Author: Valeri , 29-04-2024 09:44

Quest Gate - Vagabonds - Heroes 3 map

Go straight south and don't flag the mine and warehouse of mercury. There is a quest gate that will only let you pass and you will be safe from Bernard. more...


Author: N , 29-04-2024 09:25

I'm stock at the begingn - Vagabonds - Heroes 3 map

I'm stuck at the beginning, how to solve the first quest. I try to run away from Bernard, but I don't understand where.. he catches me as soon as his path is blocked after 2-3 turns more...


Author: Heroes 3 Guy (United States), 29-04-2024 04:27

The Devil Beneath You - Heroes 3 map

Hey there! Thanks for playing my map! Figuring out how to defeat the blue player can be tricky! Let me know how your next playthrough goes! Best of luck! more...


Author: 32167 , 29-04-2024 01:58

:) - The Devil Beneath You - Heroes 3 map

My first attempts was met with failure... Although I was able to capture the blue player’s castle and its surroundings.
I got the idea at the start and the main timelines. I’m gonna try to replay this map next weekend with all due seriousness.
more...


Author: Максим (Moscow), 29-04-2024 00:47

Your opinions about Архипелаг Энрот (Archipelago Enroth) - Архипелаг Энрот (Archipelago Enroth) - Heroes 3 map

Спасибо, мне понравилось. more...


Author: ZoleS (Magyarország), 29-04-2024 00:40

Industrialization of Degoth - Masters of Degoth - Heroes 3 map

...under contstruction... more...


Author: Abazaba (United States), 28-04-2024 23:48

wood - Portishead - Way Home - Heroes 3 map

Yep! Thanks! more...


Author: Sulim81 (Poland), 28-04-2024 23:06

:) - Portishead - Way Home - Heroes 3 map

Thanks, I thought it is poor result as I am not speedrunner. Actually it was 4th week of 19 months, so almost 20 :) more...


Author: Nebel 74 (CZ), 28-04-2024 23:04

Ring of Conjuring - Portishead - Way Home - Heroes 3 map

Next to the harbor (requiring Necklace of Ocean Guidance), there are three fake Mansions, you have to enter them, then you will get the Ring of Conjuring. more...


Author: Nebel 74 (CZ), 28-04-2024 22:58

:) - Portishead - Way Home - Heroes 3 map

Well, it's a great time, for the fact that you don't know the map. I played it 3 times and my best time was 20 months.
I'm glad to hear that everything is set up ok, of course I'd like to make more complex maps, but this one was supposed to be fun and not elaborate and flustered
more...


Author: Nebel 74 (CZ), 28-04-2024 22:52

wood - Portishead - Way Home - Heroes 3 map

You have to enter the Watering Hole, reach the end, and then continue across the water to the island. more...


Author: Crushlord , 28-04-2024 22:48

Agree - The Great Canyon - Heroes 5 map

Game felt down after 2nd week and no chance to load saved games more...


Author: Abazaba (United States), 28-04-2024 21:29

10 wood - Portishead - Way Home - Heroes 3 map

I feel dumb. I can see the 10th piece of wood for the boat, but I can't figure out the trick to get there. Unless red herring...? more...


Author: Sasha (Canada), 28-04-2024 21:25

Ring of conjuring - Portishead - Way Home - Heroes 3 map

To be more specific, I need ring of conjuring to assemble ring of the magi. more...


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Heroes3 - Your opinions about Lich King of Eldoria - map rating = 5 Likes

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   Download map -> Lich King of Eldoria

Heroes 3: Horn of the Abyss

Peace has reigned for generations, but rumors have been circulating of a growing dark presence, a group of necromancers and undead who are slowly gathering strength beneath your feet. Will you be able to rally the people of Eldoria to your cause and defeat the Lich King before it's too late?

