece of cake. This things with the levels is a bit hindering, thus I had hard time. And is not super balanced starting places, but the detail level is top, Thanks and keep us with the maps!!
Author: Egis (Lithuania), 21-10-2016 11:25 It is good map - Descent to Malkuth Thank you. I have captured castle on 200 % difficulty.
Descent to Malkuth walkthrough
Note: In this version of the map, Before clicking "begin" at the town choosing screen, It fails to load the scenario description in the top right corner, due to some of the heroes are disabled permamently. If the game reads this as an error, it will show a message, instead of the scenario description. However this will not affect the map in any other way than cosmetic. If a player would like to fix this "bug", he can enter the editor and manually activate several of the disabled heroes. The best would be to activate them with the option to be owned only by the pink and orange players, as they are "only CPU", and this would not make the game imbalanced, or worst destroy the background story of the map. There is a chance I am sending the version of the map where this was done by me, sadly at the moment I have homm 3 only on my tablet (HD edition) and can't check it myself. Anyway it's a good map and the fans will love it, I'm sure.