There's two brotherhoods: one in the overworld, and one in the underworld. The underworld believes that since they have less usable and fertile land, they should be entitled to some of the overworld. The overworld very much disagrees. This has lead to war, where only one brotherhood will remain.
Author: andor (UK), 21-10-2021 09:56 Like Awesome map - The Brotherhood I enjoyed this map very much.
I have no negative feedback.
I never found the white tent tho', not that it was necessary.
Was very balanced, the layout is complex and the playthrough is simple.
Just my type of map. Gonna play again with different castle.
Author: andor (UK), 20-10-2021 19:18 Like Awesome map - The Brotherhood I enjoyed this map very much.
I have no negative feedback.
I never found the white tent tho', not that it was necessary.
Was very balanced, the layout is complex and the playthrough is simple.
Just my type of map. Gonna play again with different castle.
Author: andor (UK), 20-10-2021 13:33 Like Awesome map - The Brotherhood I enjoyed this map very much.
I have no negative feedback.
I never found the white tent tho', not that it was necessary.
Was very balanced, the layout is complex and the playthrough is simple.
Just my type of map. Gonna play again with different castle.
Abrom (Bruce Crossing, USA) writes:
20-10-2021 15:41
Creator - The Brotherhood
Thank you very much, I appreciate the positive feedback :) I originally made this map almost 20 years ago, with the original idea being that me and my 3 brothers would each make a quadrant of it. But, it ended up being that I just took over it, did a lot of fine-tuning, and recreated it. The White Tent is literally just 2 spaces north of the gate, lol. To access that area, you need to take a boat over the water to the west of it.
andor (UK) writes:
21-10-2021 09:58
Cheers! - The Brotherhood
I am replaying it as we speak with a different castle, thanks again.
andor (UK) writes:
21-10-2021 10:35
Update - The Brotherhood
I just noticed there is a bug and it's quite bad if you think about it. Heroes get stuck on Hut of mage. When ever they come across one they just pace back and forth, kinda ruins the play. I had a feeling the first time I played there was something fishy about that.
Abrom (Bruce Crossing) writes:
21-10-2021 18:16
Creator - The Brotherhood
I noticed the AI will do that at times on just about any map, but I never found it to be specific to any buildings. In fact, I think they do it most at castles. It's like they want to just sit in one spot, which they can do, but they also want to use up their movement or something :/