The map was created based on the games of the S.T.A.L.K.E.R.series, without reference to any part.
The plot is only partiallyti echoes the original (for recognition), but with fantasy adaptation.
Author: HeLG TLA, 22-05-2023 16:44 Update - STALKER (eng) Update from 22/05/2023:
The client engine has been updated to version 3.9.4.
The description of the Rift Jerboa creature has been added.
Sukhov's teleportation beacon now activates immediately upon completion of his primary quest.
The icon for the "Defense/Melee Attack/Shoot" action has been changed.
Added the ability to roleplay an "adrenaline addicted" Grom (including the ending for this roleplay).
Added new modifiers to Armored Bots that activate when Grom gets Adrenal Addiction.
Improved the moment of completing the task with the purchase of tools from Chistyakov and the subsequent improvement of the Fire Control Module
in the mode (now the player is guaranteed to be able to complete the task within one day).
Color highlights have been added in the Neuromodulator options dialog (to indicate the positions of the highest priority in this map).
Added the ability to get improved versions of the Ammo Cart in the Zaton location if the player loses the cart in a fight with Snorks or Sancho.
Removed Haste and Bloodlust from AI hero Sancho, added Curse.
The dialogue near the Watchtower with snorks has been supplemented with an extended explanation of the mechanics of the Veteran's Knife.
Author: HeLG TLA, 28-03-2023 13:59 Update - STALKER (eng) Added an explanatory message regarding some important items with the trait: "Over time, loses special properties."
Added descriptions of the artifact "Mines" and the creature "Reaper".
Reduced the number of Heralds of the Monolith on the hero AI near the School of Witchcraft in the central part of the tunnels.
Fixed the description of the Repair Kit in its use mode.
Reduced and fixed the amount of health of the Pseudo-Giant near the stairs leading to the Guardian of the Waste (quest from Holrst's cache).
The hero AI that accompanies the Pseudo-Giant gets Anti-Magic for the duration of this fight.
Added a full "territorial decoupling" of the AI of the hero Rashka after he completed a 7-day wait at the mercenary outpost.
Added an anomaly-blocker to the territory of the Ruins of Sin (so that the player could not increase the rating of the team before taking the task to destroy the Pseudo-Giant).
The threshold for opening the tunnel part of the location behind the Carousel anomaly has been reduced to 14 rating units.