Added: 18-05-2023


Heroes 3 maps: The Five Rings | The Operational Hazard | The power of ONE! | Time laps(alies)


Author: nice, 01-03-2024 09:49
great map - Lich King of Eldoria
Enjoyed the map. I think Pink should be released early so it makes challenging. 9 month is too late.


Author: Nino (Vukovar), 11-11-2023 13:36
Eldoria - Lich King of Eldoria
Excellent balanced map. The only thing what makes it nufair is sea portals. I believe those portals are not necesssary and makes play rather unfair, expecially for weaker factions; fortress and inferno.


Author: wasilix, 31-05-2023 21:00 Like
TP Shrine - Lich King of Eldoria
Hi Erik,

Do you think that maybe the shrine at 213:63 is too easily accessible? All the player needs is a decent powerstack and forgetfulness to deal with the guards. Probably achievable by month 2, definitely - by month 3. I'd suggest changing it up a bit (add requirements to enter, strengthen guard or just change the spell), otherwise it's quite a big shortcut to TP.

Cheers!


Author: Вит. (Москва), 25-05-2023 21:52
Хорошая карта. - Lich King of Eldoria
Хорошая карта. Долго мучился,но прошел.


Author: Вит. (Москва), 24-05-2023 16:24
Хорошая карта. - Lich King of Eldoria
Хорошая карта. Долго мучился,но прошел.


Author: Erik, 19-05-2023 02:05
Map Updated - Lich King of Eldoria
Map has been updated to the latest version. A few of the updates from previous versions:
- Non-pink computer AI has been boosted to be more competitive, especially early game
- A few inaccessible areas fixed
- Useless skills have been disabled and changed in heroes with these starting skills (learning, first aid, eagle eye)
- A few other various balance changes and bug fixes


Author: wasilix, 11-05-2023 10:10 Like
Finished, great map - Lich King of Eldoria
Hi there!

I've already covered most issues with difficulty in my previous comment. Finished in 7 months. Everything I said before still stands. AI really needs a much bigger and earlier boost. For example most of AI opponents were still in their starting positions when I came for them. The first to go was teal, and I confused his main hero for a sidekick with 1-2 weeks worth of reinforcements... And he had no other heroes with armies... Others had equally pathetic armies and all of them (except for the red) never took control of their native towns. Basically the only active player was red, and he had a somewhat decent army comparing to others, but still I didn't have to bring anything but 500 wyverns to beat his main hero.

Basically the game becomes a cakewalk once you get first big creature boost. For me it was +200 wyvern quest by the end of month 2.

However, bigger guards in the very beginning are still annoying, and overall bigger guards screw up AI and they just don't do much of anything. They just wait for their fate in the face of a player hero to come and hand it to them.

Pink was also extremely easy to deal with when I dealt with all of the rest and boosted my stats on the map. I had an armorer specialist with 90+ stats, with 200+ AAs against pink heroes having stats under 50, and it was as one-sided as it can be. Didn't even need to bring any more forces, which I could.

Overall, it's a great map with great ideas, but a bit too difficult in 1st 2-3 weeks whereas too easy later on. The former can be helped by reducing a couple of key guards (cutting players off from early-game expansion), while the latter can be helped by giving AI a boost from the day 1 or 8, and only significantly ramping it up by month 5 or maybe even earlier.

There are a few other issues that I noticed:

1. Misplaced guard 78:102
2. Can't reach 112:183, 117:179
3. Portal blocked 31:41

Also it would be great to disable plague/creature month. First, Nagash (as it was already mentioned) may get stuck. Second, creatures are needed for many quests, an untimely plague can slow down the progress towards them dramatically. It really doesn't add anything of value to the game, in my opinion.

Once again thank you for your map though. It was a lot of fun to play regardless of the difficulty issues. Hope to see more again in the future :)

Cheers!

  Erik writes:
12-05-2023 03:07

Re: Great Map - Lich King of Eldoria

Hi Wasilix,

I really appreciate the in-depth and thorough feedback and review. I'll take many of these items into consideration in the next version of the map.

