Language: German
Viele Volker bewohnen die Region von Ulahba und keines lebt in Frieden mit seinem Nachbarn. Krieg herrscht seit Menschengedenken und er wird erst enden, wenn alle Volker unter einem Regenten vereinigt sind.
Author: PrairiePlayer (Minnesota, USA), 11-07-2011 23:58 Many flaws I spent a great deal of time cleaning up this map enough to even play it. The map has so many flaws that I couldn't cover them all in a short post. Big problems are that at least 2 obelisks are covered by careless masking and many, many stacks of neutral monsters are inaccessable due to overuse of doodads and terrain gimmicks. Speaking of terrain, Zee Prime mentioned Blue players isolation. Why put the Academy city at the end of a long maze of very rough terrain when Academy has poor Logistics skills? It takes 7 turns to just get out of the maze! It takes another 5 turns to get to the entrance of the Academy territory. Nothing but a huge waste of time. Another aggrevation is what is with the outrageous advantages given to the Necromancers and Dwarves? Every game ends the same with the Necros and Dwarves sweeping up the other factions within weeks. The problem is no testing of the map before posting. Interestingly enough, with much work I was able to make the map playable and even fun. I am now testing a couple other factions but like the map much better now. Test your product before posting.
Author: Zee Prime (Czech Republic), 09-07-2011 21:54 Waste of time Dude! You should play the map when you create it! Blue player cannot get from his location, because of some bushes...
And the map itself is just poor...