I enjoy a grind and struggle early on in maps, so I've incorporated that into this map as you've noted. I've played a lot of maps that were too open for my taste and snowballs too quickly.

I've come to realize that the computer unfortunately has a difficult time navigating maps with key masters tents and gates, so will likely reduce those if I do another map in the future. I've had hugely varying results with computer strength in this map, the several times I've tested it. Unfortunately it seems to be random- I'm going to go ahead and boost starting town growth for computer players early on as you've recommended and hope they're able to navigate their way to their other towns.

Depending on feedback from others as well I'll boost Lich King stats and potentially creature growth (without making it too long!)

Again, I really appreciate the thorough feedback and considerations!

Erik


  kkk (usa) writes:
15-05-2023 13:39

ty - Lich King of Eldoria

Same experience playing as Tower. Difficulty is the biggest problem for sophisticated players on otherwise good maps. Can you recommend me difficult maps?


  kkk (usa) writes:
15-05-2023 13:50

clarification - Lich King of Eldoria

To clarify, especially for the map maker, I agreed only with low difficulty part. For the relative challenging beginning of the map, I enjoyed it.



Author: wasilix, 09-05-2023 14:25 Like
Great map, but... - Lich King of Eldoria
Hi Erik!

Thank you for your map, the entire community and I very much appreciate it.

I started it a month ago, but stopped after about a week when it became clear that the opening phase is going to be either painful or slow (painfully so). I also noticed that starting positions are very much different for each factions.

However, I saw many positive reviews of your map and decided to give it a try again. I played as orange deciding to pick a less favorable start. Red seems to be the easiest with the TP scroll and 2 connected towns right away. Purple is also good but only long term to due access to AAs and the Clone spell not being banned like Resurrect and Blind.

I understand that starting positions may have been intentionally imbalanced to offer different difficulties. I would still suggest disabling Clone and Eovacius to keep Castle start less broken in the midgame and later. Maybe make the Clone spell available through a shrine similarly to how it's done for TP and Resurrect.

Map is excellent design-wise (overall structure, not just looks), the idea behind it is also great, and I'm really enjoying it so far, but there are still a couple of potential issues with it.

Starting relatively fast is very difficult. For example, as an orange on impossible, I cleared almost everything levels 1-3 where I could access during the 1st week, and then I had to basically wait for another week before I was ready to finish basilisk dwellings and go against 20 wyvern monarchs. I also hired Jeremy as my starting main for extra punch with his cannon. Players may also pick Luna or some other hero that gives an edge during early game. I'm afraid, that's basically the only way to progress at an ok pace in the beginning.

To contrast, opponent's difficulty seems to be the opposite, because PC non-pink players don't get any boosts until month 5, at which point the boost is roughly worth 1 week of growth.

For example, in my game, it's month 4 now, and I'm heading with a secondary hero to kill the teal PC. Teal is currently one of 2 opponents still having only a single town. I have 7 towns already, including all 4 fortresses. When the AI boost kicks in, it won't make any difference, I'll still overproduce troops by a lot comparing to AI users.

To summarize, I think, neutral stack sizes around the castle ramp up a bit too fast in difficulty, and I especially wish that road-blocking stacks would be even a bit more easy to at least allow access to greater areas around for looting and not be bottled up within rougly 1 screen of the map :)

At the same time, I'd suggest boosting up the AI players a bit more, probably give a minor boost from week 2 or something, and from month 5 give them a more significant boost.

With that said, I understand that the "perfect" balance doesn't exist and the map was created according to your vision and preference as a player and a map maker. I don't insist on you making your map just like I want it to be :) Just sharing my view with you, and obviously if your view is different, it's perfectly fine to leave everything as it is.

Once again thanks for the map! If I were to forget all the pain I experienced during 1st month of the game trying to progress at an acceptable pace, my game experience has been excellent :)

In the end, I'll post a couple of other issues (or bugs), that prompted me to write here:

1. Probably a minor thing, but some beholder treasuries in the sea are accessible without having to kill their guard:
81:40, 40:46 (have to go through Haspids however), 141:175, 117:183, 52:143:1, 24:131:1, 51:118:1, 167:201, 177:194.

2. A somewhat bigger issue is that shackles at 189:212 can be taken without fighting their guard - 1500 Magic elementals, no joke.

Cheers!


Author: Miloš (Belgrade Serbia), 04-05-2023 14:19 Like
Great map - Lich King of Eldoria
This map is so good and interesting in many ways. It's important to follow seer's huts which can give you good boost in army. You can have more assembled artifacts, some for quests and some for you. Also interesting way to get keymaster's tents. Necro isn't focused on Lich King to be a main hero, but still is challenging fight with their main hero.


Author: I.C.U (Tallinn), 03-05-2023 23:19 Like
A great great map - Lich King of Eldoria
This map is my definition of Heroes 3


Author: ogogo (Lithuania), 16-04-2023 11:22 Like
Good job! - Lich King of Eldoria
+1 from me.
really liked it.
Real hmm3 map.


Author: Irena & Vasily (Moscow), 13-04-2023 22:22 Like
Lich King of Eldoria - Lich King of Eldoria
It's a great map. Thanks!


Author: Miloš (Belgrade Serbia), 07-04-2023 06:29 Like
Secondary skills - Lich King of Eldoria
Great map, but let me suggest you something: If you ban some secondary skills on the map, you should also ban heroes who have that skill, or better you should change that skill with some other skill in hero settings. For example Adela start with wisdom and diplomacy, diplomacy are banned on the map so you should change diplomacy with water magic and that would be fine. I've seen that on map called "Roads untraveled" where many skills are banned and banned skills are changed in heroes.

  Erik writes:
08-04-2023 00:17

Secondary Skills - Lich King of Eldoria

Thanks for the feedback- I'm actually currently working on this for the next version... I'll be removing 'banned' skills and changing useless skills (eagle eye, first aid, etc.) for all heroes.


  Miloš (Belgrade Serbia) writes:
15-04-2023 05:29

Underground passage - Lich King of Eldoria

And one more thing. One passage to a legion of battle dwarfs in the underworld (blue player - tower) is broken.



Author: Gulo (Xian,China), 05-04-2023 16:14
Begin? - Lich King of Eldoria
At third day ,Gelu can free Wisdomer from prison ,Is this OK? Also at M1W2D4,Gelu can take the Pandora Box with 9999*7 Fangarm。

  Erik writes:
05-04-2023 16:59

?? - Lich King of Eldoria

I'm assuming this comment is meant for another map... there's no Pandora's boxes in this map.



Author: Adriano (Holland), 04-04-2023 22:14
Awesome!!! - Lich King of Eldoria
Best map that I have played in many years

  K (NZ) writes:
14-04-2023 07:54

Agreed - Lich King of Eldoria

He speaks the truth, this map is the real deal



Author: RXD, 02-04-2023 18:44
10 / 10 - Lich King of Eldoria
I especially like the idea, that you have to get the keymasters tents in a specific order

it was quite balanced and challenging

great work, great map

thanks for uploading
10 / 10 - Lich King of Eldoria


Author: Ad, 30-03-2023 08:15
Nice map - Lich King of Eldoria
Nice map, lots of work put into it. Fun to explore.


Author: Tomi, 29-03-2023 23:43
Boost hero - Lich King of Eldoria
You should give Nagash some creatures, since he won't open quest gate if there is spawn of monthly creatures behind.

Otherwise, liked map a lot.

  Erik writes:
31-03-2023 04:25

Boost Hero - Lich King of Eldoria

Thanks, didn't even consider that scenario- I'll add this change to the update I'm working on now.



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